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Super Robot Wars/X-Omega/Abilities (Arena): Difference between revisions
Zephyrantes (talk | contribs) adding in some more entries |
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=Offensive Abilities= | |||
Offensive abilities increase a unit's offensive attributes by modifying attack stats, damage output, finishing skill potency, and other factors. Offensive abilities will all have <span style="color:red">'''red'''</span> icon colors. | Offensive abilities increase a unit's offensive attributes by modifying attack stats, damage output, finishing skill potency, and other factors. Offensive abilities will all have <span style="color:red">'''red'''</span> icon colors. | ||
==General Offensive Abilities== | |||
General offensive abilities focus on increasing damage output. These skills will always be active in battle and have sword icons with an arrow pointing upward on the bottom-right corner. | General offensive abilities focus on increasing damage output. These skills will always be active in battle and have sword icons with an arrow pointing upward on the bottom-right corner. | ||
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<br> | <br> | ||
==Health-based Offensive Abilities== | |||
Health-based offensive abilities also focus on increasing damage output, but unlike regular abilities, these abilities will only be active when the unit's HP is within a certain range. Health-based offensive abilities will also have a sword icon, but with a heart on the bottom-right corner instead of an arrow. | Health-based offensive abilities also focus on increasing damage output, but unlike regular abilities, these abilities will only be active when the unit's HP is within a certain range. Health-based offensive abilities will also have a sword icon, but with a heart on the bottom-right corner instead of an arrow. | ||
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==Critical Modifiers== | |||
Critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do. Critical modifiers abilities have an icon depicting a downward swinging sword and an upward pointing arrow on the bottom-right corner. | Critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do. Critical modifiers abilities have an icon depicting a downward swinging sword and an upward pointing arrow on the bottom-right corner. | ||
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<br> | <br> | ||
==Health-based Critical Modifiers== | |||
Health-based critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do when the unit is within a certain range of HP. Health-based critical modifiers abilities have an icon depicting a downward swinging sword with a heart on the bottom-right corner. | Health-based critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do when the unit is within a certain range of HP. Health-based critical modifiers abilities have an icon depicting a downward swinging sword with a heart on the bottom-right corner. | ||
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<br> | <br> | ||
==Momentum-based Offensive Abilities== | |||
Momentum-based offensive abilities | Momentum-based offensive abilities provide great boost in stats during battle and can greatly accelerate a lead or give a window of opportunity for a comeback. These abilities will also have a sword icon with an exclamation mark or a black explosion on the bottom right corner. | ||
{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To | ! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To | ||
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|} | |} | ||
<br><br> | <br><br> | ||
==Finishing Skill Enhancements== | |||
Finishing skill enhancements increase the effectiveness of a unit's finishing skills by increasing the amount of damage inflicted or by increasing | Finishing skill enhancements increase the effectiveness of a unit's finishing skills by increasing the amount of damage inflicted or by increasing amount of actions a unit can take. Finishing skill enhancements have ability icons that have a radiating sword. | ||
{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To | ! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To | ||
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|} | |} | ||
<br> | <br> | ||
==Situational Offensive Abilities== | |||
Situational offensive abilities are active during certain conditions. These skills may be refreshed if the conditions required to activate the skill are fulfilled. Situational offensive abilities have a sword icon with a clock on the bottom-right corner. | Situational offensive abilities are active during certain conditions. These skills may be refreshed if the conditions required to activate the skill are fulfilled. Situational offensive abilities have a sword icon with a clock on the bottom-right corner. | ||
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|} | |} | ||
<br> | <br> | ||
==Killer Abilities== | |||
Killer abilities focus on amplifying damage, usually towards specific targets or under certain conditions. Killer abilities are depicted with icons of a human target with cross-hairs around it. | Killer abilities focus on amplifying damage, usually towards specific targets or under certain conditions. Killer abilities are depicted with icons of a human target with cross-hairs around it. | ||
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|} | |} | ||
<br> | <br> | ||
==Offensive Leadership Abilities== | |||
Offensive leadership abilities increase offensive parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a sword with multiple board game pieces on the bottom-right corner. | Offensive leadership abilities increase offensive parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a sword with multiple board game pieces on the bottom-right corner. | ||
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<br> | <br> | ||
==Death-triggered Abilities== | |||
Death-triggered abilities grant the unit a parameter boost in the case an ally is shot down in battle. Death triggered abilities have a sword icon with an explosion on the bottom-right corner. | Death-triggered abilities grant the unit a parameter boost in the case an ally is shot down in battle. Death triggered abilities have a sword icon with an explosion on the bottom-right corner. | ||
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<br> | <br> | ||
=Defensive Abilities= | |||
Defensive abilities increases a unit's survivability by enhancing defensive stats or by giving it resistances. Defensive abilities will all have <span style="color:blue">'''blue'''</span> ability icon colors. | Defensive abilities increases a unit's survivability by enhancing defensive stats or by giving it resistances. Defensive abilities will all have <span style="color:blue">'''blue'''</span> ability icon colors. | ||
==General Defensive Abilities== | |||
General defensive abilities focus on increasing defensive stats. These abilities will always remain active during battle and have shield icons with an arrow pointing upward on the bottom-right corner. | General defensive abilities focus on increasing defensive stats. These abilities will always remain active during battle and have shield icons with an arrow pointing upward on the bottom-right corner. | ||
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<br> | <br> | ||
==Health-based Defensive Abilities== | |||
Health-based defensive abilities are defensive abilities that are only active when the unit's HP is within a certain range. These abilities have shield icons with a heart on the bottom right corner. | Health-based defensive abilities are defensive abilities that are only active when the unit's HP is within a certain range. These abilities have shield icons with a heart on the bottom right corner. | ||
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==Special Armor and Barriers== | |||
Special armor and barriers will reduce damage taken by mitigating sources of damage or | Special armor and barriers will reduce damage taken by mitigating sources of damage or increasing the chance to defend against incoming attacks. These types of abilities will have a barrier deflection icon. | ||
{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To | ! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To | ||
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|} | |} | ||
<br> | <br> | ||
==Status Resistances== | |||
Status resistances increased a unit's resistance to certain status effects or can even grant complete immunity. These abilities have icons depicting lightning bolts within a shield. | Status resistances increased a unit's resistance to certain status effects or can even grant complete immunity. These abilities have icons depicting lightning bolts within a shield. | ||
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=Mobility Abilities= | |||
These abilities primarily focus on increasing a unit's mobility by increasing its | These abilities primarily focus on increasing a unit's mobility by increasing its evasion and action gauge recovery. Mobility abilities all have <span style="color:green">'''green'''</span> ability icon colors. | ||
==Movement Abilities== | |||
Movement abilities simply increases a unit's | Movement abilities simply increases a unit's action gauge recovery and may also have additional bonuses. Movement abilities have an icon depicting a human figure running. | ||
{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To | ! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To | ||
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|} | |} | ||
<br> | <br> | ||
==Evasive Countermeasures and Jamming== | |||
Evasive countermeasures and jamming provide units with abilities that increase their chances of evading attacks. Evasive countermeasures and jamming abilities will have a wing icon. | Evasive countermeasures and jamming provide units with abilities that increase their chances of evading attacks. Evasive countermeasures and jamming abilities will have a wing icon. | ||
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*M9 Gernsbeck (Sousuke) | *M9 Gernsbeck (Sousuke) | ||
|- | |- | ||
|ファトゥム-00 || Fatum-00 || Evasion rates are increased by 20% and actions are also increased || Justice Gundam [Attacker] | | ファトゥム-00 || Fatum-00 || Evasion rates are increased by 20% and actions are also increased || Justice Gundam [Attacker] | ||
|- | |- | ||
| ゲームチャンプ || Game Champ || Critical hit and evasion rates are increased by 15% || King Gainer | | ゲームチャンプ || Game Champ || Critical hit and evasion rates are increased by 15% || King Gainer | ||
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<br> | <br> | ||
==Momentum-based Countermeasures== | |||
Momentum-based countermeasures are special evasive abilities that | Momentum-based countermeasures are special evasive abilities that provide game-changing effects. These skills will have a wing icon with an exclamation mark in the bottom right corner. | ||
{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To | ! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To | ||
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<br> | <br> | ||
==Mobility Leadership Abilities== | |||
Mobility leadership abilities increase mobility-based parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a human running figure with multiple board game pieces on the bottom-right corner. | Mobility leadership abilities increase mobility-based parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a human running figure with multiple board game pieces on the bottom-right corner. | ||
{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
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<br> | <br> | ||
=Status Effect Modifiers= | |||
Status effect modifiers allow a unit to inflict status effects with their attacks. Status effect modifiers have a <span style="color:purple">'''purple'''</span> icon color depicting thunderbolts. | Status effect modifiers allow a unit to inflict status effects with their attacks. Status effect modifiers have a <span style="color:purple">'''purple'''</span> icon color depicting thunderbolts. | ||
{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
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<br> | <br> | ||
=Accuracy Enhancements= | |||
Accuracy abilities focus on enhancing a unit's ability to land auto attacks against more mobile enemies. Accuracy enhancements will have a <span style="color:teal">'''light blue'''</span> color icon depicting a cross-hair. | Accuracy abilities focus on enhancing a unit's ability to land auto attacks against more mobile enemies. Accuracy enhancements will have a <span style="color:teal">'''light blue'''</span> color icon depicting a cross-hair. | ||
==General Accuracy Enhancements== | |||
General accuracy enhancements focus on improving the accuracy of units. These skills will have the cross-hair icon with an upward-pointing arrow in the bottom-right corner. | General accuracy enhancements focus on improving the accuracy of units. These skills will have the cross-hair icon with an upward-pointing arrow in the bottom-right corner. | ||
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|} | |} | ||
<br> | <br> | ||
==Health-based Accuracy Enhancements== | |||
Health-based accuracy enhancements provide a boost in accuracy depending on the unit's current HP. These abilities will have a cross-hair icon with a heart on the bottom-right corner. | Health-based accuracy enhancements provide a boost in accuracy depending on the unit's current HP. These abilities will have a cross-hair icon with a heart on the bottom-right corner. | ||
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<br> | <br> | ||
==Accuracy Leadership Abilities== | |||
Accuracy leadership abilities increase the hit rate of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a cross-hair with multiple board game pieces on the bottom-right corner. | Accuracy leadership abilities increase the hit rate of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a cross-hair with multiple board game pieces on the bottom-right corner. | ||
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<br> | <br> | ||
=Healing Abilities= | |||
Healing abilities restore HP in the midst of battle. These abilities have a <span style="color:green">'''green'''</span> icon color depicting a wrench. | Healing abilities restore HP in the midst of battle. These abilities have a <span style="color:green">'''green'''</span> icon color depicting a wrench. | ||
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|} | |} | ||
<br> | <br> | ||
=Terrain-based Abilities= | |||
Terrain-based abilities grant parameter boosts | Terrain-based abilities grant general parameter boosts since terrain ratings are ignored in arena mode. Terrain-based abilities have <span style="color:brown">'''brown'''</span> icons depicting mountains. | ||
{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To | ! Ability Name (Japanese) !! Ability Name (English) !! Effect || Exclusive To | ||
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|} | |} | ||
<br> | <br> | ||
=Resource Abilities= | |||
These abilities affect the acquisition of resources from or in battle such as drop crates or cores to use finishing skills. Resource abilities usually have <span style="color:orange">'''yellow'''</span> ability icon colors. | These abilities affect the acquisition of resources from or in battle such as drop crates or cores to use finishing skills. Resource abilities usually have <span style="color:orange">'''yellow'''</span> ability icon colors. | ||
==Core Usage Abilities== | |||
Core usage abilities assist players by supplying cores in battle or reducing the cost of cores required to use a finishing skill. Core usage abilities have icons depicting the core symbol. | Core usage abilities assist players by supplying cores in battle or reducing the cost of cores required to use a finishing skill. Core usage abilities have icons depicting the core symbol. | ||
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|} | |} | ||
<br> | <br> | ||
==Drop Influencing Abilities== | |||
Drop influencing abilities increases the chances of gaining drop crates from shot-down enemies. Drop influencing abilities have icons depicting a treasure chest. | Drop influencing abilities increases the chances of gaining drop crates from shot-down enemies. Drop influencing abilities have icons depicting a treasure chest. | ||
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|} | |} | ||
<br> | <br> | ||
==Fundraising Abilities== | |||
Fundraising abilities affect the amount of gold received from battle. Fundraising abilities have icons depicting a stack of gold bars | Fundraising abilities affect the amount of gold received from battle. Fundraising abilities have icons depicting a stack of gold bars | ||
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|} | |} | ||
<br> | <br> | ||
==Experience Gain Enhancers== | |||
Enhanced gain enhancers increase the amount of experience received from battle. Experience gain enhancers have icons depicting the letters '''EXP'''. | Enhanced gain enhancers increase the amount of experience received from battle. Experience gain enhancers have icons depicting the letters '''EXP'''. | ||
{| class = "wikitable sortable" | {| class = "wikitable sortable" | ||
Revision as of 09:49, 12 August 2016
Arena mode utilizes the same unit ability names. However, the effects now have now specific values associated with their stat increases with some skills being completely repurposed for the arena entirely. Unit abilities must still be unlocked via unit quests in order for them to be used in the arena.
Offensive Abilities
Offensive abilities increase a unit's offensive attributes by modifying attack stats, damage output, finishing skill potency, and other factors. Offensive abilities will all have red icon colors.
General Offensive Abilities
General offensive abilities focus on increasing damage output. These skills will always be active in battle and have sword icons with an arrow pointing upward on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 聖戦士 | Aura Battler | Attack and evasion rate are increased |
|
| 聖戦士Lv.2 | Aura Battler Level 2 | Attack and evasion rate are increased | Billbine |
| 補助腕 | Auxiliary Arm | Attack speed is increased | ARX-8 Laevatein |
| ビムラー | Beamler | Attack, armor, and hit rates are increased by 15% | Goshogun |
| 二刀流 | Dual Wielding | Attack and hit rate are increased |
|
| GNドライブ | G.N. Drive | Attack and hit rates are increased by 10%. Actions increase |
|
| GNドライブLv.2 | G.N. Drive Level 2 | Attack and hit rates are increased by 13%. Actions increase |
|
| GNシールドビット | G.N. Shield Bits | Chance of defending attacks is increased by 70% | Cherudim Gundam |
| 偉大な勇者 | Great Hero | Critical hits from auto-attacks ignore 100% of the target's armor rating and pierce barriers | Great Mazinger |
| ガンファイト | Gunfight | Attack is increased by 10% and hit rates are increased by 15% | |
| 隠し腕 | Hidden Arm | Hit rates are increased by 20% | The O |
| アイドルマスター | Idolmaster | Attack and hit rates are increased by 20% | Imber |
| インファイト | In-fight | Attack is increased by 10% and actions are also increased | |
| マッハウイング | Mach Wing | Attack is increased by 20% and actions are also increased | Getter Dragon |
| 疑似太陽炉 | Pseudo Solar Furnace | Attack is increased | Susanoo |
| 質実剛健 | Strong, Silent Type | Attack and hit rates are increased | Scopedog |
| 超電磁エネルギー | Super Electromagnetic Energy | Attack and movement speed are increased | Combattler V |
| ツイン・ドライヴシステム | Twin Drive System | Attack and hit rates are increased by 15% and actions are also increased | OO Raiser |
| 超操縦技術 | Ultra-maneuvering Technology | Attack is greatly increased and evasion rate is also increased | Hakuen |
| ユニコーンモード | Unicorn Mode | Attack and armor are increased by 20% | Unicorn Gundam |
Health-based Offensive Abilities
Health-based offensive abilities also focus on increasing damage output, but unlike regular abilities, these abilities will only be active when the unit's HP is within a certain range. Health-based offensive abilities will also have a sword icon, but with a heart on the bottom-right corner instead of an arrow.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 異能生存体 | Abnormal Survivor | When HP falls below 1/4, attack, evasion, and critical hit rates are increased by 100% | Scopedog |
| 機甲猟兵 | Armor Hunting Soldier | When HP falls below 1/2, attack is increased by 20% | Military Bike (with Sidecar) |
| シャングリラの少年 | Boy from Shangri La | When HP falls below 1/4, attack is increased by 30% and evasion rates are increased by 40% | ZZ Gundam |
| ギアスの呪縛 | Curse of Geass | When HP falls below 1/3, attack, hit rates, and evasion rates are increased by 30% |
|
| 四聖剣 | Four Holy Swords | When HP falls below 2/3, attack is increased |
|
| iDOL | iDOL | When HP falls below 2/3, attack and armor are increased by 10% | Imber |
| マゴロク・E・ソード | Magoroku Exterminate Sword | Critical hits from auto-attacks ignore 100% of the target's armor rating and pierce barriers | Eva Unit-01 (Magoroku E Sword) |
| NT-Dシステム | Newtype-Destroy System | When HP falls under 3/4, attack and evasion rates are increased by 40% and actions are also increased | Unicorn Gundam (Destroy Mode) |
| 闘争心 | Resolve | When HP is above 2/3, attack is increased | |
| 強気 | Strong | When HP falls below 2/3, attack is increased | |
| 超強気 | Super Strong | When HP falls below 2/3, attack and critical hit rate are increased | Qubeley Mk. II (Puru 2's Unit) |
| 援護攻撃 | Support Attack | When HP is above 2/3, attack is increased by 20% | |
| 援護攻撃Lv.2 | Support Attack Level 2 | When HP is above 1/3, attack is increased by 20% |
Critical Modifiers
Critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do. Critical modifiers abilities have an icon depicting a downward swinging sword and an upward pointing arrow on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 銀河美少年 | Galactic Pretty Boy | Critical hit rate is increased | Tauburn |
| 天才 | Genius | Critical hit rate is massively increased | The O |
| 春香カラー | Haruka Color | Critical hit rate is increased | Imber |
| 野生の勘 | Intuition of the Wild | Critical hit and hit rates are increased | Solar Aquarion |
| かすかべ防衛隊 | Kasugabe Defense Corps | Critical hit rate is increased by 25% | Kantam Robo |
| 快男児 | Pleasant Boy | Auto attacks that inflict a critical hit will lower the target's action gauge by 30% | Daitarn 3 |
| スイートドリーム | Sweet Dream | Critical hit rate is increased by 30% | Van Ein (Waking Shatte) |
Health-based Critical Modifiers
Health-based critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do when the unit is within a certain range of HP. Health-based critical modifiers abilities have an icon depicting a downward swinging sword with a heart on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 無敵の勇姿 | Invincible Brave Figure | Critical hit rate is increased when HP is full | Kantam Robo |
| サイコ・コントロールシステム | Psycho Control System | When HP falls below 2/3, critical hit and evasion rates are increased by 20% | Psycho Gundam |
Momentum-based Offensive Abilities
Momentum-based offensive abilities provide great boost in stats during battle and can greatly accelerate a lead or give a window of opportunity for a comeback. These abilities will also have a sword icon with an exclamation mark or a black explosion on the bottom right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 野生化 | Aggressive Beast | Upon defeating 5 enemies, greatly increase attack | Dancouga |
| バイオセンサー | Biosensor | When HP falls below 1/3, attack is increased by 20% and evasion rates are increased by 30% |
|
| エレメントシステム | Element System | When the unit's HP falls below 1/3, attack, hit rates, and critical hit rates are increased by 30% |
|
| ゲッター線増幅炉 | Getter Ray Amplifying Reactor | Acquire a Core of the unit's attribute color at the start of battle | Getter Dragon |
| マジンパワー | Mazin Power | When the unit's HP falls below 1/3, attack, armor, and hit rates are increased by 30% |
|
| オーバーセンス | Oversense | Upon defeating 1 enemy, attack and evasion rates are increased by 40% and actions are also increased | King Gainer |
| サイコフレーム | Psychoframe | Upon defeating 1 enemy, attack is increased by 10% and evasion rates are increased by 45% |
|
| 怒りのスーパーモード | Rage of Super Mode | Attack is increased for every enemy the unit destroys | Shining Gundam (Super Mode) |
| 流派東方不敗 | School of the Undefeated of the East | Attack is increased after consecutively auto-attacking the same unit 5 times |
|
| SEED | SEED | When the unit's HP falls below 1/3, hit and evasion rates are increased by 25% and actions are also increased |
|
| 超兵 | Super Soldier | Upon defeating 5 enemies, hit and evasion rates are increased | Gundam Kyrios |
Finishing Skill Enhancements
Finishing skill enhancements increase the effectiveness of a unit's finishing skills by increasing the amount of damage inflicted or by increasing amount of actions a unit can take. Finishing skill enhancements have ability icons that have a radiating sword.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| ドルイドシステム効果時間延長 | Druid System Runtime Extension | Actions are increased |
|
| 宇宙の王者 | Emperor of Space | Finishing skill power is increased | Grendizer |
| 必殺スキル強化 | Finishing Skill Enhancement | Finishing skill power is greatly increased | |
| ラムダドライバ効果時間延長 | Lambda Driver Runtime Extension | Actions are increased | ARX-7 Arbalest |
| トランザム効果時間延長 | Trans-Am Runtime Extension | Actions are increased |
|
Situational Offensive Abilities
Situational offensive abilities are active during certain conditions. These skills may be refreshed if the conditions required to activate the skill are fulfilled. Situational offensive abilities have a sword icon with a clock on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 剣狼の導き | Guidance of Kenrou | Attack is greatly increased during Boss waves | Baikanfu |
| シンクロ率 | Synchro Rate | As long as the unit's HP is above 3/4, A.T. Field nullification is enhanced by 1500 |
|
| ゼロシステム | Zero System | Acquire a rainbow core after evading an attack | Wing Gundam Zero |
Killer Abilities
Killer abilities focus on amplifying damage, usually towards specific targets or under certain conditions. Killer abilities are depicted with icons of a human target with cross-hairs around it.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| ボスクラッシャー | Boss Crusher | Attack against targets with full HP is increased by 30% | Tauburn |
| 復讐のドッグタグ | Dogtags of Vengence | Damage done to enemies suffering from status effects is greatly increased | Military Bike (with Sidecar) |
| ガンダムを超えた存在 | Existence Beyond the Gundam | Damage done to enemies suffering from status effects is increased by 40% | OO Raiser |
| 燃えるジャンク屋 | Passionate Junk Trader | Attack is greatly increased when suffering from a status effect | ZZ Gundam |
| スナイパー | Sniper | Damage against units suffering from status effects is increased by 40% |
|
| 天空宙心拳 | Tenkuu Chuushin Ken | Damage done to bosses is greatly increased | Baikanfu |
| 戦争を根絶する力 | The Power to Eradicate War | Damage done to Mobile Suit Gundam 00 Season 1 units is increased | Gundam Exia |
Offensive Leadership Abilities
Offensive leadership abilities increase offensive parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a sword with multiple board game pieces on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 筆頭騎士 | Brush-head Knight | Increase the attack of allied Attacker units other than the commanding unit. Evasion rate is also increased | Lancelot Grail |
| 指揮Lv.1(アタッカー) | Command Level 1 (Attacker) | Increase the attack of allied Attacker units. (This effect does not work on the commanding unit itself) | |
| 指揮Lv.1(ディフェンダー) | Command Level 1 (Defender) | Increase the attack of allied Defender units. (This effect does not work on the commanding unit itself) | |
| 指揮Lv.1(シューター) | Command Level 1 (Shooter) | Increase the attack of allied Shooter units. (This effect does not work on the commanding unit itself) | |
| 指揮Lv.2(アタッカー) | Command Level 2 (Attacker) | Greatly increase the attack of allied Attacker units. (This effect does not work on the commanding unit itself) | |
| 指揮Lv.2(ディフェンダー) | Command Level 2 (Defender) | Greatly increase the attack of allied Defender units. (This effect does not work on the commanding unit itself) | |
| 指揮Lv.1(シューター) | Command Level 2 (Shooter) | Greatly increase the attack of allied Shooter units. (This effect does not work on the commanding unit itself) | |
| 出戻りのジェリド中尉 | Divorced Women of Lt. Jerid | Decrease the attack of all allied units. (This effect is not active when the unit is docked in the battleship) |
|
| 汚名挽回 | Dishonored Redemption | When the unit is shot down, increase the attack of remaining allied units by 20% | Gabsley |
| エンデュミオンの鷹 | Hawk of Endymion | Every time the unit evades an attack, increase the attack and evasion rates by 10% | Aile Strike Gundam (Mu) |
| 甘く蕩ける戦術指揮 | Sweet Enchanting Tactical Command | Hit rates are increased by 30% and increase the armor of other allies by 40% | Gawain (C.C.) |
| 戦術指揮 | Tactical Command | Increase the attack of allied units. (This effect does not work on the commanding unit itself) | Gawain (Zero) |
Death-triggered Abilities
Death-triggered abilities grant the unit a parameter boost in the case an ally is shot down in battle. Death triggered abilities have a sword icon with an explosion on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 破滅を望む拳 | Fist that Overlooks Ruin | Attack is greatly increased for every ally that is shot down | Master Gundam |
| 孤軍奮闘 | Lone Struggle | Attack is increased for every ally that is shot down |
|
Defensive Abilities
Defensive abilities increases a unit's survivability by enhancing defensive stats or by giving it resistances. Defensive abilities will all have blue ability icon colors.
General Defensive Abilities
General defensive abilities focus on increasing defensive stats. These abilities will always remain active during battle and have shield icons with an arrow pointing upward on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 勇者 | Brave | Armor and critical hit rate are increased |
|
| 魔神皇帝 | Demon Emperor | Armor is increased | Mazinkaiser |
| Gディフェンサー | G-Defenser | Armor is increased by 30% and actions are also increased | Super Gundam |
| 鉄の城 | Iron Castle | Armor is increased |
|
| ネオジャパン代表 | Neo Japan's Representative | Chance of defending attacks is increased by 60% | Shining Gundam (Super Mode) |
Health-based Defensive Abilities
Health-based defensive abilities are defensive abilities that are only active when the unit's HP is within a certain range. These abilities have shield icons with a heart on the bottom right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| ドヴァールカーのエース | Ace of Dvaraka | When HP falls below 3/4, armor is increased by 20% | Zegapain Altair (Toga's Unit) |
| ガード | Guard | Chance of defending attacks is increased by 50% | |
| フリード星の守護神 | Guardian of Planet Fleed | When HP is below 1/2, armor is increased by 50% | Grendizer |
| ガッツ | Guts | When HP falls below 1/3, armor is increased by 20% | |
| ホロニックアーマー | Holonic Armor | When HP is above 1/2, damage up to 1800 is nullified |
|
| 底力 | Potential | When HP falls below 1/3, armor is greatly increased and critical hit rate is increased | |
| 見切リ | Predict | When HP is above 2/3, hit and evasion rates are increased | |
| スーパーガッツ | Super Guts | When HP is above 1/4, armor is increased by 80% | Gunbuster [Defender] |
| 援護防御 | Support Defend | When HP is above 2/3, armor is increased by 20% | |
| テスト用プラグスーツ | Test Plug Suit | Auto attacks that inflict a critical hit will lower the target's action gauge by 30% | Eva Unit-03 |
Special Armor and Barriers
Special armor and barriers will reduce damage taken by mitigating sources of damage or increasing the chance to defend against incoming attacks. These types of abilities will have a barrier deflection icon.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| A.T.フィールド | A.T. Field | As long as the unit's HP is over 3/4, any damage up to 2000 is nullified |
|
| オーラバリア | Aura Barrier | As long as the unit's HP is over 2/3, reduce all ranged damage by 80% |
|
| オーラバリアLv.2 | Aura Barrier Level 2 | As long as the unit's HP is over 1/2, reduce all ranged damage by 80% | Billbine |
| ブレイズ・ルミナス | Blaze Luminous | Non-beam based attacks of up to 2000 damage are nullified | Lancelot |
| ダイターン・ファン | Daitarn Fan | Chance of defending attacks is increased by 80% | Daitarn 3 |
| GNフィールド | G.N. Field | As long as the unit's HP is over 1/3, reduce all damage taken by 1000 |
|
| GNフィールドLv.2 | G.N. Field Level 2 | As long as the unit's HP is over 1/3, reduce all damage taken by 1200 | Seravee Gundam |
| GNシールド | G.N. Shield | Chance of defending attacks is increased by 50% |
|
| ジェネレイティング・アーマー | Generating Armor | As long as the unit's HP is over 1/4, reduce all incoming damage by 1200 | King J-Der |
| ゴッドハンドファイナル | God Hand Final | Damage up to 2500 is nullified | Baikanfu |
| Iフィールド | I-Field | Reduce the damage from beam attribute attacks by 3000 |
|
| イナーシャルキャンセラー | Inertial Canceler | Reduce damage taken from all attributes by 30% | Gunbuster |
| ラムダ・ドライバ | Lambda Driver | Critical hit damage is reduced by 4000 | ARX-7 Arbalest [Defender] |
| 大型シールド | Large Shield | Damage reduction rate up while defending | Psycho Gundam |
| ミラーシールド | Mirror Shield | Chance of defending attacks is increased by 50% | ChoRyuJin |
| PS装甲 | Phase Shift Armor | As long as the unit's HP is over 1/2, non-beam based attacks of up to 2000 damage are nullified |
|
| フォトンマット | Photon Mat | Take 80% less damage from critical hits | King Gainer |
| プロテクトシェード | Protect Shade | As long as the unit's HP is above 1/4, reduce all incoming damage by 1200 | Gaogaigar |
| 輻射障壁 | Radiation Barrier | Reduce damage taken from all attributes | Guren Nishiki |
| 頑強 | Stubborn | Reduction to damage taken while defending is increased by 30% |
|
| ウイングバインダー | Wing Binder | Chance of defending attacks is increased by 50% | Wing Gundam Zero |
Status Resistances
Status resistances increased a unit's resistance to certain status effects or can even grant complete immunity. These abilities have icons depicting lightning bolts within a shield.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 燃焼耐性 | Combustion Resistant | Unit is less susceptible to combustion status effects | ChoRyuJin |
| 燃焼無効 | Combustion Immunity | Unit is immune to combustion status effects | Mugen Caliber |
| 暗闇無効 | Darkness Immunity | Unit is immune to darkness status effects | |
| 暗闇耐性 | Darkness Resistant | 50% resistance from the darkness status effect | |
| ハートのプレゼント | Present from the Heart | Unit is immune to stun and slow status effects | Eva Unit-00 (Valentine's Rei) |
| スロウ耐性 | Slow Resistance | 50% resistance to slow effects | |
| スタン耐性 | Stun Resistance | 50% resistance to stun effects |
Mobility Abilities
These abilities primarily focus on increasing a unit's mobility by increasing its evasion and action gauge recovery. Mobility abilities all have green ability icon colors.
Movement Abilities
Movement abilities simply increases a unit's action gauge recovery and may also have additional bonuses. Movement abilities have an icon depicting a human figure running.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| ブースター | Booster | Hit rates are increased by 15% and actions are also increased | Dancouga |
| ドライブテクニック | Driving Technique | Evasion rates are increased by 20% and actions are also increased |
|
| ゲッターウィング | Getter Wing | Attack is increased by 20% and actions are also increased | Getter-1 |
| ジェットスクランダー | Jet Scrander | Armor is increased by 40% and actions are also increased | Mazinger Z (Jet Scrander) |
| オーバースキル加速 | Overskill Acceleration | Evasion rates are increased by 20% and actions are also increased | King Gainer |
| 亡国の王子 | Prince of the Lost Kingdom | Movement speed is greatly increased | Tallgeese III |
| スクランブルダッシュ | Scramble Dash | Critical hit rates are increased by 20% and actions are also increased | Great Mazinger |
| ビューナススクランダー | Venus Scrander | Critical hit rates are increased by 20% and actions are also increased | Venus A |
Evasive Countermeasures and Jamming
Evasive countermeasures and jamming provide units with abilities that increase their chances of evading attacks. Evasive countermeasures and jamming abilities will have a wing icon.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 分身 | Afterimage | When HP falls below 1/2, enemy auto-attacks have a small chance of completely missing |
|
| バインダー | Binder | Evasion rates are increased by 10% and actions are also increased | Kyshatriya |
| セレブラント | Cerebrant | Evasion rates are increased by 15% and actions are also increased |
|
| ECS | Electronic Cloaking System | At the start of battle, the unit cannot be targeted by enemies for 2 turns |
|
| ファトゥム-00 | Fatum-00 | Evasion rates are increased by 20% and actions are also increased | Justice Gundam [Attacker] |
| ゲームチャンプ | Game Champ | Critical hit and evasion rates are increased by 15% | King Gainer |
| ゲッタービジョン | Getter Vision | The unit has a 25% chance of completely avoiding enemy attacks | Getter-2 |
| 金色のMS | Golden Mobile Suit | Evasion rate and movement speed are increased | Hyaku Shiki |
| ホログラフィックカモフラージュ | Holographic Camouflage | The unit has a 25% chance of completely avoiding enemy attacks |
|
| 無邪気 | Innocence | Evasion rate is increased | Qubeley Mk. II (Puru's Unit) |
| ジャミング機能 | Jamming Function | When HP is over 2/3, evasion rates are increased by 20% | Big Volfogg |
| ミラージュコロイド | Mirage Colloid | At the start of battle, the unit cannot be targeted by enemies for 2 turns | Blitz Gundam |
| ブレインレイドシステム | Plane Raid System(?) | Hit and evasion rates of allied Attacker units are increased by 10% and their actions are also increased | Alexander (Akito's Unit) |
| リフテクニック | Rift Technique | Acquire a rainbow core after evading an attack | Nirvash Type Zero |
| 空間認識能力 | Spatial Awareness | When HP is below 2/3, hit rate is increased and evasion and critical hit rate are greatly increased |
|
| ボルトマシン合体 | Volt Machine Combination | Evasion rates are increased by 20% | Voltes V |
| 歴史の立会人 | Witness of History | Evasion rate is increased | The O |
- The description for Spatial Awareness was changed after the skill was found to be bugged and ineffective on 2015/12/30. The skill description used to be "When HP falls below 2/3, evasion rate is increased".
Momentum-based Countermeasures
Momentum-based countermeasures are special evasive abilities that provide game-changing effects. These skills will have a wing icon with an exclamation mark in the bottom right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| コンパク・ドライヴ | Compac Drive | When the unit's HP falls below 1/2, evasion rates are increased by 50% and actions are also increased | Nirvash Type Zero |
| ハイテンション | High Tension | When a finishing skill inflicts a critical hit, purge the target of all positive effects(?) | Nirvash Type the END |
Mobility Leadership Abilities
Mobility leadership abilities increase mobility-based parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a human running figure with multiple board game pieces on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 火消の風 | Firefighter of Wind | Increase the actions of all other allied units | Tallgeese III |
Status Effect Modifiers
Status effect modifiers allow a unit to inflict status effects with their attacks. Status effect modifiers have a purple icon color depicting thunderbolts.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 好戦的 | Belligerent | Attacks have a small chance to burn enemies on hit, causing burn damage over time | Qubeley (Puru 2's Unit) |
| 燃焼攻撃 | Combustion Attack | Attacks have a small chance to burn enemies on hit, causing burn damage over time | EnRyu |
| 暗闇攻撃 | Darkness Attack | Attacks have a 20% chance of inflicting the darkness status effect | |
| 卓越した剣技 | Outstanding Swordsmanship | Auto-attacks have a small chance to inflict the stun status effect | Gekka (Tohdoh's Customized Unit) |
| 精密射撃 | Precise Shooting | Attacks are capable of piercing through units | Wing Gundam Zero |
| シュロッター鋼合金製刀身 | Schrötter Steel Alloy Blade | Auto-attacks have a 10% chance to inflict the stun status effect | Lancelot Grail |
| スロウ攻撃 | Slow Attack | Attacks have a 20% chance to slow on hit | HyoRyu |
| スロウ攻撃Lv.2 | Slow Attack Level 2 | Attacks have a 25% chance to slow on hit |
|
| 変革をもたらす者 | Those Who Bring About Change | Auto-attacks have a small chance to inflict the stun status effect | OO Raiser |
Accuracy Enhancements
Accuracy abilities focus on enhancing a unit's ability to land auto attacks against more mobile enemies. Accuracy enhancements will have a light blue color icon depicting a cross-hair.
General Accuracy Enhancements
General accuracy enhancements focus on improving the accuracy of units. These skills will have the cross-hair icon with an upward-pointing arrow in the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| コーディネイター | Coordinator | Hit rates are increased by 20% and evasion rates increased by 10% |
|
| 強化人間 | Enhanced Human | Hit and evasion rates are increased |
|
| 晴れ着のウィザード | Haregi Wizard | Hit and evasion rates are increased | Zegapain Altair (Shizuno) |
| 高濃度圧縮粒子解放 | High-density Compressed Particle Release | Hit rate and attack are increased | Seravee Gundam |
| ロックオン | Lock On | Hit rates are increased by 50% | Cherudim Gundam |
| ニュータイプ | Newtype | Hit, evasion, and critical hit rates are increased by 10% |
|
| ニュータイプLv.2 | Newtype Level 2 | Hit, evasion, and critical hit rates are increased by 15% | The O |
| ゼータの鼓動 | Pulse of Zeta | Hit rate is increased by 20% and actions are also increased | Zeta Gundam |
| 脳量子波 | Quantum Brainwaves | Hit rate is increased and evasion rate is greatly increased | Arios Gundam |
| サンタガール | Santa Girl | Hit rates are increased by 20% | Imber |
Health-based Accuracy Enhancements
Health-based accuracy enhancements provide a boost in accuracy depending on the unit's current HP. These abilities will have a cross-hair icon with a heart on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 冷静 | Calm | When HP falls below 2/3, hit and evasion rates are increased | Scopedog |
Accuracy Leadership Abilities
Accuracy leadership abilities increase the hit rate of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a cross-hair with multiple board game pieces on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| トライアルフィールド | Trial Field | Increase the hit rates of all other allied units by 45% | Seraphim Gundam |
Healing Abilities
Healing abilities restore HP in the midst of battle. These abilities have a green icon color depicting a wrench.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| DG細胞 | Devil Gundam Cells | Recover 20% of the unit's HP at the beginning of its turn | Master Gundam |
| 聖夜の輝き | Glistening of Christmas Eve | At the beginning of each wave, recover some HP | Guren Nishiki (X-Mas Kallen) |
| 「禅」のこころ | Heart of "Zen" | At the beginning of the unit's turn, all allies recover 5% of their HP | Dunbine (Marvel) |
| 修理 | Repair | At the beginning of each wave, slightly heal the ally with the least HP |
|
| 修理Lv.2 | Repair Level 2 | At the beginning of each wave, slightly heal the ally with the least HP |
|
Terrain-based Abilities
Terrain-based abilities grant general parameter boosts since terrain ratings are ignored in arena mode. Terrain-based abilities have brown icons depicting mountains.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 空中戦闘 | Aerial Combat | When fighting on any land terrain, attack and hit rate are increased (There are no Air stages yet so this is not a typo) |
|
| 荒野戦闘 | Desert Combat | When fighting on desert terrain, attack is greatly increased and armor is increased | Texas Mack |
| KLF | Kraft Light Fighter | Evasion rate is increased by 15% and actions are also increased | Nirvash Type the END |
| LFO | Light Finding Operation | Evasion rate is increased by 25% and actions are also increased | Nirvash Type Zero |
| 山岳戦闘 | Mountain Combat | When fighting on mountainous terrain, attack is greatly increased and armor is increased | Getter-2 |
| 海上戦闘 | Naval Combat | Evasion rates are increased by 20% and actions are also increased | Getter-3 |
Resource Abilities
These abilities affect the acquisition of resources from or in battle such as drop crates or cores to use finishing skills. Resource abilities usually have yellow ability icon colors.
Core Usage Abilities
Core usage abilities assist players by supplying cores in battle or reducing the cost of cores required to use a finishing skill. Core usage abilities have icons depicting the core symbol.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 予備弾薬 | Extra Ammo | Acquire a Core of the unit's attribute color at the start of battle | Methuss |
| 流星の少女 | Meteor Girl | Acquire a Core of the unit's attribute color at the start of battle | Zeta Gundam (Roux) |
| 真の聖戦士 | True Aura Battler | The cost of all finishing skills on the unit are reduced by 1 core | Billbine |
| アンビリカル・ケーブル | Umbilical Cable | Acquire a Core of the unit's attribute color at the start of battle |
|
Drop Influencing Abilities
Drop influencing abilities increases the chances of gaining drop crates from shot-down enemies. Drop influencing abilities have icons depicting a treasure chest.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 強運 | Lucky | Enemies have a greater chance of dropping containers |
|
Fundraising Abilities
Fundraising abilities affect the amount of gold received from battle. Fundraising abilities have icons depicting a stack of gold bars
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 資金アップ | Funds Up | Gold acquired is increased | Boss Borot |
| 資金アップLv.2 | Funds Up Level 2 | Gold acquired is increased | Boss Borot |
Experience Gain Enhancers
Enhanced gain enhancers increase the amount of experience received from battle. Experience gain enhancers have icons depicting the letters EXP.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 青春真っ只中 | In the Midst of Youth | Experience gained from victory in battle is increased | Denjin Dimension |