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Super Robot Wars/OG2/Ace Bonuses: Difference between revisions

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This way, without the aid of equip parts, a pilot can be deployed with 110 will.
This way, without the aid of equip parts, a pilot can be deployed with 110 will.


Some pilots can't become an Ace, because they didn't get kills (like Sean) or awailable for a short period of time (like Ouka). However their ace bonus still can be found in game data.
Some pilots can't become an Ace due to being available for a short period of time (like Ouka). However their ace bonus still can be found in the game data. Some sub-pilots (like Sean) have an ace bonus despite not being able to use it.


*Note: Tetsuya carries over Daitetsu ace bonus (as well as SCs and skills) after episode 32.
*Note: Tetsuya carries over Daitetsu's ace bonus (as well as spirit commands, stats, and skills) after episode 32. Eita may or may not inherit Tetsuya's old ace bonus (more research is needed), but he does not appear to inherit kill count.
*Note: All modifiers are applied after the final calculation.
*Note: All modifiers are applied after the final calculation.


Line 15: Line 15:
! Pilot !! Ace Bonus
! Pilot !! Ace Bonus
|-
|-
| Alfimi || Offensive and Defensive Support +10%
| Alfimi || Offensive and Defensive Support effect +10%
|-
|-
| Arado Balanga || Melee +5%, Kills +10%
| Arado Balanga || Melee damage +5%, money earned +10%
|-
|-
| Aya Kobayashi || Accuracy +10%, SP +20
| Aya Kobayashi || Accuracy +10%, SP +20
|-
|-
| Brooklyn "Bullet" Luckfield || Accuracy +10%, Critical +10%
| Brooklyn "Bullet" Luckfield || Accuracy +10%, Critical rate +10%
|-
|-
| Excellen Browning || Offensive and Defensive Support +10%
| Daitetsu Minase || Damage taken from "non-direct" hits (non-1 range?) -10%
|-
| Excellen Browning || Offensive and Defensive Support effect +10%
|-
|-
| Gilliam Yaeger || Evade +15%
| Gilliam Yaeger || Evade +15%
Line 29: Line 31:
| Ibis Douglas || Movement +1
| Ibis Douglas || Movement +1
|-
|-
| Irmgard Kazahara || Love costs 45 SP
| Irmgult Kazahara || Love costs 45 SP
|-
|-
| Kai Kitamura || Command Bonus +5%, Critical +10%
| Kai Kitamura || Command bonus +5%, Critical rate +10%
|-
|-
| Katina Tarask || Accuracy +10%, Damage Received -10%
| Katina Tarask || Accuracy +10%, Damage Received -10%
|-
|-
| Kusuha Mizuha || Support Defence +10%, EXP +10%
| Kusuha Mizuha || Support Defence effect +10%, EXP earned +10%
|-
|-
| Kyosuke Nanbu || Counter Activation +10%, Melee +10%
| Kyosuke Nanbu || Counter activation +10%, Melee damage +10%
|-
|-
| Lamia Loveless || Shooting +5%, Accuracy +10%
| Lamia Loveless || Ranged damage +5%, Accuracy +10%
|-
|-
| Latooni Sabuta || EXP +20%
| Latooni Sabuta || EXP earned +20%
|-
|-
| Lee Linjun || Final Counter Damage +10%, Final Damage Taken -10%
| Lee Linjun || Counterattack damage +10%, Damage taken -10%
|-
|-
| Lefina Enfield || Command Bonus +5%
| Lefina Enfield || Command bonus +5%
|-
|-
| Leona Garstein || Accuracy +10%, Evade +20%
| Leona Garstein || Accuracy +10%, Evade +20%
|-
|-
| Lune Zoldark || Damage +10%
| Lune Zoldark || Damage dealt +10%
|-
|-
| Mai Kobayashi || Accuracy +10%, SP +20
| Mai Kobayashi || Accuracy +10%, SP +20
|-
|-
| Masaki Andoh || Damage +5%, Accuracy +10%
| Masaki Andoh || Damage dealt +5%, Accuracy +10%
|-
|-
| Ouka Nagisa || Final Counter Damage +10%
| Ouka Nagisa || Counterattack damage +10%
|-
|-
| Raidiese F. Branstein || Accuracy +10%, Evade +10%
| Raidiese F. Branstein || Accuracy +10%, Evade +10%
|-
|-
| Ratsel Feinschmecker || Shooting +10%
| Ratsel Feinschmecker || Ranged damage +10%
|-
| Ricarla "Carla" Borgnine || Accuracy +10%, Money earned +10%
|-
| Ring Mao || Accuracy +10%, Evade +10%, Critical rate +10%
|-
|-
| Ricarla "Carla" Borgnine || Accuracy +10%, Kills +10%
| Rio Meilong || EXP earned +10%, Money earned +10%
|-
|-
| Ring Mao || Accuracy +10%, Evade +10%, Critical +10%
| Radha Bairaban || Evade +10%, SP +20
|-
|-
| Rio Meilong || EXP +10%, Money +10%
| Russel Bergman || Damage taken during Support Defence -20%
|-
|-
| Radha Bairaban || Dodge +10%, SP +20
| Ryoto Hikawa || Damage dealt +5%, Damage taken -5%
|-
|-
| Russel Bagman || Damage Received -20%
| Ryusei Date || TK Weapons damage +10%
|-
|-
| Ryoto Hikawa || Damage Dealt +5%, Damage Taken -5%
| Sanger Zonvolt || Melee damage +10%
|-
|-
| Ryusei Date || TK Weapons Damage +10%
| Sean Webley || Critical rate +5% (not useable)
|-
|-
| Sanger Zonvolt || Melee +10%
| Seolla Schweitzer || Ranged damage +5%, EXP earned +10%
|-
|-
| Seolla Schweitzer || Shooting +5%, EXP +10%
| Shine Hausen || Money earned +20%
|-
|-
| Shine Hausen || Money +20%
| Sleigh Presty || Counterattack damage +10%
|-
|-
| Sleigh Presty || Final Counter Damage +10%
| Tasuku Shinguji || Lucky activation rate +10%, Luck costs 15 SP
|-
|-
| Tasuku Shinguji || Lucky Activation +10%, Luck costs 15 SP
| Tetsyua Onodera || (Unknown, please research)
|-
|-
| Viletta Vadim || Critical +20%, SP +10
| Viletta Vadim || Critical rate +20%, SP +10
|-
|-
| Yuuki Jegunan || Evade +10%, Critical +10%
| Yuuki Jaggar || Evade +10%, Critical +10%
|}
|}

Revision as of 11:50, 30 September 2017

When a pilot reaches 50 kills, he/she obtains the Ace ranking, indicated by a gold star near their kill counter. This means that this pilot now has some bonus in battle or outside. Ace pilots start each episode with a +5 will.

The top 3 ace pilots will be a Top Ace, they get an additional +5 will bonus.

This way, without the aid of equip parts, a pilot can be deployed with 110 will.

Some pilots can't become an Ace due to being available for a short period of time (like Ouka). However their ace bonus still can be found in the game data. Some sub-pilots (like Sean) have an ace bonus despite not being able to use it.

  • Note: Tetsuya carries over Daitetsu's ace bonus (as well as spirit commands, stats, and skills) after episode 32. Eita may or may not inherit Tetsuya's old ace bonus (more research is needed), but he does not appear to inherit kill count.
  • Note: All modifiers are applied after the final calculation.

Ace bonuses

Pilot Ace Bonus
Alfimi Offensive and Defensive Support effect +10%
Arado Balanga Melee damage +5%, money earned +10%
Aya Kobayashi Accuracy +10%, SP +20
Brooklyn "Bullet" Luckfield Accuracy +10%, Critical rate +10%
Daitetsu Minase Damage taken from "non-direct" hits (non-1 range?) -10%
Excellen Browning Offensive and Defensive Support effect +10%
Gilliam Yaeger Evade +15%
Ibis Douglas Movement +1
Irmgult Kazahara Love costs 45 SP
Kai Kitamura Command bonus +5%, Critical rate +10%
Katina Tarask Accuracy +10%, Damage Received -10%
Kusuha Mizuha Support Defence effect +10%, EXP earned +10%
Kyosuke Nanbu Counter activation +10%, Melee damage +10%
Lamia Loveless Ranged damage +5%, Accuracy +10%
Latooni Sabuta EXP earned +20%
Lee Linjun Counterattack damage +10%, Damage taken -10%
Lefina Enfield Command bonus +5%
Leona Garstein Accuracy +10%, Evade +20%
Lune Zoldark Damage dealt +10%
Mai Kobayashi Accuracy +10%, SP +20
Masaki Andoh Damage dealt +5%, Accuracy +10%
Ouka Nagisa Counterattack damage +10%
Raidiese F. Branstein Accuracy +10%, Evade +10%
Ratsel Feinschmecker Ranged damage +10%
Ricarla "Carla" Borgnine Accuracy +10%, Money earned +10%
Ring Mao Accuracy +10%, Evade +10%, Critical rate +10%
Rio Meilong EXP earned +10%, Money earned +10%
Radha Bairaban Evade +10%, SP +20
Russel Bergman Damage taken during Support Defence -20%
Ryoto Hikawa Damage dealt +5%, Damage taken -5%
Ryusei Date TK Weapons damage +10%
Sanger Zonvolt Melee damage +10%
Sean Webley Critical rate +5% (not useable)
Seolla Schweitzer Ranged damage +5%, EXP earned +10%
Shine Hausen Money earned +20%
Sleigh Presty Counterattack damage +10%
Tasuku Shinguji Lucky activation rate +10%, Luck costs 15 SP
Tetsyua Onodera (Unknown, please research)
Viletta Vadim Critical rate +20%, SP +10
Yuuki Jaggar Evade +10%, Critical +10%