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Super Robot Wars/OGMD/Spirit Commands: Difference between revisions
From Akurasu
< Super Robot Wars | OGMD
Gargisamara (talk | contribs) No edit summary |
Pata Hikari (talk | contribs) Fixing this page so it matches the game. |
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| Focus || 集中 || Self || For 1 turn, hit & evade rates increase by 30%. | | Focus || 集中 || Self || For 1 turn, hit & evade rates increase by 30%. | ||
|- | |- | ||
| | | Strike || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert. | ||
|- | |- | ||
| Inspire || 感応 || 1 Ally || Grants the effects of Strike to a single ally. | | Inspire || 感応 || 1 Ally || Grants the effects of Strike to a single ally. | ||
|- | |- | ||
| | | Feint || ひらめき || Self || 100% chance to evade the next attack. | ||
|- | |- | ||
| Instinct || 直感 || Self || Grants the effects of Strike & Flash. | | Instinct || 直感 || Self || Grants the effects of Strike & Flash. | ||
| Line 22: | Line 22: | ||
| Confusion || かく乱 || All enemy units || For one turn, accuracy of all enemies is halved. | | Confusion || かく乱 || All enemy units || For one turn, accuracy of all enemies is halved. | ||
|- | |- | ||
| | | Quicken || 加速 || Self/ Twin || +3 to movement, effect remains until unit moves. | ||
|- | |- | ||
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range. | | Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range. | ||
|- | |- | ||
| | | Charge || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving. | ||
|- | |- | ||
| | | Unison || 同調 || Self/ Twin || For the duration of the map, each stat of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evasion and 200 Defense, and the other has 150 Defense and 200 Evasion, Sympathy will set both stats to 200 for both pilots) | ||
|- | |- | ||
| | | Valor || 熱血 || Self || Deals 2x damage to enemies for one attack. | ||
|- | |- | ||
| | | Animus || 魂 || Self || Deals 2.5x damage to enemies for one attack. Does not stack with Valor. | ||
|- | |- | ||
| | | Militate || 闘志 || Self Twin || For 1 turn, all attacks have a 100% critical-hit chance. | ||
|- | |- | ||
| Luck || 幸運 || Self/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. | | Luck || 幸運 || Self/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. | ||
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| Bless || 祝福 || 1 Ally/ Twin || Grants the effects of Luck. | | Bless || 祝福 || 1 Ally/ Twin || Grants the effects of Luck. | ||
|- | |- | ||
| | | Hardwork || 努力 || Self/ Twin || Gain double experience after the next attack. | ||
|- | |- | ||
| Cheer || 応援 || 1 Ally/ Twin || Grants the effects of | | Cheer || 応援 || 1 Ally/ Twin || Grants the effects of Hardwork. | ||
|- | |- | ||
| | | Discipline || 修行 || Self/ Twin || Receive double PP after the unit's next attack. | ||
|- | |- | ||
| | | Raid || 強襲 || Self/ Twin || Grants the effects of Quicken, Charge, and Smite. | ||
|- | |- | ||
| Love || 愛 || Self || Use | | Love || 愛 || Self || Use Quicken, Valor, Feint, Strike, Yell, Luck and Hardwork at once. | ||
|- | |- | ||
| | | Smite || 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense. (Except for LUCKY and Afterimage.) | ||
|- | |- | ||
| Iron Wall || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4. | | Iron Wall || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4. | ||
|- | |- | ||
| Conviction | | Conviction || 信念 || Self/ Twin || For 1 turn the user's squad takes 1/4th damage and is immune to status effects. | ||
|- | |- | ||
| Fortitude || 不屈 || Self || For one attack, decrease damage received from enemy to 12.5% | | Fortitude || 不屈 || Self || For one attack, decrease damage received from enemy to 12.5% | ||
|- | |- | ||
| | | Chain Action || 連撃 || Self/ Twin || If the next attack destroys its target, this unit will be able to act again. | ||
|- | |- | ||
| | | Impetus || 覚醒 || Self/ Twin || Unit can act again after moving/attacking. Does not stack. | ||
|- | |- | ||
| | | Advance || 再動 || 1 Ally/ Twin || Allow an ally that has already acted this turn to act again. | ||
|- | |- | ||
| Trust || 信頼 || 1 Ally || Recovers 2000 HP. | | Trust || 信頼 || 1 Ally || Recovers 2000 HP. | ||
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| Friendship || 友情 || 1 Ally/ Twin || Fully recovers HP. | | Friendship || 友情 || 1 Ally/ Twin || Fully recovers HP. | ||
|- | |- | ||
| Solidarity | | Solidarity || 絆 || All Ally units || Recover 50% of MAX HP. | ||
|- | |- | ||
| | | Willpower || 根性 || Self || Recovers 30% of MAX HP. | ||
|- | |- | ||
| | | Guts || ド根性 || Self || Fully recovers HP. | ||
|- | |- | ||
| | | Invocation || 祈り || 1 Ally || Remove bad status effects. | ||
|- | |- | ||
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. | | Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. | ||
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| Encourage || 激励 || 1 Ally || +10 to Will. | | Encourage || 激励 || 1 Ally || +10 to Will. | ||
|- | |- | ||
| | | Galvanize || 大激励 || All Ally units || +5 to Will. | ||
|- | |- | ||
| | | Dishearten || 脱力 || 1 Enemy || -10 to Will. | ||
|- | |- | ||
| | | Aspiration || 期待 || 1 Ally || Recover 50 SP. | ||
|- | |- | ||
| Resupply || 補給 || 1 Ally || Recover all EN and Ammo. | | Resupply || 補給 || 1 Ally || Recover all EN and Ammo. | ||
Revision as of 01:52, 3 February 2018
SP Commands
Note: Some pilots may have the following as a Twin Command. For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s). It takes full cost of the command SP on BOTH members.
| English | Japanese | Target | Description |
|---|---|---|---|
| Scan | 偵察 | 1 Enemy/ Twin | View an enemy's stats. |
| Focus | 集中 | Self | For 1 turn, hit & evade rates increase by 30%. |
| Strike | 必中 | Self | For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert. |
| Inspire | 感応 | 1 Ally | Grants the effects of Strike to a single ally. |
| Feint | ひらめき | Self | 100% chance to evade the next attack. |
| Instinct | 直感 | Self | Grants the effects of Strike & Flash. |
| Confusion | かく乱 | All enemy units | For one turn, accuracy of all enemies is halved. |
| Quicken | 加速 | Self/ Twin | +3 to movement, effect remains until unit moves. |
| Snipe | 狙撃 | Self | +2 to weapons range except for MAP and weapons with 1 range. |
| Charge | 突撃 | Self | For one turn, use any weapon (except MAP weapons) after moving. |
| Unison | 同調 | Self/ Twin | For the duration of the map, each stat of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evasion and 200 Defense, and the other has 150 Defense and 200 Evasion, Sympathy will set both stats to 200 for both pilots) |
| Valor | 熱血 | Self | Deals 2x damage to enemies for one attack. |
| Animus | 魂 | Self | Deals 2.5x damage to enemies for one attack. Does not stack with Valor. |
| Militate | 闘志 | Self Twin | For 1 turn, all attacks have a 100% critical-hit chance. |
| Luck | 幸運 | Self/ Twin | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Bless | 祝福 | 1 Ally/ Twin | Grants the effects of Luck. |
| Hardwork | 努力 | Self/ Twin | Gain double experience after the next attack. |
| Cheer | 応援 | 1 Ally/ Twin | Grants the effects of Hardwork. |
| Discipline | 修行 | Self/ Twin | Receive double PP after the unit's next attack. |
| Raid | 強襲 | Self/ Twin | Grants the effects of Quicken, Charge, and Smite. |
| Love | 愛 | Self | Use Quicken, Valor, Feint, Strike, Yell, Luck and Hardwork at once. |
| Smite | 直撃 | Self | The next attack ignores enemy barriers and defensive skills, including support defense. (Except for LUCKY and Afterimage.) |
| Iron Wall | 鉄壁 | Self | For 1 turn, decrease damage received from enemy to 1/4. |
| Conviction | 信念 | Self/ Twin | For 1 turn the user's squad takes 1/4th damage and is immune to status effects. |
| Fortitude | 不屈 | Self | For one attack, decrease damage received from enemy to 12.5% |
| Chain Action | 連撃 | Self/ Twin | If the next attack destroys its target, this unit will be able to act again. |
| Impetus | 覚醒 | Self/ Twin | Unit can act again after moving/attacking. Does not stack. |
| Advance | 再動 | 1 Ally/ Twin | Allow an ally that has already acted this turn to act again. |
| Trust | 信頼 | 1 Ally | Recovers 2000 HP. |
| Friendship | 友情 | 1 Ally/ Twin | Fully recovers HP. |
| Solidarity | 絆 | All Ally units | Recover 50% of MAX HP. |
| Willpower | 根性 | Self | Recovers 30% of MAX HP. |
| Guts | ド根性 | Self | Fully recovers HP. |
| Invocation | 祈り | 1 Ally | Remove bad status effects. |
| Mercy | てかげん | Self | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
| Yell | 気合 | Self | +10 to Will. |
| Drive | 気迫 | Self | +30 to Will. |
| Encourage | 激励 | 1 Ally | +10 to Will. |
| Galvanize | 大激励 | All Ally units | +5 to Will. |
| Dishearten | 脱力 | 1 Enemy | -10 to Will. |
| Aspiration | 期待 | 1 Ally | Recover 50 SP. |
| Resupply | 補給 | 1 Ally | Recover all EN and Ammo. |