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Makai Senki Disgaea 2/Dark Sun World Scenario: Difference between revisions

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Dark Sun World Scenario Data<br>
Dark Sun World Scenario Data<br>
<b>* in title reffers to Diffaculty</b>
<b>* in title refers to Difficulty</b><br>
==DS 1-1 Beginners Field *x3==
==DS 1-1 Beginners Field *x3==
<table>
<table>
Line 6: Line 6:
<th> Level <th>Enemy <th> Equips <tr>  
<th> Level <th>Enemy <th> Equips <tr>  
<td> 80 <td> Observer x3  <td> Poison Needle <tr>
<td> 80 <td> Observer x3  <td> Poison Needle <tr>
<th> Sun Effects <td> Turn 1: Nothing <br> Turn 2: Enemy Revive <br> Turn 3: Nothing <br> Turn 4: Enemy Revive <br> Turn 5: Nothing <br> Turn 6: Enemy Revive <br> Turn 7: Nothing <br> Turn 8: Enemy Revive <br> Turn 9: Nothing <br> Turn 10: Enemy Revive <Td> Loops Infinitely <tr>
<th> Sun Effects <td> Defeated Enemies Revived Every Other Turn <Td> Loops Infinitely <tr>
</table>
</table><br>
==DS 1-2 Reflection Pond *x2==
==DS 1-2 Reflection Pond *x2==
<table>
<table>
Line 16: Line 16:
<td> 65 <td> Gep Symbol Null :Enemy Boost +50%<td> Red Panel<tr>
<td> 65 <td> Gep Symbol Null :Enemy Boost +50%<td> Red Panel<tr>
<th> Sun Effects <td> Turn 1: Nothing <br> Turn 2: Nothing <br> Turn 3: Game Over<Td>  <tr>
<th> Sun Effects <td> Turn 1: Nothing <br> Turn 2: Nothing <br> Turn 3: Game Over<Td>  <tr>
</table>
</table><br>
==DS 1-3 Psycho's Hideout *x5==
==DS 1-3 Psycho's Hideout *x5==
<table>
<table>
Line 24: Line 24:
<td> 70 <td> Geo Symbol Null: Enemy Boost X3<td> Purple Panel<tr>
<td> 70 <td> Geo Symbol Null: Enemy Boost X3<td> Purple Panel<tr>
<th> Sun Effects<td> Hp Dmg<br> Sp Dmg<br> Poison<br> Sleep<br> Paralyze<br> Amnesia<br> Deprave <br>Curse<td> Cycles randomly for a 12 turn set
<th> Sun Effects<td> Hp Dmg<br> Sp Dmg<br> Poison<br> Sleep<br> Paralyze<br> Amnesia<br> Deprave <br>Curse<td> Cycles randomly for a 12 turn set
</table>
</table><br>
==DS 1-4 Dead Tree Field *x10==
==DS 1-4 Dead Tree Field *x10==
<table>
<table>
Line 33: Line 33:
<td> 75 <td> Geo Symbol Teal: Reverse Damage <td> Panel: Teal <tr>
<td> 75 <td> Geo Symbol Teal: Reverse Damage <td> Panel: Teal <tr>
<td> 75 <td> Geo Symbol Teal: No Lifting <td> Panel: Teal <tr>
<td> 75 <td> Geo Symbol Teal: No Lifting <td> Panel: Teal <tr>
<th> Sun Effects<td>Turn 1: Ally Change<br>Turn 2: Ally Change<br>Turn 3: Ally Change<br>Turn 4: Ally change<br>Turn 5: Ally change<br>Turn 6: Ally change<br>Turn 7: Ally change<br>Turn 8: Ally change<br>Turn 9: Ally change<br>Turn 10: Ally change<td>All Change to Dragon<br> Loops Infinitely
<th> Sun Effects<td>1 Random Ally Changed Every Turn<td>Changes to Dragon<br> Loops Infinitely
</table>
</table><br>
==2-1 Banquet Room *x4==
==DS2-1 Banquet Room *x4==
<table>
<table>
<th>To Unlock<td>Clear 2-1 in 2 turns <td>Choose<tr>
<th>To Unlock<td>Clear 2-1 in 2 turns <td>Choose<tr>
Line 42: Line 42:
<td>85<td>Death Coppelia<td>(none)<tr>
<td>85<td>Death Coppelia<td>(none)<tr>
<th>Sun Effect<td>Random Effects<br>Excluding Game over<td>Loops every 12 Turns<tr>
<th>Sun Effect<td>Random Effects<br>Excluding Game over<td>Loops every 12 Turns<tr>
</table>
</table><br>
==2-2 Sanction Room *x10==
==DS2-2 Sanction Room *x10==
<table>
<table>
<th>To Unlock<td>Clear 2-2 in 1 Turn<td>Choose<tr>
<th>To Unlock<td>Clear 2-2 in 1 Turn<td>Choose<tr>
Line 51: Line 51:
<td>90<td>Geo Symbol:Blue Warp<td> Panel: Blue<tr>
<td>90<td>Geo Symbol:Blue Warp<td> Panel: Blue<tr>
<th>Sun Effect<td>Turn 1: Nothing<br>Turn 2: Nothing<br>Turn 3: Nothing<br>Turn 4: Nothing<br>Turn 5: Nothing<br>Turn 6: Game Over<td><tr>
<th>Sun Effect<td>Turn 1: Nothing<br>Turn 2: Nothing<br>Turn 3: Nothing<br>Turn 4: Nothing<br>Turn 5: Nothing<br>Turn 6: Game Over<td><tr>
</table>
</table><BR>
==2-3 Room of Despair *x10==
==DS2-3 Room of Despair *x10==
<table>
<table>
<th>To Unlock<td>Clear 2-3 Moving less than 10 Spaces<td>Choose<tr>
<th>To Unlock<td>Clear 2-3 Moving less than 10 Spaces<td>Choose<tr>
Line 59: Line 59:
<td>85<td>Geo Symbol Null: No Entry<td>Panel: Yellow<tr>
<td>85<td>Geo Symbol Null: No Entry<td>Panel: Yellow<tr>
<th>Sun Effect<td>Turn 1: Base Panel Destroyed<td><tr>
<th>Sun Effect<td>Turn 1: Base Panel Destroyed<td><tr>
</table>
</table><br>
==2-4 Sealed Room *x3==
==DS2-4 Sealed Room *x3==
<table>
<table>
<th>To Unlock<td>Lift a Ally<td>Pulled In<tr>
<th>To Unlock<td>Lift a Ally<td>Pulled In<tr>
Line 67: Line 67:
<td>100<td>Chaos Soldier<td>Berserker Sword<br>Ace Muscle<tr>
<td>100<td>Chaos Soldier<td>Berserker Sword<br>Ace Muscle<tr>
<th>Sun Effect<td>Ally Heal Hp<br>Ally Full HP Restore<br>Ally Heal Sp<br>Ally Full Sp<br>Ally Cure<td>Randomly choosen<br> 12 Turns<tr>
<th>Sun Effect<td>Ally Heal Hp<br>Ally Full HP Restore<br>Ally Heal Sp<br>Ally Full Sp<br>Ally Cure<td>Randomly choosen<br> 12 Turns<tr>
</table>
</table><BR>
==3-1 Poisonous Marsh *x4==
==DS3-1 Poisonous Marsh *x4==
<table>
<table>
<th>To Unlock<td>Take more than 10 turns on 3-1<td>Pulled In<tr>
<th>To Unlock<td>Take more than 10 turns on 3-1<td>Pulled In<tr>
<th>LeveL<th>Enemy<th>Equips<tr>
<th>LeveL<th>Enemy<th>Equips<tr>
<td>110<td>Ghast<td><tr>
<td>110<td>Ghast<td>(none)<tr>
<td>105<td>Geo Symbol Green Silence<td>Panel: Green<tr>
<td>105<td>Geo Symbol Green Silence<td>Panel: Green<tr>
<td>105<td>Geo Symbol Green No Lifting<td>Panel: Green<tr>
<td>105<td>Geo Symbol Green No Lifting<td>Panel: Green<tr>
<td>105<td>Geo Symbol Purple Clone<td>Panel: Purple<tr>
<td>105<td>Geo Symbol Purple Clone<td>Panel: Purple<tr>
<td>105<td>Geo Symbol Purple Enemy Level up 10% x3<td>Panel: Purple<tr>
<td>105<td>Geo Symbol Purple Enemy Level up 10% x3<td>Panel: Purple<tr>
<th>Sun Effect<td>Turn 1: Ally Change<br>Turn 2: Ally Change<br>Turn 3: Ally Change<br>Turn 4: Ally Change<br>Turn 5: Ally Change<br> Turn 6: Ally Change <br>Turn 7: Ally Change<br>Turn 8: Ally Change<br> Turn 9: Ally Change<br>Turn 10: Ally change<br><td>Change to Zombie<br>Loops Infinitely<tr>
<th>Sun Effect<td>1 Ally changed every turn<td>Change to Zombie<br>Loops Infinitely<tr>
</table>
</table><BR>
==3-2 Dangerous Refuge *x10==
==DS3-2 Dangerous Refuge *x10==
<table>
<table>
<th>To Unlock<td>Destroy a Geo-Monster on 3-2<td>Pulled In<tr>
<th>To Unlock<td>Destroy a Geo-Monster on 3-2<td>Pulled In<tr>
Line 89: Line 89:
<td>90<td>Geo Symbol Teal: No Lifting<td>Panel: Teal<tr>
<td>90<td>Geo Symbol Teal: No Lifting<td>Panel: Teal<tr>
<th>Sun Effect<td>Turn 1: Nothing<br>Turn 2:Nothing<br>Turn 3: Ally Sleep<br>Turn 4:Nothing<br>Turn 5: Nothing<br>Turn 6: Nothing<br>Turn 7 Ally Sleep<br>Turn 8: Nothing<br> Turn 9: Nothing<br>Turn 10: Ally Sleep<td>Loops Infinitely<tr>
<th>Sun Effect<td>Turn 1: Nothing<br>Turn 2:Nothing<br>Turn 3: Ally Sleep<br>Turn 4:Nothing<br>Turn 5: Nothing<br>Turn 6: Nothing<br>Turn 7 Ally Sleep<br>Turn 8: Nothing<br> Turn 9: Nothing<br>Turn 10: Ally Sleep<td>Loops Infinitely<tr>
</table>
</table><BR>
 
==DS3-3 Corpse Garden *x5==
Wiped out...Third Strike Tourney. Sunday ill finish this up.
<table>
<th>To Unlock<td>Lift 5 Allies<td>Pulled In<tr>
<th>Level<th>Enemy<th>Equips<tr>
<td>500<td>Zombie King<td>Dark Aura<br>Falcon Shoes<br>Falcon Shoes<br>Falcon Shoes<tr>
<th>Sun Effect<td>Turn 1: Ally Poison<br>Turn 2: Nothing<br>Turn 3: Ally Poison<br>Turn 4: Nothing<br>Turn 5:Nothing<br>Turn 6: Nothing<br> Turn 7: Ally Poison<br>Turn 8: Nothing<br>Turn 9: Ally Poison<br>Turn 10: Nothing<td>Loops Infinitely<tr>
</table><br>
==DS3-4 Tragedyland *x3==
<table>
<th>To Unlock<td>Clear 3-4 without throwing<td>Choose<tr>
<th>Level<th>Enemy<th>Equips<tr>
<td>100<td>Aqua Fighter x6<td>Gluttony<tr>
<td>120<td>Charybdis x3<td>Confusion<br>Lunar Orb<tr>
<td>150<td>Dragon<td>Paranoia<br>Lunar Orb<tr>
<td>120<td>Geo Symbol Blue: Fire Element -50%<td>Panel: Blue<tr>
<td>120<td>Geo Symbol Blue: Wind Element -50%<td>Panel: Blue<tr>
<th>Sun Effect<td>Enemies Revived every 5 Turns<td>Loops Infinitely<tr>
</table><br>
==DS4-1 Blood Valley*x5==
<table>
<th>To Unlock<td><td><tr>
<th>Level<th>Enemy<th>Equips<tr>
<td>110<td>Malphas x12<td>Lionheart<tr>
<td>95<td>Geo Symbol Yellow: Enemy boost +50% x4<td>Panel: Yellow<tr>
<td>95<td>Geo Symbol Yellow: Heal 20% x5<td>Panel: Red<tr>
<th>Sun Effect<td>Random Effects<td>Loops Infinitely<tr>
</table><br>
[[User:Akuma Hokoru|Akuma Hokoru]] 19:52, 23 September 2006 (EDT)
[[User:Akuma Hokoru|Akuma Hokoru]] 19:52, 23 September 2006 (EDT)

Revision as of 07:09, 9 November 2006

Dark Sun World Scenario Data
* in title refers to Difficulty

DS 1-1 Beginners Field *x3

To Unlock Automatically UnlockedEntry:None
Level Enemy Equips
80 Observer x3 Poison Needle
Sun Effects Defeated Enemies Revived Every Other Turn Loops Infinitely


DS 1-2 Reflection Pond *x2

To UnlockClear 1-2 without taking Dmg.Entry: Choose
Level Enemy Equips
81 Orc King x4 Poison Needle
Protector
82 Orc Master Rose Whip
Fur Jacket
65 Gep Symbol Null :Enemy Boost +50% Red Panel
Sun Effects Turn 1: Nothing
Turn 2: Nothing
Turn 3: Game Over


DS 1-3 Psycho's Hideout *x5

To UnlockTake Dmg in 1-3Pulled In
Level Enemy Equips
85 Garm x3 Poison Needle
70 Geo Symbol Null: Enemy Boost X3 Purple Panel
Sun Effects Hp Dmg
Sp Dmg
Poison
Sleep
Paralyze
Amnesia
Deprave
Curse
Cycles randomly for a 12 turn set


DS 1-4 Dead Tree Field *x10

To Unlock Kill a Green MagePulled In
Level Enemy Equips
80 Red Mage x4 Jeweled Scepter
Astral Orb
80 Red Skull x4 Sorcery Rod
Astral Orb
75 Geo Symbol Teal: Reverse Damage Panel: Teal
75 Geo Symbol Teal: No Lifting Panel: Teal
Sun Effects1 Random Ally Changed Every TurnChanges to Dragon
Loops Infinitely


DS2-1 Banquet Room *x4

To UnlockClear 2-1 in 2 turns Choose
LevelEnemyEquips
85Death CoppeliaCountdown Timer
85Death Coppelia(none)
Sun EffectRandom Effects
Excluding Game over
Loops every 12 Turns


DS2-2 Sanction Room *x10

To UnlockClear 2-2 in 1 TurnChoose
LevelEnemyEquips
90Wraith x6The Dismal
200Geo Symbol Null: No EntryPanel: Red
90Geo Symbol:Blue Warp Panel: Blue
Sun EffectTurn 1: Nothing
Turn 2: Nothing
Turn 3: Nothing
Turn 4: Nothing
Turn 5: Nothing
Turn 6: Game Over


DS2-3 Room of Despair *x10

To UnlockClear 2-3 Moving less than 10 SpacesChoose
LevelEnemyEquips
90Bow Master x12 Crystal Bow
85Geo Symbol Null: No EntryPanel: Yellow
Sun EffectTurn 1: Base Panel Destroyed


DS2-4 Sealed Room *x3

To UnlockLift a AllyPulled In
LevelEnemyEquips
90Steel Knight x5 Shovsri
Ace Muscle
Countdown Timer
100Chaos SoldierBerserker Sword
Ace Muscle
Sun EffectAlly Heal Hp
Ally Full HP Restore
Ally Heal Sp
Ally Full Sp
Ally Cure
Randomly choosen
12 Turns


DS3-1 Poisonous Marsh *x4

To UnlockTake more than 10 turns on 3-1Pulled In
LeveLEnemyEquips
110Ghast(none)
105Geo Symbol Green SilencePanel: Green
105Geo Symbol Green No LiftingPanel: Green
105Geo Symbol Purple ClonePanel: Purple
105Geo Symbol Purple Enemy Level up 10% x3Panel: Purple
Sun Effect1 Ally changed every turnChange to Zombie
Loops Infinitely


DS3-2 Dangerous Refuge *x10

To UnlockDestroy a Geo-Monster on 3-2Pulled In
LevelEnemyEquips
100BanditLove Spankin
90Geo Symbol Red: No LiftingPanel: Red
90Geo Symbol Red: InvincibilityPanel: Red
90Geo Symbol Red: Game OverPanel: Red
90Geo Symbol Teal: No LiftingPanel: Teal
Sun EffectTurn 1: Nothing
Turn 2:Nothing
Turn 3: Ally Sleep
Turn 4:Nothing
Turn 5: Nothing
Turn 6: Nothing
Turn 7 Ally Sleep
Turn 8: Nothing
Turn 9: Nothing
Turn 10: Ally Sleep
Loops Infinitely


DS3-3 Corpse Garden *x5

To UnlockLift 5 AlliesPulled In
LevelEnemyEquips
500Zombie KingDark Aura
Falcon Shoes
Falcon Shoes
Falcon Shoes
Sun EffectTurn 1: Ally Poison
Turn 2: Nothing
Turn 3: Ally Poison
Turn 4: Nothing
Turn 5:Nothing
Turn 6: Nothing
Turn 7: Ally Poison
Turn 8: Nothing
Turn 9: Ally Poison
Turn 10: Nothing
Loops Infinitely


DS3-4 Tragedyland *x3

To UnlockClear 3-4 without throwingChoose
LevelEnemyEquips
100Aqua Fighter x6Gluttony
120Charybdis x3Confusion
Lunar Orb
150DragonParanoia
Lunar Orb
120Geo Symbol Blue: Fire Element -50%Panel: Blue
120Geo Symbol Blue: Wind Element -50%Panel: Blue
Sun EffectEnemies Revived every 5 TurnsLoops Infinitely


DS4-1 Blood Valley*x5

To Unlock
LevelEnemyEquips
110Malphas x12Lionheart
95Geo Symbol Yellow: Enemy boost +50% x4Panel: Yellow
95Geo Symbol Yellow: Heal 20% x5Panel: Red
Sun EffectRandom EffectsLoops Infinitely


Akuma Hokoru 19:52, 23 September 2006 (EDT)