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Super Robot Wars/Z2/Spirits: Difference between revisions
From Akurasu
< Super Robot Wars | Z2
Jusuchin85 (talk | contribs) mNo edit summary |
Jusuchin85 (talk | contribs) Updated seishin translations to commonly used translations. (referred from here: http://superrobotwars.wikia.com/wiki/Spirit) |
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| Line 6: | Line 6: | ||
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 | ! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 | ||
|- | |- | ||
| | | Attune/感応 || Accel/加速 || Luck/幸運 || Bless/祝福 || Daunt/脱力 | ||
|- | |- | ||
| Focus/集中 || | | Focus/集中 || Valor/熱血 || Gain/努力 || Cheer/応援 || Analyze/分析 | ||
|- | |- | ||
| | | Strike/必中 || Soul/魂 || Mercy/てかげん || Trust/信頼 || Disturbance/かく乱 | ||
|- | |- | ||
| | | Sense/直感 || Snipe/狙撃 || Love/愛 || Faith/友情 || Scan/偵察 | ||
|- | |- | ||
| Flash/ひらめき || | | Flash/ひらめき || Fury/直撃 || Bravery/勇気 || Renew/補給 || Rouse/激励 | ||
|- | |- | ||
| | | Invincible/不屈 || Assault/突撃 || Spirit/気合 || Guts/根性 || Enable/再動 | ||
|- | |- | ||
| | | Guard/鉄壁 || Zeal/覚醒 || Drive/気迫 || Super Guts/ド根性 || Hope/期待 | ||
|} | |} | ||
| Line 26: | Line 26: | ||
! English !! Japanese !! Target !! Description | ! English !! Japanese !! Target !! Description | ||
|- | |- | ||
| | | Attune || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. | ||
|- | |- | ||
| Focus || 集中 || Self || For 1 turn, hit & evade rates increase by 30%. | | Focus || 集中 || Self || For 1 turn, hit & evade rates increase by 30%. | ||
|- | |- | ||
| | | Strike || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. | ||
|- | |- | ||
| | | Sense || 直感 || Self || Gain effects of Strike and Flash. | ||
|- | |- | ||
| Flash || ひらめき || Self || 100% chance to evade the next attack. | | Flash || ひらめき || Self || 100% chance to evade the next attack. | ||
|- | |- | ||
| | | Invincible || 不屈 || Self || The next attack that hits this unit will deal 10 damage. | ||
|- | |- | ||
| | | Guard || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4. | ||
|- | |- | ||
| Accel | | Accel || 加速 || Self || +3 to movement, effect remains until unit moves. | ||
|- | |- | ||
| | | Valor || 熱血 || Self || Next attack deals double damage. | ||
|- | |- | ||
| Soul || 魂 || Self || Next attack deals 2.5x damage. Takes precedence over Valor | | Soul || 魂 || Self || Next attack deals 2.5x damage. Takes precedence over Valor. | ||
|- | |- | ||
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range. | | Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range. | ||
|- | |- | ||
| | | Fury || 直撃 || Self || The next attack ignores enemy barriers, defensive skills and size modifiers. | ||
|- | |- | ||
| Assault || 突撃 || Self || Can attack with any non-MAPW after movement. | | Assault || 突撃 || Self || Can attack with any non-MAPW after movement. | ||
|- | |- | ||
| | | Zeal || 覚醒 || Self || Unit can act again after moving/attacking. Does not stack. | ||
|- | |- | ||
| Luck || 幸運 || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. | | Luck || 幸運 || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. | ||
|- | |- | ||
| | | Gain || 努力 || Self || Gain double experience after the next attack. | ||
|- | |- | ||
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. | | Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. | ||
|- | |- | ||
| Love || 愛 || Self || Use Accelerate, | | Love || 愛 || Self || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Gain at once. | ||
|- | |- | ||
| Bravery || 勇気 || Self || Use Accelerate, | | Bravery || 勇気 || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once. | ||
|- | |- | ||
| | | Spirit || 気合 || Self || +10 to Will. | ||
|- | |- | ||
| Drive || 気迫 || Self || +30 to Will. | | Drive || 気迫 || Self || +30 to Will. | ||
| Line 74: | Line 74: | ||
| Trust || 信頼 || 1 Ally || Recovers 2500 HP. | | Trust || 信頼 || 1 Ally || Recovers 2500 HP. | ||
|- | |- | ||
| | | Faith || 友情 || 1 Ally || Fully recovers HP. | ||
|- | |- | ||
| | | Renew || 補給 || 1 Ally || Recovers all Ammo/EN. | ||
|- | |- | ||
| Guts || 根性 || Self || Recovers 30% of MAX HP. | | Guts || 根性 || Self || Recovers 30% of MAX HP. | ||
| Line 82: | Line 82: | ||
| Super Guts || ド根性 || Self || Fully recovers HP. | | Super Guts || ド根性 || Self || Fully recovers HP. | ||
|- | |- | ||
| | | Daunt || 脱力 || 1 Enemy || -10 to target's Will. | ||
|- | |- | ||
| Analyze || 分析 || 1 Enemy || For 1 turn, deal 1.1x damage to target and take 0.9x damage from target. | | Analyze || 分析 || 1 Enemy || For 1 turn, deal 1.1x damage to target and take 0.9x damage from target. | ||
| Line 90: | Line 90: | ||
| Scan || 偵察 || 1 Enemy || View enemies stats. | | Scan || 偵察 || 1 Enemy || View enemies stats. | ||
|- | |- | ||
| | | Rouse || 激励 || Adjacent Allies || +5 to Will to adjacent allies. | ||
|- | |- | ||
| Enable || 再動 || 1 Ally || Allows targeted unit to act again. | | Enable || 再動 || 1 Ally || Allows targeted unit to act again. | ||
|- | |- | ||
| | | Hope || 期待 || 1 Ally || Restores 50 SP to the targeted unit. | ||
|} | |} | ||
[[Category:SRW Z2 Part 1]] | [[Category:SRW Z2 Part 1]] | ||
Revision as of 19:18, 28 April 2018
SP Commands
SP Commands as in the Search screen, check below for their effects:
| Column 1 | Column 2 | Column 3 | Column 4 | Column 5 |
|---|---|---|---|---|
| Attune/感応 | Accel/加速 | Luck/幸運 | Bless/祝福 | Daunt/脱力 |
| Focus/集中 | Valor/熱血 | Gain/努力 | Cheer/応援 | Analyze/分析 |
| Strike/必中 | Soul/魂 | Mercy/てかげん | Trust/信頼 | Disturbance/かく乱 |
| Sense/直感 | Snipe/狙撃 | Love/愛 | Faith/友情 | Scan/偵察 |
| Flash/ひらめき | Fury/直撃 | Bravery/勇気 | Renew/補給 | Rouse/激励 |
| Invincible/不屈 | Assault/突撃 | Spirit/気合 | Guts/根性 | Enable/再動 |
| Guard/鉄壁 | Zeal/覚醒 | Drive/気迫 | Super Guts/ド根性 | Hope/期待 |
Seishin List
| English | Japanese | Target | Description |
|---|---|---|---|
| Attune | 感応 | 1 Ally | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Focus | 集中 | Self | For 1 turn, hit & evade rates increase by 30%. |
| Strike | 必中 | Self | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Sense | 直感 | Self | Gain effects of Strike and Flash. |
| Flash | ひらめき | Self | 100% chance to evade the next attack. |
| Invincible | 不屈 | Self | The next attack that hits this unit will deal 10 damage. |
| Guard | 鉄壁 | Self | For 1 turn, decrease damage received from enemy to 1/4. |
| Accel | 加速 | Self | +3 to movement, effect remains until unit moves. |
| Valor | 熱血 | Self | Next attack deals double damage. |
| Soul | 魂 | Self | Next attack deals 2.5x damage. Takes precedence over Valor. |
| Snipe | 狙撃 | Self | +2 to weapons range except for MAP and weapons with 1 range. |
| Fury | 直撃 | Self | The next attack ignores enemy barriers, defensive skills and size modifiers. |
| Assault | 突撃 | Self | Can attack with any non-MAPW after movement. |
| Zeal | 覚醒 | Self | Unit can act again after moving/attacking. Does not stack. |
| Luck | 幸運 | Self | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Gain | 努力 | Self | Gain double experience after the next attack. |
| Mercy | てかげん | Self | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
| Love | 愛 | Self | Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Gain at once. |
| Bravery | 勇気 | Self | Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once. |
| Spirit | 気合 | Self | +10 to Will. |
| Drive | 気迫 | Self | +30 to Will. |
| Bless | 祝福 | 1 Ally | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Cheer | 応援 | 1 Ally | Gain double experience after the next attack. |
| Trust | 信頼 | 1 Ally | Recovers 2500 HP. |
| Faith | 友情 | 1 Ally | Fully recovers HP. |
| Renew | 補給 | 1 Ally | Recovers all Ammo/EN. |
| Guts | 根性 | Self | Recovers 30% of MAX HP. |
| Super Guts | ド根性 | Self | Fully recovers HP. |
| Daunt | 脱力 | 1 Enemy | -10 to target's Will. |
| Analyze | 分析 | 1 Enemy | For 1 turn, deal 1.1x damage to target and take 0.9x damage from target. |
| Disturbance | かく乱 | All Enemies | All enemy pilot's Hit rates halved for 1 full turn. |
| Scan | 偵察 | 1 Enemy | View enemies stats. |
| Rouse | 激励 | Adjacent Allies | +5 to Will to adjacent allies. |
| Enable | 再動 | 1 Ally | Allows targeted unit to act again. |
| Hope | 期待 | 1 Ally | Restores 50 SP to the targeted unit. |