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Super Robot Wars/OG2/Pilot Skills: Difference between revisions
From Akurasu
< Super Robot Wars | OG2
| Line 7: | Line 7: | ||
! Skill !! Japanese !! PP Cost !! Description | ! Skill !! Japanese !! PP Cost !! Description | ||
|- | |- | ||
| | | Chain Attack || 連続攻擊 || 15 (+5) || Allows the pilot to attack adjacent enemies with a weapon marked 'C' | ||
|- | |- | ||
| Counter || カウンター || 20 (+5) || Allows the pilot to attack first when targeted by the enemy | | Counter || カウンター || 20 (+5) || Allows the pilot to attack first when targeted by the enemy | ||
| Line 26: | Line 26: | ||
| Command || 指揮官 || 30 (+10) || Increases nearby ally's Hit/Evade stats | | Command || 指揮官 || 30 (+10) || Increases nearby ally's Hit/Evade stats | ||
|- | |- | ||
| | | Guard || ガード || 85 || Reduces damage taken 80% when Will is more then 130 | ||
|- | |- | ||
| | | Predict || 見切り || 90 || Hit/Evade+10% when Will is more then 130 | ||
|- | |- | ||
|-class="even" | |-class="even" | ||
| Line 35: | Line 35: | ||
! Skill !! Japanese !! PP Cost !! Description | ! Skill !! Japanese !! PP Cost !! Description | ||
|- | |- | ||
| | | Offensive Support || 援護攻擊 || 50 (+10) || Allows the pilot to privide offensive support to an adjacent ally | ||
|- | |- | ||
| | | Combo Attack || 連携攻擊 || 75 || 100% damage at offensive attack | ||
|- | |- | ||
| | | Defensive Support || 援護防御 || 50 (+10) || Allows the pilot to privide offensive support to an adjacent ally | ||
|- | |- | ||
| SP Up || SPアップ || 30 (+5) || Increases a | | SP Up || SPアップ || 30 (+5) || Increases a pilot's maximum Spirit Points by 6 per skill (SP Up) level | ||
|- | |- | ||
| SP | | SP Regenerate || SP回復 || 100 || Restores 10 Spirit Points every turn | ||
|- | |- | ||
| Mental || 集中力 || 80 || Reduces the SP cost for Spirit Commands | | Mental (Focus) || 集中力 || 80 || Reduces the SP cost for Spirit Commands | ||
|- | |- | ||
|-class="even" | |-class="even" | ||
| Line 52: | Line 52: | ||
! Skill !! Japanese !! PP Cost !! Description | ! Skill !! Japanese !! PP Cost !! Description | ||
|- | |- | ||
| | | Resolve || 闘爭心 || 50 || Will+5 at beginning of stage | ||
|- | |- | ||
| | | Morale || 戦意高揚 || 60 || Will+2 every turn | ||
|- | |- | ||
| | | Will+ (Evade) || 気力+(回避) || 60 || Will+2 when unit evades attack | ||
|- | |- | ||
| | | Will+ (Hit) || 気力+(命中) || 65 || Will+2 when unit hits enemy | ||
|- | |- | ||
| | | Will+ (Damaged) || 気力+(ダメージ)|| 60 || Will+2 when unit is damaged by enemy | ||
|- | |- | ||
|-class="even" | |-class="even" | ||
| Line 68: | Line 68: | ||
|- | |- | ||
| Prevail || 底力 || 20 (+5) || | | Prevail || 底力 || 20 (+5) || Hit/Evade/Crit/Armor stats is raised | ||
|- | |- | ||
| Hit&Away || ヒット&アウェイ || 70 || Enables movement after attacking | | Hit&Away || ヒット&アウェイ || 70 || Enables movement after attacking | ||
|- | |- | ||
| | | Ammo Save || Bセーブ || 80 || Weapon ammo x 1.5 | ||
|- | |- | ||
| | | EN Save || Eセーブ || 80 || Reduces the weapon EN usage to 80% | ||
|- | |- | ||
| | | Mechanic || 修理技能 || 65 || When Repair command is used, the HP regenerated will be 1.5 times the normal amount. | ||
|- | |- | ||
| | | Resupply || 補給技能 || 70 || Allows the pilot to replenish other units after moving. | ||
|- | |- | ||
| Lucky || ラッキー || - || Good things might happen in battle | | Lucky || ラッキー || - || Good things might happen in battle | ||
Revision as of 09:35, 5 April 2007
Pilot Skills
| Skill | Japanese | PP Cost | Description |
|---|---|---|---|
| Chain Attack | 連続攻擊 | 15 (+5) | Allows the pilot to attack adjacent enemies with a weapon marked 'C' |
| Counter | カウンター | 20 (+5) | Allows the pilot to attack first when targeted by the enemy |
| In-fight | インファイト | 20 (+5) | Inceases the range and damage dealt by melee weapons |
| Gunfight | ガンファイト | 20 (+5) | Inceases the range and damage dealt by firing weapons |
| Attacker | アタッカー | 80 | Increases damage 20% when the pilot's Will is more then 130 |
| Revenge | リベンジ | 40 | Increases damage dealt by counterattacks by 20% |
| Skill | Japanese | PP Cost | Description |
| Command | 指揮官 | 30 (+10) | Increases nearby ally's Hit/Evade stats |
| Guard | ガード | 85 | Reduces damage taken 80% when Will is more then 130 |
| Predict | 見切り | 90 | Hit/Evade+10% when Will is more then 130 |
| Skill | Japanese | PP Cost | Description |
| Offensive Support | 援護攻擊 | 50 (+10) | Allows the pilot to privide offensive support to an adjacent ally |
| Combo Attack | 連携攻擊 | 75 | 100% damage at offensive attack |
| Defensive Support | 援護防御 | 50 (+10) | Allows the pilot to privide offensive support to an adjacent ally |
| SP Up | SPアップ | 30 (+5) | Increases a pilot's maximum Spirit Points by 6 per skill (SP Up) level |
| SP Regenerate | SP回復 | 100 | Restores 10 Spirit Points every turn |
| Mental (Focus) | 集中力 | 80 | Reduces the SP cost for Spirit Commands |
| Skill | Japanese | PP Cost | Description |
| Resolve | 闘爭心 | 50 | Will+5 at beginning of stage |
| Morale | 戦意高揚 | 60 | Will+2 every turn |
| Will+ (Evade) | 気力+(回避) | 60 | Will+2 when unit evades attack |
| Will+ (Hit) | 気力+(命中) | 65 | Will+2 when unit hits enemy |
| Will+ (Damaged) | 気力+(ダメージ) | 60 | Will+2 when unit is damaged by enemy |
| Skill | Japanese | PP Cost | Description |
| Prevail | 底力 | 20 (+5) | Hit/Evade/Crit/Armor stats is raised |
| Hit&Away | ヒット&アウェイ | 70 | Enables movement after attacking |
| Ammo Save | Bセーブ | 80 | Weapon ammo x 1.5 |
| EN Save | Eセーブ | 80 | Reduces the weapon EN usage to 80% |
| Mechanic | 修理技能 | 65 | When Repair command is used, the HP regenerated will be 1.5 times the normal amount. |
| Resupply | 補給技能 | 70 | Allows the pilot to replenish other units after moving. |
| Lucky | ラッキー | - | Good things might happen in battle |
| Telekinesis | 念動力 | - | Hit/Evade up |
| Genius | 天才 | - | Hit/Evade/Crit up |
| Fortune | 強運 | - | Gain 1.2 x money when you kill an enemy |
| Prophesy | 予知 | - | Evade up at 130+ Will; counter only |
In-fight melee weapons attack/move Collection
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| Move | |||||||||
| Melee WP | +50 | +100 | +150 | +150 | +200 | +250 | +250 | +300 | +350 |
Gunfight melee weapons attack/Range Collection
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| Range | |||||||||
| Firing WP | +50 | +100 | +150 | +150 | +200 | +250 | +250 | +300 | +350 |
Prevail Hit,Evade,Def. Collection
| HP | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
| 100% | |||||||||
| 90% | +5% | ||||||||
| 80% | +5% | +10% | |||||||
| 70% | +5% | +10% | +15% | ||||||
| 60% | +5% | +10% | +15% | +20% | |||||
| 50% | +5% | +10% | +15% | +20% | +25% | ||||
| 40% | +5% | +10% | +15% | +20% | +25% | +30% | |||
| 30% | +5% | +10% | +15% | +20% | +25% | +30% | +35% | ||
| 20% | - | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| 10% | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% |
Prevail CT. Collection
| HP | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
| 100% | |||||||||
| 90% | +8% | ||||||||
| 80% | +8% | +16% | |||||||
| 70% | +8% | +16% | +24% | ||||||
| 60% | +8% | +16% | +24% | +32% | |||||
| 50% | +8% | +16% | +24% | +32% | +40% | ||||
| 40% | +8% | +16% | +24% | +32% | +40% | +48% | |||
| 30% | +8% | +16% | +24% | +32% | +40% | +48% | +56% | ||
| 20% | - | +8% | +16% | +24% | +32% | +40% | +48% | +56% | +64% |
| 10% | +8% | +16% | +24% | +32% | +40% | +48% | +56% | +64% | +72% |
SP UP Collection
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| SP | +6 | +12 | +18 | +24 | +30 | +36 | +42 | +48 | +54 |