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Gensou Shoujo Wars/Cost: Difference between revisions

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===Hidden Effects===
===Hidden Effects===
*The higher a character's cost, the more damage they will do in Team attacks. The specifics can be seen in the  [[../Calculations|Calculations page]]
*The higher a character's cost, the more damage they will do in Team attacks. The specifics can be seen in the  [[../Damage Calculations|Damage Calculations page]]
*If a character in the back of a team has a higher cost than the person in front, the front will gain an Accuracy buff that scales to the difference.
*If a character in the back of a team has a higher cost than the person in front, the front will gain an Accuracy buff that scales to the difference.
*Higher cost equates to higher upgrade fees.
*Higher cost equates to higher upgrade fees.

Revision as of 01:40, 6 September 2015

Description

From the second game onwards, all characters are given a deployment cost. Similarly, all chapters will give you a certain number, and any units selected will have their deployment cost subtracted from that number. For example, chapter 22 gives you 23.0 units of cost. You could thus deploy either eight 2.5's and two 1.5's, eleven 2.0's, or (if you somehow had that many) fifteen 1.5's. The mechanic is somewhat similar to Alpha 2's Squad system, though this game has no such limitations when it comes to its teams. You can pair whoever you want up, but keep in mind that a team of 3.5s will take up more space than a team of 2.0s.

It's worth noting that unless you specifically go out of your way to pick solely high cost units, you will be able to deploy about as many characters per map as an average SRW game. This mechanic isn't a limitation unless you want it to be.

Hidden Effects

  • The higher a character's cost, the more damage they will do in Team attacks. The specifics can be seen in the Damage Calculations page
  • If a character in the back of a team has a higher cost than the person in front, the front will gain an Accuracy buff that scales to the difference.
  • Higher cost equates to higher upgrade fees.
  • The Oshira-sama both raises a character's cost by 1.0 and grants them a buff depending on their original cost. The buffs are:
    • 1.5: +350 base damage to all attacks.
    • 2.0: +300 base damage to all attacks, +0.05 to Team attack damage modifier.
    • 2.5+: +250 base damage to all attacks, +0.10 to Team attack damage modifier.
    • In FMW2, the buff is a more simple [(5 - Original Cost) * 100] buff to all attacks.