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Super Robot Wars/T/Pilot Skills: Difference between revisions

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! Skill Name JP !! Skill Name EN !! Cost !! Effect  
! Skill Name JP !! Skill Name EN !! Cost !! Effect  
|-
|-
| 格闘アップ || CQB Up || 100 || Increase Melee by 5 points
| 格闘アップ || CQB Up || 250 || Increase Melee by 5 points
|-class=even
|-class=even
| 射撃アップ || RNG Up || 100 || Increase Range by 5 points
| 射撃アップ || RNG Up || 250 || Increase Range by 5 points
|-
|-
| 技量アップ || SKL Up || 100 || Increase Skill by 5 points
| 技量アップ || SKL Up || 250 || Increase Skill by 5 points
|-class=even
|-class=even
| 防御アップ || DEF Up || 100 || Increase Defense by 5 points
| 防御アップ || DEF Up || 250 || Increase Defense by 5 points
|-
|-
| 回避アップ || EVN Up || 100 || Increase Evasion by 5 points
| 回避アップ || EVN Up || 250 || Increase Evasion by 5 points
|-class=even
|-class=even
| 命中アップ || HIT Up || 100 || Increase Accuracy by 5 points
| 命中アップ || HIT Up || 250 || Increase Accuracy by 5 points
|-
|-
| 地形適応アップ-空 || Terrain Handling Up - Air  || 250 || Increase Terrain Rank for Air by 1
| 地形適応アップ-空 || Terrain Handling Up - Air  || 250 || Increase Terrain Rank for Air by 1

Revision as of 12:59, 11 April 2019

Buyable Skills

Normal Skills

Skill Name JP Skill Name EN Cost Effect
底力 Potential 100 As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level. Maximum level 9 (see Skill Details).
サイズ差補正無視 Ignore Size 100 Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. At level 1, S-sized units can battle 1L-sized units without penalties, and viceversa. Maximum level 4.
援護攻撃 Support Attack 250 Allows the pilot to provide offensive support to an adjacent ally. Number of times is equivalent to skill level. Maximum level 4. Attack power is reduced by 50%
サポートアタック Enhance Attack 300 When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again.
Eセーブ Save E 150 Weapon EN consumption reduced by 10%/20%. Effect increases with skill level. Can only be learned by pilots that can control units with attacks that use EN
Bセーブ Save B 150 Weapon Ammo multiplied by 1.2x/1.5x (decimals are rounded up). Can only be learned by pilots that can control units with attacks that use Ammo
再攻撃 Second Attack 350 Allows the pilot to Support Attack for himself if Skill stat is 30 or higher than enemy.
援護防御 Support Defend 250 Allows the pilot to provide defensive support to an adjacent ally. Number of times is equivalent to skill level. Maximum level 4. Damage taken is equivalent to when applying Defend.
見切り Instinct 100 At 130 Will or more, final Hit, Evade and Critical rates are increased, effect increases with skill level. (5/10/15%) Maximum Level 3.
ガード Guard 100 At 130 Will or more, damage taken is reduced. Effect increases with skill level (10/15/20%)
ヒット&アウェイ Hit & Run 300 If the unit has not moved yet, it can move after performing an attack.
先制攻撃 Preemptive Strike 300 Allows for the Spirit Commands Persist, Charge, and Accel to be cast on a unit on initial sortie.
精神耐性 Spirit Endurance 200 Ignores weapon special effects such as Status Down, Immobile, Morale Down, and SP Down. If your Focus is below 100, also ignores Daunt. This skill has no effect on sub-pilots
闘爭心 Fighter's Spirit 100 Increases starting Will. Effect increases alongside skill level. (2/5/10)
気力+ATK Morale+ (ATK) 250 After performing an Attack, a Counterattack or a Cover Attack, gain +1 Focus
気力+DEF Morale+ (DEF) 250 Gain Focus on Defending
気力限界突破 Break Morale Limit 100 Focus limit raised. Effect increases with level (5/10/20) Maximum Level 3.
パーツ供給 Supply Parts 150 Consumable parts can be used on own team or on a member of an adjacent team
SPアップ SP Up 100 Increases the pilot's maximum Spirit Points by 5 per level.
レスキュー技能 Maintenance Skill 300 The Repair command's effect is multiplied by 1.5 and it's range is increased by 1 as well as allow for Resupply after moving
エースプラウド Proud Ace 200 Lowers kill count for Ace status to 50 and Great Ace to 70.
ラッキースター Lucky Star 350 Allows for Spirit Command Fortune to be cast on a unit on initial sortie
アタッカー Attacker 2,500 When Morale is 130 or higher, increases damage dealt by 20%.
フルカウンター Full Counter 2,000 When counter-attacking, you attack first.
ダッシュ Dash 1,500 Movement +1.
SP回復 SP Recovery 2,500 Pilot recovers 10 SP at the start of player phase.
ExCボーナス ExC Bonus 2,000 Gain +2 ExC when sortie.
戦術待機 Tactical Standby 2,500 If you end the player phase without taking action, main pilot activates Zeal and Accel and recovers 5SP at the start of the next player phase.


Parameter Skills

Skill Name JP Skill Name EN Cost Effect
格闘アップ CQB Up 250 Increase Melee by 5 points
射撃アップ RNG Up 250 Increase Range by 5 points
技量アップ SKL Up 250 Increase Skill by 5 points
防御アップ DEF Up 250 Increase Defense by 5 points
回避アップ EVN Up 250 Increase Evasion by 5 points
命中アップ HIT Up 250 Increase Accuracy by 5 points
地形適応アップ-空 Terrain Handling Up - Air 250 Increase Terrain Rank for Air by 1
地形適応アップ-陸 Terrain Handling Up - Grd 250 Increase Terrain Rank for Ground by 1
地形適応アップ-海 Terrain Handling Up - Wtr 250 Increase Terrain Rank for Water by 1
地形適応アップ-宇 Terrain Handling Up - Spc 250 Increase Terrain Rank for Space by 1