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Super Robot Wars/OGs/Pilot Skills: Difference between revisions

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Used the OG OG2 as a base along with the recent content. Check for Errors please.
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[Pilot Skill List!!] (5 pages in total)
{|
 
|-
 
! Skill !! Japanese !! PP Cost !! Description
Page1:
|-
 
| Prevail || 底力 || 20 (+5) || When HP is low, Hit/Evade/Crit/Armor stats will be raised
--(20) Pevail lvl
|-
 
| Offensive Support || 援護 || 50 (+10) || Allows the pilot to privide offensive support to an adjacent ally
--(50) Support Attack lvl
|-
 
| Defensive Support || 援護防御 || 50 (+10) || Allows the pilot to privide offensive support to an adjacent ally
--(50) Support Defend lvl
|-
 
| Counter || カウンター || 20 (+5) || Allows the pilot to attack first when targeted by the enemy
--(20) Counter lvl
|-
 
| In-fight || インファイト || 20 (+5) || Inceases the range and damage dealt by melee weapons
--(20) Infight lvl
|-
 
| Gunfight || ガンファイト || 20 (+5) || Inceases the range and damage dealt by firing weapons
--(20) Gunfight lvl
|-
 
| SP Up || SPアップ || 30 (+5) || Increases a pilots maximum Spirit Points
 
|-
Page2:
| Command || 指揮官 || 30 (+10) || Increases nearby ally's Hit/Evade stats
 
|-
--(30) SP UP lvl
| SP Regenerate || SP回復 || 80 || Restores 10 Spirit Points every turn  
 
|-
--(30) Commander lvl
| Mental (Focus) || 集中力 || 80 || Reduces the SP cost for Spirit Commands to 80%  
 
|-
--(80) SP Regen (+10 SP each turn)
| Hit&Away || ヒット&アウェイ || 70 || Enables movement after attacking
 
|-
--(80) Focus (80% SP usage IIRC...)
| Attacker || アタッカー || 80 || Increases offensive power by 20% when the pilot's Will is more then 130  
 
|-
--(70) Hit & Away
| Revenge || リベンジ || 40 || Increases damage dealt by counterattacks by 20%
 
|-
--(80) Attacker (1.2 times Atk on 130 morale)
| Migiri || ? || 90 || +10 to Dodge, Skill & Hit on 130 morale  
 
|-
 
| EN Save || Eセーブ || 80 || E-Save (70% EN usage)  
Page3:
|-
 
| Ammo Save || Bセーブ || 80 || B-Save (1.5 times Ammo)  
--(40) Revenge (1.2 times Atk when countering)
|-
 
| Learning || ? || 100 || when in team as sub?
--(90) Migiri (+10 to Dodge, Skill & Hit on 130 morale)
|-
 
| Resolve || 闘爭心 || 50 || Will+5 at beginning of stage
--(80) E-Save (70% EN usage)
|-
 
| Morale || 戦意高揚 || 60 || Will+2 every turn  
--(80) B-Save (1.5 times Ammo)
|-
 
| Will+ (Evade) || 気力+(回避) || 60 || Will+1 when unit evades attack
--(100) Learning (when in team as sub)
|-
 
| Will+ (Hit) || 気力+(命中) || 65 || Will+1 when unit hits enemy
--(50) Fighting Spirit (+5 morale at start)
|-
 
| Will+ (Damaged) || 気力+(ダメージ) || 60 || Will+1 when unit is damaged by enemy
 
|-
Page4:
| Will+ (Damaged) || 気力+(???) || 65 || Will+1 when enemy is destroyed
 
|-
--(60) High Morale (+2 each turn)
| Chain Attack || 連続攻擊 || 75 || Sup.Atk at 100% damage  
 
|-
--(60) Morale +Dodge (+1 on top of pilot's own morale gain)
| Focused Attack || ? || 75 || Main -> Sub/ Sub -> Main with more damage  
 
|-
--(65) Morale +Hit (+1 on top of pilot's own morale gain)
| Guard || ガード || 85 || Reduces damage taken 80% when Will is more then 130  
 
|-
--(60) Morale +Damage (+1 on top of pilot's own morale gain)
| Will Limit Break || 気力限界突破 || 100 || Break Will Limit (MAX = 170)  
 
|-
--(65) Morale +Kill (+1 on top of pilot's own morale gain)
| Mechanic || 修理技能 || 65 || When Repair command is used, the HP regenerated will be 1.5 times the normal amount.
 
|-
--(75) Chain Attack (Sup.Atk at 100% damage)
| Resupply || 補給技能 || 70 || Allows the pilot to replenish other units after moving.
 
|-
 
| EXP UP || ? || 100 || 1.2 times more EXP  
Page5:
|}
 
--(75) Focused Attack (Main -> Sub/ Sub -> Main with more damage)
 
--(85) Guard (80% less damage taken on 130 morale)
 
--(100) Break Morale Limit (MAX = 170)
 
--(65) Skilled Repair (1.5 times more)
 
--(70) Skilled Resupply (Resupply after movement)
 
--(100) EXP UP (1.2 times more EXP)
 
 
[Pilot Stats Page]
 
 
Stats:
 
1 - Melee
 
2 - Range
 
3 - Guard
 
4 - Skill
 
5 - Dodge
 
6 - Hit

Revision as of 11:37, 27 June 2007

Skill Japanese PP Cost Description
Prevail 底力 20 (+5) When HP is low, Hit/Evade/Crit/Armor stats will be raised
Offensive Support 援護 50 (+10) Allows the pilot to privide offensive support to an adjacent ally
Defensive Support 援護防御 50 (+10) Allows the pilot to privide offensive support to an adjacent ally
Counter カウンター 20 (+5) Allows the pilot to attack first when targeted by the enemy
In-fight インファイト 20 (+5) Inceases the range and damage dealt by melee weapons
Gunfight ガンファイト 20 (+5) Inceases the range and damage dealt by firing weapons
SP Up SPアップ 30 (+5) Increases a pilots maximum Spirit Points
Command 指揮官 30 (+10) Increases nearby ally's Hit/Evade stats
SP Regenerate SP回復 80 Restores 10 Spirit Points every turn
Mental (Focus) 集中力 80 Reduces the SP cost for Spirit Commands to 80%
Hit&Away ヒット&アウェイ 70 Enables movement after attacking
Attacker アタッカー 80 Increases offensive power by 20% when the pilot's Will is more then 130
Revenge リベンジ 40 Increases damage dealt by counterattacks by 20%
Migiri ? 90 +10 to Dodge, Skill & Hit on 130 morale
EN Save Eセーブ 80 E-Save (70% EN usage)
Ammo Save Bセーブ 80 B-Save (1.5 times Ammo)
Learning ? 100 when in team as sub?
Resolve 闘爭心 50 Will+5 at beginning of stage
Morale 戦意高揚 60 Will+2 every turn
Will+ (Evade) 気力+(回避) 60 Will+1 when unit evades attack
Will+ (Hit) 気力+(命中) 65 Will+1 when unit hits enemy
Will+ (Damaged) 気力+(ダメージ) 60 Will+1 when unit is damaged by enemy
Will+ (Damaged) 気力+(???) 65 Will+1 when enemy is destroyed
Chain Attack 連続攻擊 75 Sup.Atk at 100% damage
Focused Attack ? 75 Main -> Sub/ Sub -> Main with more damage
Guard ガード 85 Reduces damage taken 80% when Will is more then 130
Will Limit Break 気力限界突破 100 Break Will Limit (MAX = 170)
Mechanic 修理技能 65 When Repair command is used, the HP regenerated will be 1.5 times the normal amount.
Resupply 補給技能 70 Allows the pilot to replenish other units after moving.
EXP UP ? 100 1.2 times more EXP