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Makai Senki Disgaea 2/Dark Sun World Scenario: Difference between revisions
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Dark Sun World Scenario Data<br> | Dark Sun World Scenario Data<br> | ||
<b>* in title | <b>* in title refers to Difficulty</b><br> | ||
==DS 1-1 Beginners Field *x3== | ==DS 1-1 Beginners Field *x3== | ||
<table> | <table> | ||
| Line 6: | Line 6: | ||
<th> Level <th>Enemy <th> Equips <tr> | <th> Level <th>Enemy <th> Equips <tr> | ||
<td> 80 <td> Observer x3 <td> Poison Needle <tr> | <td> 80 <td> Observer x3 <td> Poison Needle <tr> | ||
<th> Sun Effects <td> Turn | <th> Sun Effects <td> Defeated Enemies Revived Every Other Turn <Td> Loops Infinitely <tr> | ||
</table> | </table><br> | ||
==DS 1-2 Reflection Pond *x2== | ==DS 1-2 Reflection Pond *x2== | ||
<table> | <table> | ||
| Line 16: | Line 16: | ||
<td> 65 <td> Gep Symbol Null :Enemy Boost +50%<td> Red Panel<tr> | <td> 65 <td> Gep Symbol Null :Enemy Boost +50%<td> Red Panel<tr> | ||
<th> Sun Effects <td> Turn 1: Nothing <br> Turn 2: Nothing <br> Turn 3: Game Over<Td> <tr> | <th> Sun Effects <td> Turn 1: Nothing <br> Turn 2: Nothing <br> Turn 3: Game Over<Td> <tr> | ||
</table> | </table><br> | ||
==DS 1-3 Psycho's Hideout *x5== | ==DS 1-3 Psycho's Hideout *x5== | ||
<table> | <table> | ||
| Line 24: | Line 24: | ||
<td> 70 <td> Geo Symbol Null: Enemy Boost X3<td> Purple Panel<tr> | <td> 70 <td> Geo Symbol Null: Enemy Boost X3<td> Purple Panel<tr> | ||
<th> Sun Effects<td> Hp Dmg<br> Sp Dmg<br> Poison<br> Sleep<br> Paralyze<br> Amnesia<br> Deprave <br>Curse<td> Cycles randomly for a 12 turn set | <th> Sun Effects<td> Hp Dmg<br> Sp Dmg<br> Poison<br> Sleep<br> Paralyze<br> Amnesia<br> Deprave <br>Curse<td> Cycles randomly for a 12 turn set | ||
</table> | </table><br> | ||
==DS 1-4 Dead Tree Field *x10== | ==DS 1-4 Dead Tree Field *x10== | ||
<table> | <table> | ||
| Line 33: | Line 33: | ||
<td> 75 <td> Geo Symbol Teal: Reverse Damage <td> Panel: Teal <tr> | <td> 75 <td> Geo Symbol Teal: Reverse Damage <td> Panel: Teal <tr> | ||
<td> 75 <td> Geo Symbol Teal: No Lifting <td> Panel: Teal <tr> | <td> 75 <td> Geo Symbol Teal: No Lifting <td> Panel: Teal <tr> | ||
<th> Sun Effects<td> | <th> Sun Effects<td>1 Random Ally Changed Every Turn<td>Changes to Dragon<br> Loops Infinitely | ||
</table> | </table><br> | ||
== | ==DS2-1 Banquet Room *x4== | ||
<table> | <table> | ||
<th>To Unlock<td>Clear 2-1 in 2 turns <td>Choose<tr> | <th>To Unlock<td>Clear 2-1 in 2 turns <td>Choose<tr> | ||
| Line 42: | Line 42: | ||
<td>85<td>Death Coppelia<td>(none)<tr> | <td>85<td>Death Coppelia<td>(none)<tr> | ||
<th>Sun Effect<td>Random Effects<br>Excluding Game over<td>Loops every 12 Turns<tr> | <th>Sun Effect<td>Random Effects<br>Excluding Game over<td>Loops every 12 Turns<tr> | ||
</table> | </table><br> | ||
== | ==DS2-2 Sanction Room *x10== | ||
<table> | <table> | ||
<th>To Unlock<td>Clear 2-2 in 1 Turn<td>Choose<tr> | <th>To Unlock<td>Clear 2-2 in 1 Turn<td>Choose<tr> | ||
| Line 51: | Line 51: | ||
<td>90<td>Geo Symbol:Blue Warp<td> Panel: Blue<tr> | <td>90<td>Geo Symbol:Blue Warp<td> Panel: Blue<tr> | ||
<th>Sun Effect<td>Turn 1: Nothing<br>Turn 2: Nothing<br>Turn 3: Nothing<br>Turn 4: Nothing<br>Turn 5: Nothing<br>Turn 6: Game Over<td><tr> | <th>Sun Effect<td>Turn 1: Nothing<br>Turn 2: Nothing<br>Turn 3: Nothing<br>Turn 4: Nothing<br>Turn 5: Nothing<br>Turn 6: Game Over<td><tr> | ||
</table> | </table><BR> | ||
== | ==DS2-3 Room of Despair *x10== | ||
<table> | <table> | ||
<th>To Unlock<td>Clear 2-3 Moving less than 10 Spaces<td>Choose<tr> | <th>To Unlock<td>Clear 2-3 Moving less than 10 Spaces<td>Choose<tr> | ||
| Line 59: | Line 59: | ||
<td>85<td>Geo Symbol Null: No Entry<td>Panel: Yellow<tr> | <td>85<td>Geo Symbol Null: No Entry<td>Panel: Yellow<tr> | ||
<th>Sun Effect<td>Turn 1: Base Panel Destroyed<td><tr> | <th>Sun Effect<td>Turn 1: Base Panel Destroyed<td><tr> | ||
</table> | </table><br> | ||
== | ==DS2-4 Sealed Room *x3== | ||
<table> | <table> | ||
<th>To Unlock<td>Lift a Ally<td>Pulled In<tr> | <th>To Unlock<td>Lift a Ally<td>Pulled In<tr> | ||
| Line 67: | Line 67: | ||
<td>100<td>Chaos Soldier<td>Berserker Sword<br>Ace Muscle<tr> | <td>100<td>Chaos Soldier<td>Berserker Sword<br>Ace Muscle<tr> | ||
<th>Sun Effect<td>Ally Heal Hp<br>Ally Full HP Restore<br>Ally Heal Sp<br>Ally Full Sp<br>Ally Cure<td>Randomly choosen<br> 12 Turns<tr> | <th>Sun Effect<td>Ally Heal Hp<br>Ally Full HP Restore<br>Ally Heal Sp<br>Ally Full Sp<br>Ally Cure<td>Randomly choosen<br> 12 Turns<tr> | ||
</table> | </table><BR> | ||
== | ==DS3-1 Poisonous Marsh *x4== | ||
<table> | <table> | ||
<th>To Unlock<td>Take more than 10 turns on 3-1<td>Pulled In<tr> | <th>To Unlock<td>Take more than 10 turns on 3-1<td>Pulled In<tr> | ||
<th>LeveL<th>Enemy<th>Equips<tr> | <th>LeveL<th>Enemy<th>Equips<tr> | ||
<td>110<td>Ghast<td><tr> | <td>110<td>Ghast<td>(none)<tr> | ||
<td>105<td>Geo Symbol Green Silence<td>Panel: Green<tr> | <td>105<td>Geo Symbol Green Silence<td>Panel: Green<tr> | ||
<td>105<td>Geo Symbol Green No Lifting<td>Panel: Green<tr> | <td>105<td>Geo Symbol Green No Lifting<td>Panel: Green<tr> | ||
<td>105<td>Geo Symbol Purple Clone<td>Panel: Purple<tr> | <td>105<td>Geo Symbol Purple Clone<td>Panel: Purple<tr> | ||
<td>105<td>Geo Symbol Purple Enemy Level up 10% x3<td>Panel: Purple<tr> | <td>105<td>Geo Symbol Purple Enemy Level up 10% x3<td>Panel: Purple<tr> | ||
<th>Sun Effect<td> | <th>Sun Effect<td>1 Ally changed every turn<td>Change to Zombie<br>Loops Infinitely<tr> | ||
</table> | </table><BR> | ||
== | ==DS3-2 Dangerous Refuge *x10== | ||
<table> | <table> | ||
<th>To Unlock<td>Destroy a Geo-Monster on 3-2<td>Pulled In<tr> | <th>To Unlock<td>Destroy a Geo-Monster on 3-2<td>Pulled In<tr> | ||
| Line 89: | Line 89: | ||
<td>90<td>Geo Symbol Teal: No Lifting<td>Panel: Teal<tr> | <td>90<td>Geo Symbol Teal: No Lifting<td>Panel: Teal<tr> | ||
<th>Sun Effect<td>Turn 1: Nothing<br>Turn 2:Nothing<br>Turn 3: Ally Sleep<br>Turn 4:Nothing<br>Turn 5: Nothing<br>Turn 6: Nothing<br>Turn 7 Ally Sleep<br>Turn 8: Nothing<br> Turn 9: Nothing<br>Turn 10: Ally Sleep<td>Loops Infinitely<tr> | <th>Sun Effect<td>Turn 1: Nothing<br>Turn 2:Nothing<br>Turn 3: Ally Sleep<br>Turn 4:Nothing<br>Turn 5: Nothing<br>Turn 6: Nothing<br>Turn 7 Ally Sleep<br>Turn 8: Nothing<br> Turn 9: Nothing<br>Turn 10: Ally Sleep<td>Loops Infinitely<tr> | ||
</table> | </table><BR> | ||
==DS3-3 Corpse Garden *x5== | |||
<table> | |||
<th>To Unlock<td>Lift 5 Allies<td>Pulled In<tr> | |||
<th>Level<th>Enemy<th>Equips<tr> | |||
<td>500<td>Zombie King<td>Dark Aura<br>Falcon Shoes<br>Falcon Shoes<br>Falcon Shoes<tr> | |||
<th>Sun Effect<td>Turn 1: Ally Poison<br>Turn 2: Nothing<br>Turn 3: Ally Poison<br>Turn 4: Nothing<br>Turn 5:Nothing<br>Turn 6: Nothing<br> Turn 7: Ally Poison<br>Turn 8: Nothing<br>Turn 9: Ally Poison<br>Turn 10: Nothing<td>Loops Infinitely<tr> | |||
</table><br> | |||
==DS3-4 Tragedyland *x3== | |||
<table> | |||
<th>To Unlock<td>Clear 3-4 without throwing<td>Choose<tr> | |||
<th>Level<th>Enemy<th>Equips<tr> | |||
<td>100<td>Aqua Fighter x6<td>Gluttony<tr> | |||
<td>120<td>Charybdis x3<td>Confusion<br>Lunar Orb<tr> | |||
<td>150<td>Dragon<td>Paranoia<br>Lunar Orb<tr> | |||
<td>120<td>Geo Symbol Blue: Fire Element -50%<td>Panel: Blue<tr> | |||
<td>120<td>Geo Symbol Blue: Wind Element -50%<td>Panel: Blue<tr> | |||
<th>Sun Effect<td>Enemies Revived every 5 Turns<td>Loops Infinitely<tr> | |||
</table><br> | |||
==DS4-1 Blood Valley*x5== | |||
<table> | |||
<th>To Unlock<td><td><tr> | |||
<th>Level<th>Enemy<th>Equips<tr> | |||
<td>110<td>Malphas x12<td>Lionheart<tr> | |||
<td>95<td>Geo Symbol Yellow: Enemy boost +50% x4<td>Panel: Yellow<tr> | |||
<td>95<td>Geo Symbol Yellow: Heal 20% x5<td>Panel: Red<tr> | |||
<th>Sun Effect<td>Random Effects<td>Loops Infinitely<tr> | |||
</table><br> | |||
[[User:Akuma Hokoru|Akuma Hokoru]] 19:52, 23 September 2006 (EDT) | [[User:Akuma Hokoru|Akuma Hokoru]] 19:52, 23 September 2006 (EDT) | ||
Revision as of 07:09, 9 November 2006
Dark Sun World Scenario Data
* in title refers to Difficulty
DS 1-1 Beginners Field *x3
| To Unlock | Automatically Unlocked | Entry:None |
|---|---|---|
| Level | Enemy | Equips |
| 80 | Observer x3 | Poison Needle |
| Sun Effects | Defeated Enemies Revived Every Other Turn | Loops Infinitely |
DS 1-2 Reflection Pond *x2
| To Unlock | Clear 1-2 without taking Dmg. | Entry: Choose |
|---|---|---|
| Level | Enemy | Equips |
| 81 | Orc King x4 | Poison Needle Protector |
| 82 | Orc Master | Rose Whip Fur Jacket |
| 65 | Gep Symbol Null :Enemy Boost +50% | Red Panel |
| Sun Effects | Turn 1: Nothing Turn 2: Nothing Turn 3: Game Over | |
DS 1-3 Psycho's Hideout *x5
| To Unlock | Take Dmg in 1-3 | Pulled In |
|---|---|---|
| Level | Enemy | Equips |
| 85 | Garm x3 | Poison Needle |
| 70 | Geo Symbol Null: Enemy Boost X3 | Purple Panel |
| Sun Effects | Hp Dmg Sp Dmg Poison Sleep Paralyze Amnesia Deprave Curse | Cycles randomly for a 12 turn set |
DS 1-4 Dead Tree Field *x10
| To Unlock | Kill a Green Mage | Pulled In |
|---|---|---|
| Level | Enemy | Equips |
| 80 | Red Mage x4 | Jeweled Scepter Astral Orb |
| 80 | Red Skull x4 | Sorcery Rod Astral Orb |
| 75 | Geo Symbol Teal: Reverse Damage | Panel: Teal |
| 75 | Geo Symbol Teal: No Lifting | Panel: Teal |
| Sun Effects | 1 Random Ally Changed Every Turn | Changes to Dragon Loops Infinitely |
DS2-1 Banquet Room *x4
| To Unlock | Clear 2-1 in 2 turns | Choose |
|---|---|---|
| Level | Enemy | Equips |
| 85 | Death Coppelia | Countdown Timer |
| 85 | Death Coppelia | (none) |
| Sun Effect | Random Effects Excluding Game over | Loops every 12 Turns |
DS2-2 Sanction Room *x10
| To Unlock | Clear 2-2 in 1 Turn | Choose |
|---|---|---|
| Level | Enemy | Equips |
| 90 | Wraith x6 | The Dismal |
| 200 | Geo Symbol Null: No Entry | Panel: Red |
| 90 | Geo Symbol:Blue Warp | Panel: Blue |
| Sun Effect | Turn 1: Nothing Turn 2: Nothing Turn 3: Nothing Turn 4: Nothing Turn 5: Nothing Turn 6: Game Over | |
DS2-3 Room of Despair *x10
| To Unlock | Clear 2-3 Moving less than 10 Spaces | Choose |
|---|---|---|
| Level | Enemy | Equips |
| 90 | Bow Master x12 | Crystal Bow |
| 85 | Geo Symbol Null: No Entry | Panel: Yellow |
| Sun Effect | Turn 1: Base Panel Destroyed | |
DS2-4 Sealed Room *x3
| To Unlock | Lift a Ally | Pulled In |
|---|---|---|
| Level | Enemy | Equips |
| 90 | Steel Knight x5 | Shovsri Ace Muscle Countdown Timer |
| 100 | Chaos Soldier | Berserker Sword Ace Muscle |
| Sun Effect | Ally Heal Hp Ally Full HP Restore Ally Heal Sp Ally Full Sp Ally Cure | Randomly choosen 12 Turns |
DS3-1 Poisonous Marsh *x4
| To Unlock | Take more than 10 turns on 3-1 | Pulled In |
|---|---|---|
| LeveL | Enemy | Equips |
| 110 | Ghast | (none) |
| 105 | Geo Symbol Green Silence | Panel: Green |
| 105 | Geo Symbol Green No Lifting | Panel: Green |
| 105 | Geo Symbol Purple Clone | Panel: Purple |
| 105 | Geo Symbol Purple Enemy Level up 10% x3 | Panel: Purple |
| Sun Effect | 1 Ally changed every turn | Change to Zombie Loops Infinitely |
DS3-2 Dangerous Refuge *x10
| To Unlock | Destroy a Geo-Monster on 3-2 | Pulled In |
|---|---|---|
| Level | Enemy | Equips |
| 100 | Bandit | Love Spankin |
| 90 | Geo Symbol Red: No Lifting | Panel: Red |
| 90 | Geo Symbol Red: Invincibility | Panel: Red |
| 90 | Geo Symbol Red: Game Over | Panel: Red |
| 90 | Geo Symbol Teal: No Lifting | Panel: Teal |
| Sun Effect | Turn 1: Nothing Turn 2:Nothing Turn 3: Ally Sleep Turn 4:Nothing Turn 5: Nothing Turn 6: Nothing Turn 7 Ally Sleep Turn 8: Nothing Turn 9: Nothing Turn 10: Ally Sleep | Loops Infinitely |
DS3-3 Corpse Garden *x5
| To Unlock | Lift 5 Allies | Pulled In |
|---|---|---|
| Level | Enemy | Equips |
| 500 | Zombie King | Dark Aura Falcon Shoes Falcon Shoes Falcon Shoes |
| Sun Effect | Turn 1: Ally Poison Turn 2: Nothing Turn 3: Ally Poison Turn 4: Nothing Turn 5:Nothing Turn 6: Nothing Turn 7: Ally Poison Turn 8: Nothing Turn 9: Ally Poison Turn 10: Nothing | Loops Infinitely |
DS3-4 Tragedyland *x3
| To Unlock | Clear 3-4 without throwing | Choose |
|---|---|---|
| Level | Enemy | Equips |
| 100 | Aqua Fighter x6 | Gluttony |
| 120 | Charybdis x3 | Confusion Lunar Orb |
| 150 | Dragon | Paranoia Lunar Orb |
| 120 | Geo Symbol Blue: Fire Element -50% | Panel: Blue |
| 120 | Geo Symbol Blue: Wind Element -50% | Panel: Blue |
| Sun Effect | Enemies Revived every 5 Turns | Loops Infinitely |
DS4-1 Blood Valley*x5
| To Unlock | ||
|---|---|---|
| Level | Enemy | Equips |
| 110 | Malphas x12 | Lionheart |
| 95 | Geo Symbol Yellow: Enemy boost +50% x4 | Panel: Yellow |
| 95 | Geo Symbol Yellow: Heal 20% x5 | Panel: Red |
| Sun Effect | Random Effects | Loops Infinitely |
Akuma Hokoru 19:52, 23 September 2006 (EDT)