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Makai Senki Disgaea 2/Walkthrough/Episode 6: Difference between revisions
Required? I beg to differ. |
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==Battle 2== | ==Battle 2== | ||
Tink is required. You will have to sacrifice a party member to Tink's Sonic Roll in order to clear this map. Before doing this, have someone take control of that yellow square near the Druid to force them to cast Mega Star to drain their mp out first. | Tink is required for one possible solution to this map. | ||
Solution one: You will have to sacrifice a party member to Tink's Sonic Roll in order to clear this map. Before doing this, have someone take control of that yellow square near the Druid to force them to cast Mega Star to drain their mp out first. | |||
There are two ways to solve the geo prism puzzle. First way is have Tink to take out the far left geo panel with Sonic Roll, causing a massive geo chain that leaves entire map in yellow. Have a thief to use their poison attack on the druid (poison effects ingore the Invincible geo panel), then turn all the puppets into one huge monster to capture in the base panel. The second way is Tink to use Sonic Roll on a ally in the southeast corner, then take out the No Ranged Attack and Silence Geo Panels. This will give you access to take out the Ally Damage 20% geo panel, which clears everything but the yellow squares. After that, its just a matter of luring the enemies out of the yellow panels while you put your allies there. | There are two ways to solve the geo prism puzzle. First way is have Tink to take out the far left geo panel with Sonic Roll, causing a massive geo chain that leaves entire map in yellow. Have a thief to use their poison attack on the druid (poison effects ingore the Invincible geo panel), then turn all the puppets into one huge monster to capture in the base panel. The second way is Tink to use Sonic Roll on a ally in the southeast corner, then take out the No Ranged Attack and Silence Geo Panels. This will give you access to take out the Ally Damage 20% geo panel, which clears everything but the yellow squares. After that, its just a matter of luring the enemies out of the yellow panels while you put your allies there. | ||
Solution two: If you have a mage with a high enough spell and staff mastery, you can easily hit the far left geo-prism with a spell from the starting "room" (It will look like it's not in range, but you can hit it with an Area of Effect seven pattern, because the pattern will give you another two squares of effective range.) It will take out all of the geo panels, and likely kill anybody on the field aside from druids. After the blast (Which will boost your combo guage to nine and destoy all of the dolls) all that is left is old man geo, whom you can deal with handily with adel and other fighters. | |||
==Battle 4== | ==Battle 4== | ||
Simple way to do it: Toss a prinny at the other prinnies and they will all explode........ | Simple way to do it: Toss a prinny at the other prinnies and they will all explode........ | ||
Revision as of 20:38, 3 January 2007
Battle 2
Tink is required for one possible solution to this map.
Solution one: You will have to sacrifice a party member to Tink's Sonic Roll in order to clear this map. Before doing this, have someone take control of that yellow square near the Druid to force them to cast Mega Star to drain their mp out first.
There are two ways to solve the geo prism puzzle. First way is have Tink to take out the far left geo panel with Sonic Roll, causing a massive geo chain that leaves entire map in yellow. Have a thief to use their poison attack on the druid (poison effects ingore the Invincible geo panel), then turn all the puppets into one huge monster to capture in the base panel. The second way is Tink to use Sonic Roll on a ally in the southeast corner, then take out the No Ranged Attack and Silence Geo Panels. This will give you access to take out the Ally Damage 20% geo panel, which clears everything but the yellow squares. After that, its just a matter of luring the enemies out of the yellow panels while you put your allies there.
Solution two: If you have a mage with a high enough spell and staff mastery, you can easily hit the far left geo-prism with a spell from the starting "room" (It will look like it's not in range, but you can hit it with an Area of Effect seven pattern, because the pattern will give you another two squares of effective range.) It will take out all of the geo panels, and likely kill anybody on the field aside from druids. After the blast (Which will boost your combo guage to nine and destoy all of the dolls) all that is left is old man geo, whom you can deal with handily with adel and other fighters.
Battle 4
Simple way to do it: Toss a prinny at the other prinnies and they will all explode........