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Super Robot Wars/Z/Spirit Commands: Difference between revisions

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Undo revision 21483 by Gargisamara (talk)
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! English !! Japanese !! Target !! Description  
! English !! Japanese !! Target !! Description  
|-
|-
| Inspire || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Attune (Inspire) || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-
|-
| Focus || 集中 || Self || For 1 turn, hit & evade rates increase by 30%.
| Focus (Concentrate)  || 集中 || Self || For 1 turn, hit & evade rates increase by 30%.
|-
|-
| Sure-Hit || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Strike (Lock-On) || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-
|-
| Instinct || 直感 || Self || Gain effects of Strike (Lock-On) and Flash.
| Sense (Instinct) || 直感 || Self || Gain effects of Strike (Lock-On) and Flash.
|-
|-
| Flash || ひらめき || Self || 100% chance to evade the next attack.
| Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack.
|-
|-
| Fortitude || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
| Resolve (Invincible) || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
|-
|-
| Iron Wall || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.
| Guard (Iron Wall) || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.
|-
|-
| Guts || 根性 || Self || Recovers 30% of MAX HP.
| Vigor (Guts) || 根性 || Self || Recovers 30% of MAX HP.
|-
|-
| Super Guts || ド根性 || Self || Fully recovers HP.
| Guts (Great Guts) || ド根性 || Self || Fully recovers HP.
|-
|-
| Luck || 幸運 || Self Platoon || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Luck || 幸運 || Self Platoon || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
|-
|-
| Great Effort || 努力 || Self Platoon || Gain double experience after the next attack.
| Gain (Effort) || 努力 || Self Platoon || Gain double experience after the next attack.
|-
|-
| Mercy || てかげん || Self Platoon || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
| Mercy || てかげん || Self Platoon || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
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| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.
|-
|-
| Direct Hit || 直撃 || Self Platoon || The next attack ignores enemy barriers and defensive skills, size modifiers, and "ALL attack" damage modifiers.
| Fury (Direct Attack)|| 直撃 || Self Platoon || The next attack ignores enemy barriers and defensive skills, size modifiers, and "ALL attack" damage modifiers.
|-
|-
| Accel (Accelerate) || 加速 || Self Platoon || +2 to movement, effect remains until unit moves.
| Accel (Accelerate) || 加速 || Self Platoon || +2 to movement, effect remains until unit moves.
|-
|-
| Rapid || 迅速 || Self Platoon || +4 to movement, effect remains until unit moves.
| (Boost) || 迅速 || Self Platoon || +4 to movement, effect remains until unit moves.
|-
|-
| Hotblood || 熱血 || Self || Next attack deals double damage.
| Valor (Hot Blood) || 熱血 || Self || Next attack deals double damage.
|-
|-
| Soul || 魂 || Self || Next attack deals 2.5x damage.
| (Soul) || 魂 || Self || Next attack deals 2.5x damage.
|-
|-
| Awaken || 覚醒 || Self Platoon || Unit can act again after moving/attacking. Does not stack.
| Zeal (Awaken) || 覚醒 || Self Platoon || Unit can act again after moving/attacking. Does not stack.
|-
|-
| Love || 愛 || Self || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.
| Love || 愛 || Self || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.
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| Courage (Bravery) || 勇気 || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
| Courage (Bravery) || 勇気 || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
|-
|-
| Yell || 気合 || Self || +10 to Will.
| Spirit (Yell) || 気合 || Self || +10 to Will.
|-
|-
| Drive || 気迫 || Self || +30 to Will.
| Drive (Vigor) || 気迫 || Self || +30 to Will.
|-
|-
| Encouragement || 激励 || Self Platoon || +5 to Will.
| Rouse (Encourage) || 激励 || Self Platoon || +5 to Will.
|-
|-
| Scan (Inspect) || 偵察 || Any Enemy Platoon || View enemies stats.
| Scan (Inspect) || 偵察 || Any Enemy Platoon || View enemies stats.
|-
|-
| Analyze || 分析 || Any Enemy Platoon || Platoon Attack/Defense lowered by 10% for the turn.
| (Analyze) || 分析 || Any Enemy Platoon || Platoon Attack/Defense lowered by 10% for the turn.
|-
|-
| Exhaust || 脱力 || Any Enemy Platoon || -10 to Will.
| Daunt (Exhaust) || 脱力 || Any Enemy Platoon || -10 to Will.
|-
|-
| Disturbance (Confuse) || かく乱 || All Enemies || All enemy pilot's Hit rates halved for 1 full turn.
| Disturbance (Confuse) || かく乱 || All Enemies || All enemy pilot's Hit rates halved for 1 full turn.
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| Trust || 信頼 || 1 Ally || Recovers 2500 HP.
| Trust || 信頼 || 1 Ally || Recovers 2500 HP.
|-
|-
| Friendship || 友情 || Any Platoon || Fully recovers HP.
| Faith (Friendship) || 友情 || Any Platoon || Fully recovers HP.
|-
|-
| Bonds || 絆 || All Allies || Recovers 50% HP.
| Hope (Bonds) || 絆 || All Allies || Recovers 50% HP.
|-
|-
| Bless || 祝福 || Any Platoon || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Bless || 祝福 || Any Platoon || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
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| Cheer || 応援 || Any Platoon || Gain double experience after the next attack.
| Cheer || 応援 || Any Platoon || Gain double experience after the next attack.
|-
|-
| Resupply || 補給 || 1 Ally || Recovers all Ammo/EN.
| Renew (Resupply) || 補給 || 1 Ally || Recovers all Ammo/EN.
|-
|-
| (Wish) || 希望  || Any Platoon || Platoon pilots gain +10 Will each, along with Bless, Cheer and Friendship effects.
| (Wish) || 希望  || Any Platoon || Platoon pilots gain +10 Will each, along with Bless, Cheer and Faith (Friendship) effects.
|}
|}

Revision as of 16:27, 3 February 2015

SP Commands

The English names, by default, are the names given to the spells in the US localization of Super Robot Wars Original Generation/2, and in parentheses are the names that they have been commonly referred to as in the past.

English Japanese Target Description
Attune (Inspire) 感応 1 Ally For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Focus (Concentrate) 集中 Self For 1 turn, hit & evade rates increase by 30%.
Strike (Lock-On) 必中 Self For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Sense (Instinct) 直感 Self Gain effects of Strike (Lock-On) and Flash.
Alert (Flash) ひらめき Self 100% chance to evade the next attack.
Resolve (Invincible) 不屈 Self The next attack that hits this unit will deal 10 damage.
Guard (Iron Wall) 鉄壁 Self For 1 turn, decrease damage received from enemy to 1/4.
Vigor (Guts) 根性 Self Recovers 30% of MAX HP.
Guts (Great Guts) ド根性 Self Fully recovers HP.
Luck 幸運 Self Platoon Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Gain (Effort) 努力 Self Platoon Gain double experience after the next attack.
Mercy てかげん Self Platoon If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
Snipe 狙撃 Self +2 to weapons range except for MAP and weapons with 1 range.
Fury (Direct Attack) 直撃 Self Platoon The next attack ignores enemy barriers and defensive skills, size modifiers, and "ALL attack" damage modifiers.
Accel (Accelerate) 加速 Self Platoon +2 to movement, effect remains until unit moves.
(Boost) 迅速 Self Platoon +4 to movement, effect remains until unit moves.
Valor (Hot Blood) 熱血 Self Next attack deals double damage.
(Soul) Self Next attack deals 2.5x damage.
Zeal (Awaken) 覚醒 Self Platoon Unit can act again after moving/attacking. Does not stack.
Love Self Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.
Courage (Bravery) 勇気 Self Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
Spirit (Yell) 気合 Self +10 to Will.
Drive (Vigor) 気迫 Self +30 to Will.
Rouse (Encourage) 激励 Self Platoon +5 to Will.
Scan (Inspect) 偵察 Any Enemy Platoon View enemies stats.
(Analyze) 分析 Any Enemy Platoon Platoon Attack/Defense lowered by 10% for the turn.
Daunt (Exhaust) 脱力 Any Enemy Platoon -10 to Will.
Disturbance (Confuse) かく乱 All Enemies All enemy pilot's Hit rates halved for 1 full turn.
Trust 信頼 1 Ally Recovers 2500 HP.
Faith (Friendship) 友情 Any Platoon Fully recovers HP.
Hope (Bonds) All Allies Recovers 50% HP.
Bless 祝福 Any Platoon Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Cheer 応援 Any Platoon Gain double experience after the next attack.
Renew (Resupply) 補給 1 Ally Recovers all Ammo/EN.
(Wish) 希望 Any Platoon Platoon pilots gain +10 Will each, along with Bless, Cheer and Faith (Friendship) effects.