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Super Robot Wars/X/Mech Abilities: Difference between revisions
From Akurasu
< Super Robot Wars | X
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| Psycho Field || || | | Psycho Field || || | ||
*Zeta Gundam (Bio-Sensor Active) | |||
*Waverider (Bio-Sensor Active) | |||
*ZZ Gundam (Bio-Sensor Active) | *ZZ Gundam (Bio-Sensor Active) | ||
*G-Fortress (Bio-Sensor Active) | *G-Fortress (Bio-Sensor Active) | ||
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|| Activated when Morale is above 105. Reduces any damage taken by 1,500. Costs 5 EN. | || Activated when Morale is above 105. Reduces any damage taken by 1,500. Costs 5 EN. | ||
|} | |} | ||
<br><br> | |||
== Evasion Abilities == | == Evasion Abilities == | ||
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|| Activated when Morale is above 130. 40% chance to evade any enemy attack. | || Activated when Morale is above 130. 40% chance to evade any enemy attack. | ||
|} | |} | ||
<br><br> | |||
== Other Abilities == | == Other Abilities == | ||
{| | |||
|- | |||
!Ability Name !! Japanese Name !! Units !! Description | |||
|- | |||
| Anti-Spirit Attack || || | |||
*Ryujinmaru | |||
*Ryuohmaru | |||
|| Cancels status effects Immobile, Status Down, Morale Down and SP Down. | |||
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| All-Disabler || || | |||
*Ryuohmaru | |||
|| Cancels status effects Immobile, Status Down, Morale Down, SP Down EN Down, Mobility Down, Sight Down and Armor Down. | |||
|- | |||
| Bio-Sensor || || | |||
*Zeta Gundam | |||
*Waverider | |||
*ZZ Gundam | |||
*G-Fortress | |||
*Full Armor ZZ Gundam | |||
|| Activated when Morale is above 130 and Newtype level is 5 or more. Grants the following effects. | |||
*Mobility and Sight +10 | |||
*Movement +1 | |||
*Grants the "Psycho Field" Barrier ability (replaces Beam Coat for ZZ Gundam, G-Fortress and Full Armor ZZ Gundam) | |||
*Zeta Gundam : Unlocks "Beam Saber (Hyper)" and "Waverider Charge" attacks | |||
*ZZ Gundam and Full Armor ZZ Gundam : | |||
** "Hyper Beam Saber" attack Dmg +1,000 | |||
** Unlocks "High Mega Cannon Full Power" attack | |||
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Revision as of 05:50, 20 May 2018
Barrier/Armor Abilities
| Ability Name | Japanese Name | Units | Description |
|---|---|---|---|
| I-Field |
|
Activated when Morale is above 110. Reduces any damage taken by 1,500. Costs 5 EN. | |
| Psycho Field |
|
Activated when Morale is above 130. Cancels any attack dealing 2,000 or less damage. Costs 10 EN. | |
| Beam Coat |
|
Reduces damage taken from ranged beam attacks by 1,000. Costs 5 EN. | |
| Beam Mantle |
|
Cancels any attack dealing 4,000 or less damage. Costs 10 EN. | |
| Beam Barrier |
|
Cancels any attack dealing 2,500 or less damage. Costs 5 EN. | |
| Reflector |
|
Cancels any attack dealing 4,000 or less damage. Costs 30 EN. | |
| Photon Armor Shield |
|
Activated when Morale is above 110. Cancels any attack dealing 2,500 or less damage. Costs 10 EN. | |
| Active Cloak |
|
Cancels any attack dealing 2,000 or less damage. Costs 5 EN. | |
| Nector Curtain |
|
Cancels any attack dealing 2,500 or less damage. Costs 10 EN. | |
| Aura Barrier |
|
Activated when Morale is above 105. Reduces damage taken from ranged beam attacks by 1,000. Costs 5 EN. Damage reduction improves at higher Aura Power levels. | |
| Electromagnetic Barrier |
|
Activated when Morale is above 110. Cancels any attack dealing 2,500 or less damage. Costs 10 EN. | |
| Absolute Defense System |
|
Activated when Morale is above 110. Cancels any attack dealing 4,000 or less damage. Costs 30 EN. | |
| Radiant Wave Shield |
|
Activated when Morale is above 110. Reduces any damage taken by 1,500. Costs 5 EN. | |
| Blaze Luminous |
|
Activated when Morale is above 105. Reduces any damage taken by 1,500. Costs 5 EN. |
Evasion Abilities
| Ability Name | Japanese Name | Units | Description |
|---|---|---|---|
| Offshoot |
|
Activated when Morale is above 130. 30% chance to evade any enemy attack. | |
| M.E.P.E. |
|
Activated when Morale is above 130. 30% chance to evade any enemy attack. | |
| Hyper Jammer |
|
Activated when Morale is above 130. 30% chance to evade any enemy attack. | |
| Ariel Mode |
|
Activated when Morale is above 130. 40% chance to evade any enemy attack. |
Other Abilities
| Ability Name | Japanese Name | Units | Description |
|---|---|---|---|
| Anti-Spirit Attack |
|
Cancels status effects Immobile, Status Down, Morale Down and SP Down. | |
| All-Disabler |
|
Cancels status effects Immobile, Status Down, Morale Down, SP Down EN Down, Mobility Down, Sight Down and Armor Down. | |
| Bio-Sensor |
|
Activated when Morale is above 130 and Newtype level is 5 or more. Grants the following effects.
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