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Super Robot Wars/J/Puzzle: Difference between revisions

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'''Objective :''' Let Sayaka survive for 1 turn
'''Objective :''' Let Sayaka survive for 1 turn
'''Loss :'''


'''Guide :'''
'''Guide :'''
Line 29: Line 31:


'''Objective :''' Don't let the enemy go into the area
'''Objective :''' Don't let the enemy go into the area
'''Loss :'''


'''Guide :'''
'''Guide :'''
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'''Objective :''' Destroy 1 Enemy
'''Objective :''' Destroy 1 Enemy
'''Loss :'''


'''Guide :'''
'''Guide :'''
Line 64: Line 70:


'''Objective :''' Let Sayaka go to the point
'''Objective :''' Let Sayaka go to the point
'''Loss :'''


'''Guide :'''
'''Guide :'''
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'''Objective :'''
'''Objective :'''
'''Loss :'''


'''Guide :'''
'''Guide :'''


'''Notes :'''
'''Notes :'''

Revision as of 10:09, 31 October 2014

Level 1

Player Units: Aphrodite A (Sayaka)

Enemy Units:

Money : 3000

Item : Cartridge

Objective : Let Sayaka survive for 1 turn

Loss :

Guide :

    • 1- Move Sayaka to the mountain area
    • 2- End turn
    • 3- Choose defend

Notes : The reason for playing this level is to teach you that mountain areas are good for defense

Level 2

Player Units: Combattler V

Enemy Units:

Money : 3000

Item : Propellant Tank

Objective : Don't let the enemy go into the area

Loss :

Guide :

  • Move Commbattler V 4 tiles left and 1 down
  • Do anything

Notes : The reason for playing this level is to know that when you move in front of an enemy your enemy can't pass

Level 3

Player Units:

Enemy Units:

Money :

Item :

Objective : Destroy 1 Enemy

Loss :

Guide :

Notes :


Level 4

Player Units:

Enemy Units:

Money :

Item :

Objective : Let Sayaka go to the point

Loss :

Guide :

Notes :


Level 5

Player Units:

Enemy Units:

Money :

Item :

Objective :

Loss :

Guide :

Notes :