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Super Robot Wars/OG2/Pilot Skills: Difference between revisions

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! Skill !! Japanese !! PP Cost !! Description  
! Skill !! Japanese !! PP Cost !! Description  
|-
|-
| ? || 連続攻擊 || 15 (+5) || ?
| Chain Attack || 連続攻擊 || 15 (+5) || Allows the pilot to attack adjacent enemies with a weapon marked 'C'
|-
|-
| Counter || カウンター || 20 (+5) || Allows the pilot to attack first when targeted by the enemy
| Counter || カウンター || 20 (+5) || Allows the pilot to attack first when targeted by the enemy
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| Command || 指揮官 || 30 (+10) || Increases nearby ally's Hit/Evade stats  
| Command || 指揮官 || 30 (+10) || Increases nearby ally's Hit/Evade stats  
|-
|-
| ? || ガード || 85 || Reduces damage taken 80% when Will is more then 130
| Guard || ガード || 85 || Reduces damage taken 80% when Will is more then 130
|-  
|-  
| ? || 見切り || 90 || Hit/Evade+10% when Will is more then 130
| Predict || 見切り || 90 || Hit/Evade+10% when Will is more then 130
|-
|-
|-class="even"
|-class="even"
Line 35: Line 35:
! Skill !! Japanese !! PP Cost !! Description  
! Skill !! Japanese !! PP Cost !! Description  
|-
|-
| ? || 援護攻擊 || 50 (+10) || Allows the pilot to privide offensive support to an adjacent ally
| Offensive Support || 援護攻擊 || 50 (+10) || Allows the pilot to privide offensive support to an adjacent ally
|-
|-
| ? || 連携攻擊 || 75 || 100% damage at offensive attack
| Combo Attack || 連携攻擊 || 75 || 100% damage at offensive attack
|-
|-
| ? || 援護防御 || 50 (+10) || Allows the pilot to privide offensive support to an adjacent ally
| Defensive Support || 援護防御 || 50 (+10) || Allows the pilot to privide offensive support to an adjacent ally
|-
|-
| SP Up || SPアップ || 30 (+5) || Increases a pilots maximum Spirit Points 6/SP Up Lv
| SP Up || SPアップ || 30 (+5) || Increases a pilot's maximum Spirit Points by 6 per skill (SP Up) level
|-
|-
| SP regenerate || SP回復 || 100 || Restores 10 Spirit Points every turn  
| SP Regenerate || SP回復 || 100 || Restores 10 Spirit Points every turn  
|-
|-
| Mental || 集中力 || 80 || Reduces the SP cost for Spirit Commands  
| Mental (Focus) || 集中力 || 80 || Reduces the SP cost for Spirit Commands  
|-
|-
|-class="even"
|-class="even"
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! Skill !! Japanese !! PP Cost !! Description  
! Skill !! Japanese !! PP Cost !! Description  
|-
|-
| ? || 闘爭心 || 50 ||Will +5 at being the stage
| Resolve || 闘爭心 || 50 || Will+5 at beginning of stage
|-
|-
| ? || 戦意高揚 || 60 || Will+2 every turn
| Morale || 戦意高揚 || 60 || Will+2 every turn
|-
|-
| ? || 気力+(回避) || 60 || Will+2 when unit evade attack
| Will+ (Evade) || 気力+(回避) || 60 || Will+2 when unit evades attack
|-
|-
| ? || 気力+(命中) || 65 || Will+2 when unit hit enemy
| Will+ (Hit) || 気力+(命中) || 65 || Will+2 when unit hits enemy
|-
|-
| ? || 気力+(ダメージ)|| 60 || Will+2 when unit have damage
| Will+ (Damaged) || 気力+(ダメージ)|| 60 || Will+2 when unit is damaged by enemy
|-
|-
|-class="even"
|-class="even"
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|-
|-


| Prevail || 底力 || 20 (+5) || When HP is low, Hit/Evade/Crit/Armor stats will be raised  
| Prevail || 底力 || 20 (+5) || Hit/Evade/Crit/Armor stats is raised  
|-
|-
| Hit&Away || ヒット&アウェイ || 70 || Enables movement after attacking  
| Hit&Away || ヒット&アウェイ || 70 || Enables movement after attacking  
|-
|-
| ? || Bセーブ || 80 || weapon ammo x 1.5
| Ammo Save || Bセーブ || 80 || Weapon ammo x 1.5
|-
|-
| ? || Eセーブ || 80 || Reduces the weapon EN usage to 70%  
| EN Save || Eセーブ || 80 || Reduces the weapon EN usage to 80%  
|-
|-
| ? || 修理技能 || 65 || ?
| Mechanic || 修理技能 || 65 || When Repair command is used, the HP regenerated will be 1.5 times the normal amount.
|-
|-
| ? || 補給技能 || 70 || ?
| Resupply || 補給技能 || 70 || Allows the pilot to replenish other units after moving.
|-
|-
| Lucky || ラッキー || - || Good things might happen in battle  
| Lucky || ラッキー || - || Good things might happen in battle  

Revision as of 09:35, 5 April 2007

Pilot Skills

攻擊系
Skill Japanese PP Cost Description
Chain Attack 連続攻擊 15 (+5) Allows the pilot to attack adjacent enemies with a weapon marked 'C'
Counter カウンター 20 (+5) Allows the pilot to attack first when targeted by the enemy
In-fight インファイト 20 (+5) Inceases the range and damage dealt by melee weapons
Gunfight ガンファイト 20 (+5) Inceases the range and damage dealt by firing weapons
Attacker アタッカー 80 Increases damage 20% when the pilot's Will is more then 130
Revenge リベンジ 40 Increases damage dealt by counterattacks by 20%
防御系
Skill Japanese PP Cost Description
Command 指揮官 30 (+10) Increases nearby ally's Hit/Evade stats
Guard ガード 85 Reduces damage taken 80% when Will is more then 130
Predict 見切り 90 Hit/Evade+10% when Will is more then 130
補助系
Skill Japanese PP Cost Description
Offensive Support 援護攻擊 50 (+10) Allows the pilot to privide offensive support to an adjacent ally
Combo Attack 連携攻擊 75 100% damage at offensive attack
Defensive Support 援護防御 50 (+10) Allows the pilot to privide offensive support to an adjacent ally
SP Up SPアップ 30 (+5) Increases a pilot's maximum Spirit Points by 6 per skill (SP Up) level
SP Regenerate SP回復 100 Restores 10 Spirit Points every turn
Mental (Focus) 集中力 80 Reduces the SP cost for Spirit Commands
気力系
Skill Japanese PP Cost Description
Resolve 闘爭心 50 Will+5 at beginning of stage
Morale 戦意高揚 60 Will+2 every turn
Will+ (Evade) 気力+(回避) 60 Will+2 when unit evades attack
Will+ (Hit) 気力+(命中) 65 Will+2 when unit hits enemy
Will+ (Damaged) 気力+(ダメージ) 60 Will+2 when unit is damaged by enemy
特殊系
Skill Japanese PP Cost Description
Prevail 底力 20 (+5) Hit/Evade/Crit/Armor stats is raised
Hit&Away ヒット&アウェイ 70 Enables movement after attacking
Ammo Save Bセーブ 80 Weapon ammo x 1.5
EN Save Eセーブ 80 Reduces the weapon EN usage to 80%
Mechanic 修理技能 65 When Repair command is used, the HP regenerated will be 1.5 times the normal amount.
Resupply 補給技能 70 Allows the pilot to replenish other units after moving.
Lucky ラッキー - Good things might happen in battle
Telekinesis 念動力 - Hit/Evade up
Genius 天才 - Hit/Evade/Crit up
Fortune 強運 - Gain 1.2 x money when you kill an enemy
Prophesy 予知 - Evade up at 130+ Will; counter only


In-fight melee weapons attack/move Collection

Lv 1 2 3 4 5 6 7 8 9
Move
-
+1
+2
Melee WP +50 +100 +150 +150 +200 +250 +250 +300 +350

Gunfight melee weapons attack/Range Collection

Lv 1 2 3 4 5 6 7 8 9
Range
-
+1
+2
Firing WP +50 +100 +150 +150 +200 +250 +250 +300 +350

Prevail Hit,Evade,Def. Collection

HP
Prevail Lv
1 2 3 4 5 6 7 8 9
100%
-
90%
-
+5%
80%
-
+5% +10%
70%
-
+5% +10% +15%
60%
-
+5% +10% +15% +20%
50%
-
+5% +10% +15% +20% +25%
40%
-
+5% +10% +15% +20% +25% +30%
30%
-
+5% +10% +15% +20% +25% +30% +35%
20% - +5% +10% +15% +20% +25% +30% +35% +40%
10% +5% +10% +15% +20% +25% +30% +35% +40% +45%

Prevail CT. Collection

HP
Prevail Lv
1 2 3 4 5 6 7 8 9
100%
-
90%
-
+8%
80%
-
+8% +16%
70%
-
+8% +16% +24%
60%
-
+8% +16% +24% +32%
50%
-
+8% +16% +24% +32% +40%
40%
-
+8% +16% +24% +32% +40% +48%
30%
-
+8% +16% +24% +32% +40% +48% +56%
20% - +8% +16% +24% +32% +40% +48% +56% +64%
10% +8% +16% +24% +32% +40% +48% +56% +64% +72%

SP UP Collection

Lv 1 2 3 4 5 6 7 8 9
SP +6 +12 +18 +24 +30 +36 +42 +48 +54