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Super Robot Wars/Z3/Mech Abilities: Difference between revisions

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SCuDgundam (talk | contribs)
m cleaning up the language on this page a bit before i copy-paste it over to Z3.2
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|Pinpoint Barrier || ピンポイントバリア || <span style="color: red;"><!--@@@@@-->Activates at 110 Will.</span> Reduces all damage by 1000. Consumes 5 EN per use.  ||VF-22S SVogel IIB<br>VF-25F Messiah B TP<br>VF-25G Messiah B TP<br>RVF-25 Messiah B<br> RVF-25 Messiah B SP<br>VF-25S Messiah B TP<br>Macross Quarter
|Pinpoint Barrier || ピンポイントバリア || <span style="color: red;"><!--@@@@@-->Activates at 110 Will.</span> Reduces all damage by 1000. Consumes 5 EN per use.  ||VF-22S SVogel IIB<br>VF-25F Messiah B TP<br>VF-25G Messiah B TP<br>RVF-25 Messiah B<br> RVF-25 Messiah B SP<br>VF-25S Messiah B TP<br>Macross Quarter
|-
|-
|<span style="color: red;"><!--@@@@@-->A.T. Field</span> || A.T.フィールド ||Negates damage below 3000. Damage threshold increases as Synchro Rate increases. Activates at 100 Will. Consumes 20 EN per use. Doesn't work against Angel melee attacks.  ||Evangelion Unit 00<br> Evangelion Unit 01<br>Evangelion Unit 02
|<span style="color: red;"><!--@@@@@-->A.T. Field</span> || A.T. フィールド ||Negates damage below 3000. Damage threshold increases as Synchro Rate increases. Activates at 100 Will. Consumes 20 EN per use. Does not work against Angel melee attacks.  ||Evangelion Unit 00<br> Evangelion Unit 01<br>Evangelion Unit 02
|-
|-
|Absolute Defense System || 絶対守護領域 || Activates at 110 Will. Negates damage below 4000. Consumes 30 EN per use. ||Shinkirou
|Absolute Defense System || 絶対守護領域 || Activates at 110 Will. Negates damage below 4000. Consumes 30 EN per use. ||Shinkirou
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|<span style="color: red;"><!--@@@@@-->D-Fault</span> || D・フォルト || Negates damage below 1200. Consumes 10 EN on use. ||Genion
|<span style="color: red;"><!--@@@@@-->D-Fault</span> || D・フォルト || Negates damage below 1200. Consumes 10 EN on use. ||Genion
|-
|-
|Repair Equipment || 修理装置 || Can repair some HP to self and adjacent units. Available before and after movement.<br><span style="color: red;"><!--@@@@@-->Gives 10% HP recovery for team at the start of the player phase.</span> ||Tetsujin-28-go<br>Methuss<br>Taurus(Noin)<br>Ptolemaios 2 Kai<br>Loto<br>RVF-25 Messiah<br>Venus A<br>Evangelion Unit 00<br>Lancelot Frontier
|Repair Equipment || 修理装置 || Gives the unit the "repair" command to heal HP to their own team or adjacent units. Available before and after movement.<br><span style="color: red;"><!--@@@@@-->Gives 10% HP recovery for team at the start of the player phase.</span> ||Tetsujin-28-go<br>Methuss<br>Taurus(Noin)<br>Ptolemaios 2 Kai<br>Loto<br>RVF-25 Messiah<br>Venus A<br>Evangelion Unit 00<br>Lancelot Frontier
|-
|-
|Supply Equipement || 補給装置 || Can fully restore EN to self and adjacent units. Not available after movement.<br><span style="color: red;"><!--@@@@@-->Gives 10% EN recovery for team at the start of the player phase.</span>  ||Shuttle<br>Gundam Sandrock Kai(Custom Bonus)<br>Taurus(Hilde)<br>VB-6 Koenig Monster S<br>Boss Borot<br>Dai Guard<br>Methuss(Custom Bonus)
|Supply Equipement || 補給装置 || Gives the unit the "supply" command and can fully restore EN to itself, a team mate, or an adjacent unit at the cost of reducing the resupplied unit's will by 10. Not available after movement.<br><span style="color: red;"><!--@@@@@-->Gives 10% EN recovery for team at the start of the player phase.</span>  ||Shuttle<br>Gundam Sandrock Kai (Custom Bonus)<br>Taurus (Hilde)<br>VB-6 Koenig Monster S<br>Boss Borot<br>Dai Guard<br>Methuss (Custom Bonus)
|-
|-
|Sword Equipped || 剣装備 || Chance to negate certain incoming melee and missile attacks. ||
|Sword Equipped || 剣装備 || Gives the unit a chance to negate certain incoming melee and missile attacks. ||
|-
|-
|Shield Equipped || 盾装備 || Guarding reduces incoming damage by 60%. The unit also gains a chance to spontaneously guard at any other time. ||
|Shield Equipped || 盾装備 || Allows for a unit to reduce incoming damage by 60% when defending. The unit also gains a chance to spontaneously guard even when not actively defending against enemy attacks. ||
|-
|-
|Transform || 変形 || Transform into alternate form. ||
|Transform || 変形 || Allows for a unit to transform into alternate form. ||
|-
|-
|Separate || 単分離 || When command is selected or unit is shot down, survives and separates from BWS. Cannot be reversed in the current map. ||Re-GZ (BWS)
|Separate || 単分離 || When the command is selected or the unit is shot down, the unit survives and separates from BWS. The transformation cannot be reversed in the current map. ||Re-GZ (BWS)
|-
|-
|Afterimage || 分身 ||At 130 Will, 50% chance to spontaneously avoid enemy attack. ||Destiny Gundam<br> Gundam 00 Qan[t]
|Afterimage || 分身 || At 130 Will, the unit has a 50% chance to spontaneously avoid enemy attacks. ||Destiny Gundam<br> Gundam 00 Qan[t]
|-
|-
|Hyper Jammer || ハイパージャマー ||At 130 Will, 30% chance to spontaneously avoid enemy attack. ||Gundam Deathscythe Hell
|Hyper Jammer || ハイパージャマー ||At 130 Will, the unit has a 30% chance to spontaneously avoid enemy attacks. ||Gundam Deathscythe Hell
|-
|-
|Shin Getter Vision || 真・ゲッタービジョン ||At 130 Will, 50% chance to spontaneously avoid enemy attack. ||Shin Getter 2
|Shin Getter Vision || 真・ゲッタービジョン ||At 130 Will, the unit has a 50% chance to spontaneously avoid enemy attacks. ||Shin Getter 2
|-
|-
|Jamming Function || ジャミング機能 || <span style="color: red;"><!--@@@@@-->+10% final evasion and accuracy rate for units in own team.</span>  ||Cosmo Crusher<br>RVF-25 Messiah<br> M9 Gernsback (Mao)
|Jamming Function || ジャミング機能 || <span style="color: red;"><!--@@@@@-->+10% final evasion and accuracy rate for units in own team.</span>  ||Cosmo Crusher<br>RVF-25 Messiah<br> M9 Gernsback (Mao)
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|Psycho Frame || サイコ・フレーム || Activates at 130 Will with a level 5 Newtype/Enhanced Human pilot. Improves unit stats.||Nu Gundam
|Psycho Frame || サイコ・フレーム || Activates at 130 Will with a level 5 Newtype/Enhanced Human pilot. Improves unit stats.||Nu Gundam
|-
|-
|<span style="color: red;"><!--@@@@@-->NT-D System</span> || NT-Dシステム ||At 130 Will, the command to enter Destroy Mode becomes available. Destroy Mode lasts 5 turns. ||Unicorn Gundam
|<span style="color: red;"><!--@@@@@-->NT-D System</span> || NT-Dシステム ||At 130 Will, the command to activate Destroy Mode becomes available. Destroy Mode lasts 5 turns. ||Unicorn Gundam
|-
|-
|Zero System || ゼロシステム ||Activates at 130 Will. Increases pilot stats as Will increases. ||Wing Gundam Zero
|Zero System || ゼロシステム ||Activates at 130 Will. Increases pilot stats as Will increases. ||Wing Gundam Zero
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|<span style="color: red;"><!--@@@@@-->Umbilical Cable</span>|| アンビリカルケーブル || Unit regains 50 EN every turn. <span style="color: red;"><!--@@@@@-->This ability does not bind the unit to a location or battleship as in previous games.</span>||Evangelion Unit 00<br> Evangelion Unit 01<br> Evangelion Unit 02
|<span style="color: red;"><!--@@@@@-->Umbilical Cable</span>|| アンビリカルケーブル || Unit regains 50 EN every turn. <span style="color: red;"><!--@@@@@-->This ability does not bind the unit to a location or battleship as in previous games.</span>||Evangelion Unit 00<br> Evangelion Unit 01<br> Evangelion Unit 02
|-
|-
|<span style="color: red;"><!--@@@@@-->Berserk</span>|| 暴走 || When shot down, transforms into Berserk Eva-01, attacking closest enemies or allies.  ||Evangelion Unit 01
|<span style="color: red;"><!--@@@@@-->Berserk</span>|| 暴走 || When shot down, the unit transforms into Berserk Eva-01, attacking the closest enemies or allies.  ||Evangelion Unit 01
|-
|-
|Spiral Power Activation || 螺旋力発動 ||Activates at 130 Will. Grants HP Regen (S) and increases final damage output, depending on the pilot's Spiral Power level. ||Gurren Lagann
|Spiral Power Activation || 螺旋力発動 ||Activates at 130 Will. Grants HP Regen (S) and increases final damage output depending on the pilot's Spiral Power level. ||Gurren Lagann
|-
|-
|<span style="color: red;"><!--@@@@@-->ECS</span> || ECS ||Begin the stage with Flash, Fighting Spirit, and Assault spirit command effects ||M9 Gernsback<br> M9D Falke<br> ARX-7 Arbalest
|<span style="color: red;"><!--@@@@@-->ECS</span> || ECS ||Begin the stage with Flash, Fighting Spirit, and Assault spirit command effects ||M9 Gernsback<br> M9D Falke<br> ARX-7 Arbalest
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|<span style="color: red;"><!--@@@@@-->GAI Mode Activation</span>|| GAIモード発動 ||At 140 Will, transformation into GAI Mode is avaible. Lasts 1 turn. Turn restriction is removed after scenario 58.  ||Genion
|<span style="color: red;"><!--@@@@@-->GAI Mode Activation</span>|| GAIモード発動 ||At 140 Will, transformation into GAI Mode is avaible. Lasts 1 turn. Turn restriction is removed after scenario 58.  ||Genion
|-
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|All-Canceler || オールキャンセラー || Negates all special effects of weapons. You can't negate this ability with Direct Hit/Fury. ||
|All-Canceler || オールキャンセラー || Negates all special effects of weapons. This ability cannot be negated with the spirit commands "Direct Hit" and "Fury". ||
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|-
|HP Regen(Small~Large) || HP回復(小~大) || Unit regains 10%~30% of its max HP every turn. ||
|HP Regen(Small~Large) || HP回復(小~大) || Unit regains 10%~30% of its max HP every turn. ||

Revision as of 19:28, 16 April 2015

Mech Abilities

Those in Red are new to game abilities or changed from previous game (Z2)

Ability Japanese name of the ability Description Unique To
I-Field Iフィールド Activates at 110 Will. Reduces damage from beam-type attacks by 1500. Consumes 10 EN per use. Nu Gundam
Unicorn Gundam
Psycho-Field サイコフィールド Negates damage below 2000. Requires Biosensor ability to be active. Consumes 5 EN per use. Zeta Gundam
Active Cloak アクティブクローク Negates damage below 2000. Consumes 5 EN per use. Gundam Deathscythe Hell
VPS Armor VPS装甲 Non-beam attacks do 2000 less damage. Consumes 10 EN per use. Strike Freedom Gundam
Destiny Gundam
GN Holster Bit GNホルスタービット Activates at 110 Will. Reduces all damage by 1500. Consumes 20 EN per use. Gundam Zabanya
GN Sword Bit GNソードビット Activates at 110 Will. Reduces all damage by 1500. Consumes 20 EN per use. Gundam 00 Qan[t]
GN Field GNフィールド Negates damage below 2500. Consumes 10 EN on use. Raphael Gundam
Ptolemaios 2 Kai
Inertial Canceller イナーシャルキャンセラー Negates damage below 2000. Consumes 10 EN per use. Gunbuster
Pinpoint Barrier ピンポイントバリア Activates at 110 Will. Reduces all damage by 1000. Consumes 5 EN per use. VF-22S SVogel IIB
VF-25F Messiah B TP
VF-25G Messiah B TP
RVF-25 Messiah B
RVF-25 Messiah B SP
VF-25S Messiah B TP
Macross Quarter
A.T. Field A.T. フィールド Negates damage below 3000. Damage threshold increases as Synchro Rate increases. Activates at 100 Will. Consumes 20 EN per use. Does not work against Angel melee attacks. Evangelion Unit 00
Evangelion Unit 01
Evangelion Unit 02
Absolute Defense System 絶対守護領域 Activates at 110 Will. Negates damage below 4000. Consumes 30 EN per use. Shinkirou
Radiation Barrier 輻射障壁 Activates at 110 Will. Reduces all damage by 1500. consumes 5 EN per use. Guren SEITEN
Blaze Luminous ブレイズ・ルミナス Activates at 105 Will. Reduces all damage by 1500. Consumes 5 EN per use. Lancelot Albion
Lancerlot Frontier
D-Fault D・フォルト Negates damage below 1200. Consumes 10 EN on use. Genion
Repair Equipment 修理装置 Gives the unit the "repair" command to heal HP to their own team or adjacent units. Available before and after movement.
Gives 10% HP recovery for team at the start of the player phase.
Tetsujin-28-go
Methuss
Taurus(Noin)
Ptolemaios 2 Kai
Loto
RVF-25 Messiah
Venus A
Evangelion Unit 00
Lancelot Frontier
Supply Equipement 補給装置 Gives the unit the "supply" command and can fully restore EN to itself, a team mate, or an adjacent unit at the cost of reducing the resupplied unit's will by 10. Not available after movement.
Gives 10% EN recovery for team at the start of the player phase.
Shuttle
Gundam Sandrock Kai (Custom Bonus)
Taurus (Hilde)
VB-6 Koenig Monster S
Boss Borot
Dai Guard
Methuss (Custom Bonus)
Sword Equipped 剣装備 Gives the unit a chance to negate certain incoming melee and missile attacks.
Shield Equipped 盾装備 Allows for a unit to reduce incoming damage by 60% when defending. The unit also gains a chance to spontaneously guard even when not actively defending against enemy attacks.
Transform 変形 Allows for a unit to transform into alternate form.
Separate 単分離 When the command is selected or the unit is shot down, the unit survives and separates from BWS. The transformation cannot be reversed in the current map. Re-GZ (BWS)
Afterimage 分身 At 130 Will, the unit has a 50% chance to spontaneously avoid enemy attacks. Destiny Gundam
Gundam 00 Qan[t]
Hyper Jammer ハイパージャマー At 130 Will, the unit has a 30% chance to spontaneously avoid enemy attacks. Gundam Deathscythe Hell
Shin Getter Vision 真・ゲッタービジョン At 130 Will, the unit has a 50% chance to spontaneously avoid enemy attacks. Shin Getter 2
Jamming Function ジャミング機能 +10% final evasion and accuracy rate for units in own team. Cosmo Crusher
RVF-25 Messiah
M9 Gernsback (Mao)
Biosensor バイオセンサー Activates at 130 Will with a level 5 Newtype/Enhanced Human pilot. Improves unit stats and allows activation of Psycho-Field ability. Zeta Gundam
Psycho Frame サイコ・フレーム Activates at 130 Will with a level 5 Newtype/Enhanced Human pilot. Improves unit stats. Nu Gundam
NT-D System NT-Dシステム At 130 Will, the command to activate Destroy Mode becomes available. Destroy Mode lasts 5 turns. Unicorn Gundam
Zero System ゼロシステム Activates at 130 Will. Increases pilot stats as Will increases. Wing Gundam Zero
Trans-Am トランザム After using the "Activate Trans-Am" command, the unit will enter Trans-Am mode for 2 turns. Trans-Am cannot be used more than once on the same map.
Increases unit movement range and allows all attacks to be used after moving.
Ptolemaios 2 Kai
Umbilical Cable アンビリカルケーブル Unit regains 50 EN every turn. This ability does not bind the unit to a location or battleship as in previous games. Evangelion Unit 00
Evangelion Unit 01
Evangelion Unit 02
Berserk 暴走 When shot down, the unit transforms into Berserk Eva-01, attacking the closest enemies or allies. Evangelion Unit 01
Spiral Power Activation 螺旋力発動 Activates at 130 Will. Grants HP Regen (S) and increases final damage output depending on the pilot's Spiral Power level. Gurren Lagann
ECS ECS Begin the stage with Flash, Fighting Spirit, and Assault spirit command effects M9 Gernsback
M9D Falke
ARX-7 Arbalest
Lambda Driver ラムダ・ドライバ Activates at 130 Will; increases accuracy, mobility, armor, and final damage output as Will increases. ARX-7 Arbalest
Element System エレメントシステム At 130 Will, the main pilot's stats are altered to match the highest values within each stat across all three current Aquarion pilots. Aquarion EVOL
ESP Amplification 超能力増幅 +100 Weapon Attack Power for every ESP level. Godmars
V-Con System Vコンシステム Unit is unaffected by pilot-affecting status effects, placement penalties and the continuous targeting penalty. Tetsujin #28
Spiritual Defense 対精神攻撃 P-type (pilot-affecting) status effects are nullified. Lord Zeus
GAI Mode Activation GAIモード発動 At 140 Will, transformation into GAI Mode is avaible. Lasts 1 turn. Turn restriction is removed after scenario 58. Genion
All-Canceler オールキャンセラー Negates all special effects of weapons. This ability cannot be negated with the spirit commands "Direct Hit" and "Fury".
HP Regen(Small~Large) HP回復(小~大) Unit regains 10%~30% of its max HP every turn.
EN Regen(Small~Ultra) EN回復(小~超) Unit regains 10%~100% of its max EN every turn.

Enemy-only Abilities

Ability Japanese name of the ability Description Unique To
Chain of Command Center 指揮系統中枢 Raises the accuracy of allied units by a percentage equal to the number of allied units on the map ÷ 5. Effect stacks with other allied instances of this ability. Enemy Battleships
Lambda Driver (Strong) ラムダ・ドライバ(強) Reduces all damage by 2000. Activates at 100 Will, damage threshold increases for every 10 Will gained thereafter. Consumes 10 EN per use. Plan-1056 Codarl, Plan-1056 Codarl i, Behemoth, Plan-1059 Codarl c
A.T Field (Strong) A.T.フィールド(強) Cancels Damage below 3500. Activates at 100 Will. Immune to the "Barrier Pierce" weapon effect. Consumes 10 EN per use. Does not work against Evangelion Melee Attacks. Angels
Berserk Eva 01
Power of cause and effect 因果の力 Space Devil
Sphere Act (Quarrelling Twins) スフィア・アクト(いがみあう双子) Activates at 140 Will. -3 Will on all enemy units deployed every turn. Geminia
Sphere Act (????) スフィア・アクト(????) Activates at 140 Will. Negates enemy SP recovery within 10 range from unit. ????