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Super Robot Wars/UX/Spirit Commands: Difference between revisions

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m Fixed end table tag.
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! Spirit !! {{Caption|-|Abbreviation}} !! Translation !! Target !! Cost !! Description
! Spirit !! {{Caption|-|Abbreviation}} !! Translation !! Target !! Cost !! Description
|-
|-
| {{ruby|熱血|ねっけつ}} || 熱 || Valor (Hot Blood) || Self || 45 || 2× damage dealt on the next attack
| {{ruby|熱血|ねっけつ}} || 熱 || Hotblood || Self || 45 || 2× damage dealt on the next attack
|-
|-
| {{ruby|魂|たましい}} || 魂 || (Soul) || Self || 60 || 2.5× damage dealt on the next attack
| {{ruby|魂|たましい}} || 魂 || (Soul) || Self || 60 || 2.5× damage dealt on the next attack
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| ひらめき || 閃 || Alert (Flash) || Self || 10 || Evades any enemy attack for 1 battle
| ひらめき || 閃 || Alert (Flash) || Self || 10 || Evades any enemy attack for 1 battle
|-
|-
| {{ruby|不屈|ふくつ}} || 不 || (Invincible) || Self || 20 || Damage reduced to 10 for next battle
| {{ruby|不屈|ふくつ}} || 不 || Fortitude || Self || 20 || Damage reduced to 10 for next battle
|-
|-
| {{ruby|鉄壁|てっぺき}} || 鉄 || Guard (Iron Wall) || Self || 30 || Reduces damage taken to 1/4 for 1 turn
| {{ruby|鉄壁|てっぺき}} || 鉄 || Iron Wall || Self || 30 || Reduces damage taken to 1/4 for 1 turn
|-
|-
| {{ruby|かく乱|らん}} || 乱 || (Disturbance) || All enemies || 70 || Reduces all enemy hit rates by half for 1 turn
| {{ruby|かく乱|らん}} || 乱 || (Disturbance) || All enemies || 70 || Reduces all enemy hit rates by half for 1 turn
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| {{ruby|集中|しゅうちゅう}} || 集 || Focus || Self || 15 || Raises Hit/Evate rates by 30% for 1 turn
| {{ruby|集中|しゅうちゅう}} || 集 || Focus || Self || 15 || Raises Hit/Evate rates by 30% for 1 turn
|-
|-
| {{ruby|必中|ひっちゅう}} || 必 || Strike (Sure Hit) || Self || 20 || Raises Hit rate to 100%
| {{ruby|必中|ひっちゅう}} || 必 || Sure-Hit || Self || 20 || Raises Hit rate to 100%
|-
|-
| {{ruby|順応|じゅんのう}} || 順 || Sympathy || Self || 25 || Reverts all Terrain Ranks to S for one turn
| {{ruby|順応|じゅんのう}} || 順 || Sympathy || Self || 25 || Reverts all Terrain Ranks to S for one turn
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| {{ruby|感応|かんの}} || * || Attune || Ally || 35 || Raises an ally's Hit rate to 100% for 1 turn
| {{ruby|感応|かんの}} || * || Attune || Ally || 35 || Raises an ally's Hit rate to 100% for 1 turn
|-
|-
| {{ruby|直感|ちょっかん}} || {{Caption|!|加必}} || (Sense/Instinct) || Self || 25 || Gain effects of 必中/Strike & ひらめき/Alert at once.
| {{ruby|直感|ちょっかん}} || {{Caption|!|加必}} || (Sense/Instinct) || Self || 25 || Gain effects of 必中/Sure-Hit & ひらめき/Flash at once.
|-
|-
| {{ruby|加速|かそく}} || 加 || Accel || Self PU || 10 || Increases Movement by 3; not moving keeps the effect
| {{ruby|加速|かそく}} || 加 || Accel || Self PU || 10 || Increases Movement by 3; not moving keeps the effect
|-
|-
| {{ruby|覚醒|かくせい}} || 覚 || Zeal (Awaken) || Self PU || 60 || Allows 1 extra action; only 1 can be active at a time
| {{ruby|覚醒|かくせい}} || 覚 || Awaken || Self PU || 60 || Allows 1 extra action; only 1 can be active at a time
|-
|-
| {{ruby|再動|さいどう}} || || Enable (Move Again) || Ally PU || 90 || Allows an ally that has already acted to act again
| {{ruby|再動|さいどう}} || || Enable (Move Again) || Ally PU || 90 || Allows an ally that has already acted to act again
|-
|-
| {{ruby|突撃|とつげき}} || 突 || Assail (Rush Attack) || Self || 30 || Enables all weapons after movement
| {{ruby|突撃|とつげき}} || 突 || Assault || Self || 30 || Enables all weapons after movement
|-
|-
| {{ruby|根性|こんじょう}} || || Vigor || Self || 20 || Replenishes HP by 30% of max value
| {{ruby|根性|こんじょう}} || || Guts || Self || 20 || Replenishes HP by 30% of max value
|-
|-
| {{ruby|ド根性|どこんじょう}} || || Guts || Self || 40 || Fully replenishes HP
| {{ruby|ド根性|どこんじょう}} || || Super Guts || Self || 40 || Fully replenishes HP
|-
|-
| {{ruby|信頼|しんらい}} || || Trust || Ally || 30 || Replenishes an ally's HP by 30% of max value
| {{ruby|信頼|しんらい}} || || Trust || Ally || 30 || Replenishes an ally's HP by 30% of max value
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| {{ruby|友情|ゆうじょう}} || || Faith || Ally || 60 || Fully replenishes an ally's HP
| {{ruby|友情|ゆうじょう}} || || Faith || Ally || 60 || Fully replenishes an ally's HP
|-
|-
| {{ruby|絆|きずな}} || || (Bonds) || All allies || 80 || Replenishes half of all ally's HP
| {{ruby|絆|きずな}} || || Bonds || All allies || 80 || Replenishes half of all ally's HP
|-
|-
| {{ruby|補給|ほきゅう}} || || Renew (Resupply) || Ally PU || 60 || Fully replenishes an ally's ammo/EN
| {{ruby|補給|ほきゅう}} || || Resupply || Ally PU || 60 || Fully replenishes an ally's ammo/EN
|-
|-
| {{ruby|狙撃|そげき}} || 狙 || Snipe || Self || 30 || Increases all weapons' range by 2 (except Map and Range 1)
| {{ruby|狙撃|そげき}} || 狙 || Snipe || Self || 30 || Increases all weapons' range by 2 (except Map and Range 1)
|-
|-
| {{ruby|気合|きあい}} || || Spirit (Charge) || Self || 40 || Increases Will by 10
| {{ruby|気合|きあい}} || || Yell || Self || 40 || Increases Will by 10
|-
|-
| {{ruby|気迫|きはく}} || || Drive || Self || 80 || Increases Will by 30
| {{ruby|気迫|きはく}} || || Drive || Self || 80 || Increases Will by 30
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| {{ruby|理想|りそう}} || || Ideal || Ally PU || 50 || Gives adjacent allies and self Fighting Spirit
| {{ruby|理想|りそう}} || || Ideal || Ally PU || 50 || Gives adjacent allies and self Fighting Spirit
|-
|-
| {{ruby|脱力|だつりょく}} || || Daunt (Exhaust) || Enemy PU || 50 || Reduces targeted enemy's Will by 10
| {{ruby|脱力|だつりょく}} || || Exhaust || Enemy PU || 50 || Reduces targeted enemy's Will by 10
|-
|-
| {{ruby|期待|ちょっかん}} || || Hope || Ally || 80 || Recovers 50 SP
| {{ruby|期待|ちょっかん}} || || Hope || Ally || 80 || Recovers 50 SP
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| てかげん || 手 || Mercy || Self || 10 || If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker's Skill is greater than the defender's.
| てかげん || 手 || Mercy || Self || 10 || If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker's Skill is greater than the defender's.
|-
|-
| {{ruby|直撃|ちょくげき}} || 直 || Fury (Direct Attack) || Self || 30 || Nullifies enemy's defensive abilities/defensive support
| {{ruby|直撃|ちょくげき}} || 直 || Direct Attack || Self || 30 || Nullifies enemy's defensive abilities/defensive support
|-
|-
| {{ruby|偵察|ていさつ}} || || Scan || Enemy PU || 5 || Makes target enemy's status window viewable and lowers the target's evasion by 10% for one turn.
| {{ruby|偵察|ていさつ}} || || Scan || Enemy PU || 5 || Makes target enemy's status window viewable and lowers the target's evasion by 10% for one turn.
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| {{ruby|祝福|しゅくふく}} || {{Caption|*|幸}} || Bless || Ally PU || 60 || Doubles an ally's money earned in the next battle
| {{ruby|祝福|しゅくふく}} || {{Caption|*|幸}} || Bless || Ally PU || 60 || Doubles an ally's money earned in the next battle
|-
|-
| {{ruby|努力|どりょく}} || 努 || Gain (Great Effort) || Self PU || 20 || Doubles the EXP earned in the next battle
| {{ruby|努力|どりょく}} || 努 || Great Effort || Self PU || 20 || Doubles the EXP earned in the next battle
|-
|-
| {{ruby|応援|おうえん}} || {{Caption|*|努}} || Cheer || Ally PU || 40 || Doubles the EXP earned by an ally next battle
| {{ruby|応援|おうえん}} || {{Caption|*|努}} || Cheer || Ally PU || 40 || Doubles the EXP earned by an ally next battle

Revision as of 13:07, 28 September 2014

Search Layout

熱血
Valor (Hot Blood)
集中
Focus
突撃
Assail (Rush Attack)
狙撃
Snipe
直撃
Fury (Direct Attack)

(Soul)
必中
Strike (Sure Hit)
根性
Vigor
気合
Spirit (Charge)
偵察
Scan
闘志
(Fighting Spirt)
感応
Attune
ド根性
Guts
気迫
Drive

Love
ひらめき
Alert (Flash)
直感
(Sense/Instinct)
信頼
Trust
激励
Rouse (Rally)
幸運
Luck
不屈
(Invincible)
加速
Accel
友情
Faith
脱力
Daunt
祝福
Bless
鉄壁
Guard (Iron Wall)
覚醒
Zeal

(Bonds)
期待
Hope
努力
Gain (Great Effort)
かく乱
(Disturbance)
再動
Enable (Move Again)
補給
Renew (Resupply)
てかげん
Mercy
応援
Cheer

精神/Spirit List

Spirit - Translation Target Cost Description
熱血(ねっけつ) Hotblood Self 45 2× damage dealt on the next attack
(たましい) (Soul) Self 60 2.5× damage dealt on the next attack
闘志(とうし) (Fighting Spirit) Self 35 100% chance of a critical attack for one turn
ひらめき Alert (Flash) Self 10 Evades any enemy attack for 1 battle
不屈(ふくつ) Fortitude Self 20 Damage reduced to 10 for next battle
鉄壁(てっぺき) Iron Wall Self 30 Reduces damage taken to 1/4 for 1 turn
かく乱(らん) (Disturbance) All enemies 70 Reduces all enemy hit rates by half for 1 turn
集中(しゅうちゅう) Focus Self 15 Raises Hit/Evate rates by 30% for 1 turn
必中(ひっちゅう) Sure-Hit Self 20 Raises Hit rate to 100%
順応(じゅんのう) Sympathy Self 25 Reverts all Terrain Ranks to S for one turn
迫風(すいかぜ) * Tailwind Ally 15 Gives ally the effect of Accel for one Movement
感応(かんの) * Attune Ally 35 Raises an ally's Hit rate to 100% for 1 turn
直感(ちょっかん) ! (Sense/Instinct) Self 25 Gain effects of 必中/Sure-Hit & ひらめき/Flash at once.
加速(かそく) Accel Self PU 10 Increases Movement by 3; not moving keeps the effect
覚醒(かくせい) Awaken Self PU 60 Allows 1 extra action; only 1 can be active at a time
再動(さいどう) Enable (Move Again) Ally PU 90 Allows an ally that has already acted to act again
突撃(とつげき) Assault Self 30 Enables all weapons after movement
根性(こんじょう) Guts Self 20 Replenishes HP by 30% of max value
ド根性(どこんじょう) Super Guts Self 40 Fully replenishes HP
信頼(しんらい) Trust Ally 30 Replenishes an ally's HP by 30% of max value
友情(ゆうじょう) Faith Ally 60 Fully replenishes an ally's HP
(きずな) Bonds All allies 80 Replenishes half of all ally's HP
補給(ほきゅう) Resupply Ally PU 60 Fully replenishes an ally's ammo/EN
狙撃(そげき) Snipe Self 30 Increases all weapons' range by 2 (except Map and Range 1)
気合(きあい) Yell Self 40 Increases Will by 10
気迫(きはく) Drive Self 80 Increases Will by 30
正義(せいぎ) Justice Self 70 Reduces EN, MP and Ammo cost to zero for one turn
激励(げきれい) Rouse (Rally) Ally PU 60 Increases adjacent ally's and self's Will by 5
理想(りそう) Ideal Ally PU 50 Gives adjacent allies and self Fighting Spirit
脱力(だつりょく) Exhaust Enemy PU 50 Reduces targeted enemy's Will by 10
期待(ちょっかん) Hope Ally 80 Recovers 50 SP
てかげん Mercy Self 10 If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker's Skill is greater than the defender's.
直撃(ちょくげき) Direct Attack Self 30 Nullifies enemy's defensive abilities/defensive support
偵察(ていさつ) Scan Enemy PU 5 Makes target enemy's status window viewable and lowers the target's evasion by 10% for one turn.
(あい) ! Love Self 90 加速/Accel, 必中/Strike, ひらめき/Alert, 熱血/Valor, 気合/Spirit, 努力/Gain, and 幸運/Luck
幸運(こううん) Luck Self PU 40 Doubles the money earned in the next battle
祝福(しゅくふく) * Bless Ally PU 60 Doubles an ally's money earned in the next battle
努力(どりょく) Great Effort Self PU 20 Doubles the EXP earned in the next battle
応援(おうえん) * Cheer Ally PU 40 Doubles the EXP earned by an ally next battle
勇気 * Bravery Self 85 Gives Accel, Strike, Wall, Valor, Spirit, and Direct Attack