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Gensou Shoujo Wars/Generic Skills: Difference between revisions

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| Tipsy || ほろ酔い || 60/180 || Increases starting Power +5/10.
| Tipsy || ほろ酔い || 60/180 || Increases starting Power by 5/10.
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| Morale || 気分高揚 || 140 || Every turn, Power increases +3
| Morale || 気分高揚 || 140 || Every turn, Power increases by 3.
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| Shotgunning || 張り付き || 180/320 || Increases final damage of Shooting weapons used at 1 range by x1.1/1.2.
| Shotgunning || 張り付き || 180/320 || Increases final damage of Shooting weapons used at 1 range by 10%/20%. Has no effect for Support Attacks and team attacks.
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| Support Attack || 援護攻撃 || 160/200/240 || A unit that has not attacked can support an adjacent unit with a follow-up attack at reduced damage.
| Hit & Away || ヒット&アウェイ || 350 || Unit can move after attacking if it attacks an enemy without moving.
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| Support Defense || 援護防御 || 160/240/320 || Can defend an adjacent allied unit from an oncoming attack.
| Support Attack || 援護攻撃 || 160/200/240/280 || A unit that has not attacked can support an adjacent unit with a follow-up attack at reduced damage.
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| Combo Attack || 連携攻撃 || 150 || Unit's support attack is guaranteed to be a critical hit. Does not affect team attacks.
| Support Defense || 援護防御 || 160/240/320/400 || Can defend an adjacent allied unit in the same terrain from an oncoming attack.
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| Break Power Limit || パワー限界突破 || 240 || Raises unit's power limit to 170.
| Assist Boost || 支援強化 || 150/300 || Increases damage of team attacks by 10%/20%.
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| Instinct || 気合い避け || 50/(+15 each rank) || Increases Accuracy and Evasion rates as HP decreases. Levels up to 9.
| Combo Attack || 連携攻撃 || 150 || Unit's support attack is guaranteed to be a critical hit. Does not affect team attacks.
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| Random Dodge || 嘘避け || 140/150 || Grants a chance to completely evade an attack. Chance to dodge increases the less Skill the unit has compared to the enemy.
| Instinct || 気合避け || 50/(+15 each rank) || Increases Accuracy and Evasion rates as HP decreases. Levels up to 9.
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| Prevail  || 底力 || 50/(+15 each rank) || Increases Defense and Critical rate as HP decreases. Levels up to 9.
| Prevail  || 底力 || 50/(+15 each rank) || Increases Defense and Critical rate as HP decreases. Levels up to 9.
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| Random Dodge || 嘘避け || 100/150 || Increases Evasion rate by 10%/20% when the unit has a lower Skill stat than the enemy.
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| Grazing || かすり || 140/220 || Reduces damage taken while Grazing by 50%/75%.
| Grazing || かすり || 140/220 || Reduces damage taken while Grazing by 50%/75%.
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| Pattern Type || パターン化 || 160/200/240 || Grants a fixed chance to activate Counter when being attacked by an enemy. Effect increases with level and Skill stat.
| Pattern Type || パターン化 || 160/200/240 || Grants a fixed chance to activate Counter when being attacked by an enemy. Effect increases with level and Skill stat.
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| Cut Back || 切り返し || 130/370 || Reduces danmaku Defense/Evasion penalties by 30%/50%.
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| Blocking || ブロッキング ||180/270/360 || Grants use of Parry and/or Shield Defense, depending on unit's ability as shown on the unit screen. Effect increases with skill level and the Skill stat.
| Blocking || ブロッキング ||180/270/360 || Grants use of Parry and/or Shield Defense, depending on unit's ability as shown on the unit screen. Effect increases with skill level and the Skill stat.
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| Unfocused Movement || 高速移動 || 180 || Increases Unfocused Move +1.
| Unfocused Movement || 高速移動 || 180 || Increases Unfocused Move by 1.
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| Focused Movement || 低速移動 || 180 || Increases Focused Move +1.
| Focused Movement || 低速移動 || 180 || Increases Focused Move by 1.
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| P-Damage || P回収(被弾) || 60 || Increases Power +2 when unit takes damage.
| P-Damage || P回収(被弾) || 60 || Increases Power by 2 when unit takes damage.
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| P-Hit || P回収(命中) || 60 || Increases Power +1 when unit successfully lands a hit on an enemy.
| P-Hit || P回収(命中) || 60 || Increases Power by 1 when unit successfully lands a hit on an enemy.
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| P-Evade || P回収(回避) || 90 || Increases Power +1 when unit successfully evades an attack.
| P-Evade || P回収(回避) || 90 || Increases Power by 1 when unit successfully evades an attack.
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| P-Defeat || P回収(撃破) || 80 || Increases Power +1 when an enemy unit is defeated.
| P-Defeat || P回収(撃破) || 80 || Increases Power by 1 when an enemy unit is defeated.
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| Guard || ガード || 180/360 || At 130 Power, reduces damage taken -10%/20%.
| Guard || ガード || 180/360 || At 130 Power, reduces damage taken by 10%/20%.
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| Predict || 見切り || 140/320 || At 130 Power, increases Hit and Evasion +20/30.
| Predict || 見切り || 140/320 || At 130 Power, increases Hit and Evasion stats by 20/35.
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| Belief || 信念 || 140/320 || At 130 Power, increases Melee and Shooting +10/15 and Critical rates +10%/15%.
| Belief || 信念 || 140/320 || At 130 Power, increases Melee and Shooting stats by 10/25, and Critical rates by 10%/15%.
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| Diligence || 克己 || 250/300 || At 130 Power, increases activation chance of Parry, Shield Defense, Counter, and Double Image +10%/15%.
| Diligence || 克己 || 250/300 || At 130 Power, increases activation chance of Parry, Shield Defense, Counter, and Double Image by 10%/15%.
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| Extend || エクステンド || 250 || At 150 Power, recover 20% (or 20, whichever is higher) SP. Only activates once per stage.
| Extend || エクステンド || 250/400 || At 150 Power, recover 20%/33% (or 20/30, whichever is higher) SP. Only activates once per stage.
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| Ignore Distance || 距離補正無視 || 140 || Ignores accuracy and damage penalties when attacking an enemy from 6 range or higher.
| Ignore Distance || 距離補正無視 || 140 || Ignores accuracy and damage penalties when attacking an enemy from 6 range or higher.
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| Ignore Size || サイズ差補正無視 || 270 || Ignores accuracy and damage penalties when attacking an enemy of larger Size.
| Ignore Size || サイズ差補正無視 || 270 || Ignores accuracy and damage penalties when attacking an enemy of larger Size.
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| MP Save || 霊力節約 || 190 || Reduces MP costs -20%.
| Break Power Limit || パワー限界突破 || 240 || Raises unit's Power limit to 170.
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| MP Save || 霊力節約 || 190 || Reduces MP costs by 20%.
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| Ammo Save || 弾数節約 || 190 || Increases Weapon Ammo capacity x1.5.
| Ammo Save || 弾数節約 || 190 || Increases Weapon Ammo capacity by 50% (rounds up).
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| SP Up || 精神上昇 || 30/(+50 each rank) || Increases SP +5 per level.
| SP Up || 精神上昇 || 30/(+50 each rank) || Increases max SP by 5 per level.
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Revision as of 10:40, 15 May 2017

Innate Skills (Cannot be learned)

Skill Japanese Description Users
Shrine Maiden 巫女 Increases Accuracy and Evasion rates by (5[Level-1])%. Reimu, Sanae, Yorihime
Magician 魔法使い Increases weapon power +50 every odd level, Accuracy rates +5% every even level, and Magic Barrier power +50 every level. Marisa, Alice, Patchouli, Mima, Byakuren
Buddhist 法力 Increases Melee, Defense, and Accuracy stats as Power rises. Effect increases based on skill Level. Nazrin, Shou, Murasa, Ichirin, Byakuren
Elegant 瀟洒 At 130 Power, Skill increases +20. Sakuya
Precise 精密弾幕 Increases Critical damage +15%. Alice
Lucky 強運 Increases Points gained +20%. Stacks with items and skills, but not the Luck spirit. Tewi, Toyohime
Musician 奏者 Decreases MP costs -20%. Stacks with MP Save. Lunasa, Merlin, Lyrica
Supreme At 130 Power, increases Accuracy and Evasion rates +20%, and reduces damage taken -20%. Mima, Yorihime
Wisdom 叡智 At 130 Power, increases Accuracy and Evasion rates +30% and Critical rate +10%. Yukari, Eiki
Genius 天才 Increases Accuracy and Critical rates +20%. Eirin
Oni 鬼力 Ignores decrease in damage dealt or increase in damage received due to size difference. At 130 Power, reduces damage taken -10%. Suika, Yuugi

Purchasable Skills

Skill Japanese PP Cost Description
Tipsy ほろ酔い 60/180 Increases starting Power by 5/10.
Morale 気分高揚 140 Every turn, Power increases by 3.
Shotgunning 張り付き 180/320 Increases final damage of Shooting weapons used at 1 range by 10%/20%. Has no effect for Support Attacks and team attacks.
Hit & Away ヒット&アウェイ 350 Unit can move after attacking if it attacks an enemy without moving.
Support Attack 援護攻撃 160/200/240/280 A unit that has not attacked can support an adjacent unit with a follow-up attack at reduced damage.
Support Defense 援護防御 160/240/320/400 Can defend an adjacent allied unit in the same terrain from an oncoming attack.
Assist Boost 支援強化 150/300 Increases damage of team attacks by 10%/20%.
Combo Attack 連携攻撃 150 Unit's support attack is guaranteed to be a critical hit. Does not affect team attacks.
Instinct 気合避け 50/(+15 each rank) Increases Accuracy and Evasion rates as HP decreases. Levels up to 9.
Prevail 底力 50/(+15 each rank) Increases Defense and Critical rate as HP decreases. Levels up to 9.
Random Dodge 嘘避け 100/150 Increases Evasion rate by 10%/20% when the unit has a lower Skill stat than the enemy.
Grazing かすり 140/220 Reduces damage taken while Grazing by 50%/75%.
Pattern Type パターン化 160/200/240 Grants a fixed chance to activate Counter when being attacked by an enemy. Effect increases with level and Skill stat.
Cut Back 切り返し 130/370 Reduces danmaku Defense/Evasion penalties by 30%/50%.
Blocking ブロッキング 180/270/360 Grants use of Parry and/or Shield Defense, depending on unit's ability as shown on the unit screen. Effect increases with skill level and the Skill stat.
Unfocused Movement 高速移動 180 Increases Unfocused Move by 1.
Focused Movement 低速移動 180 Increases Focused Move by 1.
P-Damage P回収(被弾) 60 Increases Power by 2 when unit takes damage.
P-Hit P回収(命中) 60 Increases Power by 1 when unit successfully lands a hit on an enemy.
P-Evade P回収(回避) 90 Increases Power by 1 when unit successfully evades an attack.
P-Defeat P回収(撃破) 80 Increases Power by 1 when an enemy unit is defeated.
Guard ガード 180/360 At 130 Power, reduces damage taken by 10%/20%.
Predict 見切り 140/320 At 130 Power, increases Hit and Evasion stats by 20/35.
Belief 信念 140/320 At 130 Power, increases Melee and Shooting stats by 10/25, and Critical rates by 10%/15%.
Diligence 克己 250/300 At 130 Power, increases activation chance of Parry, Shield Defense, Counter, and Double Image by 10%/15%.
Extend エクステンド 250/400 At 150 Power, recover 20%/33% (or 20/30, whichever is higher) SP. Only activates once per stage.
Ignore Distance 距離補正無視 140 Ignores accuracy and damage penalties when attacking an enemy from 6 range or higher.
Ignore Size サイズ差補正無視 270 Ignores accuracy and damage penalties when attacking an enemy of larger Size.
Break Power Limit パワー限界突破 240 Raises unit's Power limit to 170.
MP Save 霊力節約 190 Reduces MP costs by 20%.
Ammo Save 弾数節約 190 Increases Weapon Ammo capacity by 50% (rounds up).
SP Up 精神上昇 30/(+50 each rank) Increases max SP by 5 per level.

Enemy-only Skills

Skill Japanese Description Users
Double Move 二回行動 Unit gets a second action on their turn. Yorihime
P-All P-オル Combined effects of P-Damage, P-Hit, P-Evade, P-Defeat. Kaguya
Prevail+ 底力+ Combined effects of Instinct and Prevail. Utsuho
Break Power Limit+ パワー限界突破+ Raises Power Limit to 200. Berserk Utsuho
Mind Reading 読心 Unit auto-casts Alert at the beginning of each turn. Increases Accuracy and Evasion rates depending on level. Satori

Notes

  • In FMW E, Unfocused Movement, Focused Movement, and Belief had different effects.
  • In FMW P, alongside SP Up was a host of skills that boosted each stat.