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Super Robot Wars/OGs/Ace Bonuses: Difference between revisions
m Fixed the katakana for Ring, Seolla, Rishu, Alchimie, and Wodan. Changed Roar to Kouta. |
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| Tsugumi || ツグミ || Final Accuracy +10%, SP +20 | | Tsugumi || ツグミ || Final Accuracy +10%, SP +20 | ||
|- | |- | ||
| Lamia || ラミア || Final Shooting Damage + | | Lamia || ラミア || Final Shooting Damage +5%, Final Accuracy +10% | ||
|- | |- | ||
| Mai || マイ || Final Accuracy +10%, SP +20 | | Mai || マイ || Final Accuracy +10%, SP +20 | ||
Revision as of 22:13, 9 January 2015
When a pilot reaches 50 kills, he/she obtains the Ace ranking, indicated by a silver 'A' beside their kill counter. Ace Pilots start with a +5 morale/will each map.
If an ace pilot reaches 100 kills, he/she will gain a gold 'A' and a +10 morale/will start.
The three pilots with the highest kill counts will be a Top Ace, they also get a +5 morale/will bonus.
Without the aid of equip parts, a pilot can be deployed with 115 morale/will each map if he has over 100 kills (Gold Ace) and is within the players top three pilots (Top Ace)
A feature in OGs is when a pilot initially becomes an Ace at 50 kills, he/she will also gain an Ace Bonus
- Note: All modifiers are applied after the final calculation.
Original Generation
| Pilot | Japanese | Ace Bonus |
|---|---|---|
| Daitetsu | ダイテツ | Final Damage Taken -10% |
| Tetsuya (Sub) | テツヤ | SP +20 (From game data; Cannot be aced) |
| Tetsuya (Captain) | テツヤ | Final Damage +10% for all weapons with range over 1 |
| Lefina | レフィーナ | Command Effect +5% |
| Sean | ショーン | SP +20 (From game data; Cannot be aced) |
| Ryusei | リュウセイ | Final Damage for TK (念動) weapons + 10% |
| Rai | ライ | Final Accuracy +10%, Final Evasion +10% |
| Aya | アヤ | Accuracy +10%, SP +20 |
| Ingram | イングラム | Critical Rate +20%, SP +10 |
| Viletta | ヴィレッタ | Critical Rate +20%, SP +10 |
| Kyosuke | キョウスケ | Counter +10%, Melee Damage +10% |
| Excellen | エクセレン | Final Support Attack Damage +10%, Final Support Defense Damage -10% |
| Bullet | ブリット | Accuracy +10%, Critical Rate +10% |
| Kusuha | クスハ | Final Support Defense Damage -10%, EXP +10% |
| Ryoto | リョウト | Final Damage +5%, Final Damage Taken -5% |
| Rio | リオ | Money +10%, EXP +10% |
| Tasuku | タスク | Lucky Activation +10%, "Luck" (幸運) cost reduced to 15SP |
| Leona | レオナ | Accuracy +10%, Evasion +10% |
| Masaki | マサキ | Final Damage +5%, Final Accuracy +10% |
| Lune | リューネ | Final Damage +10% |
| Kai | カイ | Command Effect +5%, Critical Rate +10% |
| Guilliam | ギリアム | Evasion +15% |
| Sanger | ゼンガー | Final Melee Damage +10% |
| Elzam | エルザム | Final Shooting Damage +10% |
| Irm | イルム | "Love" (愛) cost reduced to 45SP |
| Ring | リン | Accuracy +10%, Evasion +10%, Critical Rate +10% |
| Giado | ジャーダ | Evasion +10%, Final Damage Taken -10% |
| Garnet | ガーネット | EXP +10%, "Bless" (祝福) cost reduced to 20SP |
| Latooni | ラトゥーニ | EXP +20% |
| Katina | カチーナ | Accuracy +10%, Final Damage Taken -10% |
| Radha | ラーダ | Evasion +10%, SP +20 |
| Russel | ラッセル | Final Support Defense Damage -20% |
Original Generation 2 / 2.5 Pilots returning from Original Generation 1 will have the same Ace Bonuses in Original Generation 2 / 2.5
| Pilot | Japanese | Ace Bonus |
|---|---|---|
| Raul | ラウル | Evasion +10%, Critical Rate +10% |
| Fiona | フィオナ | Enable (Move Again)'s Cost is reduced to 50SP. |
| Ibis | アイビス | Movement +1 |
| Srey | スレイ | Final Counter Damage +10% |
| Tsugumi | ツグミ | Final Accuracy +10%, SP +20 |
| Lamia | ラミア | Final Shooting Damage +5%, Final Accuracy +10% |
| Mai | マイ | Final Accuracy +10%, SP +20 |
| Arado | アラド | Final Melee Damage +5%, Credits +10% |
| Seolla | ゼオラ | Final Shooting Damage +5%, EXP +10% |
| Eita | エイタ | SP +20 (From game data; Cannot be aced) |
| Yuuki | ユウキ | Evasion +10%, Critical rate +10% |
| Rilcarla | リルカーラ | Accuracy +10%, Kills +10% |
| Ratsel | レーツェル | Shooting Attack +10% |
| Shine | シャイン | Credits +20% |
| Alchimie | アルフィミィ | Final Support Attack Damage +10%, Final Support Defense Damage -10% |
| Ouka | オウカ | Final Counter Damage +10% |
| Wodan | ウォーダン | Final Melee Damage +10% |
| Axel | アクセル | Final Accuracy +20% |
| Lee | リー | Final Counter Damage +10%, Final Damage Taken -10% |
| Kouta | コウタ | Final Counter Damage +15% |
| Folka | フォルカ | Critical Rate +30%, Final Melee Damage +5% |
| Fernand | フェルナンド | Final Melee Damage +10% |
| Rishu | リシュウ | Critical Rate +40% |
| Shuu | シュウ | Final Damage +20% for all weapons with range over 1 |