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Super Robot Wars/L/Spirit Commands: Difference between revisions

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{|
{|
|-
|-
| 熱血<br>Hot Blood
| 熱血<br>Hot Blood (Valor)
| 集中<br>Focus
| 集中<br>Focus
| 突撃<br>Assault
| 突撃<br>Assault
| 狙撃<br>Snipe
| 狙撃<br>Snipe
| 直撃<br>Fury/Direct Hit
| 直撃<br>Fury (Break)
|-
|-
| 魂<br>Soul
| 魂<br>Soul
| 必中<br>Strike
| 必中<br>Strike
| 根性<br>Vigor
| 根性<br>Vigor
| 気合<br>Yell
| 気合<br>Yell (Spirit)
| 偵察<br>Scan
| 偵察<br>Scan
|-
|-
| 闘志<br>Fighting Spirit
| 闘志<br>Fighting Spirit (Fury)
| 感応<br>Attune
| 感応<br>Attune
| ド根性<br>Guts
| ド根性<br>Guts
Line 20: Line 20:
| 愛<br>Love
| 愛<br>Love
|-
|-
| ひらめき<br>Flash
| ひらめき<br>Flash (ALert)
| 直感<br>Sense/Instinct
| 直感<br>Sense
| 信頼<br>Trust
| 信頼<br>Trust
| 激励<br>Rouse/Encouragement
| 激励<br>Rouse
| 幸運<br>Luck
| 幸運<br>Luck
|-
|-
| 不屈<br>Fortitude
| 不屈<br>Fortitude (Wall)
| 加速<br>Accel
| 加速<br>Accel
| 友情<br>Friendship
| 友情<br>Faith
| 脱力<br>Exhaust
| 脱力<br>Exhaust (Tire)
| 祝福<br>Bless
| 祝福<br>Bless
|-
|-
| 鉄壁<br>Guard
| 鉄壁<br>Guard
| 覚醒<br>Zeal/Awaken
| 覚醒<br>Zeal
| 絆<br>Bonds
| 絆<br>Bonds
| 期待<br>Hope/Expectation
| 期待<br>Hope (Aid)
| 努力<br>Gain
| 努力<br>Gain
|-
|-
| かく乱<br>Confuse/Disturbance
| かく乱<br>Confuse
| 再動<br>Enable (Move&nbsp;Again)
| 再動<br>Enable
| 補給<br>Renew/Resupply
| 補給<br>Renew
| てかげん<br>Mercy
| てかげん<br>Mercy
| 応援<br>Cheer
| 応援<br>Cheer
Line 50: Line 50:
! Spirit !! {{Caption|-|Abbreviation}} !! Translation !! Target !! Cost !! Description
! Spirit !! {{Caption|-|Abbreviation}} !! Translation !! Target !! Cost !! Description
|-
|-
| {{ruby|熱血|ねっけつ}} || 熱 || Hot Blood || Self || 45 || 2× damage dealt on the next attack
| {{ruby|熱血|ねっけつ}} || 熱 || Hot Blood (Valor) || Self || 45 || 2× damage dealt on the next attack
|-
|-
| {{ruby|魂|たましい}} || 魂 || Soul || Self || 60 || 2.5× damage dealt on the next attack
| {{ruby|魂|たましい}} || 魂 || Soul || Self || 60 || 2.5× damage dealt on the next attack
|-
|-
| {{ruby|闘志|とうし}} || 闘 || Fighting Spirit || Self || 35 || 100% chance of a critical attack for one turn
| {{ruby|闘志|とうし}} || 闘 || Fighting Spirit (Fury) || Self || 35 || 100% chance of a critical attack for one turn
|-
|-
| ひらめき || 閃 || Flash || Self || 10 || Evades any enemy attack for 1 battle
| ひらめき || 閃 || Flash (Alert) || Self || 10 || Evades any enemy attack for 1 battle
|-
|-
| {{ruby|不屈|ふくつ}} || 不 || Fortitude || Self || 20 || Damage reduced to 10 for next battle
| {{ruby|不屈|ふくつ}} || 不 || Fortitude (Wall) || Self || 20 || Damage reduced to 10 for next battle
|-
|-
| {{ruby|鉄壁|てっぺき}} || 鉄 || Guard/Iron Wall || Self || 30 || Reduces damage taken to 1/4 for 1 turn
| {{ruby|鉄壁|てっぺき}} || 鉄 || Guard || Self || 30 || Reduces damage taken to 1/4 for 1 turn
|-
|-
| {{ruby|かく乱|らん}} || 乱 || Confuse/Disturbance || All enemies || 70 || Reduces all enemy hit rates by half for 1 turn
| {{ruby|かく乱|らん}} || 乱 || Confuse || All enemies || 70 || Reduces all enemy hit rates by half for 1 turn
|-
|-
| {{ruby|集中|しゅうちゅう}} || 集 || Focus || Self || 15 || Raises Hit/Evate rates by 30% for 1 turn
| {{ruby|集中|しゅうちゅう}} || 集 || Focus || Self || 15 || Raises Hit/Evate rates by 30% for 1 turn
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| {{ruby|感応|かんの}} || * || Attune || Ally || 35 || Raises an ally's Hit rate to 100% for 1 turn
| {{ruby|感応|かんの}} || * || Attune || Ally || 35 || Raises an ally's Hit rate to 100% for 1 turn
|-
|-
| {{ruby|直感|ちょっかん}} || {{Caption|!|加必}} || Sense/Instinct || Self || 25 || Gain effects of 必中/Strike & ひらめき/Alert at once.
| {{ruby|直感|ちょっかん}} || {{Caption|!|加必}} || Sense || Self || 25 || Gain effects of 必中/Strike & ひらめき/Alert at once.
|-
|-
| {{ruby|加速|かそく}} || 加 || Accel || Self&nbsp;PU || 10 || Increases Movement by 3; not moving keeps the effect
| {{ruby|加速|かそく}} || 加 || Accel || Self&nbsp;PU || 10 || Increases Movement by 3; not moving keeps the effect
|-
|-
| {{ruby|覚醒|かくせい}} || 覚 || Zeal/Awaken || Self&nbsp;PU || 60 || Allows 1 extra action; only 1 can be active at a time
| {{ruby|覚醒|かくせい}} || 覚 || Zeal || Self&nbsp;PU || 60 || Allows 1 extra action; only 1 can be active at a time
|-
|-
| {{ruby|再動|さいどう}} || || Enable (Move&nbsp;Again) || Ally&nbsp;PU || 90 || Allows an ally that has already acted to act again
| {{ruby|再動|さいどう}} || || Enable || Ally&nbsp;PU || 90 || Allows an ally that has already acted to act again
|-
|-
| {{ruby|突撃|とつげき}} || 突 || Assault || Self || 30 || Enables all weapons after movement
| {{ruby|突撃|とつげき}} || 突 || Assault || Self || 30 || Enables all weapons after movement
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| {{ruby|信頼|しんらい}} || || Trust || Ally || 30 || Replenishes an ally's HP by 30% of max value
| {{ruby|信頼|しんらい}} || || Trust || Ally || 30 || Replenishes an ally's HP by 30% of max value
|-
|-
| {{ruby|友情|ゆうじょう}} || || Friendship || Ally || 60 || Fully replenishes an ally's HP
| {{ruby|友情|ゆうじょう}} || || Faith || Ally || 60 || Fully replenishes an ally's HP
|-
|-
| {{ruby|絆|きずな}} || || Bonds || All allies || 80 || Replenishes half of all ally's HP
| {{ruby|絆|きずな}} || || Bonds || All allies || 80 || Replenishes half of all ally's HP
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| {{ruby|狙撃|そげき}} || 狙 || Snipe || Self || 30 || Increases all weapons' range by 2 (except Map and Range 1)
| {{ruby|狙撃|そげき}} || 狙 || Snipe || Self || 30 || Increases all weapons' range by 2 (except Map and Range 1)
|-
|-
| {{ruby|気合|きあい}} || || Yell || Self || 40 || Increases Will by 10
| {{ruby|気合|きあい}} || || Yell (Spirit) || Self || 40 || Increases Will by 10
|-
|-
| {{ruby|気迫|きはく}} || || Drive || Self || 80 || Increases Will by 30
| {{ruby|気迫|きはく}} || || Drive || Self || 80 || Increases Will by 30
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| {{ruby|激励|げきれい}} || || Rouse || Ally&nbsp;PU || 60 || Increases adjacent ally's Will by 10
| {{ruby|激励|げきれい}} || || Rouse || Ally&nbsp;PU || 60 || Increases adjacent ally's Will by 10
|-
|-
| {{ruby|脱力|だつりょく}} || || Daunt/Exhaust || Enemy&nbsp;PU || 50 || Reduces targeted enemy's Will by 10
| {{ruby|脱力|だつりょく}} || || Daunt (Tire) || Enemy&nbsp;PU || 50 || Reduces targeted enemy's Will by 10
|-
|-
| {{ruby|期待|きたい}} || || Hope/Expectation || Ally || 80 || Recovers 50 SP
| {{ruby|期待|きたい}} || || Hope (Aid) || Ally || 80 || Recovers 50 SP
|-
|-
| てかげん || 手 || Mercy || Self || 10 || If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker's Skill is greater than the defender's.
| てかげん || 手 || Mercy || Self || 10 || If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker's Skill is greater than the defender's.
|-
|-
| {{ruby|直撃|ちょくげき}} || 直 || Fury/Direct Hit || Self || 30 || Nullifies enemy's defensive abilities/defensive support
| {{ruby|直撃|ちょくげき}} || 直 || Fury (Break) || Self || 30 || Nullifies enemy's defensive abilities/defensive support
|-
|-
| {{ruby|偵察|ていさつ}} || || Scan || Enemy&nbsp;PU || 5 || Makes target enemy's status window viewable and lowers the target's evasion by 10% for one turn.
| {{ruby|偵察|ていさつ}} || || Scan || Enemy&nbsp;PU || 5 || Makes target enemy's status window viewable and lowers the target's evasion by 10% for one turn.

Revision as of 12:12, 8 June 2018

Search Layout

熱血
Hot Blood (Valor)
集中
Focus
突撃
Assault
狙撃
Snipe
直撃
Fury (Break)

Soul
必中
Strike
根性
Vigor
気合
Yell (Spirit)
偵察
Scan
闘志
Fighting Spirit (Fury)
感応
Attune
ド根性
Guts
気迫
Drive

Love
ひらめき
Flash (ALert)
直感
Sense
信頼
Trust
激励
Rouse
幸運
Luck
不屈
Fortitude (Wall)
加速
Accel
友情
Faith
脱力
Exhaust (Tire)
祝福
Bless
鉄壁
Guard
覚醒
Zeal

Bonds
期待
Hope (Aid)
努力
Gain
かく乱
Confuse
再動
Enable
補給
Renew
てかげん
Mercy
応援
Cheer


精神/Spirit List

Spirit - Translation Target Cost Description
熱血(ねっけつ) Hot Blood (Valor) Self 45 2× damage dealt on the next attack
(たましい) Soul Self 60 2.5× damage dealt on the next attack
闘志(とうし) Fighting Spirit (Fury) Self 35 100% chance of a critical attack for one turn
ひらめき Flash (Alert) Self 10 Evades any enemy attack for 1 battle
不屈(ふくつ) Fortitude (Wall) Self 20 Damage reduced to 10 for next battle
鉄壁(てっぺき) Guard Self 30 Reduces damage taken to 1/4 for 1 turn
かく乱(らん) Confuse All enemies 70 Reduces all enemy hit rates by half for 1 turn
集中(しゅうちゅう) Focus Self 15 Raises Hit/Evate rates by 30% for 1 turn
必中(ひっちゅう) Strike Self 20 Raises Hit rate to 100%
感応(かんの) * Attune Ally 35 Raises an ally's Hit rate to 100% for 1 turn
直感(ちょっかん) ! Sense Self 25 Gain effects of 必中/Strike & ひらめき/Alert at once.
加速(かそく) Accel Self PU 10 Increases Movement by 3; not moving keeps the effect
覚醒(かくせい) Zeal Self PU 60 Allows 1 extra action; only 1 can be active at a time
再動(さいどう) Enable Ally PU 90 Allows an ally that has already acted to act again
突撃(とつげき) Assault Self 30 Enables all weapons after movement
根性(こんじょう) Vigor Self 20 Replenishes HP by 30% of max value
ド根性(どこんじょう) Guts Self 40 Fully replenishes HP
信頼(しんらい) Trust Ally 30 Replenishes an ally's HP by 30% of max value
友情(ゆうじょう) Faith Ally 60 Fully replenishes an ally's HP
(きずな) Bonds All allies 80 Replenishes half of all ally's HP
補給(ほきゅう) Renew/Resupply Ally PU 60 Fully replenishes an ally's ammo/EN
狙撃(そげき) Snipe Self 30 Increases all weapons' range by 2 (except Map and Range 1)
気合(きあい) Yell (Spirit) Self 40 Increases Will by 10
気迫(きはく) Drive Self 80 Increases Will by 30
激励(げきれい) Rouse Ally PU 60 Increases adjacent ally's Will by 10
脱力(だつりょく) Daunt (Tire) Enemy PU 50 Reduces targeted enemy's Will by 10
期待(きたい) Hope (Aid) Ally 80 Recovers 50 SP
てかげん Mercy Self 10 If the next attack would destroy the enemy unit, it is instead reduced to 10 HP. Works only if the attacker's Skill is greater than the defender's.
直撃(ちょくげき) Fury (Break) Self 30 Nullifies enemy's defensive abilities/defensive support
偵察(ていさつ) Scan Enemy PU 5 Makes target enemy's status window viewable and lowers the target's evasion by 10% for one turn.
(あい) ! Love Self 90 加速/Accel, 必中/Strike, ひらめき/Alert, 熱血/Valor, 気合/Spirit, 努力/Gain, and 幸運/Luck
幸運(こううん) Luck Self PU 40 Doubles the money earned in the next battle
祝福(しゅくふく) * Bless Ally PU 60 Doubles an ally's money earned in the next battle
努力(どりょく) Gain Self PU 20 Doubles the EXP earned in the next battle
応援(おうえん) * Cheer Ally PU 40 Doubles the EXP earned by an ally next battle