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Super Robot Wars/OGs/Pilot Skills: Difference between revisions

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[Pilot Skill List] (5 pages in total)
[Pilot Skill List!!] (5 pages in total)


Page1:
Page1:
--(20) Pevail lvl
--(20) Pevail lvl
--(50) Support Attack lvl
--(50) Support Attack lvl
--(50) Support Defend lvl
--(50) Support Defend lvl
--(20) Counter lvl
--(20) Counter lvl
--(20) Infight lvl
--(20) Infight lvl
--(20) Gunfight lvl
--(20) Gunfight lvl


Page2:
Page2:
--(30) SP UP lvl
--(30) SP UP lvl
--(30) Commander lvl
--(30) Commander lvl
 
--(80) SP Regen (+10 SP each turn)
--(80) SP Regen
--(80) Focus (80% SP usage IIRC...)
 
--(80) Focus/ SP-save
 
--(70) Hit & Away
--(70) Hit & Away
 
--(80) Attacker (1.2 times Atk on 130 morale)
--(80) Attacker
 


Page3:
Page3:
 
--(40) Revenge (1.2 times Atk when countering)
--(40) Revenge
--(90) Migiri (+10 to Dodge, Skill & Hit on 130 morale)
 
--(80) E-Save (70% EN usage)
--(90) Migiri (+10 Dodge, Skill & Hit on 130 morale)
--(80) B-Save (1.5 times Ammo)
 
--(80) E-Save
 
--(80) B-Save
 
--(100) Learning (when in team as sub)
--(100) Learning (when in team as sub)
--(50) Fighting Spirit (+5 morale at start)
--(50) Fighting Spirit (+5 morale at start)


Page4:
Page4:
--(60) High Morale (+2 each turn)
--(60) High Morale (+2 each turn)
 
--(60) Morale +Dodge (+1 on top of pilot's own morale gain)
--(60) Morale +Dodge
--(65) Morale +Hit (+1 on top of pilot's own morale gain)
 
--(60) Morale +Damage (+1 on top of pilot's own morale gain)
--(65) Morale +Hit
--(65) Morale +Kill (+1 on top of pilot's own morale gain)
 
--(75) Chain Attack (Sup.Atk at 100% damage)
--(60) Morale +Damage
 
--(65) Morale +Kill
 
--(75) Chain Attack (Sup.Atk at full damage)
 


Page5:
Page5:
--(75) Focused Attack (Main -> Sub/ Sub -> Main with more damage)
--(75) Focused Attack (Main -> Sub/ Sub -> Main with more damage)
--(85) Guard (80% less damage taken on 130 morale)
--(100) Break Morale Limit (MAX = 170)
--(65) Skilled Repair (1.5 times more)
--(70) Skilled Resupply (Resupply after movement)
--(100) EXP UP (1.2 times more EXP)


--(85) Guard
[Pilot Stats Page]
 
--(100) Break Morale Limit
 
--(65) Skilled Repair
 
--(70) Skilled Resupply
 
--(100) EXP UP (1.2)
 
 
[Pilot Stats]


Stats:
1 - Melee
1 - Melee
2 - Range
2 - Range
3 - Guard
3 - Guard
4 - Skill
4 - Skill
5 - Dodge
5 - Dodge
6 - Hit
6 - Hit

Revision as of 23:54, 26 June 2007

[Pilot Skill List!!] (5 pages in total)

Page1: --(20) Pevail lvl --(50) Support Attack lvl --(50) Support Defend lvl --(20) Counter lvl --(20) Infight lvl --(20) Gunfight lvl

Page2: --(30) SP UP lvl --(30) Commander lvl --(80) SP Regen (+10 SP each turn) --(80) Focus (80% SP usage IIRC...) --(70) Hit & Away --(80) Attacker (1.2 times Atk on 130 morale)

Page3: --(40) Revenge (1.2 times Atk when countering) --(90) Migiri (+10 to Dodge, Skill & Hit on 130 morale) --(80) E-Save (70% EN usage) --(80) B-Save (1.5 times Ammo) --(100) Learning (when in team as sub) --(50) Fighting Spirit (+5 morale at start)

Page4: --(60) High Morale (+2 each turn) --(60) Morale +Dodge (+1 on top of pilot's own morale gain) --(65) Morale +Hit (+1 on top of pilot's own morale gain) --(60) Morale +Damage (+1 on top of pilot's own morale gain) --(65) Morale +Kill (+1 on top of pilot's own morale gain) --(75) Chain Attack (Sup.Atk at 100% damage)

Page5: --(75) Focused Attack (Main -> Sub/ Sub -> Main with more damage) --(85) Guard (80% less damage taken on 130 morale) --(100) Break Morale Limit (MAX = 170) --(65) Skilled Repair (1.5 times more) --(70) Skilled Resupply (Resupply after movement) --(100) EXP UP (1.2 times more EXP)

[Pilot Stats Page]

Stats: 1 - Melee 2 - Range 3 - Guard 4 - Skill 5 - Dodge 6 - Hit