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Super Robot Wars/Alpha/Spirit: Difference between revisions

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Mattman324 (talk | contribs)
a basic fix
Mattman324 (talk | contribs)
Added EVERYTHING.
Line 2: Line 2:
{|
{|
|-
|-
| 熱血<br>Valor
| 熱血<br>Hot Blood
| 魂<br>Soul
| 魂<br>Soul
| てかげん<br>Mercy
| てかげん<br>Mercy
Line 17: Line 17:
| 加速<br>Accel
| 加速<br>Accel
| 覚醒<br>Zeal
| 覚醒<br>Zeal
| 激闘<br>Fierce Fight
| 激闘<br>Fighting Spirit
| 捨て身<br>Sacrifice
| 捨て身<br>Sacrifice
|-
|-
| かく乱<br>Confuse  
| かく乱<br>Confuse  
| 挑発<br>Provoke  
| 挑発<br>Provoke  
| 根性<br>Vigour
| 根性<br>Vigor
| ド根性<br>Guts
| ド根性<br>Guts
| 気合<br>Spirit
| 気合<br>Spirit
Line 39: Line 39:
|-
|-
| 激励<br>Rouse
| 激励<br>Rouse
| 大激励<br>Great Rally
| 大激励<br>Great Rouse
| 期待<br>Hope
| 期待<br>Hope
| 奇跡<br>Miracle
| 奇跡<br>Miracle
Line 68: Line 68:
| {{SeishinData:必中}} || <small>Self</small> || <small>Turn</small> || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.  
| {{SeishinData:必中}} || <small>Self</small> || <small>Turn</small> || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.  
|-class="even"
|-class="even"
| {{SeishinData:信頼}} || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers 2000 HP.  
| {{SeishinData:信頼}} || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers 30% HP.  
|-
|-
| {{SeishinData:狙撃}} || <small>Self</small> || <small>Turn</small> || 30 || Increase the range of weapons by 2 for one turn, except for Range 1 weapons and MAP weapons.  
| {{SeishinData:狙撃}} || <small>Self</small> || <small>Turn</small> || 30 || Increase the range of weapons by 2 for one attack, except for Range 1 weapons and MAP weapons.  
|-class="even"
|-class="even"
| {{SeishinData:鉄壁}} || <small>Self</small> || <small>Turn</small> || 30 || For 1 turn, the unit's armor is doubled
| {{SeishinData:鉄壁}} || <small>Self</small> || <small>Turn</small> || 30 || For 1 turn, the unit's armor is doubled
|-
|-
| {{SeishinData:気合}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit gains 10 morale.  
| {{SeishinData:挑発}} || <small>All Enemies</small> || <small>Immediate/Turn</small> || 35 || All enemy units will move toward the caster of this, including those that don't normally move.  Unknown how long this lasts.
|-class="even"
|-class="even"
| {{SeishinData:気合}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit gains 10 Will.
|-
| {{SeishinData:幸運}} || <small>Self</small> || <small>Battle End</small> || 40 || For next battle, gain double money.  
| {{SeishinData:幸運}} || <small>Self</small> || <small>Battle End</small> || 40 || For next battle, gain double money.  
|-class="even"
| {{SeishinData:ド根性}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit's HP is recovered to maximum.
|-
|-
| {{SeishinData:ド根性}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit's HP is recovered to maximum.  
| {{SeishinData:熱血}} || <small>Self</small> || <small>Attack</small> || 40 || For one attack, deal double damage.  
|-class="even"
|-class="even"
| {{SeishinData:熱血}} || <small>Self</small> || <small>Attack</small> || 40 || For one attack, deal double damage.  
| {{SeishinData:脱力}} || <small>Enemy</small> || <small>Immediate</small> || 50 || Specified enemy unit loses 10 Will.  
|-
|-
| {{SeishinData:脱力}} || <small>Enemy</small> || <small>Immediate</small> || 50 || Specified enemy unit loses 10 morale.  
| {{SeishinData:覚醒}} || <small>Self</small> || <small>Immediate</small> || 60 || Current unit can move again.  
|-class="even"
|-class="even"
| {{SeishinData:覚醒}} || <small>Self</small> || <small>Immediate</small> || 60 || Current unit can move again.  
| {{SeishinData:隠れ身}} || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, current unit can not be attacked by enemy.  
|-
|-
| {{SeishinData:隠れ身}} || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, current unit can not be attacked by enemy.  
| {{SeishinData:奇襲}} || <small>Self</small> || <small>Immediate</small> || 60 || Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'.  
|-class="even"
|-class="even"
| {{SeishinData:奇襲}} || <small>Self</small> || <small>Immediate</small> || 60 || Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'.  
| {{SeishinData:激励}} || <small>Ally</small> || <small>Immediate</small> || 60 || One other unit's Will are increased by 10.
|-
|-
| {{SeishinData:激励}} || <small>Ally</small> || <small>Immediate</small> || 60 || All adjacent units morale's are increased by 10.
|-class="even"
| {{SeishinData:魂}} || <small>Self</small> || <small>Attack</small> || 60 || For one attack, damage is increased by 3x
| {{SeishinData:魂}} || <small>Self</small> || <small>Attack</small> || 60 || For one attack, damage is increased by 3x
|-class="even"
|-class="even"
| {{SeishinData:補給}} || <small>Ally</small> || <small>Immediate</small> || 60 || Specified unit's energy is recovered to maximum, but Morale is decreased by 10.
| {{SeishinData:補給}} || <small>Ally</small> || <small>Immediate</small> || 60 || Specified unit's energy is recovered to maximum, but Will is decreased by 10.
|-
|-
| {{SeishinData:激闘}} || <small>Self</small> || <small>Turn</small> || 60 || For the rest of the turn, all of your attacks from this unit will be critical (1.5x damage in this game)
|-class="even"
| {{SeishinData:かく乱}} || <small>All Enemy</small> || <small>Enemy Turn</small> || 70 || For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used.  
| {{SeishinData:かく乱}} || <small>All Enemy</small> || <small>Enemy Turn</small> || 70 || For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used.  
|-
| {{SeishinData:友情}} || <small>All Allies</small> || <small>Immediate</small> || 70 || All allies' HP are recovered by half.
|-class="even"
|-class="even"
| {{SeishinData:友情}} || <small>Ally</small> || <small>Immediate</small> || 70 || Specified unit's HP is recovered by half.  
| {{SeishinData:}} || <small>All Allies</small> || <small>Immediate</small> || 90 || All allies' HP are recovered to maximum.  
|-
|-
| {{SeishinData:}} || <small>All Ally</small> || <small>Immediate</small> || 90 || All ally unit's HP is recovered to maximum.  
| {{SeishinData:期待}} || <small>Ally</small> || <small>Immediate</small> || 90 || Gives 50 SP to target pilot.  
|-class="even"
|-class="even"
| {{SeishinData:期待}} || <small>Ally</small> || <small>Immediate</small> || 90 || Gives 50 SP to target pilot.  
| {{SeishinData:再動}} || <small>Ally</small> || <small>Immediate</small> || 90 || Specified unit that has already moved may move again.
|-
| {{SeishinData:奇跡}} || <small>Self</small> || <small>Immediate</small> || 100 || Casts Spirit x3 (or Drive), Soul, Strike, Alert, Accel, Soul, and Luck.
|-class="even"
| {{SeishinData:捨て身}} || <small>Self</small> || <small>Immediate</small> || 100 || Sets next attack to 3x (NOT a Soul cast) and guarantees a critical, but the caster cannot dodge this turn.  Wears off after one turn whether or not you attack.
|-
|-
| {{SeishinData:再動}} || <small>Ally</small> || <small>Immediate</small> || 90 || Specified unit that has already moved may move again.
| {{SeishinData:復活}} || <small>Dead Ally</small> || <small>Immediate</small> || 100? || Revives one dead ally next to caster with max HP, EN, and SP (Will unknown, presumed set to 100)
|-class="even"
|-class="even"
| {{SeishinData:戦慄}} || <small>All Enemy</small> || <small>Immediate</small> || 100 || All enemy units lose 10 morale.  
| {{SeishinData:大激励}} || <small>All Allies</small> || <small>Immediate</small> || 120 || All allied units gain 10 Will.
|-
| {{SeishinData:戦慄}} || <small>All Enemies</small> || <small>Immediate</small> || 120 || All enemy units lose 10 Will.  
|}
|}

Revision as of 07:36, 10 September 2014

Search Layout

熱血
Hot Blood

Soul
てかげん
Mercy
狙撃
Snipe
ひらめき
Flash
努力
Gain
幸運
Luck
集中
Focus
必中
Strike
鉄壁
Guard
隠れ身
Cloak
加速
Accel
覚醒
Zeal
激闘
Fighting Spirit
捨て身
Sacrifice
かく乱
Confuse
挑発
Provoke
根性
Vigor
ド根性
Guts
気合
Spirit
信頼
Trust
友情
Faith

Love
補給
Renew
再動
Enable
復活
Revive
脱力
Daunt
戦慄
Fear
自爆
Self Destruct
偵察
Scan
激励
Rouse
大激励
Great Rouse
期待
Hope
奇跡
Miracle
奇襲
Surprise Attack


Spirit List

Name   Translation Target Duration SP Description
自爆(じばく) - Self-Destruct Self Immediate 1 Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units.
偵察(ていさつ) - Scan Enemy Immediate 1 One enemy unit's status can be seen.
加速(かそく) Accel Self Turn 10 Increases Mobility by 3 for one movement.
集中(しゅうちゅう) Focus Self Turn 15 For 1 turn, Hit Rate and Evasion are increased by 30%.
てかげん Mercy Self Attack 10 If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed.
ひらめき Alert Self Defense 10 100% chance to dodge any single attack.
根性(こんじょう) - Vigor Self Immediate 20 Current unit recovers 30% HP.
努力(どりょく) Gain Self Battle End 20 For next battle, gain double experience.
必中(ひっちゅう) Strike Self Turn 20 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.
信頼(しんらい) - Trust Ally Immediate 30 An ally unit recovers 30% HP.
狙撃(そげき) Snipe Self Turn 30 Increase the range of weapons by 2 for one attack, except for Range 1 weapons and MAP weapons.
鉄壁(てっぺき) Guard Self Turn 30 For 1 turn, the unit's armor is doubled
挑発(ちょうはつ) Provoke All Enemies Immediate/Turn 35 All enemy units will move toward the caster of this, including those that don't normally move. Unknown how long this lasts.
気合(きあい) - Spirit/Yell Self Immediate 40 Current unit gains 10 Will.
幸運(こううん) Luck Self Battle End 40 For next battle, gain double money.
ド根性(どこんじょう) - Guts Self Immediate 40 Current unit's HP is recovered to maximum.
熱血(ねっけつ) Valor/Hot Blood Self Attack 40 For one attack, deal double damage.
脱力(だつりょく) - Daunt Enemy Immediate 50 Specified enemy unit loses 10 Will.
覚醒(かくせい) Zeal Self Immediate 60 Current unit can move again.
隠れ身(かくれみ) Cloak Self Turn 60 For 1 turn, current unit can not be attacked by enemy.
奇襲(きしゅう) 加必熱閃 Raid Self Immediate 60 Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'.
激励(げきれい) - Rouse Ally Immediate 60 One other unit's Will are increased by 10.
(たましい) Soul Self Attack 60 For one attack, damage is increased by 3x
補給(ほきゅう) - Renew Ally Immediate 60 Specified unit's energy is recovered to maximum, but Will is decreased by 10.
激闘(げきとう) Fighting Spirit Self Turn 60 For the rest of the turn, all of your attacks from this unit will be critical (1.5x damage in this game)
かく乱(かくらん) Confuse All Enemy Enemy Turn 70 For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used.
友情(ゆうじょう) - Faith All Allies Immediate 70 All allies' HP are recovered by half.
(あい) ! Love All Allies Immediate 90 All allies' HP are recovered to maximum.
期待(きたい) - Hope Ally Immediate 90 Gives 50 SP to target pilot.
再動(さいどう) - Enable Ally Immediate 90 Specified unit that has already moved may move again.
奇跡(きせき) 加幸必閃魂 Miracle Self Immediate 100 Casts Spirit x3 (or Drive), Soul, Strike, Alert, Accel, Soul, and Luck.
捨て身(すてみ) Sacrifice Self Immediate 100 Sets next attack to 3x (NOT a Soul cast) and guarantees a critical, but the caster cannot dodge this turn. Wears off after one turn whether or not you attack.
復活(ふっかつ) - Revive/Resurrect Dead Ally Immediate 100? Revives one dead ally next to caster with max HP, EN, and SP (Will unknown, presumed set to 100)
大激励(だいげきれい) - Great Rouse All Allies Immediate 120 All allied units gain 10 Will.
戦慄(せんりつ) - Fear All Enemies Immediate 120 All enemy units lose 10 Will.