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Super Robot Wars/OG2/Pilot Skills: Difference between revisions
From Akurasu
< Super Robot Wars | OG2
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=Pilot Skills= | =Pilot Skills= | ||
* Skills with an asterisk can be increased in level (up to Lv9), increasing their effect and PP cost. | |||
* If a pilot comes with a skill that can level up, it will do so automatically as the pilot levels up. | |||
** It's possible to have a Lv9+1 skill in this fashion by separately teaching the pilot the same skill again. The cap can't be broken beyond that, though. | |||
* Skills with no PP cost are fixed to specific pilots only. | |||
* All PP costs are doubled on EX Hard mode. | |||
{| | {| | ||
|- | |- | ||
|-class="even" | |-class="even" | ||
| colspan=3 | <center>'''攻撃系'''</center> | | colspan=3 | <center>'''Attack <br>攻撃系'''</center> | ||
|- | |- | ||
! Skill Name !! PP Cost !! Description | ! Skill Name !! PP Cost !! Description | ||
|- | |- | ||
| Chain Attack <br> 連続攻撃 || 15 (+5) || Allows the pilot to attack | | Chain Attack* <br> 連続攻撃 || 15 (+5) || Allows the pilot to attack multiple enemies that are lined up in a row with a weapon marked 'C'.<br>Number of enemies that can be hit increases with this skill's level. | ||
|- | |- | ||
| Counter <br> カウンター || 20 (+5) || Allows the pilot to attack first when targeted by the enemy | | Counter* <br> カウンター || 20 (+5) || Allows the pilot a chance to attack first when targeted by the enemy. <!-- need to research what the trigger rate for Counter is based on in this game --> | ||
|- | |- | ||
| In-fight <br> インファイト || 20 (+5) || | | In-fight* <br> インファイト || 20 (+5) || Increases the base attack power of melee weapons on the pilot's unit with each skill level.<br>At Lv4 and Lv7, adds +1 to the unit's movement range. | ||
|- | |- | ||
| Gunfight <br> ガンファイト || 20 (+5) || | | Gunfight* <br> ガンファイト || 20 (+5) || Increases the base attack power of ranged weapons on the pilot's unit with each skill level.<br>At Lv4 and Lv7, adds +1 to the attack range of all the unit's weapons. | ||
|- | |- | ||
| Attacker <br> アタッカー || 80 || Increases damage 20% when the pilot | | Attacker <br> アタッカー || 80 || Increases final damage by 20% when the pilot is at 130+ Will. | ||
|- | |- | ||
| Revenge <br> リベンジ || 40 || Increases damage | | Revenge <br> リベンジ || 40 || Increases final damage from counterattacks by 20%. | ||
|- | |- | ||
|-class="even" | |-class="even" | ||
| colspan=3 | <center>'''防御系'''</center> | | colspan=3 | <center>'''Defense <br>防御系'''</center> | ||
|- | |- | ||
! Skill Name !! PP Cost !! Description | ! Skill Name !! PP Cost !! Description | ||
|- | |- | ||
| Command <br> 指揮官 || 30 (+10) || Increases | | Command* <br> 指揮官 || 30 (+10) || Increases the Hit/Evade rates of any nearby allies. Area of effect increases in size with skill level. | ||
|- | |- | ||
| Guard <br> ガード || 85 || Reduces damage taken 80% when | | Guard <br> ガード || 85 || Reduces damage taken to 80% when the pilot is at 130+ Will. | ||
|- | |- | ||
| Predict <br> 見切り || 90 || Hit/Evade+10% when | | Predict <br> 見切り || 90 || Hit/Evade +10% when the pilot is at 130+ Will. | ||
|- | |- | ||
|-class="even" | |-class="even" | ||
| colspan=3 | <center>'''補助系'''</center> | | colspan=3 | <center>'''Support <br>補助系'''</center> | ||
|- | |- | ||
! Skill Name !! PP Cost !! Description | ! Skill Name !! PP Cost !! Description | ||
|- | |- | ||
| Offensive Support <br> 援護攻撃 || 50 (+10) || Allows the pilot to | | Offensive Support* <br> 援護攻撃 || 50 (+10) || Allows the pilot to provide offensive support to an adjacent ally.<br>Number of supports possible per turn increase with this skill's level. | ||
|- | |- | ||
| Combo Attack <br> 連携攻撃 || 75 || | | Combo Attack <br> 連携攻撃 || 75 || The pilot's offensive supports deal full damage like a regular attack (Valor still has no effect). | ||
|- | |- | ||
| Defensive Support <br> 援護防御 || 50 (+10) || Allows the pilot to | | Defensive Support* <br> 援護防御 || 50 (+10) || Allows the pilot to provide defensive support to an adjacent ally.<br>Number of supports possible per turn increase with this skill's level. | ||
|- | |- | ||
| SP Up <br> SPアップ || 30 (+5) || Increases a pilot's maximum Spirit Points by 6 per skill | | SP Up* <br> SPアップ || 30 (+5) || Increases a pilot's maximum Spirit Points by 6 per skill level. | ||
|- | |- | ||
| SP Regenerate <br> SP回復 || 100 || Restores 10 Spirit Points every turn | | SP Regenerate <br> SP回復 || 100 || Restores 10 Spirit Points every turn. | ||
|- | |- | ||
| Mental (Focus) <br> 集中力 || 80 || Reduces the SP cost for Spirit Commands | | Mental (Focus) <br> 集中力 || 80 || Reduces the SP cost for Spirit Commands to 80%. | ||
|- | |- | ||
|-class="even" | |-class="even" | ||
| colspan=3 | <center>'''気力系'''</center> | | colspan=3 | <center>'''Will <br>気力系'''</center> | ||
|- | |- | ||
! Skill Name !! PP Cost !! Description | ! Skill Name !! PP Cost !! Description | ||
|- | |- | ||
| Resolve <br> 闘争心 || 50 || Will+5 at beginning of | | Resolve <br> 闘争心 || 50 || Will +5 at beginning of the map. | ||
|- | |- | ||
| Morale <br> 戦意高揚 || 60 || Will+2 every turn | | Morale <br> 戦意高揚 || 60 || Will +2 every turn. | ||
|- | |- | ||
| Will+ (Evade) <br> 気力+(回避) || 60 || Will+2 when | | Will+ (Evade) <br> 気力+(回避) || 60 || Will +2 when the pilot evades an attack. | ||
|- | |- | ||
| Will+ (Hit) <br> 気力+(命中) || 65 || Will+2 when | | Will+ (Hit) <br> 気力+(命中) || 65 || Will +2 when the pilot hits an enemy. | ||
|- | |- | ||
| Will+ (Damaged) <br> 気力+(ダメージ)|| 60 || Will+2 when unit is damaged by enemy | | Will+ (Damaged) <br> 気力+(ダメージ)|| 60 || Will +2 when the pilot's unit is damaged by an enemy. | ||
|- | |- | ||
|-class="even" | |-class="even" | ||
| colspan=3 | <center>'''特殊系'''</center> | | colspan=3 | <center>'''Special <br>特殊系'''</center> | ||
|- | |- | ||
! Skill Name !! PP Cost !! Description | ! Skill Name !! PP Cost !! Description | ||
|- | |- | ||
| Prevail <br> 底力 || 20 (+5) || Hit/Evade/Crit/Armor stats | | Prevail* <br> 底力 || 20 (+5) || As HP decreases, Hit/Evade/Crit/Armor stats will be raised. | ||
|- | |- | ||
| Hit&Away <br> ヒット&アウェイ || 70 || | | Hit&Away <br> ヒット&アウェイ || 70 || Allows the pilot to move after attacking (if they did not move beforehand). | ||
|- | |- | ||
| Ammo Save <br> Bセーブ || 80 || | | Ammo Save <br> Bセーブ || 80 || Maximum weapon ammo x1.5. | ||
|- | |- | ||
| EN Save <br> Eセーブ || 80 || Reduces | | EN Save <br> Eセーブ || 80 || Reduces EN consumption from weapons to 70%. | ||
|- | |- | ||
| Mechanic <br> 修理技能 || 65 || When Repair command is used, | | Mechanic <br> 修理技能 || 65 || When Repair command is used, regenerates 1.5x more HP. | ||
|- | |- | ||
| Resupply <br> 補給技能 || 70 || Allows the pilot to | | Resupply <br> 補給技能 || 70 || Allows the pilot to use the Supply Module after moving. | ||
|- | |- | ||
| Lucky <br> ラッキー || - || | | Lucky* <br> ラッキー || - || Has a chance to automatically deal a critical hit and evade the enemy's attack. | ||
|- | |- | ||
| Telekinesis <br> 念動力 || - || Hit/Evade | | Telekinesis <br> 念動力 || - || Raises Hit/Evade rates in battle and activates a unit's TK-based weapons and abilities.<br>Skill's level increases effect and unlocks stronger TK-based weapons. | ||
|- | |- | ||
| Genius <br> 天才 || - || Hit/Evade/ | | Genius <br> 天才 || - || Raises Hit/Evade/Critical rates in battle. <!-- by how much? --> | ||
|- | |- | ||
| Fortune <br> 強運 || - || Gain 1. | | Fortune <br> 強運 || - || Gain 1.2x money when the pilot destroys an enemy. | ||
|- | |- | ||
| Prophesy <br> 予知 || - || Evade | | Prophesy <br> 予知 || - || Evade +30% at 130+ Will; only when counterattacking. | ||
|} | |} | ||
<!-- to do: confirm the effects of Lv9+1 skills --> | |||
==In-fight melee weapons attack/move | ==In-fight melee weapons attack/move data== | ||
{| | {| | ||
|- | |- | ||
| Line 102: | Line 110: | ||
|} | |} | ||
==Gunfight | ==Gunfight ranged weapons attack/range data== | ||
{| | {| | ||
|- | |- | ||
| Line 112: | Line 120: | ||
|} | |} | ||
==Prevail | ==Prevail stat increase data== | ||
{| | {| | ||
|- | |- | ||
| Line 141: | Line 149: | ||
|} | |} | ||
==Prevail | ==Prevail crit rate data== | ||
{| | {| | ||
|- | |- | ||
| Line 170: | Line 178: | ||
|} | |} | ||
==SP UP | ==SP UP data== | ||
{| | {| | ||
|- | |- | ||
Revision as of 18:52, 22 February 2018
Pilot Skills
- Skills with an asterisk can be increased in level (up to Lv9), increasing their effect and PP cost.
- If a pilot comes with a skill that can level up, it will do so automatically as the pilot levels up.
- It's possible to have a Lv9+1 skill in this fashion by separately teaching the pilot the same skill again. The cap can't be broken beyond that, though.
- Skills with no PP cost are fixed to specific pilots only.
- All PP costs are doubled on EX Hard mode.
攻撃系 | ||
| Skill Name | PP Cost | Description |
|---|---|---|
| Chain Attack* 連続攻撃 |
15 (+5) | Allows the pilot to attack multiple enemies that are lined up in a row with a weapon marked 'C'. Number of enemies that can be hit increases with this skill's level. |
| Counter* カウンター |
20 (+5) | Allows the pilot a chance to attack first when targeted by the enemy. |
| In-fight* インファイト |
20 (+5) | Increases the base attack power of melee weapons on the pilot's unit with each skill level. At Lv4 and Lv7, adds +1 to the unit's movement range. |
| Gunfight* ガンファイト |
20 (+5) | Increases the base attack power of ranged weapons on the pilot's unit with each skill level. At Lv4 and Lv7, adds +1 to the attack range of all the unit's weapons. |
| Attacker アタッカー |
80 | Increases final damage by 20% when the pilot is at 130+ Will. |
| Revenge リベンジ |
40 | Increases final damage from counterattacks by 20%. |
防御系 | ||
| Skill Name | PP Cost | Description |
| Command* 指揮官 |
30 (+10) | Increases the Hit/Evade rates of any nearby allies. Area of effect increases in size with skill level. |
| Guard ガード |
85 | Reduces damage taken to 80% when the pilot is at 130+ Will. |
| Predict 見切り |
90 | Hit/Evade +10% when the pilot is at 130+ Will. |
補助系 | ||
| Skill Name | PP Cost | Description |
| Offensive Support* 援護攻撃 |
50 (+10) | Allows the pilot to provide offensive support to an adjacent ally. Number of supports possible per turn increase with this skill's level. |
| Combo Attack 連携攻撃 |
75 | The pilot's offensive supports deal full damage like a regular attack (Valor still has no effect). |
| Defensive Support* 援護防御 |
50 (+10) | Allows the pilot to provide defensive support to an adjacent ally. Number of supports possible per turn increase with this skill's level. |
| SP Up* SPアップ |
30 (+5) | Increases a pilot's maximum Spirit Points by 6 per skill level. |
| SP Regenerate SP回復 |
100 | Restores 10 Spirit Points every turn. |
| Mental (Focus) 集中力 |
80 | Reduces the SP cost for Spirit Commands to 80%. |
気力系 | ||
| Skill Name | PP Cost | Description |
| Resolve 闘争心 |
50 | Will +5 at beginning of the map. |
| Morale 戦意高揚 |
60 | Will +2 every turn. |
| Will+ (Evade) 気力+(回避) |
60 | Will +2 when the pilot evades an attack. |
| Will+ (Hit) 気力+(命中) |
65 | Will +2 when the pilot hits an enemy. |
| Will+ (Damaged) 気力+(ダメージ) |
60 | Will +2 when the pilot's unit is damaged by an enemy. |
特殊系 | ||
| Skill Name | PP Cost | Description |
| Prevail* 底力 |
20 (+5) | As HP decreases, Hit/Evade/Crit/Armor stats will be raised. |
| Hit&Away ヒット&アウェイ |
70 | Allows the pilot to move after attacking (if they did not move beforehand). |
| Ammo Save Bセーブ |
80 | Maximum weapon ammo x1.5. |
| EN Save Eセーブ |
80 | Reduces EN consumption from weapons to 70%. |
| Mechanic 修理技能 |
65 | When Repair command is used, regenerates 1.5x more HP. |
| Resupply 補給技能 |
70 | Allows the pilot to use the Supply Module after moving. |
| Lucky* ラッキー |
- | Has a chance to automatically deal a critical hit and evade the enemy's attack. |
| Telekinesis 念動力 |
- | Raises Hit/Evade rates in battle and activates a unit's TK-based weapons and abilities. Skill's level increases effect and unlocks stronger TK-based weapons. |
| Genius 天才 |
- | Raises Hit/Evade/Critical rates in battle. |
| Fortune 強運 |
- | Gain 1.2x money when the pilot destroys an enemy. |
| Prophesy 予知 |
- | Evade +30% at 130+ Will; only when counterattacking. |
In-fight melee weapons attack/move data
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| Move | |||||||||
| Melee WP | +50 | +100 | +150 | +150 | +200 | +250 | +250 | +300 | +350 |
Gunfight ranged weapons attack/range data
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| Range | |||||||||
| Firing WP | +50 | +100 | +150 | +150 | +200 | +250 | +250 | +300 | +350 |
Prevail stat increase data
| HP | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
| 100% | |||||||||
| 90% | +5% | ||||||||
| 80% | +5% | +10% | |||||||
| 70% | +5% | +10% | +15% | ||||||
| 60% | +5% | +10% | +15% | +20% | |||||
| 50% | +5% | +10% | +15% | +20% | +25% | ||||
| 40% | +5% | +10% | +15% | +20% | +25% | +30% | |||
| 30% | +5% | +10% | +15% | +20% | +25% | +30% | +35% | ||
| 20% | - | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| 10% | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% |
Prevail crit rate data
| HP | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
| 100% | |||||||||
| 90% | +8% | ||||||||
| 80% | +8% | +16% | |||||||
| 70% | +8% | +16% | +24% | ||||||
| 60% | +8% | +16% | +24% | +32% | |||||
| 50% | +8% | +16% | +24% | +32% | +40% | ||||
| 40% | +8% | +16% | +24% | +32% | +40% | +48% | |||
| 30% | +8% | +16% | +24% | +32% | +40% | +48% | +56% | ||
| 20% | - | +8% | +16% | +24% | +32% | +40% | +48% | +56% | +64% |
| 10% | +8% | +16% | +24% | +32% | +40% | +48% | +56% | +64% | +72% |
SP UP data
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| SP | +6 | +12 | +18 | +24 | +30 | +36 | +42 | +48 | +54 |