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Super Robot Wars/X-Omega/Abilities (Arena): Difference between revisions

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=Regular Abilities=
=Offensive Abilities=
==Offensive Abilities==
Offensive abilities increase a unit's offensive attributes by modifying attack stats, damage output, finishing skill potency, and other factors. Offensive abilities will all have <span style="color:red">'''red'''</span> icon colors.
Offensive abilities increase a unit's offensive attributes by modifying attack stats, damage output, finishing skill potency, and other factors. Offensive abilities will all have <span style="color:red">'''red'''</span> icon colors.
===General Offensive Abilities===
==General Offensive Abilities==
General offensive abilities focus on increasing damage output. These skills will always be active in battle and have sword icons with an arrow pointing upward on the bottom-right corner.
General offensive abilities focus on increasing damage output. These skills will always be active in battle and have sword icons with an arrow pointing upward on the bottom-right corner.
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===Health-based Offensive Abilities===
==Health-based Offensive Abilities==
Health-based offensive abilities also focus on increasing damage output, but unlike regular abilities, these abilities will only be active when the unit's HP is within a certain range. Health-based offensive abilities will also have a sword icon, but with a heart on the bottom-right corner instead of an arrow.
Health-based offensive abilities also focus on increasing damage output, but unlike regular abilities, these abilities will only be active when the unit's HP is within a certain range. Health-based offensive abilities will also have a sword icon, but with a heart on the bottom-right corner instead of an arrow.
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===Critical Modifiers===
==Critical Modifiers==
Critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do. Critical modifiers abilities have an icon depicting a downward swinging sword and an upward pointing arrow on the bottom-right corner.
Critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do. Critical modifiers abilities have an icon depicting a downward swinging sword and an upward pointing arrow on the bottom-right corner.
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===Health-based Critical Modifiers===
==Health-based Critical Modifiers==
Health-based critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do when the unit is within a certain range of HP. Health-based critical modifiers abilities have an icon depicting a downward swinging sword with a heart on the bottom-right corner.
Health-based critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do when the unit is within a certain range of HP. Health-based critical modifiers abilities have an icon depicting a downward swinging sword with a heart on the bottom-right corner.
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===Momentum-based Offensive Abilities===
==Momentum-based Offensive Abilities==
Momentum-based offensive abilities are offensive abilities that activate the moment a unit destroys a certain amount of units in battle. These abilities will also have a sword icon with an exclamation mark or a black explosion on the bottom right corner.
Momentum-based offensive abilities provide great boost in stats during battle and can greatly accelerate a lead or give a window of opportunity for a comeback. These abilities will also have a sword icon with an exclamation mark or a black explosion on the bottom right corner.
{| class = "wikitable sortable"
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! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To
! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To
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===Finishing Skill Enhancements===
==Finishing Skill Enhancements==
Finishing skill enhancements increase the effectiveness of a unit's finishing skills by increasing the amount of damage inflicted or by increasing the duration a finishing skill can be activated. Finishing skill enhancements have ability icons that have a radiating sword.
Finishing skill enhancements increase the effectiveness of a unit's finishing skills by increasing the amount of damage inflicted or by increasing amount of actions a unit can take. Finishing skill enhancements have ability icons that have a radiating sword.
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! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To
! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To
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===Situational Offensive Abilities===
==Situational Offensive Abilities==
Situational offensive abilities are active during certain conditions. These skills may be refreshed if the conditions required to activate the skill are fulfilled. Situational offensive abilities have a sword icon with a clock on the bottom-right corner.
Situational offensive abilities are active during certain conditions. These skills may be refreshed if the conditions required to activate the skill are fulfilled. Situational offensive abilities have a sword icon with a clock on the bottom-right corner.
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===Killer Abilities===
==Killer Abilities==
Killer abilities focus on amplifying damage, usually towards specific targets or under certain conditions. Killer abilities are depicted with icons of a human target with cross-hairs around it.
Killer abilities focus on amplifying damage, usually towards specific targets or under certain conditions. Killer abilities are depicted with icons of a human target with cross-hairs around it.
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===Offensive Leadership Abilities===
==Offensive Leadership Abilities==
Offensive leadership abilities increase offensive parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a sword with multiple board game pieces on the bottom-right corner.
Offensive leadership abilities increase offensive parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a sword with multiple board game pieces on the bottom-right corner.
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===Death-triggered Abilities===
==Death-triggered Abilities==
Death-triggered abilities grant the unit a parameter boost in the case an ally is shot down in battle. Death triggered abilities have a sword icon with an explosion on the bottom-right corner.
Death-triggered abilities grant the unit a parameter boost in the case an ally is shot down in battle. Death triggered abilities have a sword icon with an explosion on the bottom-right corner.
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==Defensive Abilities==
=Defensive Abilities=
Defensive abilities increases a unit's survivability by enhancing defensive stats or by giving it resistances. Defensive abilities will all have <span style="color:blue">'''blue'''</span> ability icon colors.
Defensive abilities increases a unit's survivability by enhancing defensive stats or by giving it resistances. Defensive abilities will all have <span style="color:blue">'''blue'''</span> ability icon colors.
===General Defensive Abilities===
==General Defensive Abilities==
General defensive abilities focus on increasing defensive stats. These abilities will always remain active during battle and have shield icons with an arrow pointing upward on the bottom-right corner.
General defensive abilities focus on increasing defensive stats. These abilities will always remain active during battle and have shield icons with an arrow pointing upward on the bottom-right corner.
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===Health-based Defensive Abilities===
==Health-based Defensive Abilities==
Health-based defensive abilities are defensive abilities that are only active when the unit's HP is within a certain range. These abilities have shield icons with a heart on the bottom right corner.
Health-based defensive abilities are defensive abilities that are only active when the unit's HP is within a certain range. These abilities have shield icons with a heart on the bottom right corner.
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===Special Armor and Barriers===
==Special Armor and Barriers==
Special armor and barriers will reduce damage taken by mitigating sources of damage or improving damage reduction by guarding as a Defender. These types of abilities will have a barrier deflection icon.
Special armor and barriers will reduce damage taken by mitigating sources of damage or increasing the chance to defend against incoming attacks. These types of abilities will have a barrier deflection icon.
{| class = "wikitable sortable"
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! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To
! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To
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===Status Resistances===
==Status Resistances==
Status resistances increased a unit's resistance to certain status effects or can even grant complete immunity. These abilities have icons depicting lightning bolts within a shield.
Status resistances increased a unit's resistance to certain status effects or can even grant complete immunity. These abilities have icons depicting lightning bolts within a shield.
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==Mobility Abilities==
=Mobility Abilities=
These abilities primarily focus on increasing a unit's mobility by increasing its ability to move around the battlefield and dodge attacks. Mobility abilities all have <span style="color:green">'''green'''</span> ability icon colors.
These abilities primarily focus on increasing a unit's mobility by increasing its evasion and action gauge recovery. Mobility abilities all have <span style="color:green">'''green'''</span> ability icon colors.
===Movement Abilities===
==Movement Abilities==
Movement abilities simply increases a unit's movement speed on the battle field. Movement abilities have an icon depicting a human figure running.
Movement abilities simply increases a unit's action gauge recovery and may also have additional bonuses. Movement abilities have an icon depicting a human figure running.
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! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To
! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To
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===Evasive Countermeasures and Jamming===
==Evasive Countermeasures and Jamming==
Evasive countermeasures and jamming provide units with abilities that increase their chances of evading attacks. Evasive countermeasures and jamming abilities will have a wing icon.
Evasive countermeasures and jamming provide units with abilities that increase their chances of evading attacks. Evasive countermeasures and jamming abilities will have a wing icon.
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*M9 Gernsbeck (Sousuke)
*M9 Gernsbeck (Sousuke)
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|ファトゥム-00 || Fatum-00 || Evasion rates are increased by 20% and actions are also increased || Justice Gundam [Attacker]
| ファトゥム-00 || Fatum-00 || Evasion rates are increased by 20% and actions are also increased || Justice Gundam [Attacker]
|-
|-
| ゲームチャンプ || Game Champ || Critical hit and evasion rates are increased by 15% || King Gainer
| ゲームチャンプ || Game Champ || Critical hit and evasion rates are increased by 15% || King Gainer
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===Momentum-based Countermeasures===
==Momentum-based Countermeasures==
Momentum-based countermeasures are special evasive abilities that activate immediately upon a unit destroying a certain amount of units. These skills will have a wing icon with an exclamation mark in the bottom right corner.
Momentum-based countermeasures are special evasive abilities that provide game-changing effects. These skills will have a wing icon with an exclamation mark in the bottom right corner.
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! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To
! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To
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===Mobility Leadership Abilities===
==Mobility Leadership Abilities==
Mobility leadership abilities increase mobility-based parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a human running figure with multiple board game pieces on the bottom-right corner.
Mobility leadership abilities increase mobility-based parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a human running figure with multiple board game pieces on the bottom-right corner.
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==Status Effect Modifiers==
=Status Effect Modifiers=
Status effect modifiers allow a unit to inflict status effects with their attacks. Status effect modifiers have a <span style="color:purple">'''purple'''</span> icon color depicting thunderbolts.  
Status effect modifiers allow a unit to inflict status effects with their attacks. Status effect modifiers have a <span style="color:purple">'''purple'''</span> icon color depicting thunderbolts.  
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==Accuracy Enhancements==
=Accuracy Enhancements=
Accuracy abilities focus on enhancing a unit's ability to land auto attacks against more mobile enemies. Accuracy enhancements will have a <span style="color:teal">'''light blue'''</span> color icon depicting a cross-hair.
Accuracy abilities focus on enhancing a unit's ability to land auto attacks against more mobile enemies. Accuracy enhancements will have a <span style="color:teal">'''light blue'''</span> color icon depicting a cross-hair.


===General Accuracy Enhancements===
==General Accuracy Enhancements==
General accuracy enhancements focus on improving the accuracy of units. These skills will have the cross-hair icon with an upward-pointing arrow in the bottom-right corner.
General accuracy enhancements focus on improving the accuracy of units. These skills will have the cross-hair icon with an upward-pointing arrow in the bottom-right corner.
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===Health-based Accuracy Enhancements===
==Health-based Accuracy Enhancements==
Health-based accuracy enhancements provide a boost in accuracy depending on the unit's current HP. These abilities will have a cross-hair icon with a heart on the bottom-right corner.
Health-based accuracy enhancements provide a boost in accuracy depending on the unit's current HP. These abilities will have a cross-hair icon with a heart on the bottom-right corner.
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===Accuracy Leadership Abilities===
==Accuracy Leadership Abilities==
Accuracy leadership abilities increase the hit rate of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a cross-hair with multiple board game pieces on the bottom-right corner.
Accuracy leadership abilities increase the hit rate of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a cross-hair with multiple board game pieces on the bottom-right corner.
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==Healing Abilities==
=Healing Abilities=
Healing abilities restore HP in the midst of battle. These abilities have a <span style="color:green">'''green'''</span> icon color depicting a wrench.
Healing abilities restore HP in the midst of battle. These abilities have a <span style="color:green">'''green'''</span> icon color depicting a wrench.
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==Terrain-based Abilities==
=Terrain-based Abilities=
Terrain-based abilities grant parameter boosts when playing stages that feature certain types of terrain. Terrain-based abilities have <span style="color:brown">'''brown'''</span> icons depicting mountains.
Terrain-based abilities grant general parameter boosts since terrain ratings are ignored in arena mode. Terrain-based abilities have <span style="color:brown">'''brown'''</span> icons depicting mountains.
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==Resource Abilities==
=Resource Abilities=
These abilities affect the acquisition of resources from or in battle such as drop crates or cores to use finishing skills. Resource abilities usually have <span style="color:orange">'''yellow'''</span> ability icon colors.
These abilities affect the acquisition of resources from or in battle such as drop crates or cores to use finishing skills. Resource abilities usually have <span style="color:orange">'''yellow'''</span> ability icon colors.
===Core Usage Abilities===
==Core Usage Abilities==
Core usage abilities assist players by supplying cores in battle or reducing the cost of cores required to use a finishing skill. Core usage abilities have icons depicting the core symbol.
Core usage abilities assist players by supplying cores in battle or reducing the cost of cores required to use a finishing skill. Core usage abilities have icons depicting the core symbol.
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===Drop Influencing Abilities===
==Drop Influencing Abilities==
Drop influencing abilities increases the chances of gaining drop crates from shot-down enemies. Drop influencing abilities have icons depicting a treasure chest.
Drop influencing abilities increases the chances of gaining drop crates from shot-down enemies. Drop influencing abilities have icons depicting a treasure chest.
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===Fundraising Abilities===
==Fundraising Abilities==
Fundraising abilities affect the amount of gold received from battle. Fundraising abilities have icons depicting a stack of gold bars
Fundraising abilities affect the amount of gold received from battle. Fundraising abilities have icons depicting a stack of gold bars
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===Experience Gain Enhancers===
==Experience Gain Enhancers==
Enhanced gain enhancers increase the amount of experience received from battle. Experience gain enhancers have icons depicting the letters '''EXP'''.
Enhanced gain enhancers increase the amount of experience received from battle. Experience gain enhancers have icons depicting the letters '''EXP'''.
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Revision as of 09:49, 12 August 2016

Arena mode utilizes the same unit ability names. However, the effects now have now specific values associated with their stat increases with some skills being completely repurposed for the arena entirely. Unit abilities must still be unlocked via unit quests in order for them to be used in the arena.



Offensive Abilities

Offensive abilities increase a unit's offensive attributes by modifying attack stats, damage output, finishing skill potency, and other factors. Offensive abilities will all have red icon colors.

General Offensive Abilities

General offensive abilities focus on increasing damage output. These skills will always be active in battle and have sword icons with an arrow pointing upward on the bottom-right corner.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
聖戦士 Aura Battler Attack and evasion rate are increased
  • Dunbine
  • Dunbine (Marvel)
聖戦士Lv.2 Aura Battler Level 2 Attack and evasion rate are increased Billbine
補助腕 Auxiliary Arm Attack speed is increased ARX-8 Laevatein
ビムラー Beamler Attack, armor, and hit rates are increased by 15% Goshogun
二刀流 Dual Wielding Attack and hit rate are increased
  • Susanoo
  • Tauburn [Attacker]
GNドライブ G.N. Drive Attack and hit rates are increased by 10%. Actions increase
  • 00 Gundam
  • Gundam Dynames
  • Gundam Exia
  • Gundam Exia Repair
  • Gundam Kyrios
  • Gundam Nadleeh
  • Gundam Virtue
  • Seraphim Gundam
GNドライブLv.2 G.N. Drive Level 2 Attack and hit rates are increased by 13%. Actions increase
  • Arios Gundam
  • Cherudim Gundam
  • Seravee Gundam
GNシールドビット G.N. Shield Bits Chance of defending attacks is increased by 70% Cherudim Gundam
偉大な勇者 Great Hero Critical hits from auto-attacks ignore 100% of the target's armor rating and pierce barriers Great Mazinger
ガンファイト Gunfight Attack is increased by 10% and hit rates are increased by 15%
隠し腕 Hidden Arm Hit rates are increased by 20% The O
アイドルマスター Idolmaster Attack and hit rates are increased by 20% Imber
インファイト In-fight Attack is increased by 10% and actions are also increased
マッハウイング Mach Wing Attack is increased by 20% and actions are also increased Getter Dragon
疑似太陽炉 Pseudo Solar Furnace Attack is increased Susanoo
質実剛健 Strong, Silent Type Attack and hit rates are increased Scopedog
超電磁エネルギー Super Electromagnetic Energy Attack and movement speed are increased Combattler V
ツイン・ドライヴシステム Twin Drive System Attack and hit rates are increased by 15% and actions are also increased OO Raiser
超操縦技術 Ultra-maneuvering Technology Attack is greatly increased and evasion rate is also increased Hakuen
ユニコーンモード Unicorn Mode Attack and armor are increased by 20% Unicorn Gundam


Health-based Offensive Abilities

Health-based offensive abilities also focus on increasing damage output, but unlike regular abilities, these abilities will only be active when the unit's HP is within a certain range. Health-based offensive abilities will also have a sword icon, but with a heart on the bottom-right corner instead of an arrow.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
異能生存体 Abnormal Survivor When HP falls below 1/4, attack, evasion, and critical hit rates are increased by 100% Scopedog
機甲猟兵 Armor Hunting Soldier When HP falls below 1/2, attack is increased by 20% Military Bike (with Sidecar)
シャングリラの少年 Boy from Shangri La When HP falls below 1/4, attack is increased by 30% and evasion rates are increased by 40% ZZ Gundam
ギアスの呪縛 Curse of Geass When HP falls below 1/3, attack, hit rates, and evasion rates are increased by 30%
  • Alexander (Akito's Unit)
  • Lancelot
四聖剣 Four Holy Swords When HP falls below 2/3, attack is increased
  • Gekka (Asahina)
  • Gekka (Chiba)
  • Gekka (Senba)
  • Gekka (Urabe)
iDOL iDOL When HP falls below 2/3, attack and armor are increased by 10% Imber
マゴロク・E・ソード Magoroku Exterminate Sword Critical hits from auto-attacks ignore 100% of the target's armor rating and pierce barriers Eva Unit-01 (Magoroku E Sword)
NT-Dシステム Newtype-Destroy System When HP falls under 3/4, attack and evasion rates are increased by 40% and actions are also increased Unicorn Gundam (Destroy Mode)
闘争心 Resolve When HP is above 2/3, attack is increased
強気 Strong When HP falls below 2/3, attack is increased
超強気 Super Strong When HP falls below 2/3, attack and critical hit rate are increased Qubeley Mk. II (Puru 2's Unit)
援護攻撃 Support Attack When HP is above 2/3, attack is increased by 20%
援護攻撃Lv.2 Support Attack Level 2 When HP is above 1/3, attack is increased by 20%


Critical Modifiers

Critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do. Critical modifiers abilities have an icon depicting a downward swinging sword and an upward pointing arrow on the bottom-right corner.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
銀河美少年 Galactic Pretty Boy Critical hit rate is increased Tauburn
天才 Genius Critical hit rate is massively increased The O
春香カラー Haruka Color Critical hit rate is increased Imber
野生の勘 Intuition of the Wild Critical hit and hit rates are increased Solar Aquarion
かすかべ防衛隊 Kasugabe Defense Corps Critical hit rate is increased by 25% Kantam Robo
快男児 Pleasant Boy Auto attacks that inflict a critical hit will lower the target's action gauge by 30% Daitarn 3
スイートドリーム Sweet Dream Critical hit rate is increased by 30% Van Ein (Waking Shatte)


Health-based Critical Modifiers

Health-based critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do when the unit is within a certain range of HP. Health-based critical modifiers abilities have an icon depicting a downward swinging sword with a heart on the bottom-right corner.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
無敵の勇姿 Invincible Brave Figure Critical hit rate is increased when HP is full Kantam Robo
サイコ・コントロールシステム Psycho Control System When HP falls below 2/3, critical hit and evasion rates are increased by 20% Psycho Gundam


Momentum-based Offensive Abilities

Momentum-based offensive abilities provide great boost in stats during battle and can greatly accelerate a lead or give a window of opportunity for a comeback. These abilities will also have a sword icon with an exclamation mark or a black explosion on the bottom right corner.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
野生化 Aggressive Beast Upon defeating 5 enemies, greatly increase attack Dancouga
バイオセンサー Biosensor When HP falls below 1/3, attack is increased by 20% and evasion rates are increased by 30%
  • Delta Plus
  • Zeta Gundam
エレメントシステム Element System When the unit's HP falls below 1/3, attack, hit rates, and critical hit rates are increased by 30%
  • Solar Aquarion
  • Solar Aquarion (Powered)
ゲッター線増幅炉 Getter Ray Amplifying Reactor Acquire a Core of the unit's attribute color at the start of battle Getter Dragon
マジンパワー Mazin Power When the unit's HP falls below 1/3, attack, armor, and hit rates are increased by 30%
  • Great Mazinger
  • Mazinger Z
  • Mazinger Z (Jet Scrander)
  • Mazinkaiser
オーバーセンス Oversense Upon defeating 1 enemy, attack and evasion rates are increased by 40% and actions are also increased King Gainer
サイコフレーム Psychoframe Upon defeating 1 enemy, attack is increased by 10% and evasion rates are increased by 45%
  • Kyshatriya
  • Nu Gundam
怒りのスーパーモード Rage of Super Mode Attack is increased for every enemy the unit destroys Shining Gundam (Super Mode)
流派東方不敗 School of the Undefeated of the East Attack is increased after consecutively auto-attacking the same unit 5 times
  • Master Gundam
  • Shining Gundam (Super Mode)
SEED SEED When the unit's HP falls below 1/3, hit and evasion rates are increased by 25% and actions are also increased
  • Aegis Gundam
  • Aile Strike Gundam (Kira)
  • Freedom Gundam
  • Justice Gundam
超兵 Super Soldier Upon defeating 5 enemies, hit and evasion rates are increased Gundam Kyrios



Finishing Skill Enhancements

Finishing skill enhancements increase the effectiveness of a unit's finishing skills by increasing the amount of damage inflicted or by increasing amount of actions a unit can take. Finishing skill enhancements have ability icons that have a radiating sword.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
ドルイドシステム効果時間延長 Druid System Runtime Extension Actions are increased
  • Gawain (C.C.)
  • Gawain (Zero)
宇宙の王者 Emperor of Space Finishing skill power is increased Grendizer
必殺スキル強化 Finishing Skill Enhancement Finishing skill power is greatly increased
ラムダドライバ効果時間延長 Lambda Driver Runtime Extension Actions are increased ARX-7 Arbalest
トランザム効果時間延長 Trans-Am Runtime Extension Actions are increased
  • 00 Gundam
  • Gundam Kyrios
  • Gundam Nadleeh
  • Seraphim Gundam


Situational Offensive Abilities

Situational offensive abilities are active during certain conditions. These skills may be refreshed if the conditions required to activate the skill are fulfilled. Situational offensive abilities have a sword icon with a clock on the bottom-right corner.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
剣狼の導き Guidance of Kenrou Attack is greatly increased during Boss waves Baikanfu
シンクロ率 Synchro Rate As long as the unit's HP is above 3/4, A.T. Field nullification is enhanced by 1500
  • Eva Unit-00
  • Eva Unit-01
  • Eva Unit-01 (Magoroku E Sword)
  • Eva Unit-02 (Asuka)
  • Eva Unit-02 (Mari)
  • Eva Unit-03
ゼロシステム Zero System Acquire a rainbow core after evading an attack Wing Gundam Zero


Killer Abilities

Killer abilities focus on amplifying damage, usually towards specific targets or under certain conditions. Killer abilities are depicted with icons of a human target with cross-hairs around it.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
ボスクラッシャー Boss Crusher Attack against targets with full HP is increased by 30% Tauburn
復讐のドッグタグ Dogtags of Vengence Damage done to enemies suffering from status effects is greatly increased Military Bike (with Sidecar)
ガンダムを超えた存在 Existence Beyond the Gundam Damage done to enemies suffering from status effects is increased by 40% OO Raiser
燃えるジャンク屋 Passionate Junk Trader Attack is greatly increased when suffering from a status effect ZZ Gundam
スナイパー Sniper Damage against units suffering from status effects is increased by 40%
  • Cherudim Gundam
  • Gundam Dynames
  • M9 Gernsbeck (Kurz)
天空宙心拳 Tenkuu Chuushin Ken Damage done to bosses is greatly increased Baikanfu
戦争を根絶する力 The Power to Eradicate War Damage done to Mobile Suit Gundam 00 Season 1 units is increased Gundam Exia


Offensive Leadership Abilities

Offensive leadership abilities increase offensive parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a sword with multiple board game pieces on the bottom-right corner.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
筆頭騎士 Brush-head Knight Increase the attack of allied Attacker units other than the commanding unit. Evasion rate is also increased Lancelot Grail
指揮Lv.1(アタッカー) Command Level 1 (Attacker) Increase the attack of allied Attacker units. (This effect does not work on the commanding unit itself)
指揮Lv.1(ディフェンダー) Command Level 1 (Defender) Increase the attack of allied Defender units. (This effect does not work on the commanding unit itself)
指揮Lv.1(シューター) Command Level 1 (Shooter) Increase the attack of allied Shooter units. (This effect does not work on the commanding unit itself)
指揮Lv.2(アタッカー) Command Level 2 (Attacker) Greatly increase the attack of allied Attacker units. (This effect does not work on the commanding unit itself)
指揮Lv.2(ディフェンダー) Command Level 2 (Defender) Greatly increase the attack of allied Defender units. (This effect does not work on the commanding unit itself)
指揮Lv.1(シューター) Command Level 2 (Shooter) Greatly increase the attack of allied Shooter units. (This effect does not work on the commanding unit itself)
出戻りのジェリド中尉 Divorced Women of Lt. Jerid Decrease the attack of all allied units. (This effect is not active when the unit is docked in the battleship)
  • Gabsley
  • Gundam Mk. II (Titans)
汚名挽回 Dishonored Redemption When the unit is shot down, increase the attack of remaining allied units by 20% Gabsley
エンデュミオンの鷹 Hawk of Endymion Every time the unit evades an attack, increase the attack and evasion rates by 10% Aile Strike Gundam (Mu)
甘く蕩ける戦術指揮 Sweet Enchanting Tactical Command Hit rates are increased by 30% and increase the armor of other allies by 40% Gawain (C.C.)
戦術指揮 Tactical Command Increase the attack of allied units. (This effect does not work on the commanding unit itself) Gawain (Zero)


Death-triggered Abilities

Death-triggered abilities grant the unit a parameter boost in the case an ally is shot down in battle. Death triggered abilities have a sword icon with an explosion on the bottom-right corner.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
破滅を望む拳 Fist that Overlooks Ruin Attack is greatly increased for every ally that is shot down Master Gundam
孤軍奮闘 Lone Struggle Attack is increased for every ally that is shot down
  • Hakuen
  • Military Bike (with Sidecar)
  • Susanoo


Defensive Abilities

Defensive abilities increases a unit's survivability by enhancing defensive stats or by giving it resistances. Defensive abilities will all have blue ability icon colors.

General Defensive Abilities

General defensive abilities focus on increasing defensive stats. These abilities will always remain active during battle and have shield icons with an arrow pointing upward on the bottom-right corner.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
勇者 Brave Armor and critical hit rate are increased
  • Big Volfogg
  • ChoRyuJin
  • EnRyu
  • Gaigaigar
  • HyoRyu
  • King J-Der
  • Volfogg
魔神皇帝 Demon Emperor Armor is increased Mazinkaiser
Gディフェンサー G-Defenser Armor is increased by 30% and actions are also increased Super Gundam
鉄の城 Iron Castle Armor is increased
  • Mazinger Z
  • Mazinger Z (Jet Scrander)
ネオジャパン代表 Neo Japan's Representative Chance of defending attacks is increased by 60% Shining Gundam (Super Mode)


Health-based Defensive Abilities

Health-based defensive abilities are defensive abilities that are only active when the unit's HP is within a certain range. These abilities have shield icons with a heart on the bottom right corner.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
ドヴァールカーのエース Ace of Dvaraka When HP falls below 3/4, armor is increased by 20% Zegapain Altair (Toga's Unit)
ガード Guard Chance of defending attacks is increased by 50%
フリード星の守護神 Guardian of Planet Fleed When HP is below 1/2, armor is increased by 50% Grendizer
ガッツ Guts When HP falls below 1/3, armor is increased by 20%
ホロニックアーマー Holonic Armor When HP is above 1/2, damage up to 1800 is nullified
  • Zegapain Altair (Kyou)
  • Zegapain Altair (Shizuno)
  • Zegapain Altair (Toga's Unit)
底力 Potential When HP falls below 1/3, armor is greatly increased and critical hit rate is increased
見切リ Predict When HP is above 2/3, hit and evasion rates are increased
スーパーガッツ Super Guts When HP is above 1/4, armor is increased by 80% Gunbuster [Defender]
援護防御 Support Defend When HP is above 2/3, armor is increased by 20%
テスト用プラグスーツ Test Plug Suit Auto attacks that inflict a critical hit will lower the target's action gauge by 30% Eva Unit-03


Special Armor and Barriers

Special armor and barriers will reduce damage taken by mitigating sources of damage or increasing the chance to defend against incoming attacks. These types of abilities will have a barrier deflection icon.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
A.T.フィールド A.T. Field As long as the unit's HP is over 3/4, any damage up to 2000 is nullified
  • Eva Unit-00
  • Eva Unit-01
  • Eva Unit-01 (Magoroku E Sword)
  • Eva Unit-02 (Asuka)
  • Eva Unit-02 (Mari)
  • Eva Unit-03
オーラバリア Aura Barrier As long as the unit's HP is over 2/3, reduce all ranged damage by 80%
  • Dunbine
  • Dunbine (Marvel)
オーラバリアLv.2 Aura Barrier Level 2 As long as the unit's HP is over 1/2, reduce all ranged damage by 80% Billbine
ブレイズ・ルミナス Blaze Luminous Non-beam based attacks of up to 2000 damage are nullified Lancelot
ダイターン・ファン Daitarn Fan Chance of defending attacks is increased by 80% Daitarn 3
GNフィールド G.N. Field As long as the unit's HP is over 1/3, reduce all damage taken by 1000
  • OO Gundam
  • OO Raiser
  • Gundam Virtue
GNフィールドLv.2 G.N. Field Level 2 As long as the unit's HP is over 1/3, reduce all damage taken by 1200 Seravee Gundam
GNシールド G.N. Shield Chance of defending attacks is increased by 50%
  • Gundam Dynames [Defender]
  • Gundam Exia [Defender]
ジェネレイティング・アーマー Generating Armor As long as the unit's HP is over 1/4, reduce all incoming damage by 1200 King J-Der
ゴッドハンドファイナル God Hand Final Damage up to 2500 is nullified Baikanfu
Iフィールド I-Field Reduce the damage from beam attribute attacks by 3000
  • Psycho Gundam
  • Unicorn Gundam
  • Unicorn Gundam (Destroy Mode)
イナーシャルキャンセラー Inertial Canceler Reduce damage taken from all attributes by 30% Gunbuster
ラムダ・ドライバ Lambda Driver Critical hit damage is reduced by 4000 ARX-7 Arbalest [Defender]
大型シールド Large Shield Damage reduction rate up while defending Psycho Gundam
ミラーシールド Mirror Shield Chance of defending attacks is increased by 50% ChoRyuJin
PS装甲 Phase Shift Armor As long as the unit's HP is over 1/2, non-beam based attacks of up to 2000 damage are nullified
  • Aegis Gundam
  • Aile Strike Gundam (Kira)
  • Aile Strike GUndam (Mu)
  • Blitz Gundam
  • Buster Gundam
  • Duel Gundam
  • Freedom Gundam
  • Justice Gundam
  • Launcher Strike Gundam
  • Perfect Strike Gundam
  • Providence Gundam
  • Strike Gundam
  • Sword Strike Gundam
フォトンマット Photon Mat Take 80% less damage from critical hits King Gainer
プロテクトシェード Protect Shade As long as the unit's HP is above 1/4, reduce all incoming damage by 1200 Gaogaigar
輻射障壁 Radiation Barrier Reduce damage taken from all attributes Guren Nishiki
頑強 Stubborn Reduction to damage taken while defending is increased by 30%
  • Denjin Dimension
  • Goshogun
ウイングバインダー Wing Binder Chance of defending attacks is increased by 50% Wing Gundam Zero


Status Resistances

Status resistances increased a unit's resistance to certain status effects or can even grant complete immunity. These abilities have icons depicting lightning bolts within a shield.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
燃焼耐性 Combustion Resistant Unit is less susceptible to combustion status effects ChoRyuJin
燃焼無効 Combustion Immunity Unit is immune to combustion status effects Mugen Caliber
暗闇無効 Darkness Immunity Unit is immune to darkness status effects
暗闇耐性 Darkness Resistant 50% resistance from the darkness status effect
ハートのプレゼント Present from the Heart Unit is immune to stun and slow status effects Eva Unit-00 (Valentine's Rei)
スロウ耐性 Slow Resistance 50% resistance to slow effects
スタン耐性 Stun Resistance 50% resistance to stun effects


Mobility Abilities

These abilities primarily focus on increasing a unit's mobility by increasing its evasion and action gauge recovery. Mobility abilities all have green ability icon colors.

Movement Abilities

Movement abilities simply increases a unit's action gauge recovery and may also have additional bonuses. Movement abilities have an icon depicting a human figure running.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
ブースター Booster Hit rates are increased by 15% and actions are also increased Dancouga
ドライブテクニック Driving Technique Evasion rates are increased by 20% and actions are also increased
  • Military Bike (with Sidecar)
  • Mugen Caliber
ゲッターウィング Getter Wing Attack is increased by 20% and actions are also increased Getter-1
ジェットスクランダー Jet Scrander Armor is increased by 40% and actions are also increased Mazinger Z (Jet Scrander)
オーバースキル加速 Overskill Acceleration Evasion rates are increased by 20% and actions are also increased King Gainer
亡国の王子 Prince of the Lost Kingdom Movement speed is greatly increased Tallgeese III
スクランブルダッシュ Scramble Dash Critical hit rates are increased by 20% and actions are also increased Great Mazinger
ビューナススクランダー Venus Scrander Critical hit rates are increased by 20% and actions are also increased Venus A


Evasive Countermeasures and Jamming

Evasive countermeasures and jamming provide units with abilities that increase their chances of evading attacks. Evasive countermeasures and jamming abilities will have a wing icon.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
分身 Afterimage When HP falls below 1/2, enemy auto-attacks have a small chance of completely missing
  • Billbine
  • Dunbine
  • Dunbine (Marvel)
  • Zegapain Altair (Kyou)
  • Zegapain Altair (Shizuno)
  • Zegapain Altair (Toga's Unit)
バインダー Binder Evasion rates are increased by 10% and actions are also increased Kyshatriya
セレブラント Cerebrant Evasion rates are increased by 15% and actions are also increased
  • Zegapain Altair (Kyou)
  • Zegapain Altair (Shizuno)
  • Zegapain Altair (Toga's Unit)
ECS Electronic Cloaking System At the start of battle, the unit cannot be targeted by enemies for 2 turns
  • ARX-7 Arbalest
  • M9 Gernsbeck (Kurz)
  • M9 Gernsbeck (Mao's Unit)
  • M9 Gernsbeck (Sousuke)
ファトゥム-00 Fatum-00 Evasion rates are increased by 20% and actions are also increased Justice Gundam [Attacker]
ゲームチャンプ Game Champ Critical hit and evasion rates are increased by 15% King Gainer
ゲッタービジョン Getter Vision The unit has a 25% chance of completely avoiding enemy attacks Getter-2
金色のMS Golden Mobile Suit Evasion rate and movement speed are increased Hyaku Shiki
ホログラフィックカモフラージュ Holographic Camouflage The unit has a 25% chance of completely avoiding enemy attacks
  • Big Volfogg
  • Volfogg
無邪気 Innocence Evasion rate is increased Qubeley Mk. II (Puru's Unit)
ジャミング機能 Jamming Function When HP is over 2/3, evasion rates are increased by 20% Big Volfogg
ミラージュコロイド Mirage Colloid At the start of battle, the unit cannot be targeted by enemies for 2 turns Blitz Gundam
ブレインレイドシステム Plane Raid System(?) Hit and evasion rates of allied Attacker units are increased by 10% and their actions are also increased Alexander (Akito's Unit)
リフテクニック Rift Technique Acquire a rainbow core after evading an attack Nirvash Type Zero
空間認識能力 Spatial Awareness When HP is below 2/3, hit rate is increased and evasion and critical hit rate are greatly increased
  • Aile Strike Gundam (Kira)
  • Aile Strike Gundam (Mu)
  • Freedom Gundam
  • Launcher Strike Gundam
  • Perfect Strike Gundam
  • Providence Gundam
  • Strike Gundam
  • Sword Strike Gundam
ボルトマシン合体 Volt Machine Combination Evasion rates are increased by 20% Voltes V
歴史の立会人 Witness of History Evasion rate is increased The O
  • The description for Spatial Awareness was changed after the skill was found to be bugged and ineffective on 2015/12/30. The skill description used to be "When HP falls below 2/3, evasion rate is increased".


Momentum-based Countermeasures

Momentum-based countermeasures are special evasive abilities that provide game-changing effects. These skills will have a wing icon with an exclamation mark in the bottom right corner.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
コンパク・ドライヴ Compac Drive When the unit's HP falls below 1/2, evasion rates are increased by 50% and actions are also increased Nirvash Type Zero
ハイテンション High Tension When a finishing skill inflicts a critical hit, purge the target of all positive effects(?) Nirvash Type the END


Mobility Leadership Abilities

Mobility leadership abilities increase mobility-based parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a human running figure with multiple board game pieces on the bottom-right corner.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
火消の風 Firefighter of Wind Increase the actions of all other allied units Tallgeese III


Status Effect Modifiers

Status effect modifiers allow a unit to inflict status effects with their attacks. Status effect modifiers have a purple icon color depicting thunderbolts.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
好戦的 Belligerent Attacks have a small chance to burn enemies on hit, causing burn damage over time Qubeley (Puru 2's Unit)
燃焼攻撃 Combustion Attack Attacks have a small chance to burn enemies on hit, causing burn damage over time EnRyu
暗闇攻撃 Darkness Attack Attacks have a 20% chance of inflicting the darkness status effect
卓越した剣技 Outstanding Swordsmanship Auto-attacks have a small chance to inflict the stun status effect Gekka (Tohdoh's Customized Unit)
精密射撃 Precise Shooting Attacks are capable of piercing through units Wing Gundam Zero
シュロッター鋼合金製刀身 Schrötter Steel Alloy Blade Auto-attacks have a 10% chance to inflict the stun status effect Lancelot Grail
スロウ攻撃 Slow Attack Attacks have a 20% chance to slow on hit HyoRyu
スロウ攻撃Lv.2 Slow Attack Level 2 Attacks have a 25% chance to slow on hit
  • Arios Gundam
  • Seravee Gundam
変革をもたらす者 Those Who Bring About Change Auto-attacks have a small chance to inflict the stun status effect OO Raiser


Accuracy Enhancements

Accuracy abilities focus on enhancing a unit's ability to land auto attacks against more mobile enemies. Accuracy enhancements will have a light blue color icon depicting a cross-hair.

General Accuracy Enhancements

General accuracy enhancements focus on improving the accuracy of units. These skills will have the cross-hair icon with an upward-pointing arrow in the bottom-right corner.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
コーディネイター Coordinator Hit rates are increased by 20% and evasion rates increased by 10%
  • Aegis Gundam
  • Aile Strike Gundam (Kira)
  • Blitz Gundam
  • Buster Gundam
  • Duel Gundam
  • Freedom Gundam
  • Justice Gundam
強化人間 Enhanced Human Hit and evasion rates are increased
  • Kyshatriya
  • Psycho Gundam
  • Qubeley Mk. II (Puru 2's Unit)
晴れ着のウィザード Haregi Wizard Hit and evasion rates are increased Zegapain Altair (Shizuno)
高濃度圧縮粒子解放 High-density Compressed Particle Release Hit rate and attack are increased Seravee Gundam
ロックオン Lock On Hit rates are increased by 50% Cherudim Gundam
ニュータイプ Newtype Hit, evasion, and critical hit rates are increased by 10%
  • Gundam Mk. II
  • Hyaku Shiki
  • Methuss
  • Nu Gundam
  • Qubeley
  • Qubeley Mk. II (Puru's Unit)
  • Re-GZ (Amuro)
  • Sazabi
  • Sazabi (Powered)
  • Unicorn Gundam
  • Unicorn Gundam (Destroy Mode)
  • Zeta Gundam
  • Zeta Gundam (Roux)
  • ZZ Gundam
ニュータイプLv.2 Newtype Level 2 Hit, evasion, and critical hit rates are increased by 15% The O
ゼータの鼓動 Pulse of Zeta Hit rate is increased by 20% and actions are also increased Zeta Gundam
脳量子波 Quantum Brainwaves Hit rate is increased and evasion rate is greatly increased Arios Gundam
サンタガール Santa Girl Hit rates are increased by 20% Imber


Health-based Accuracy Enhancements

Health-based accuracy enhancements provide a boost in accuracy depending on the unit's current HP. These abilities will have a cross-hair icon with a heart on the bottom-right corner.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
冷静 Calm When HP falls below 2/3, hit and evasion rates are increased Scopedog


Accuracy Leadership Abilities

Accuracy leadership abilities increase the hit rate of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a cross-hair with multiple board game pieces on the bottom-right corner.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
トライアルフィールド Trial Field Increase the hit rates of all other allied units by 45% Seraphim Gundam


Healing Abilities

Healing abilities restore HP in the midst of battle. These abilities have a green icon color depicting a wrench.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
DG細胞 Devil Gundam Cells Recover 20% of the unit's HP at the beginning of its turn Master Gundam
聖夜の輝き Glistening of Christmas Eve At the beginning of each wave, recover some HP Guren Nishiki (X-Mas Kallen)
「禅」のこころ Heart of "Zen" At the beginning of the unit's turn, all allies recover 5% of their HP Dunbine (Marvel)
修理 Repair At the beginning of each wave, slightly heal the ally with the least HP
  • Aphrodite A
  • Methuss
  • Qubeley Mk. II (Puru's Unit)
  • Venus A
修理Lv.2 Repair Level 2 At the beginning of each wave, slightly heal the ally with the least HP
  • Zeta Gundam (Roux)


Terrain-based Abilities

Terrain-based abilities grant general parameter boosts since terrain ratings are ignored in arena mode. Terrain-based abilities have brown icons depicting mountains.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
空中戦闘 Aerial Combat When fighting on any land terrain, attack and hit rate are increased (There are no Air stages yet so this is not a typo)
  • Getter-1
  • Getter Dragon
  • Nirvash Type the END
  • Nirvash Type Zero
荒野戦闘 Desert Combat When fighting on desert terrain, attack is greatly increased and armor is increased Texas Mack
KLF Kraft Light Fighter Evasion rate is increased by 15% and actions are also increased Nirvash Type the END
LFO Light Finding Operation Evasion rate is increased by 25% and actions are also increased Nirvash Type Zero
山岳戦闘 Mountain Combat When fighting on mountainous terrain, attack is greatly increased and armor is increased Getter-2
海上戦闘 Naval Combat Evasion rates are increased by 20% and actions are also increased Getter-3


Resource Abilities

These abilities affect the acquisition of resources from or in battle such as drop crates or cores to use finishing skills. Resource abilities usually have yellow ability icon colors.

Core Usage Abilities

Core usage abilities assist players by supplying cores in battle or reducing the cost of cores required to use a finishing skill. Core usage abilities have icons depicting the core symbol.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
予備弾薬 Extra Ammo Acquire a Core of the unit's attribute color at the start of battle Methuss
流星の少女 Meteor Girl Acquire a Core of the unit's attribute color at the start of battle Zeta Gundam (Roux)
真の聖戦士 True Aura Battler The cost of all finishing skills on the unit are reduced by 1 core Billbine
アンビリカル・ケーブル Umbilical Cable Acquire a Core of the unit's attribute color at the start of battle
  • Eva Unit-00
  • Eva Unit-01
  • Eva Unit-01 (Magoroku E Sword)
  • Eva Unit-02 (Asuka)
  • Eva Unit-02 (Mari)
  • Eva Unit-03


Drop Influencing Abilities

Drop influencing abilities increases the chances of gaining drop crates from shot-down enemies. Drop influencing abilities have icons depicting a treasure chest.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
強運 Lucky Enemies have a greater chance of dropping containers
  • ARX-7 Arbalest
  • ARX-8 Laevatein


Fundraising Abilities

Fundraising abilities affect the amount of gold received from battle. Fundraising abilities have icons depicting a stack of gold bars

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
資金アップ Funds Up Gold acquired is increased Boss Borot
資金アップLv.2 Funds Up Level 2 Gold acquired is increased Boss Borot


Experience Gain Enhancers

Enhanced gain enhancers increase the amount of experience received from battle. Experience gain enhancers have icons depicting the letters EXP.

Ability Name (Japanese) Ability Name (English) Effect Exclusive To
青春真っ只中 In the Midst of Youth Experience gained from victory in battle is increased Denjin Dimension