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Super Robot Wars/OGMD/Spirit Commands: Difference between revisions

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Fixing this page so it matches the game.
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| Focus || 集中 || Self || For 1 turn, hit & evade rates increase by 30%.
| Focus || 集中 || Self || For 1 turn, hit & evade rates increase by 30%.
|-
|-
| Sure-Hit || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.
| Strike || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.
|-
|-
| Inspire || 感応 || 1 Ally || Grants the effects of Strike to a single ally.
| Inspire || 感応 || 1 Ally || Grants the effects of Strike to a single ally.
|-
|-
| Flash || ひらめき || Self || 100% chance to evade the next attack.
| Feint || ひらめき || Self || 100% chance to evade the next attack.
|-
|-
| Instinct || 直感 || Self || Grants the effects of Strike & Flash.
| Instinct || 直感 || Self || Grants the effects of Strike & Flash.
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| Confusion || かく乱 || All enemy units || For one turn, accuracy of all enemies is halved.
| Confusion || かく乱 || All enemy units || For one turn, accuracy of all enemies is halved.
|-
|-
| Accelerate || 加速 || Self/ Twin || +3 to movement, effect remains until unit moves.
| Quicken || 加速 || Self/ Twin || +3 to movement, effect remains until unit moves.
|-
|-
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.
|-
|-
| Assault || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.
| Charge  || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.
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|-
| Alignment || 同調 || Self/ Twin || For the duration of the map, each stat of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evasion and 200 Defense, and the other has 150 Defense and 200 Evasion, Sympathy will set both stats to 200 for both pilots)
| Unison  || 同調 || Self/ Twin || For the duration of the map, each stat of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evasion and 200 Defense, and the other has 150 Defense and 200 Evasion, Sympathy will set both stats to 200 for both pilots)
|-
|-
| Hotblood || 熱血 || Self || Deals 2x damage to enemies for one attack.
| Valor  || 熱血 || Self || Deals 2x damage to enemies for one attack.
|-
|-
| Soul || 魂 || Self || Deals 2.5x damage to enemies for one attack. Does not stack with Valor.
| Animus  || 魂 || Self || Deals 2.5x damage to enemies for one attack. Does not stack with Valor.
|-
|-
| Fighting Spirit || 闘志 || Self Twin || For 1 turn, all attacks have a 100% critical-hit chance.
| Militate  || 闘志 || Self Twin || For 1 turn, all attacks have a 100% critical-hit chance.
|-
|-
| Luck || 幸運 || Self/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Luck || 幸運 || Self/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
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| Bless || 祝福 || 1 Ally/ Twin || Grants the effects of Luck.
| Bless || 祝福 || 1 Ally/ Twin || Grants the effects of Luck.
|-
|-
| Great Effort || 努力 || Self/ Twin || Gain double experience after the next attack.
| Hardwork  || 努力 || Self/ Twin || Gain double experience after the next attack.
|-
|-
| Cheer || 応援 || 1 Ally/ Twin || Grants the effects of Great Effort.
| Cheer || 応援 || 1 Ally/ Twin || Grants the effects of Hardwork.
|-
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| Training || 修行 || Self/ Twin || Receive double PP after the unit's next attack.
| Discipline || 修行 || Self/ Twin || Receive double PP after the unit's next attack.
|-
|-
| Violent Assault || 強襲 || Self/ Twin || Grants the effects of Accel, Assault, and Direct Hit.
| Raid  || 強襲 || Self/ Twin || Grants the effects of Quicken, Charge, and Smite.
|-
|-
| Love || 愛 || Self || Use Accel, Hotblood, Flash, Sure-Hit, Yell, Luck and Great Effort at once.
| Love || 愛 || Self || Use Quicken, Valor, Feint, Strike, Yell, Luck and Hardwork at once.
|-
|-
| Direct Hit || 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense.  (Except for LUCKY and Afterimage.)
| Smite  || 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense.  (Except for LUCKY and Afterimage.)
|-
|-
| Iron Wall || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.
| Iron Wall || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.
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|-
| Conviction (Belief) || 信念 || Self/ Twin || For 1 turn the user's squad takes 1/4th damage and is immune to status effects.
| Conviction || 信念 || Self/ Twin || For 1 turn the user's squad takes 1/4th damage and is immune to status effects.
|-
|-
| Fortitude || 不屈 || Self || For one attack, decrease damage received from enemy to 12.5%
| Fortitude || 不屈 || Self || For one attack, decrease damage received from enemy to 12.5%
|-
|-
| Continuous Attack || 連撃 || Self/ Twin || If the next attack destroys its target, this unit will be able to act again.
| Chain Action  || 連撃 || Self/ Twin || If the next attack destroys its target, this unit will be able to act again.
|-
|-
| Awaken || 覚醒 || Self/ Twin || Unit can act again after moving/attacking. Does not stack.
| Impetus  || 覚醒 || Self/ Twin || Unit can act again after moving/attacking. Does not stack.
|-
|-
| Move Again || 再動 || 1 Ally/ Twin || Allow an ally that has already acted this turn to act again.
| Advance  || 再動 || 1 Ally/ Twin || Allow an ally that has already acted this turn to act again.
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| Trust || 信頼 || 1 Ally || Recovers 2000 HP.
| Trust || 信頼 || 1 Ally || Recovers 2000 HP.
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| Friendship || 友情 || 1 Ally/ Twin || Fully recovers HP.
| Friendship || 友情 || 1 Ally/ Twin || Fully recovers HP.
|-
|-
| Solidarity (Bonds) || 絆 || All Ally units || Recover 50% of MAX HP.
| Solidarity || 絆 || All Ally units || Recover 50% of MAX HP.
|-
|-
| Guts || 根性 || Self || Recovers 30% of MAX HP.
| Willpower  || 根性 || Self || Recovers 30% of MAX HP.
|-
|-
| Super Guts || ド根性 || Self || Fully recovers HP.
| Guts || ド根性 || Self || Fully recovers HP.
|-
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| Prayer || 祈り || 1 Ally || Remove bad status effects.
| Invocation  || 祈り || 1 Ally || Remove bad status effects.
|-
|-
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
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| Encourage || 激励 || 1 Ally || +10 to Will.
| Encourage || 激励 || 1 Ally || +10 to Will.
|-
|-
| Huge Encouragement || 大激励 || All Ally units || +5 to Will.
| Galvanize  || 大激励 || All Ally units || +5 to Will.
|-
|-
| Exhaust || 脱力 || 1 Enemy || -10 to Will.
| Dishearten  || 脱力 || 1 Enemy || -10 to Will.
|-
|-
| Expectation || 期待 || 1 Ally || Recover 50 SP.
| Aspiration  || 期待 || 1 Ally || Recover 50 SP.
|-
|-
| Resupply || 補給 || 1 Ally || Recover all EN and Ammo.
| Resupply || 補給 || 1 Ally || Recover all EN and Ammo.

Revision as of 01:52, 3 February 2018

SP Commands

Note: Some pilots may have the following as a Twin Command. For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s). It takes full cost of the command SP on BOTH members.


English Japanese Target Description
Scan 偵察 1 Enemy/ Twin View an enemy's stats.
Focus 集中 Self For 1 turn, hit & evade rates increase by 30%.
Strike 必中 Self For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.
Inspire 感応 1 Ally Grants the effects of Strike to a single ally.
Feint ひらめき Self 100% chance to evade the next attack.
Instinct 直感 Self Grants the effects of Strike & Flash.
Confusion かく乱 All enemy units For one turn, accuracy of all enemies is halved.
Quicken 加速 Self/ Twin +3 to movement, effect remains until unit moves.
Snipe 狙撃 Self +2 to weapons range except for MAP and weapons with 1 range.
Charge 突撃 Self For one turn, use any weapon (except MAP weapons) after moving.
Unison 同調 Self/ Twin For the duration of the map, each stat of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evasion and 200 Defense, and the other has 150 Defense and 200 Evasion, Sympathy will set both stats to 200 for both pilots)
Valor 熱血 Self Deals 2x damage to enemies for one attack.
Animus Self Deals 2.5x damage to enemies for one attack. Does not stack with Valor.
Militate 闘志 Self Twin For 1 turn, all attacks have a 100% critical-hit chance.
Luck 幸運 Self/ Twin Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Bless 祝福 1 Ally/ Twin Grants the effects of Luck.
Hardwork 努力 Self/ Twin Gain double experience after the next attack.
Cheer 応援 1 Ally/ Twin Grants the effects of Hardwork.
Discipline 修行 Self/ Twin Receive double PP after the unit's next attack.
Raid 強襲 Self/ Twin Grants the effects of Quicken, Charge, and Smite.
Love Self Use Quicken, Valor, Feint, Strike, Yell, Luck and Hardwork at once.
Smite 直撃 Self The next attack ignores enemy barriers and defensive skills, including support defense. (Except for LUCKY and Afterimage.)
Iron Wall 鉄壁 Self For 1 turn, decrease damage received from enemy to 1/4.
Conviction 信念 Self/ Twin For 1 turn the user's squad takes 1/4th damage and is immune to status effects.
Fortitude 不屈 Self For one attack, decrease damage received from enemy to 12.5%
Chain Action 連撃 Self/ Twin If the next attack destroys its target, this unit will be able to act again.
Impetus 覚醒 Self/ Twin Unit can act again after moving/attacking. Does not stack.
Advance 再動 1 Ally/ Twin Allow an ally that has already acted this turn to act again.
Trust 信頼 1 Ally Recovers 2000 HP.
Friendship 友情 1 Ally/ Twin Fully recovers HP.
Solidarity All Ally units Recover 50% of MAX HP.
Willpower 根性 Self Recovers 30% of MAX HP.
Guts ド根性 Self Fully recovers HP.
Invocation 祈り 1 Ally Remove bad status effects.
Mercy てかげん Self If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
Yell 気合 Self +10 to Will.
Drive 気迫 Self +30 to Will.
Encourage 激励 1 Ally +10 to Will.
Galvanize 大激励 All Ally units +5 to Will.
Dishearten 脱力 1 Enemy -10 to Will.
Aspiration 期待 1 Ally Recover 50 SP.
Resupply 補給 1 Ally Recover all EN and Ammo.