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Super Robot Wars/Alpha/Pilot Ability: Difference between revisions
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| Newtype || ニュータイプ || - || Increased hit and dodge rates, also gives bonuses to the range of psycommu-based weaponry. Improves with each level up to level 9. | | Newtype || ニュータイプ || - || Increased hit and dodge rates, also gives bonuses to the range of psycommu-based weaponry. Improves with each level up to level 9. | ||
|- | |- | ||
| Enhanced Human || 強化人間 || - || Increased hit and dodge rates, | | Enhanced Human || 強化人間 || - || Increased hit and dodge rates, also gives bonuses to the range of psycommu-based weaponry. Improves with each level up to level 9. | ||
|- | |- | ||
| Aura Warrior || 聖戦士 || - || Increased damage and dodge rates | | Aura Warrior || 聖戦士 || - || Increased damage and dodge rates. | ||
|- | |- | ||
| Shield Defense || シールド防御 || - || With each level up (up to level 9), unit is more likely to defend against an attack with a shield. | | Shield Defense || シールド防御 || - || With each level up (up to level 9), unit is more likely to defend against an attack with a shield (Level/16 chance). | ||
|- | |- | ||
| Sword Cut || 斬り払い || - || With each level up (up to level 9), unit is more likely to negate attacks with swords, solid projectiles, or physical strikes | | Sword Cut || 斬り払い || - || With each level up (up to level 9), unit is more likely to negate attacks with swords, solid projectiles, or physical strikes (Level/16 chance). | ||
|- | |- | ||
| Telekinesis || 念動力 || - || With each level up (up to level 9), hit and evade are increased. | | Telekinesis || 念動力 || - || With each level up (up to level 9), hit and evade are increased. | ||
|- | |- | ||
| SP Regenerate || SP回復 || - || Restores | | SP Regenerate || SP回復 || - || Restores (Level/8)+5 Spirit Points every turn. | ||
|- | |- | ||
| Concentrate || 集中力 || - || Seishin costs are reduced to 80%. | | Concentrate || 集中力 || - || Seishin costs are reduced to 80%. | ||
|- | |- | ||
| Genius || 天才 || - || Leveling up requires less EXP. | | Genius || 天才 || - || Leveling up requires less EXP(400). | ||
|- | |- | ||
| President || 社長 || - || Enemies give out 1.2x more money when an enemy is destroyed. | | President || 社長 || - || Enemies give out 1.2x more money when an enemy is destroyed. | ||
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| Hero || 勇者 || - || Surrounding teammates receive bonuses to hit, evade, and damage. | | Hero || 勇者 || - || Surrounding teammates receive bonuses to hit, evade, and damage. | ||
|- | |- | ||
| Prevail || 底力 || - || | | Prevail || 底力 || - || Starts at 1/4 of Max HP. Accuracy and Evasion +30% and Crit Rate +50%, also increases armor (1/2 HP +10%, 1/4 HP +20%, 1/8 HP +30%) | ||
|- | |- | ||
| Guts || ガッツ || - || | | Guts || ガッツ || - || Same as Prevail, but Evasion and Accuracy +50% | ||
Revision as of 10:54, 13 September 2014
Pilot Skills
| Skill | Japanese | PP Cost | Description |
|---|---|---|---|
| Newtype | ニュータイプ | - | Increased hit and dodge rates, also gives bonuses to the range of psycommu-based weaponry. Improves with each level up to level 9. |
| Enhanced Human | 強化人間 | - | Increased hit and dodge rates, also gives bonuses to the range of psycommu-based weaponry. Improves with each level up to level 9. |
| Aura Warrior | 聖戦士 | - | Increased damage and dodge rates. |
| Shield Defense | シールド防御 | - | With each level up (up to level 9), unit is more likely to defend against an attack with a shield (Level/16 chance). |
| Sword Cut | 斬り払い | - | With each level up (up to level 9), unit is more likely to negate attacks with swords, solid projectiles, or physical strikes (Level/16 chance). |
| Telekinesis | 念動力 | - | With each level up (up to level 9), hit and evade are increased. |
| SP Regenerate | SP回復 | - | Restores (Level/8)+5 Spirit Points every turn. |
| Concentrate | 集中力 | - | Seishin costs are reduced to 80%. |
| Genius | 天才 | - | Leveling up requires less EXP(400). |
| President | 社長 | - | Enemies give out 1.2x more money when an enemy is destroyed. |
| Hero | 勇者 | - | Surrounding teammates receive bonuses to hit, evade, and damage. |
| Prevail | 底力 | - | Starts at 1/4 of Max HP. Accuracy and Evasion +30% and Crit Rate +50%, also increases armor (1/2 HP +10%, 1/4 HP +20%, 1/8 HP +30%) |
| Guts | ガッツ | - | Same as Prevail, but Evasion and Accuracy +50% |