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Super Robot Wars/Z2/Spirits: Difference between revisions

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Updated seishin translations to commonly used translations. (referred from here: http://superrobotwars.wikia.com/wiki/Spirit)
Line 6: Line 6:
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5
|-
|-
| Inspire/感応 || Accelerate/Accel/加速 || Luck/幸運 || Bless/祝福 || Exhaust/脱力
| Attune/感応 || Accel/加速 || Luck/幸運 || Bless/祝福 || Daunt/脱力
|-
|-
| Focus/集中 || Hotblood/熱血 || Great Effort/努力 || Cheer/応援 || Analyze/分析
| Focus/集中 || Valor/熱血 || Gain/努力 || Cheer/応援 || Analyze/分析
|-
|-
| Sure-Hit/必中 || Soul/魂 || Mercy/てかげん || Trust/信頼 || Disturbance/かく乱
| Strike/必中 || Soul/魂 || Mercy/てかげん || Trust/信頼 || Disturbance/かく乱
|-
|-
| Instinct/直感 || Snipe/狙撃 || Love/愛 || Friendship/友情 || Scan/偵察
| Sense/直感 || Snipe/狙撃 || Love/愛 || Faith/友情 || Scan/偵察
|-
|-
| Flash/ひらめき || Direct Hit/F直撃 || Bravery/勇気 || Resupply/補給 || Encouragement/激励
| Flash/ひらめき || Fury/直撃 || Bravery/勇気 || Renew/補給 || Rouse/激励
|-
|-
| Fortitude/不屈 || Assault/突撃 || Yell/気合 || Guts/根性 || Enable/再動
| Invincible/不屈 || Assault/突撃 || Spirit/気合 || Guts/根性 || Enable/再動
|-
|-
| Iron Wall/鉄壁 || Awaken/覚醒 || Drive/気迫 || Super Guts/ド根性 || Expectation/期待
| Guard/鉄壁 || Zeal/覚醒 || Drive/気迫 || Super Guts/ド根性 || Hope/期待
|}
|}


Line 26: Line 26:
! English !! Japanese !! Target !! Description  
! English !! Japanese !! Target !! Description  
|-
|-
| Inspire || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Attune || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-
|-
| Focus  || 集中 || Self || For 1 turn, hit & evade rates increase by 30%.
| Focus  || 集中 || Self || For 1 turn, hit & evade rates increase by 30%.
|-
|-
| Sure-Hit || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Strike || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-
|-
| Instinct || 直感 || Self || Gain effects of Sure-Hit and Flash.
| Sense || 直感 || Self || Gain effects of Strike and Flash.
|-
|-
| Flash || ひらめき || Self || 100% chance to evade the next attack.
| Flash || ひらめき || Self || 100% chance to evade the next attack.
|-
|-
| Fortitude || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
| Invincible || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
|-
|-
| Iron Wall || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.
| Guard || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.
|-
|-
| Accel (Accelerate) || 加速 || Self || +3 to movement, effect remains until unit moves.
| Accel || 加速 || Self || +3 to movement, effect remains until unit moves.
|-
|-
| Hotblood || 熱血 || Self || Next attack deals double damage.
| Valor || 熱血 || Self || Next attack deals double damage.
|-
|-
| Soul || 魂 || Self || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).
| Soul || 魂 || Self || Next attack deals 2.5x damage. Takes precedence over Valor.
|-
|-
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.
|-
|-
| Direct Hit || 直撃 || Self || The next attack ignores enemy barriers, defensive skills and size modifiers.
| Fury || 直撃 || Self || The next attack ignores enemy barriers, defensive skills and size modifiers.
|-
|-
| Assault || 突撃 || Self || Can attack with any non-MAPW after movement.
| Assault || 突撃 || Self || Can attack with any non-MAPW after movement.
|-
|-
| Awaken || 覚醒 || Self || Unit can act again after moving/attacking. Does not stack.
| Zeal || 覚醒 || Self || Unit can act again after moving/attacking. Does not stack.
|-
|-
| Luck || 幸運 || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Luck || 幸運 || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
|-
|-
| Great Effort || 努力 || Self || Gain double experience after the next attack.
| Gain || 努力 || Self || Gain double experience after the next attack.
|-
|-
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
|-
|-
| Love || 愛 || Self || Use Accelerate, Hotblood, Flash, Sure-Hit, Yell, Luck and Effort at once.
| Love || 愛 || Self || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Gain at once.
|-
|-
| Bravery || 勇気 || Self || Use Accelerate, Hotblood, Fortitude, Sure-Hit, Yell, and Direct Hit at once.
| Bravery || 勇気 || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
|-
|-
| Yell || 気合 || Self || +10 to Will.
| Spirit || 気合 || Self || +10 to Will.
|-
|-
| Drive || 気迫 || Self || +30 to Will.
| Drive || 気迫 || Self || +30 to Will.
Line 74: Line 74:
| Trust || 信頼 || 1 Ally || Recovers 2500 HP.
| Trust || 信頼 || 1 Ally || Recovers 2500 HP.
|-
|-
| Friendship || 友情 || 1 Ally || Fully recovers HP.
| Faith || 友情 || 1 Ally || Fully recovers HP.
|-
|-
| Resupply || 補給 || 1 Ally || Recovers all Ammo/EN.
| Renew || 補給 || 1 Ally || Recovers all Ammo/EN.
|-
|-
| Guts || 根性 || Self || Recovers 30% of MAX HP.
| Guts || 根性 || Self || Recovers 30% of MAX HP.
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| Super Guts || ド根性 || Self || Fully recovers HP.
| Super Guts || ド根性 || Self || Fully recovers HP.
|-
|-
| Exhaust || 脱力 || 1 Enemy || -10 to target's Will.
| Daunt || 脱力 || 1 Enemy || -10 to target's Will.
|-
|-
| Analyze || 分析 || 1 Enemy || For 1 turn, deal 1.1x damage to target and take 0.9x damage from target.
| Analyze || 分析 || 1 Enemy || For 1 turn, deal 1.1x damage to target and take 0.9x damage from target.
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| Scan || 偵察 || 1 Enemy || View enemies stats.
| Scan || 偵察 || 1 Enemy || View enemies stats.
|-
|-
| Encouragement || 激励 || Adjacent Allies || +5 to Will to adjacent allies.
| Rouse || 激励 || Adjacent Allies || +5 to Will to adjacent allies.
|-
|-
| Enable || 再動 || 1 Ally || Allows targeted unit to act again.
| Enable || 再動 || 1 Ally || Allows targeted unit to act again.
|-
|-
| Expectation || 期待 || 1 Ally || Restores 50 SP to the targeted unit.
| Hope || 期待 || 1 Ally || Restores 50 SP to the targeted unit.
|}
|}




[[Category:SRW Z2 Part 1]]
[[Category:SRW Z2 Part 1]]

Revision as of 19:18, 28 April 2018

SP Commands

SP Commands as in the Search screen, check below for their effects:

Column 1 Column 2 Column 3 Column 4 Column 5
Attune/感応 Accel/加速 Luck/幸運 Bless/祝福 Daunt/脱力
Focus/集中 Valor/熱血 Gain/努力 Cheer/応援 Analyze/分析
Strike/必中 Soul/魂 Mercy/てかげん Trust/信頼 Disturbance/かく乱
Sense/直感 Snipe/狙撃 Love/愛 Faith/友情 Scan/偵察
Flash/ひらめき Fury/直撃 Bravery/勇気 Renew/補給 Rouse/激励
Invincible/不屈 Assault/突撃 Spirit/気合 Guts/根性 Enable/再動
Guard/鉄壁 Zeal/覚醒 Drive/気迫 Super Guts/ド根性 Hope/期待

Seishin List

English Japanese Target Description
Attune 感応 1 Ally For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Focus 集中 Self For 1 turn, hit & evade rates increase by 30%.
Strike 必中 Self For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Sense 直感 Self Gain effects of Strike and Flash.
Flash ひらめき Self 100% chance to evade the next attack.
Invincible 不屈 Self The next attack that hits this unit will deal 10 damage.
Guard 鉄壁 Self For 1 turn, decrease damage received from enemy to 1/4.
Accel 加速 Self +3 to movement, effect remains until unit moves.
Valor 熱血 Self Next attack deals double damage.
Soul Self Next attack deals 2.5x damage. Takes precedence over Valor.
Snipe 狙撃 Self +2 to weapons range except for MAP and weapons with 1 range.
Fury 直撃 Self The next attack ignores enemy barriers, defensive skills and size modifiers.
Assault 突撃 Self Can attack with any non-MAPW after movement.
Zeal 覚醒 Self Unit can act again after moving/attacking. Does not stack.
Luck 幸運 Self Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Gain 努力 Self Gain double experience after the next attack.
Mercy てかげん Self If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
Love Self Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Gain at once.
Bravery 勇気 Self Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
Spirit 気合 Self +10 to Will.
Drive 気迫 Self +30 to Will.
Bless 祝福 1 Ally Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Cheer 応援 1 Ally Gain double experience after the next attack.
Trust 信頼 1 Ally Recovers 2500 HP.
Faith 友情 1 Ally Fully recovers HP.
Renew 補給 1 Ally Recovers all Ammo/EN.
Guts 根性 Self Recovers 30% of MAX HP.
Super Guts ド根性 Self Fully recovers HP.
Daunt 脱力 1 Enemy -10 to target's Will.
Analyze 分析 1 Enemy For 1 turn, deal 1.1x damage to target and take 0.9x damage from target.
Disturbance かく乱 All Enemies All enemy pilot's Hit rates halved for 1 full turn.
Scan 偵察 1 Enemy View enemies stats.
Rouse 激励 Adjacent Allies +5 to Will to adjacent allies.
Enable 再動 1 Ally Allows targeted unit to act again.
Hope 期待 1 Ally Restores 50 SP to the targeted unit.