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Super Robot Wars/OG/Pilot Skills: Difference between revisions

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| Counter* || カウンター || 20 (+5) || Allows the pilot a chance to attack first when targeted by the enemy. <!-- need to research what the trigger rate for Counter is based on in this game -->
| Counter* || カウンター || 20 (+5) || Allows the pilot a chance to attack first when targeted by the enemy. <!-- need to research what the trigger rate for Counter is based on in this game -->
|-
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| In-fight* || インファイト || 20 (+5) || Increases the base attack power of melee weapons on the pilot's unit by 100 for each skill level. At Lv4 and Lv7, adds +1 to the unit's movement range.
| In-fight* || インファイト || 20 (+5) || Increases the base attack power of melee weapons on the pilot's unit with each skill level. At Lv4 and Lv7, adds +1 to the unit's movement range.
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| Gunfight* || ガンファイト || 20 (+5) || Increases the base attack power of ranged weapons on the pilot's unit by 100 for each skill level. At Lv4 and Lv7, adds +1 to the attack range of all the unit's weapons.
| Gunfight* || ガンファイト || 20 (+5) || Increases the base attack power of ranged weapons on the pilot's unit with each skill level. At Lv4 and Lv7, adds +1 to the attack range of all the unit's weapons.
|-
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| SP Up* || SPアップ || 30 (+5) || Increases a pilot's maximum Spirit Points.
| SP Up* || SPアップ || 30 (+5) || Increases a pilot's maximum Spirit Points.

Revision as of 15:59, 22 February 2018

Pilot Skills

  • Skills with an asterisk can be increased in level (up to Lv9), increasing their effect and PP cost.
  • If a pilot comes with a skill that can level up, it will do so automatically as the pilot levels up.
  • Skills with no PP cost are fixed to specific pilots only.


Skill Japanese PP Cost Description
Prevail* 底力 20 (+5) As HP decreases, Hit/Evade/Crit/Armor stats will be raised.
Support* 援護 50 (+10) Allows the pilot to provide offensive or defensive support to an adjacent ally. Number of supports possible per turn increase with this skill's level.
Counter* カウンター 20 (+5) Allows the pilot a chance to attack first when targeted by the enemy.
In-fight* インファイト 20 (+5) Increases the base attack power of melee weapons on the pilot's unit with each skill level. At Lv4 and Lv7, adds +1 to the unit's movement range.
Gunfight* ガンファイト 20 (+5) Increases the base attack power of ranged weapons on the pilot's unit with each skill level. At Lv4 and Lv7, adds +1 to the attack range of all the unit's weapons.
SP Up* SPアップ 30 (+5) Increases a pilot's maximum Spirit Points.
Command* 指揮官 30 (+10) Increases the Hit/Evade rates of any nearby allies. Area of effect increases in size with skill level.
SP Regen SP回復 100 Restores 10 Spirit Points every turn.
Mental 集中力 80 Reduces the SP cost for Spirit Commands.
Hit&Away ヒット&アウェイ 70 Allows the pilot to move after attacking (if they did not move beforehand).
Attacker アタッカー 80 Increases final damage by 20% when the pilot is at 130+ Will
Expert ベテラン 60 Reduces EN consumption from weapons to 70%
Revenge リベンジ 40 Increases final damage from counterattacks by 20%
Lucky* ラッキー - Has a chance to automatically deal a critical hit and evade the enemy's attack.
Telekinesis* 念動力 - Raises Hit/Evade rates in battle and activates a unit's TK-based weapons and abilities. Skill's level increases effect and unlocks stronger TK-based weapons.
Genius 天才 - Raises Hit/Evade/Critical rates in battle.
Fortune 強運 - Gain 1.2x money when pilot destroys an enemy.
Prophesy 予知 - Evade +30% at 130+ Will; only when counterattacking.