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Gensou Shoujo Wars/Generic Skills: Difference between revisions
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| Prevail || 底力 || 50/(+15 each rank) || Increases Defense and Critical rate as HP decreases. Levels up to 9. | | Prevail || 底力 || 50/(+15 each rank) || Increases Defense and Critical rate as HP decreases. Levels up to 9. | ||
|- | |- | ||
| Grazing || かすり || | | Grazing || かすり || 140/220/360 || Reduces damage taken while Grazing by 50%/75%. | ||
|- | |- | ||
| Pattern Type || パターン化 || 160/200/240 || Grants a fixed chance to activate Counter when being attacked by an enemy. Effect increases with level and Skill stat. | | Pattern Type || パターン化 || 160/200/240 || Grants a fixed chance to activate Counter when being attacked by an enemy. Effect increases with level and Skill stat. | ||
Revision as of 21:39, 13 January 2016
Innate Skills (Cannot be learned)
| Skill | Japanese | Description | Users |
|---|---|---|---|
| Shrine Maiden | 巫女 | Increases Accuracy and Evasion rates by (5[Level-1])%. | Reimu, Sanae, Yorihime |
| Magician | 魔法使い | Increases weapon power +50 every odd level, Accuracy rates +5% every even level, and Magic Barrier power +50 every level. | Marisa, Alice, Patchouli, Mima |
| Buddhist | 法力 | Increases Melee, Defense, and Accuracy stats as Power rises. Effect increases based on skill Level. | Nazrin, Shou, Murasa, Ichirin |
| Elegant | 瀟洒 | At 130 Power, Skill increases +20. | Sakuya |
| Precise | 精密弾幕 | Increases Critical damage +15%. | Alice |
| Lucky | 強運 | Increases Points gained +20%. Stacks with items and skills, but not the Luck spirit. | Tewi |
| Musician | 奏者 | Decreases MP costs -20%. Stacks with MP Save. | Lunasa, Merlin, Lyrica |
| Supreme | 極 | At 130 Power, increases Accuracy and Evasion rates +20%, and reduces damage taken -20%. | Mima, Yorihime |
| Wisdom | 叡智 | At 130 Power, increases Accuracy and Evasion rates +30% and Critical rate +10%. | Yukari |
| Genius | 天才 | Increases Accuracy and Critical rates +20%. | Eirin |
| Oni | 鬼力 | Ignores decrease in damage dealt or increase in damage received due to size difference. At 130 Power, reduces damage taken -10%. | Suika, Yuugi |
Purchasable Skills
| Skill | Japanese | PP Cost | Description | ||
|---|---|---|---|---|---|
| Tipsy | ほろ酔い | 60/180 | Increases starting Power +5/10. | ||
| Morale | 気分高揚 | 140 | Every turn, Power increases +3 | ||
| Shotgunning | 張り付き | 180/320 | Increases final damage of Shooting weapons used at 1 range by x1.1/1.2. | ||
| Support Attack | 援護攻撃 | 160/200/240 | A unit that has not attacked can support an adjacent unit with a follow-up attack at reduced damage. | ||
| Support Defense | 援護防御 | 160/240/320 | Can defend an adjacent allied unit from an oncoming attack. | ||
| Combo Attack | 連携攻撃 | 150 | Unit's support attack is guaranteed to be a critical hit. Does not affect team attacks. | ||
| Break Power Limit | パワー限界突破 | 240 | Raises unit's power limit to 170. | ||
| Instinct | 気合い避け | 50/(+15 each rank) | Increases Accuracy and Evasion rates as HP decreases. Levels up to 9. | ||
| Random Dodge | 嘘避け | 140/150 | Grants a chance to completely evade an attack. Chance to dodge increases the less Skill the unit has compared to the enemy. | ||
| Prevail | 底力 | 50/(+15 each rank) | Increases Defense and Critical rate as HP decreases. Levels up to 9. | ||
| Grazing | かすり | 140/220/360 | Reduces damage taken while Grazing by 50%/75%. | ||
| Pattern Type | パターン化 | 160/200/240 | Grants a fixed chance to activate Counter when being attacked by an enemy. Effect increases with level and Skill stat. | ||
| Blocking | ブロッキング | 180/270/360 | Grants use of Parry and/or Shield Defense, depending on unit's ability as shown on the unit screen. Effect increases with skill level and the Skill stat. | ||
| Unfocused Movement | 高速移動 | 180 | Increases Unfocused Move +1. | ||
| Focused Movement | 低速移動 | 180 | Increases Focused Move +1. | ||
| P-Damage | P回収(被弾) | 60 | Increases Power +2 when unit takes damage. | ||
| P-Hit | P回収(命中) | 60 | Increases Power +1 when unit successfully lands a hit on an enemy. | ||
| P-Evade | P回収(回避) | 90 | Increases Power +1 when unit successfully evades an attack. | ||
| P-Defeat | P回収(撃破) | 80 | Increases Power +1 when an enemy unit is defeated. | ||
| Guard | ガード | 180/360 | At 130 Power, reduces damage taken -10%/20%. | ||
| Predict | 見切り | 140/320 | At 130 Power, increases Hit and Evasion +20/30. | ||
| Belief | 信念 | 140/320 | At 130 Power, increases Melee and Shooting +10/15 and Critical rates +10%/15%. | ||
| Diligence | 克己 | 250/300 | At 130 Power, increases activation chance of Parry, Shield Defense, Counter, and Double Image +10%/15%. | ||
| Extend | エクステンド | 250 | At 150 Power, recover 20% (or 20, whichever is higher) SP. Only activates once per stage. | ||
| Ignore Distance | 距離補正無視 | 140 | Ignores accuracy and damage penalties when attacking an enemy from 6 range or higher. | ||
| Ignore Size | サイズ差補正無視 | 270 | Ignores accuracy and damage penalties when attacking an enemy of larger Size. | ||
| MP Save | 霊力節約 | 190 | Reduces MP costs -20%. | ||
| Ammo Save | 弾数節約 | 190 | Increases Weapon Ammo capacity x1.5. | ||
| SP Up | 精神上昇 | 30/(+50 each rank) | Increases SP +5 per level. | ||
Enemy-only Skills
| Skill | Japanese | Description | Users |
|---|---|---|---|
| Double Move | 二回行動 | Unit gets a second action on their turn. | Yorihime |
| P-All | P-オル | Combined effects of P-Damage, P-Hit, P-Evade, P-Defeat. | Kaguya |
| Prevail+ | 底力+ | Combined effects of Instinct and Prevail. | Utsuho |
| Break Power Limit+ | パワー限界突破+ | Raises Power Limit to 200. | Berserk Utsuho |
| Mind Reading | 読心 | Unit auto-casts Alert at the beginning of each turn. Increases Accuracy and Evasion rates depending on level. | Satori |
Notes
- In FMW E, Unfocused Movement, Focused Movement, and Belief had different effects.
- In FMW P, alongside SP Up was a host of skills that boosted each stat.