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Super Robot Wars/T/Pilot Skills: Difference between revisions
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! Skill Name JP !! Skill Name EN !! Cost !! Effect | ! Skill Name JP !! Skill Name EN !! Cost !! Effect | ||
|- | |- | ||
| 格闘アップ || CQB Up || | | 格闘アップ || CQB Up || 250 || Increase Melee by 5 points | ||
|-class=even | |-class=even | ||
| 射撃アップ || RNG Up || | | 射撃アップ || RNG Up || 250 || Increase Range by 5 points | ||
|- | |- | ||
| 技量アップ || SKL Up || | | 技量アップ || SKL Up || 250 || Increase Skill by 5 points | ||
|-class=even | |-class=even | ||
| 防御アップ || DEF Up || | | 防御アップ || DEF Up || 250 || Increase Defense by 5 points | ||
|- | |- | ||
| 回避アップ || EVN Up || | | 回避アップ || EVN Up || 250 || Increase Evasion by 5 points | ||
|-class=even | |-class=even | ||
| 命中アップ || HIT Up || | | 命中アップ || HIT Up || 250 || Increase Accuracy by 5 points | ||
|- | |- | ||
| 地形適応アップ-空 || Terrain Handling Up - Air || 250 || Increase Terrain Rank for Air by 1 | | 地形適応アップ-空 || Terrain Handling Up - Air || 250 || Increase Terrain Rank for Air by 1 | ||
Revision as of 12:59, 11 April 2019
Buyable Skills
Normal Skills
| Skill Name JP | Skill Name EN | Cost | Effect |
|---|---|---|---|
| 底力 | Potential | 100 | As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level. Maximum level 9 (see Skill Details). |
| サイズ差補正無視 | Ignore Size | 100 | Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. At level 1, S-sized units can battle 1L-sized units without penalties, and viceversa. Maximum level 4. |
| 援護攻撃 | Support Attack | 250 | Allows the pilot to provide offensive support to an adjacent ally. Number of times is equivalent to skill level. Maximum level 4. Attack power is reduced by 50% |
| サポートアタック | Enhance Attack | 300 | When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again. |
| Eセーブ | Save E | 150 | Weapon EN consumption reduced by 10%/20%. Effect increases with skill level. Can only be learned by pilots that can control units with attacks that use EN |
| Bセーブ | Save B | 150 | Weapon Ammo multiplied by 1.2x/1.5x (decimals are rounded up). Can only be learned by pilots that can control units with attacks that use Ammo |
| 再攻撃 | Second Attack | 350 | Allows the pilot to Support Attack for himself if Skill stat is 30 or higher than enemy. |
| 援護防御 | Support Defend | 250 | Allows the pilot to provide defensive support to an adjacent ally. Number of times is equivalent to skill level. Maximum level 4. Damage taken is equivalent to when applying Defend. |
| 見切り | Instinct | 100 | At 130 Will or more, final Hit, Evade and Critical rates are increased, effect increases with skill level. (5/10/15%) Maximum Level 3. |
| ガード | Guard | 100 | At 130 Will or more, damage taken is reduced. Effect increases with skill level (10/15/20%) |
| ヒット&アウェイ | Hit & Run | 300 | If the unit has not moved yet, it can move after performing an attack. |
| 先制攻撃 | Preemptive Strike | 300 | Allows for the Spirit Commands Persist, Charge, and Accel to be cast on a unit on initial sortie. |
| 精神耐性 | Spirit Endurance | 200 | Ignores weapon special effects such as Status Down, Immobile, Morale Down, and SP Down. If your Focus is below 100, also ignores Daunt. This skill has no effect on sub-pilots |
| 闘爭心 | Fighter's Spirit | 100 | Increases starting Will. Effect increases alongside skill level. (2/5/10) |
| 気力+ATK | Morale+ (ATK) | 250 | After performing an Attack, a Counterattack or a Cover Attack, gain +1 Focus |
| 気力+DEF | Morale+ (DEF) | 250 | Gain Focus on Defending |
| 気力限界突破 | Break Morale Limit | 100 | Focus limit raised. Effect increases with level (5/10/20) Maximum Level 3. |
| パーツ供給 | Supply Parts | 150 | Consumable parts can be used on own team or on a member of an adjacent team |
| SPアップ | SP Up | 100 | Increases the pilot's maximum Spirit Points by 5 per level. |
| レスキュー技能 | Maintenance Skill | 300 | The Repair command's effect is multiplied by 1.5 and it's range is increased by 1 as well as allow for Resupply after moving |
| エースプラウド | Proud Ace | 200 | Lowers kill count for Ace status to 50 and Great Ace to 70. |
| ラッキースター | Lucky Star | 350 | Allows for Spirit Command Fortune to be cast on a unit on initial sortie |
| アタッカー | Attacker | 2,500 | When Morale is 130 or higher, increases damage dealt by 20%. |
| フルカウンター | Full Counter | 2,000 | When counter-attacking, you attack first. |
| ダッシュ | Dash | 1,500 | Movement +1. |
| SP回復 | SP Recovery | 2,500 | Pilot recovers 10 SP at the start of player phase. |
| ExCボーナス | ExC Bonus | 2,000 | Gain +2 ExC when sortie. |
| 戦術待機 | Tactical Standby | 2,500 | If you end the player phase without taking action, main pilot activates Zeal and Accel and recovers 5SP at the start of the next player phase. |
Parameter Skills
| Skill Name JP | Skill Name EN | Cost | Effect |
|---|---|---|---|
| 格闘アップ | CQB Up | 250 | Increase Melee by 5 points |
| 射撃アップ | RNG Up | 250 | Increase Range by 5 points |
| 技量アップ | SKL Up | 250 | Increase Skill by 5 points |
| 防御アップ | DEF Up | 250 | Increase Defense by 5 points |
| 回避アップ | EVN Up | 250 | Increase Evasion by 5 points |
| 命中アップ | HIT Up | 250 | Increase Accuracy by 5 points |
| 地形適応アップ-空 | Terrain Handling Up - Air | 250 | Increase Terrain Rank for Air by 1 |
| 地形適応アップ-陸 | Terrain Handling Up - Grd | 250 | Increase Terrain Rank for Ground by 1 |
| 地形適応アップ-海 | Terrain Handling Up - Wtr | 250 | Increase Terrain Rank for Water by 1 |
| 地形適応アップ-宇 | Terrain Handling Up - Spc | 250 | Increase Terrain Rank for Space by 1 |