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Makai Senki Disgaea 2/Dark Sun World Scenario: Difference between revisions

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<th> Sun Effects<td>1 Random Ally Changed Every Turn<td>Changes to Dragon<br> Loops Infinitely
<th> Sun Effects<td>1 Random Ally Changed Every Turn<td>Changes to Dragon<br> Loops Infinitely
</table><br>
</table><br>
==DS2-1 Banquet Room *x4==
==DS 2-1 Banquet Room *x4==
<table>
<table>
<th>To Unlock<td>Clear 2-1 in 2 turns <td>Choose<tr>
<th>To Unlock<td>Clear 2-1 in 2 turns <td>Choose<tr>
Line 43: Line 43:
<th>Sun Effect<td>Random Effects<br>Excluding Game over<td>Loops every 12 Turns<tr>
<th>Sun Effect<td>Random Effects<br>Excluding Game over<td>Loops every 12 Turns<tr>
</table><br>
</table><br>
==DS2-2 Sanction Room *x10==
==DS 2-2 Sanction Room *x10==
<table>
<table>
<th>To Unlock<td>Clear 2-2 in 1 Turn<td>Choose<tr>
<th>To Unlock<td>Clear 2-2 in 1 Turn<td>Choose<tr>
Line 52: Line 52:
<th>Sun Effect<td>Turn 1: Nothing<br>Turn 2: Nothing<br>Turn 3: Nothing<br>Turn 4: Nothing<br>Turn 5: Nothing<br>Turn 6: Game Over<td><tr>
<th>Sun Effect<td>Turn 1: Nothing<br>Turn 2: Nothing<br>Turn 3: Nothing<br>Turn 4: Nothing<br>Turn 5: Nothing<br>Turn 6: Game Over<td><tr>
</table><BR>
</table><BR>
==DS2-3 Room of Despair *x10==
==DS 2-3 Room of Despair *x10==
<table>
<table>
<th>To Unlock<td>Clear 2-3 Moving less than 10 Spaces<td>Choose<tr>
<th>To Unlock<td>Clear 2-3 Moving less than 10 Spaces<td>Choose<tr>
Line 60: Line 60:
<th>Sun Effect<td>Turn 1: Base Panel Destroyed<td><tr>
<th>Sun Effect<td>Turn 1: Base Panel Destroyed<td><tr>
</table><br>
</table><br>
==DS2-4 Sealed Room *x3==
==DS 2-4 Sealed Room *x3==
<table>
<table>
<th>To Unlock<td>Lift a Ally<td>Pulled In<tr>
<th>To Unlock<td>Lift a Ally<td>Pulled In<tr>
Line 68: Line 68:
<th>Sun Effect<td>Ally Heal Hp<br>Ally Full HP Restore<br>Ally Heal Sp<br>Ally Full Sp<br>Ally Cure<td>Randomly choosen<br> 12 Turns<tr>
<th>Sun Effect<td>Ally Heal Hp<br>Ally Full HP Restore<br>Ally Heal Sp<br>Ally Full Sp<br>Ally Cure<td>Randomly choosen<br> 12 Turns<tr>
</table><BR>
</table><BR>
==DS3-1 Poisonous Marsh *x4==
==DS 3-1 Poisonous Marsh *x4==
<table>
<table>
<th>To Unlock<td>Take more than 10 turns on 3-1<td>Pulled In<tr>
<th>To Unlock<td>Take more than 10 turns on 3-1<td>Pulled In<tr>
Line 81: Line 81:
Notes:  single mob.  Have a heavy knight lift Tink off the base panel, and if Tink is wearing movement gear he should be able to destroy the ghast.
Notes:  single mob.  Have a heavy knight lift Tink off the base panel, and if Tink is wearing movement gear he should be able to destroy the ghast.


==DS3-2 Dangerous Refuge *x10==
==DS 3-2 Dangerous Refuge *x10==
<table>
<table>
<th>To Unlock<td>Destroy a Geo-Monster on 3-2<td>Pulled In<tr>
<th>To Unlock<td>Destroy a Geo-Monster on 3-2<td>Pulled In<tr>
Line 94: Line 94:
Notes:  Easier than you think.  If you can one-shot these bandits, you should be able to clear this map in a single turn.  If you can use attacks that target multiple bandits, do so.
Notes:  Easier than you think.  If you can one-shot these bandits, you should be able to clear this map in a single turn.  If you can use attacks that target multiple bandits, do so.


==DS3-3 Corpse Garden *x5==
==DS 3-3 Corpse Garden *x5==
<table>
<table>
<th>To Unlock<td>Lift 5 Allies<td>Pulled In<tr>
<th>To Unlock<td>Lift 5 Allies<td>Pulled In<tr>
Line 114: Line 114:
Notes:  you could use this map for some power leveling to abuse the dark sun effect, but you will have to eventually destroy the dark sun to clear the map.
Notes:  you could use this map for some power leveling to abuse the dark sun effect, but you will have to eventually destroy the dark sun to clear the map.


==DS4-1 Blood Valley*x5==
==DS 4-1 Blood Valley *x5==
<table>
<table>
<th>To Unlock<td>Destroy the Red Geo Panels with the Null Symbol<td>Pulled In<tr>
<th>To Unlock<td>Destroy the Red Geo Panels with the Null Symbol<td>Pulled In<tr>
Line 124: Line 124:
</table><br>
</table><br>


==DS4-2 Life Exchange*x30==
==DS 4-2 Life Exchange *x30==
<table>
<table>
<th>To Unlock<td>Merge 4 Enemies together<td>Choose<tr>
<th>To Unlock<td>Merge 4 Enemies together<td>Choose<tr>
Line 139: Line 139:
<br>
<br>


==DS4-3 Red Waterfall*x2==
==DS 4-3 Red Waterfall *x2==
<table>
<table>
<th>To Unlock<td>Merge All Enemies together<td>Drawn-In<tr>
<th>To Unlock<td>Merge All Enemies together<td>Drawn-In<tr>
Line 154: Line 154:
<br>
<br>


==DS4-4 Dragon's Mouth*x10==
==DS 4-4 Dragon's Mouth *x10==
<table>
<table>
<th>To Unlock<td>Let 30 turns pass<td>Drawn-In<tr>
<th>To Unlock<td>Let 30 turns pass<td>Drawn-In<tr>
<th>Level<th>Enemy<th>Equips<tr>
<th>Level<th>Enemy<th>Equips<tr>
<td>115<td>Prophet x8<td>Moonlight Staff/Holy Dress<tr>
<td>115<td>Prophet x8<td>Moonlight Staff<br>Holy Dress<tr>
<td>130<td>Chaos Soldier<td>Knuckle Bomber/Dandy Gown<tr>
<td>130<td>Chaos Soldier<td>Knuckle Bomber<br>Dandy Gown<tr>
<th>Sun Effect<td>Turn 1: destroy base panel<td>Other turns: nothing<tr>
<th>Sun Effect<td>Turn 1: destroy base panel<td>Other turns: nothing<tr>
</table><br>
</table><br>
Notes:  Nice spot for mages, archers, and gunners.  Unless you can kill all 9 targets in a single turn, I recommending destroying Dark Sun to save on HL costs at the hospital.
Notes:  Nice spot for mages, archers, and gunners.  Unless you can kill all 9 targets in a single turn, I recommending destroying Dark Sun to save on HL costs at the hospital.


==DS5-1 Glutton's Hideout*x3==
==DS 5-1 Glutton's Hideout *x3==
<table>
<table>
<th>To Unlock<td>Kill an Ally<td>Drawn-In<tr>
<th>To Unlock<td>Kill an Ally<td>Drawn-In<tr>
Line 175: Line 175:
Notes:  All 16 mobs clumped together next to base panel.  If at least 2 people has 3x3 attacks, you won't have to worry about the dark sun if you can take them out in a single hit.
Notes:  All 16 mobs clumped together next to base panel.  If at least 2 people has 3x3 attacks, you won't have to worry about the dark sun if you can take them out in a single hit.


==DS5-2 Eternal Oblivion*x3==
==DS 5-2 Eternal Oblivion *x3==
<table>
<table>
<th>To Unlock<td>clear stage with less than 5 people<td>Choose<tr>
<th>To Unlock<td>clear stage with less than 5 people<td>Choose<tr>
Line 187: Line 187:
Notes:  must have cleared that stage a second time in order to unlock.  Remove the dark sun, then the Clone panel to control the Camilira population.
Notes:  must have cleared that stage a second time in order to unlock.  Remove the dark sun, then the Clone panel to control the Camilira population.


==DS 5-3 Shriek of Death*3==
==DS 5-3 Shriek of Death *x3==
<table>
<table>
<th>To Unlock<td>Make 8 person tall tower<td>Choose<tr>
<th>To Unlock<td>Make 8 person tall tower<td>Choose<tr>
Line 197: Line 197:
<td>130<td>Bow Master<td>Prinny Staff<br>Iron Dress<tr>
<td>130<td>Bow Master<td>Prinny Staff<br>Iron Dress<tr>
<th>Sun Effect<td>Ally Changed<td>Loops Infinitely<tr>
<th>Sun Effect<td>Ally Changed<td>Loops Infinitely<tr>
</table><br>
==DS 5-4 Dark Ruins *x5==
<table>
<th>To Unlock<td>Clear 5-4 using only tower attacks<td>Choose<tr>
<th>Level<th>Enemy<th>Equips<tr>
<td>300<td>Malachidael<td>Demon Fang<br>Dream Muscle<tr>
<td>160<td>Geo Symbol Green: No Entry<td>Panel Color: Green<tr>
<td>160<td>Geo Symbol: Disperse Damage<td>Panel Color: Blue<tr>
<th>Sun Effect<td>Crush Base Panel<td>1st Turn<tr>
</table><br>
==DS 6-1First Battle *x50==
<table>
<th>To Unlock<td>Form a 10 character tower<td>Pulled in<tr>
<th>Level<th>Enemy<th>Equips<tr>
<td>400<td>Death Avenger<td> None <tr>
<td>150<td>Geo Symbol Red: Silence<td>Panel Color: Red<tr>
<td>150<td>Geo Symbol Red: Invincibility<td>Panel Color: Red<tr>
<td>150<td>Geo Symbol Red: Heal 20% x5 <td>Panel Color: Red<tr>
<td>150<td>Geo Symbol Red: No Lifting<td>Panel Color: Red<tr>
<td>150<td>Geo Symbol Yellow: Heal 20% x5<td>Panel Color: Yellow<tr>
<td>150<td>Geo Symbol Yellow: No Lifting<td>Panel Color: Yellow<tr>
<td>150<td>Geo Symbol Pink: Invincibility <td>Panel Color: Pink<tr>
<td>150<td>Geo Symbol Pink: No Entry<td>Panel Color: Pink<tr>
<th>Sun Effect<td>Game Over<td>10th Turn<tr>
</table><br>
==DS 6-2 Second Battle *x10==
<table>
<th>To Unlock<td>Clear 6-2 with 6 characters or less<td>Choose<tr>
<th>Level<th>Enemy<th>Equips<tr>
<td>140<td>Galaxy Mage<td>Lovely Rod<br>Holy Orb<br>Holy Orb<br>Holy Orb<tr>
<td>100<td>Geo Symbol Blue: No Entry<td>Panel Color: Blue<tr>
<td>100<td>Geo Symbol Blue: Invincibility<td>Panel Color: Blue<tr>
<td>100<td>Geo Symbol Teal: Invincibility<td>Panel Color: Teal<tr>
<td>100<td>Geo Symbol Teal: Enemy Level up 10%<td>Panel Color: Teal<tr>
<th>Sun Effect<td>Random Allies<td>Random Positive Effects<br>Loops infinitely<tr>
</table><br>
==DS 6-3 Third Battle *x30==
<table>
<th>To Unlock<td>Throw 7 Enemies together<td>Choose Position Lock<tr>
<th>Level<th>Enemy<th>Equips<tr>
<td>130<td>Trickster x8<td>Peace Maker<br>Crosshair Scope<tr>
<td>1000<td>Living Geo Symbol Null: Game Over <td>Panel Color: Red<tr>
<td>1000<td>Geo Symbol Teal: Invincibility<td>Panel Color: Teal<tr>
<td>1000<td>Geo Symbol Teal: No Entry<td>Panel Color: Teal<tr>
<th>Sun Effect<td>Random<td>Random<tr>
</table><br>
==DS 6-4 Fourth Battle *x4==
<table>
<th>To Unlock<td><td><tr>
<th>Level<th>Enemy<th>Equips<tr>
<td>130<td>Galaxy Skull x4<td>Chief's Staff<br>Linar Orb<tr>
<td>130<td>Hitman x4<td>Peace Maker<br>Nightvision<tr>
<td>130<td>Shooter x4<td>Beast Killer<br>Nightvision<tr>
<td>1000<td>Living Geo Symbol Null: No Entry<td><tr>
<td>1000<td>Geo Symbol Teal: No Entry<td>Panel Color: Teal<tr>
<td>1000<td>Geo Symbol Teal: Invincibility<td>Panel Color: Teal<tr>
<th>Sun Effect<td>Random<td>Random <tr>
</table><br>
==DS 7-1 Fifth Battle *x1==
<table>
<th>To Unlock<td>Destroy All Geo Panels on 7-2<td>Pulled In<tr>
<th>Level<th>Enemy<th>Equips<tr>
<td>200<td>Captain Prinny<td> None <tr>
<td>1000<td>Green Protector<td> None <tr>
<td>150<td>Geo Symbol Red: Invincibility<td>Panel Color: Red<tr>
<td>150<td>Geo Symbol Green: No Entry<td>Panel Color: Green<tr>
<td>150<td>Geo Symbol Blue: Invincibility<td>Panel Color: Blue<tr>
<td>150<td>Geo Symbol Blue: No Lifting<td>Panel Color: Blue<tr>
<td>150<td>Geo Symbol Blue: No Throwing<td>Panel Color: Blue<tr>
<td>150<td>Geo Symbol Teal: Clone<td>Panel Color: None <tr>
<td>150<td>Geo Symbol Teal: Fusion<td>Panel Color: None<tr>
<th>Sun Effect<td>Game Over<td>10th Turn<tr>
</table><br>
==DS 7-2 Semi Finals *x2==
<table>
<th>To Unlock<td>Clear 7-3 without taking damage<td>Choose<tr>
<th>Level<th>Enemy<th>Equips<tr>
<td>500<td>Death Avenger<td>Rasetsu<br>Falcon Shoes<tr>
<td>70<td> Stage Clear<td>Panel Color: None<tr>
<th>Sun Effect<td>Hits Random Allies with Negative Statuses<td>Loops Indefinately<tr>
</table><br>
==DS 7-3 Final Battle *x4==
<table>
<th>To Unlock<td>Throw an enemy on another enemy an ally is holding<td>Drawn In<tr>
<th>Level<th>Enemy<th>Equips<tr>
<td>140<td>Bullseye x4<td>Ion Blaster<br>Battle Armor<tr>
<td>140<td>Cupid x4<td>Heavenly Bow<br>Spirit Mantle<tr>
<td>140<td>Adamant Knight x2<td>Bloody Cross<br>Round Shield<tr>
<td>140<td>Adamant Knight x2<td>Bloody Cross<br>Tower Shield<tr>
<td>140<td>Galaxy Mage<td>Demon Staff<br>Holy Orb<tr>
<td>140<td>Galaxy Skull<td>Demon Staff<br>Holy Orb<tr>
<td>160<td>Violator<td>Cross Counter<br>Battle Armor<br>World Muscle<tr>
<td>100<td>Geo Symbol Red:<td>Panel Color: Red<tr>
<td>100<td>Geo Symbol Red:<td>Panel Color: Red<tr>
<td>100<td>Geo Symbol Null: No Entry<td>Panel Color: Teal<tr>
<th>Sun Effect<td>Random<td>Random<tr>
</table><br>
</table><br>


==Notes from Users==
==Notes from Users==
[[User:Akuma Hokoru|Akuma Hokoru]] 23:32, 10 Feburary 2007 (EDT)
[[User:Akuma Hokoru|Akuma Hokoru]] xx:xx, 13 Feburary 2007 (EDT)
Huge updating coming on monday 02/12/07 im gonna finish this thing off that night or on tuesday...GUARENTEED i hearby put my word as a man on it<br><br>
Random targets = Ally enemy Male Female Monster<br>
Random amount of targets = One Various All <br>
Random Effects = All Dark Sun Abilities except Game Over(base crush may be included ive never been that unlucky)
[[User:Akuma Hokoru|Akuma Hokoru]] - Stages 1-1 to 3-3 5-3 to 13-4<br>
[[Kimmy78|Kimmy78]] - Stages 3-4 to 5-2

Revision as of 09:24, 13 February 2007

Dark Sun World Scenario Data
* in title refers to Difficulty

DS 1-1 Beginners Field *x3

To Unlock Automatically UnlockedEntry:None
Level Enemy Equips
80 Observer x3 Poison Needle
Sun Effects Defeated Enemies Revived Every Other Turn Loops Infinitely


DS 1-2 Reflection Pond *x2

To UnlockClear 1-2 without taking Dmg.Entry: Choose
Level Enemy Equips
81 Orc King x4 Poison Needle
Protector
82 Orc Master Rose Whip
Fur Jacket
65 Gep Symbol Null :Enemy Boost +50% Red Panel
Sun Effects Turn 1: Nothing
Turn 2: Nothing
Turn 3: Game Over


DS 1-3 Psycho's Hideout *x5

To UnlockTake Dmg in 1-3Pulled In
Level Enemy Equips
85 Garm x3 Poison Needle
70 Geo Symbol Null: Enemy Boost X3 Purple Panel
Sun Effects Hp Dmg
Sp Dmg
Poison
Sleep
Paralyze
Amnesia
Deprave
Curse
Cycles randomly for a 12 turn set


DS 1-4 Dead Tree Field *x10

To Unlock Kill a Green MagePulled In
Level Enemy Equips
80 Red Mage x4 Jeweled Scepter
Astral Orb
80 Red Skull x4 Sorcery Rod
Astral Orb
75 Geo Symbol Teal: Reverse Damage Panel: Teal
75 Geo Symbol Teal: No Lifting Panel: Teal
Sun Effects1 Random Ally Changed Every TurnChanges to Dragon
Loops Infinitely


DS 2-1 Banquet Room *x4

To UnlockClear 2-1 in 2 turns Choose
LevelEnemyEquips
85Death CoppeliaCountdown Timer
85Death Coppelia(none)
Sun EffectRandom Effects
Excluding Game over
Loops every 12 Turns


DS 2-2 Sanction Room *x10

To UnlockClear 2-2 in 1 TurnChoose
LevelEnemyEquips
90Wraith x6The Dismal
200Geo Symbol Null: No EntryPanel: Red
90Geo Symbol:Blue Warp Panel: Blue
Sun EffectTurn 1: Nothing
Turn 2: Nothing
Turn 3: Nothing
Turn 4: Nothing
Turn 5: Nothing
Turn 6: Game Over


DS 2-3 Room of Despair *x10

To UnlockClear 2-3 Moving less than 10 SpacesChoose
LevelEnemyEquips
90Bow Master x12 Crystal Bow
85Geo Symbol Null: No EntryPanel: Yellow
Sun EffectTurn 1: Base Panel Destroyed


DS 2-4 Sealed Room *x3

To UnlockLift a AllyPulled In
LevelEnemyEquips
90Steel Knight x5 Shovsri
Ace Muscle
Countdown Timer
100Chaos SoldierBerserker Sword
Ace Muscle
Sun EffectAlly Heal Hp
Ally Full HP Restore
Ally Heal Sp
Ally Full Sp
Ally Cure
Randomly choosen
12 Turns


DS 3-1 Poisonous Marsh *x4

To UnlockTake more than 10 turns on 3-1Pulled In
LeveLEnemyEquips
110Ghast(none)
105Geo Symbol Green SilencePanel: Green
105Geo Symbol Green No LiftingPanel: Green
105Geo Symbol Purple ClonePanel: Purple
105Geo Symbol Purple Enemy Level up 10% x3Panel: Purple
Sun Effect1 Ally changed every turnChange to Zombie
Loops Infinitely


Notes: single mob. Have a heavy knight lift Tink off the base panel, and if Tink is wearing movement gear he should be able to destroy the ghast.

DS 3-2 Dangerous Refuge *x10

To UnlockDestroy a Geo-Monster on 3-2Pulled In
LevelEnemyEquips
100BanditLove Spankin
90Geo Symbol Red: No LiftingPanel: Red
90Geo Symbol Red: InvincibilityPanel: Red
90Geo Symbol Red: Game OverPanel: Red
90Geo Symbol Teal: No LiftingPanel: Teal
Sun EffectTurn 1: Nothing
Turn 2:Nothing
Turn 3: Ally Sleep
Turn 4:Nothing
Turn 5: Nothing
Turn 6: Nothing
Turn 7 Ally Sleep
Turn 8: Nothing
Turn 9: Nothing
Turn 10: Ally Sleep
Loops Infinitely


Notes: Easier than you think. If you can one-shot these bandits, you should be able to clear this map in a single turn. If you can use attacks that target multiple bandits, do so.

DS 3-3 Corpse Garden *x5

To UnlockLift 5 AlliesPulled In
LevelEnemyEquips
500Zombie KingDark Aura
Falcon Shoes
Falcon Shoes
Falcon Shoes
Sun EffectTurn 1: Ally Poison
Turn 2: Nothing
Turn 3: Ally Poison
Turn 4: Nothing
Turn 5:Nothing
Turn 6: Nothing
Turn 7: Ally Poison
Turn 8: Nothing
Turn 9: Ally Poison
Turn 10: Nothing
Loops Infinitely


DS3-4 Tragedyland *x3

To UnlockClear 3-4 without throwingChoose
LevelEnemyEquips
100Aqua Fighter x6Gluttony
120Charybdis x3Confusion
Lunar Orb
150DragonParanoia
Lunar Orb
120Geo Symbol Blue: Fire Element -50%Panel: Blue
120Geo Symbol Blue: Wind Element -50%Panel: Blue
Sun EffectEnemies Revived every 5 TurnsLoops Infinitely


Notes: you could use this map for some power leveling to abuse the dark sun effect, but you will have to eventually destroy the dark sun to clear the map.

DS 4-1 Blood Valley *x5

To UnlockDestroy the Red Geo Panels with the Null SymbolPulled In
LevelEnemyEquips
110Malphas x12Lionheart
95Geo Symbol Yellow: Enemy boost +50% x4Panel: Yellow
95Geo Symbol Yellow: Heal 20% x5Panel: Red
Sun EffectRandom Effects excluding Game OverLoops Infinitely


DS 4-2 Life Exchange *x30

To UnlockMerge 4 Enemies togetherChoose
LevelEnemyEquips
110Tailring x10Golem Punch
80Geo Symbol Blue: Attack+1Panel: Purple
80Geo Symbol Blue: No LiftingPanel: Purple
80Geo Symbol Blue: No Ranged AttackPanel: Purple
80Geo Symbol Red: No LiftingPanel: Red
80Geo Symbol Red: No EntryPanel: Red
Sun EffectRandom Effects excluding game over.Loops Infinitely


Go counterclockwise, preferably with Tink or Adell. Destroy the sun if the effects are negative. Map is not as difficult as it is advertised as.

DS 4-3 Red Waterfall *x2

To UnlockMerge All Enemies togetherDrawn-In
LevelEnemyEquips
110Belladonna x3Greed
Lunar Orb
115Tree Folk x2Golem Punch
Spirit Belt
120Belladonna x3Sloth
Royal Orb
80Geo Symbol Null: InvincibilityPanel: Blue
80Geo Symbol Null: No EntryPanel: Yellow
80Geo Symbol Null: No EntryPanel: Purple
Sun EffectRandom Effects excluding game over.Loops Infinitely


Notes: Remove the No Entry panels with ranged attack, then lift Invincibility panel onto nothing.

DS 4-4 Dragon's Mouth *x10

To UnlockLet 30 turns passDrawn-In
LevelEnemyEquips
115Prophet x8Moonlight Staff
Holy Dress
130Chaos SoldierKnuckle Bomber
Dandy Gown
Sun EffectTurn 1: destroy base panelOther turns: nothing


Notes: Nice spot for mages, archers, and gunners. Unless you can kill all 9 targets in a single turn, I recommending destroying Dark Sun to save on HL costs at the hospital.

DS 5-1 Glutton's Hideout *x3

To UnlockKill an AllyDrawn-In
LevelEnemyEquips
120Wight x16Mystic Attack
80Geo Symbol Blue: Attack+1Panel: Blue
80Geo Symbol Blue: Attack +50%Panel: Blue
Sun EffectTurn 1: Destroy Base PanelOther turns: nothing


Notes: All 16 mobs clumped together next to base panel. If at least 2 people has 3x3 attacks, you won't have to worry about the dark sun if you can take them out in a single hit.

DS 5-2 Eternal Oblivion *x3

To Unlockclear stage with less than 5 peopleChoose
LevelEnemyEquips
125Camilira x6none
80Geo Symbol Blue: Enemy Level Up 10% x3Panel: Blue
80Geo Symbol Blue: ClonePanel: Blue
80Geo Symbol Blue: FusionPanel: Blue
Sun EffectRandom Ailments and damages.Loops Infinitely


Notes: must have cleared that stage a second time in order to unlock. Remove the dark sun, then the Clone panel to control the Camilira population.

DS 5-3 Shriek of Death *x3

To UnlockMake 8 person tall towerChoose
LevelEnemyEquips
125Wraith x3The Arcane
Lunar Orb
125Gladiator x3Demon Smasher
Victory Muscle
125Kengou x1Demon Spear
Bravery Belt
125Orc MasterPoor Orphan
Victory Muscle
130Bow MasterPrinny Staff
Iron Dress
Sun EffectAlly ChangedLoops Infinitely


DS 5-4 Dark Ruins *x5

To UnlockClear 5-4 using only tower attacksChoose
LevelEnemyEquips
300MalachidaelDemon Fang
Dream Muscle
160Geo Symbol Green: No EntryPanel Color: Green
160Geo Symbol: Disperse DamagePanel Color: Blue
Sun EffectCrush Base Panel1st Turn


DS 6-1First Battle *x50

To UnlockForm a 10 character towerPulled in
LevelEnemyEquips
400Death Avenger None
150Geo Symbol Red: SilencePanel Color: Red
150Geo Symbol Red: InvincibilityPanel Color: Red
150Geo Symbol Red: Heal 20% x5 Panel Color: Red
150Geo Symbol Red: No LiftingPanel Color: Red
150Geo Symbol Yellow: Heal 20% x5Panel Color: Yellow
150Geo Symbol Yellow: No LiftingPanel Color: Yellow
150Geo Symbol Pink: Invincibility Panel Color: Pink
150Geo Symbol Pink: No EntryPanel Color: Pink
Sun EffectGame Over10th Turn



DS 6-2 Second Battle *x10

To UnlockClear 6-2 with 6 characters or lessChoose
LevelEnemyEquips
140Galaxy MageLovely Rod
Holy Orb
Holy Orb
Holy Orb
100Geo Symbol Blue: No EntryPanel Color: Blue
100Geo Symbol Blue: InvincibilityPanel Color: Blue
100Geo Symbol Teal: InvincibilityPanel Color: Teal
100Geo Symbol Teal: Enemy Level up 10%Panel Color: Teal
Sun EffectRandom AlliesRandom Positive Effects
Loops infinitely


DS 6-3 Third Battle *x30

To UnlockThrow 7 Enemies togetherChoose Position Lock
LevelEnemyEquips
130Trickster x8Peace Maker
Crosshair Scope
1000Living Geo Symbol Null: Game Over Panel Color: Red
1000Geo Symbol Teal: InvincibilityPanel Color: Teal
1000Geo Symbol Teal: No EntryPanel Color: Teal
Sun EffectRandomRandom



DS 6-4 Fourth Battle *x4

To Unlock
LevelEnemyEquips
130Galaxy Skull x4Chief's Staff
Linar Orb
130Hitman x4Peace Maker
Nightvision
130Shooter x4Beast Killer
Nightvision
1000Living Geo Symbol Null: No Entry
1000Geo Symbol Teal: No EntryPanel Color: Teal
1000Geo Symbol Teal: InvincibilityPanel Color: Teal
Sun EffectRandomRandom



DS 7-1 Fifth Battle *x1

To UnlockDestroy All Geo Panels on 7-2Pulled In
LevelEnemyEquips
200Captain Prinny None
1000Green Protector None
150Geo Symbol Red: InvincibilityPanel Color: Red
150Geo Symbol Green: No EntryPanel Color: Green
150Geo Symbol Blue: InvincibilityPanel Color: Blue
150Geo Symbol Blue: No LiftingPanel Color: Blue
150Geo Symbol Blue: No ThrowingPanel Color: Blue
150Geo Symbol Teal: ClonePanel Color: None
150Geo Symbol Teal: FusionPanel Color: None
Sun EffectGame Over10th Turn



DS 7-2 Semi Finals *x2

To UnlockClear 7-3 without taking damageChoose
LevelEnemyEquips
500Death AvengerRasetsu
Falcon Shoes
70 Stage ClearPanel Color: None
Sun EffectHits Random Allies with Negative StatusesLoops Indefinately



DS 7-3 Final Battle *x4

To UnlockThrow an enemy on another enemy an ally is holdingDrawn In
LevelEnemyEquips
140Bullseye x4Ion Blaster
Battle Armor
140Cupid x4Heavenly Bow
Spirit Mantle
140Adamant Knight x2Bloody Cross
Round Shield
140Adamant Knight x2Bloody Cross
Tower Shield
140Galaxy MageDemon Staff
Holy Orb
140Galaxy SkullDemon Staff
Holy Orb
160ViolatorCross Counter
Battle Armor
World Muscle
100Geo Symbol Red:Panel Color: Red
100Geo Symbol Red:Panel Color: Red
100Geo Symbol Null: No EntryPanel Color: Teal
Sun EffectRandomRandom


Notes from Users

Akuma Hokoru xx:xx, 13 Feburary 2007 (EDT) Random targets = Ally enemy Male Female Monster
Random amount of targets = One Various All
Random Effects = All Dark Sun Abilities except Game Over(base crush may be included ive never been that unlucky) Akuma Hokoru - Stages 1-1 to 3-3 5-3 to 13-4
Kimmy78 - Stages 3-4 to 5-2