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Gensou Shoujo Wars/Spirits: Difference between revisions

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| Bonds || 絆 || ?? || Unused spirit.
| Bonds || 絆 || ?? || Unused spirit.
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| ?? || ?? || ||
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| Guard || 鉄壁 || Self || For one turn, all damage taken is reduced by 1/2.
| Guard || 鉄壁 || Self || For one turn, all damage taken is reduced by 1/2.
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* This page is based off the third game's glossary.
* This page is based off the third game's glossary.
* Spirits marked for Allied Teams can also be used on solo units.
* Spirits marked for Allied Teams can also be used on solo units.
* Even counting all of the unused spirits, there are still two unknown spirits.
* Even accounting for all the unused spirits, there's still one unknown spirit.


[[Category:GSW]]
[[Category:GSW]]

Revision as of 03:20, 29 August 2015

Spirit Commands

Spirit commands marked with a plus (+) in the menu will affect both units in a team when cast. Otherwise they have the same effects as the normal version.

English Japanese Target Description
Scan 偵察 One Enemy Allows you to view one enemy team's status menu. Used on targets that haven't been engaged yet.
Attune 感応 One Ally Grants the effects of Strike to a single unit.
Focus 集中 Self For one turn, final evasion and accuracy rates are increased by 30%.
Strike 必中 Self For one turn, the unit will have 100% accuracy. Does not override the Alert spirit.
Alert 閃き Self The next attack on the unit is guaranteed to miss.
Sense 直感 Self Grants the effects of Strike and Alert.
Accel 加速 Self (Team) Increases movement range by 3. The effect isn't used up until the unit moves.
Rage 激怒 ?? Unused spirit.
Cheer 応援 One Allied Team Grants the effect of Gain to one allied team.
Bless 祝福 One Allied Team Grants the effect of Luck to one allied team.
Gain 努力 Self (Team) Doubles the amount of EXP gained if an enemy is damaged or shot down in the next battle. Also makes it so enemies killed with Bombs will still drop Bombs.
Luck 幸運 Self (Team) Doubles the amount of Points gained the next time an enemy is shot down. Also makes it so enemies killed with Bombs still drop items.
Fury 直撃 Self The next attack ignores danmaku, skills, Support Defense, and size penalties.
Snipe 狙撃 Self Increases weapon range by 2 for the next attack. Applies to all weapons except MAPs.
Assail 突撃 Self All weapons except MAPs become post-move for the next attack.
Mercy てかげん Self The next attack will leave the target with 10 HP remaining if it would have destroyed the unit. The user's Skill stat must be higher than the target's for Mercy to work.
Trust 信頼 One Ally Restores 2000 HP to one unit.
Faith 友情 One Ally Fully restores one unit's HP.
Devote 献身 One Ally Restores 50 MP to one unit.
Renew 補給 One Ally Fully restores one unit's MP and ammo.
Vigor 根性 Self Restores 30% of the unit's maximum HP.
Guts ド根性 Self Restores all of the unit's HP.
Hope 期待 ?? Unused spirit.
Bonds ?? Unused spirit.
Guard 鉄壁 Self For one turn, all damage taken is reduced by 1/2.
Grit 不屈 Self The next time damage is taken, it will be reduced to 10.
Wrath 激闘 Self Deals 1.2x damage for an entire turn, but can not get any critical hits.
Triumph 闘志 Self (Team) The next attack is guaranteed to be a critical hit.
Valor 熱血 Self Deals 1.5x (2x in FMW1) damage on the next attack, but can not get a critical hit.
Soul Self Deals 1.8x damage on the next attack, but can not get a critical hit. Enemy only.
Sacrifice 捨て身 Self Deals 1.8x damage on the next attack, but can not get a critical hit. Ignore danmaku movement penalties on the next move, but the next enemy attack is guaranteed to hit.
Assault 奇襲 Self Grants the effects of Accel, Strike, and Valor.
Daunt 脱力 One Enemy Reduces one enemy's Power by 10.
Rouse 激励 One Allied Team Increases the Power of both members of a team by 10.
Rally 鼓舞 All Allies Increases the Power of all allies by 5.
Spirit 気合 Self Increases Power by 10.
Drive 気迫 Self Increases Power by 30.
Cloak 隠れ身 Self (Team) Enemies can not attack the unit for one turn. They can counterattack if the unit initiates an attack, however.
Confuse かく乱 All Enemies Halves all enemies' final accuracy ratings for one turn.
Pressure 威圧 One Enemy Prevents enemy from spawning danmaku for a turn.
Zeal 覚醒 Self (Team) Gives the unit(s) an additional turn. Can't be stacked.
Enable 再動 ?? Unused spirit.
Revive 復活 ?? Unused spirit.
Love ?? Unused spirit.
Courage 勇気 ?? Unused spirit.
Miracle 奇跡 Self Grants the effects of Accel, Strike, Alert, Valor, Guard, Guts, Drive, Gain and Luck.
Dream ?? Allows unit to cast any spirit from the rest of the surviving deployed party's collective spirit pool. All spirits have double their regular SP cost.
?? ??

Notes

  • This page is based off the third game's glossary.
  • Spirits marked for Allied Teams can also be used on solo units.
  • Even accounting for all the unused spirits, there's still one unknown spirit.