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Super Robot Wars/Impact/Pilot Ability: Difference between revisions

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m This and "Concentration" are two completely different skills. Check the rest of the darned chart, before you -wrongly- correct things.
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! Skill !! Japanese !! Description  
! Turns Required !! Skill !! Japanese !! Description  
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| Concentration || 集中力 || Reduces the cost of the pilots spirit commands to 80%
| 05 || Concentration || 集中力 || Reduces the cost of the pilots spirit commands to 80%
|-
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| Prevail || 底力 || As the unit's HP decreases, their Evade, Hit, Armor, & Critical Hit Rate all increase proportionally to HP.  Bonuses increase up to level 9 (can be naturally learned)
| 06 || SP Up +15 || 精神力+15 || Raises the pilot's maximum SP by 15
|-
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| Fighting Spirit || 闘争心 || A unit with this ability starts off with Will +5.
| 07 || Evade Up +15 || 回避率+15 || Raises the Evade Rate by 15
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| Special Skill Up || 特殊技能LV+1 || Increases the rank of other special skills by 1. (Skills with "+number", even ones like Newtype)  DOES NOT GO OVER OTHER SKILLS TO RAISE THEM BY ONE LEVEL - it is a skill of its own that belongs in its own spot.
| 08||Hit Up +20|| 命中率+20 || Raises the Hit Rate by 20
|-
|-
|colspan=4|
| 09||Special Skill LV Up +1 || 特殊技能LV+1 || Increases the rank of other special skills by 1. (Skills with "+number", even ones like Newtype)  DOES NOT GO OVER OTHER SKILLS TO RAISE THEM BY ONE LEVEL - it is a skill of its own that belongs in its own spot.
|-
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| Critical Up || クリティカル+ || Raises the Critical Hit Rate by __
| 10||Fighting Spirit || 闘争心 || A unit with this ability starts off with Will +5.
|-
|-
| Evade Up || 回避率+ || Raises the Evade Rate by __
| 11||Critical Up +25 || クリティカル+25 || Raises the Critical Hit Rate by 25
|-
|-
| Hit Up || 命中率+ || Raises the Hit Rate by __
| 12||Prevail || 底力 || As the unit's HP decreases, their Evade, Hit, Armor, & Critical Hit Rate all increase proportionally to HP.  Bonuses increase up to level 9 (can be naturally learned)
|-
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| SP Up || 精神力+ || Raises the pilot's maximum SP by __
| 13 || SP Up +5 || 精神力+5 || Raises the pilot's maximum SP by 5
|-
| 14||Hit Up +10|| 命中率+10 || Raises the Hit Rate by 10
|-
| 15 || Evade Up +10 || 回避率+10 || Raises the Evade Rate by 10
|-
| 16||Critical Up +15|| クリティカル+15 || Raises the Critical Hit Rate by 15
|}
|}

Revision as of 05:48, 29 April 2018

Pilot Exclusive Skills

Skill Japanese Description
Newtype ニュータイプ Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.
Enhanced Human 強化人間 Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9.
Aura Battler 聖戦士 Increased Evade rate, and strength of Aura Barrier. Allows use of certain weapons. Improves with each level up to level 9.
Ninja 忍者 Increases Evade rate, Hit rate, and Critical rate. Improves with each level up to level 9.
ESP 超能力 Increased Hit rate, Evade rate, and Attack Power. Improves with each level up to level 9.
Telekinetic 念動力 At the beginning of each Ally phase, regenerates 20% of maximum SP.
Mental Concentration 精神統一 When SP is under 20%, the unit will recover 10% of maximum SP.
Become Beastial 野生化 At 130 Will, damage becomes multiplied by 1.2
First Strike 先手必勝 At 120 Will, when attacked by the enemy this unit will "Counter" and attack first.
Nanomachine User ナノマシン処理 Is required to pilot an Aestivalis.
A-class Jumper A級ジャンパー Enables the unit to Boson Jump.
Clear Mind, Still Water 明鏡止水 At 130 Will, HP +200, EN +50, Limit +10, Mobility +10, Combat Ability +10, and all terrain bonuses become A-rank.
Precognition 予知能力 At 110 Will, the unit will automatically gain the "Flash" (ひらめき) status once per turn.
Preserverance がんばり屋 At 120 Will, the unit will automatically gain the "Effort" (努力) status once per turn.
Lucky 強運 The unit earns 1.5 times as much money in battle.
Stubborn 頑固一徹 When under 50% HP the unit gains +300 Armor, and gains +2 Will when hit.
Rebellious 反骨心 When under 50% HP the unit gains +200 Armor, +30 Hit, and gains +2 Will when hit.
Reversed Anger 逆切れ The unit gains +2 Will when hit.
Blocking 防御 Allows the use of "Shield Defense" & "Sword Cut" to reduce/nullify damage, if the unit has a sword, and or shield.
Support Attack 援護攻撃 If a unit with this ability is standing next to an ally unit, while both flying/grounded/submerged, they can launch a simultaneous attack.
Support Defend 援護防御 If a unit with this ability is standing next to an ally unit, while both flying/grounded/submerged, they can protect an ally.
Leadership 統率 Like a Support Attack, except if both of the ally units have Command, then when the simultaneous attack is launched, both attacks will be critical.
Resurrection 起死回生 If HP, EN, & SP are below 20%, at the beginning of the next ally phase, the unit's HP, EN, & SP recover by a large portion.

Earnable Skills

Turns Required Skill Japanese Description
05 Concentration 集中力 Reduces the cost of the pilots spirit commands to 80%
06 SP Up +15 精神力+15 Raises the pilot's maximum SP by 15
07 Evade Up +15 回避率+15 Raises the Evade Rate by 15
08 Hit Up +20 命中率+20 Raises the Hit Rate by 20
09 Special Skill LV Up +1 特殊技能LV+1 Increases the rank of other special skills by 1. (Skills with "+number", even ones like Newtype) DOES NOT GO OVER OTHER SKILLS TO RAISE THEM BY ONE LEVEL - it is a skill of its own that belongs in its own spot.
10 Fighting Spirit 闘争心 A unit with this ability starts off with Will +5.
11 Critical Up +25 クリティカル+25 Raises the Critical Hit Rate by 25
12 Prevail 底力 As the unit's HP decreases, their Evade, Hit, Armor, & Critical Hit Rate all increase proportionally to HP. Bonuses increase up to level 9 (can be naturally learned)
13 SP Up +5 精神力+5 Raises the pilot's maximum SP by 5
14 Hit Up +10 命中率+10 Raises the Hit Rate by 10
15 Evade Up +10 回避率+10 Raises the Evade Rate by 10
16 Critical Up +15 クリティカル+15 Raises the Critical Hit Rate by 15