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Super Robot Wars/T/Pilot Skills: Difference between revisions

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{|
{|
|-
|-
! Japanese !! English !! TacP !! Max Lv !! Effect  
! Skill Name JP !! Skill Name EN !! Cost !! Effect  
|-
|-
| 底力 || Potential || 100 || 9 || Increases accuracy, evasion, critical rate, and Armor as HP decreases. More effective at higher skill levels.
| 底力 || Potential || 100 || As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level. Maximum level 9 (see [[#Potential|Skill Details]]).
|-class=even
| サイズ差補正無視 || Ignore Size || 100 || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. At level 1, S-sized units can battle 1L-sized units without penalties, and viceversa. Maximum level 4.
|-
|-
| サイズ差補正無視 || Ignore Size || 100 || 4 || Reduces the damage penalty incurred when attacking larger units. Each skill level removes one rank from the size penalty. For instance, an M-sized unit with Ignore Size L1 will deal normal damage to an L-sized target. The maximum skill level that can be obtained depends on the size of the pilot's unit.
| 援護攻撃 || Support Attack || 250 || Allows the pilot to provide offensive support to an adjacent ally. Number of times is equivalent to skill level. Maximum level 4. Attack power is reduced by 50%
|-class=even
| サポートアタック || Enhance Attack || 300 || When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again.
|-
|-
| 援護攻撃 || Support Attack || 250 || 4 || Allows the unit to support attack for adjacent allied units once per skill level each turn. Support Attack deals 50% of the normal damage.
| Eセーブ || Save E || 150 || Weapon EN consumption reduced by 10%/20%. Effect increases with skill level. Can only be learned by pilots that can control units with attacks that use EN
|-class=even
| Bセーブ || Save B || 150 || Weapon Ammo multiplied by 1.2x/1.5x (decimals are rounded up). Can only be learned by pilots that can control units with attacks that use Ammo
|-
|-
| サポートアタック || Enhance Attack || 300 || 1 || Guarantees critical hits on Support Attack. Does not apply to the Second Attack skill.
| 再攻撃 || Second Attack || 350 || Allows the pilot to Support Attack for himself if Skill stat is 30 or higher than enemy.
|-class=even
| 援護防御 || Support Defend || 250 || Allows the pilot to provide defensive support to an adjacent ally. Number of times is equivalent to skill level. Maximum level 4. Damage taken is equivalent to when applying Defend.
|-
|-
| Eセーブ || Save E || 150 || 2 || Reduces the EN consumption of weapons. L1: -10% / L2: -20%
| 見切り || Instinct || 100 || At 130 Will or more, final Hit, Evade and Critical rates are increased, effect increases with skill level. (5/10/15%) Maximum Level 3.
|-class=even
| ガード || Guard || 100 || At 130 Will or more, damage taken is reduced. Effect increases with skill level (10/15/20%)
|-
|-
| Bセーブ || Save B || 150 || 2 || Ammo is increased for all weapons. L1: +20% / L2: +50%; Rounds up on values of 0.5 or higher.
| ヒット&アウェイ || Hit & Run || 300 || If the unit has not moved yet, it can move after performing an attack.
|-class=even
| 先制攻撃 || Preemptive Strike || 300 || Allows for the Spirit Commands Persist, Charge, and Accel to be cast on a unit on initial sortie.
|-
|-
| 再攻撃 || Second Attack || 350 || 1 || If the pilot's SKL is at least 30 higher than the target's, they can perform another attack after the opponent's counterattack. Second Attack deals 50% of the normal damage.
| 精神耐性 || Spirit Endurance || 200 || Ignores weapon special effects such as Status Down, Immobile, Morale Down, and SP Down. If your Focus is below 100, also ignores Daunt. This skill has no effect on sub-pilots
|-class=even
| 闘爭心 || Fighter's Spirit || 100 || Increases starting Will. Effect increases alongside skill level. (2/5/10)
|-
|-
| 援護防御 || Support Defend || 250 || 4 || Allows the unit to Support Defend for adjacent allied units once per skill level each turn. Damage taken by the defender is equivalent to guarding (60%) or guarding with a shield (40%), if applicable.
| 気力+ATK || Morale+ (ATK) || 250 || After performing an Attack, a Counterattack or a Cover Attack, gain +1 Focus
|-class=even
| 気力+DEF || Morale+ (DEF) || 250 || Gain Focus on Defending
|-
|-
| 見切り || Instinct || 100 || 3 || Activates at 130 Morale. Increases final accuracy and evasion. L1: +5% / L2: +10% / L3: +15% <br> In addition, damage taken from attacks with less than 30% accuracy will be halved.
| 気力限界突破 || Break Morale Limit || 100 || Focus limit raised. Effect increases with level (5/10/20) Maximum Level 3.
|-class=even
| パーツ供給 || Supply Parts || 150 || Consumable parts can be used on own team or on a member of an adjacent team
|-
|-
| ガード || Guard || 100 || 3 || Activates at 130 Morale. Reduces damage taken. L1: 10% / L2: 15% / L3: 20%
| SPアップ || SP Up || 100 || Increases the pilot's maximum Spirit Points by 5 per level.
|-class=even
| レスキュー技能 || Maintenance Skill || 300 || The Repair command's effect is multiplied by 1.5 and it's range is increased by 1 as well as allow for Resupply after moving
|-
|-
| ヒット&アウェイ || Hit & Run || 300 || 1 || If the unit attacks before moving, they will be able to move after attacking.
| エースプラウド || Proud Ace || 200 || Lowers kill count for Ace status to 50 and Great Ace to 70.
|-class=even
| ラッキースター || Lucky Star || 350 || Allows for Spirit Command Fortune to be cast on a unit on initial sortie
|-
|-
| 先制攻撃 || Preemptive Strike || 300 || 1 || Casts the Persist and Accel spirits on the pilot at the beginning of each mission.
| アタッカー || Attacker || 2,500 || When Morale is 130 or higher, increases damage dealt by 20%.
|-class=even
| フルカウンター || Full Counter || 2,000 || When counter-attacking, you attack first.
|-
|-
| 精神耐性 || Spirit Endurance || 200 || 1 || Prevents special effects such as Status Down, Immobile, Morale Down, and SP Down. Also prevents Daunt when Morale is 100 or lower.
| ダッシュ || Dash || 1,500 || Movement +1.
|-
|-class=even
| 闘争心 || Fighter's Spirit || 100 || 3 || Increases starting Morale. L1: +2 / L2: +5 / L3: +10
| SP回復 || SP Recovery || 2,500 || Pilot recovers 10 SP at the start of player phase.
|-
| 気力+(ATK) || Morale+ (ATK) || 250 || 1 || The pilot gains 1 extra Morale when attacking, counterattacking, or providing a Support Attack.
|-
| 気力+(DEF) || Morale+ (DEF) || 250 || 1 || The pilot gains 1 extra Morale when taking damage, evading, or nullifying an attack with a barrier or special evasion ability.
|-
| 気力限界突破 || Break Morale Limit || 100 || 3 || Increases the pilot's maximum Morale. L1: +5 / L2: +10 / L3: +20
|-
| パーツ供給 || Supply Parts || 150 || 1 || Allows the use of consumable parts on adjacent allies. Does not apply to parts that can affect multiple units.
|-
| SPアップ || SP Up || 100 || 9 || Increases the pilot's maximum Spirit Points by 5 per skill level.
|-
| レスキュー技能 || Maintenance Skill || 300 || 1 || Increases the Repair command's range by 1, and increases the amount of HP it restores by 50%. Allows the Resupply command to be used after moving.
|-
| エースブラウド || Proud Ace || 200 || 1 || Lowers the kill requirements for Ace and Great Ace to 50 and 70, respectively.
|-
| ラッキースター || Lucky Star || 350 || 2 || Casts the Fortune spirit on the pilot at the beginning of each mission. L2: Recasts the Fortune spirit on the pilot at the start of every player phase when Morale is 130 or higher.
|-
|-
| ExCボーナス || ExC Bonus || 2,000 || Gain +2 ExC when sortie.
|-class=even
| 戦術待機 || Tactical Standby  || 2,500  || If you end the player phase without taking action, main pilot activates Zeal and Accel and recovers 5SP at the start of the next player phase.
|}
|}
<br>
<br>
===Special Skills===
===Parameter Skills===
In order to purchase these skills, they must first be obtained during combat by shooting down certain bosses while Tyranado is deployed.
 
<br>
{|
{|
|-
|-
! Japanese !! English !! TacP !! Effect
! Skill Name JP !! Skill Name EN !! Cost !! Effect  
|-
|-
| アタッカー || Attacker || 2500 || Activates at 130 Morale. Increases damage dealt by 20%.
| 格闘アップ || CQB Up || 100 || Increase Melee by 5 points
|-class=even
| 射撃アップ || RNG Up || 100 || Increase Range by 5 points
|-
|-
| フルカウンター || Full Counter || 2000 || All counterattacks will trigger Counter, causing the unit to attack first during the enemy phase.
| 技量アップ || SKL Up || 100 || Increase Skill by 5 points
|-class=even
| 防御アップ || DEF Up || 100 || Increase Defense by 5 points
|-
|-
| ダッシュ || Dash || 1500 || Movement +1.
| 回避アップ || EVN Up || 100 || Increase Evasion by 5 points
|-class=even
| 命中アップ || HIT Up || 100 || Increase Accuracy by 5 points
|-
|-
| SP回復 || SP Recovery || 2500 || Restores an additional 10 SP to the main pilot at the beginning of each player phase.
| 地形適応アップ-空 || Terrain Handling Up - Air  || 250 || Increase Terrain Rank for Air by 1
|-
|-class=even
| ExCボーナス || ExC Bonus || 2000 || Grants +2 Extra Count (ExC) at the beginning of each mission.
| 地形適応アップ-陸 || Terrain Handling Up - Grd || 250 || Increase Terrain Rank for Ground by 1
|-
| 戦術待機 || Tactical Standby || 2500 || Ending the player phase while the unit can still act will cast the Zeal and Accel spirits on the pilot at the beginning of the next player phase. Restores 5 SP to the main pilot when activated.
|-
|-
| 地形適応アップ-海 || Terrain Handling Up - Wtr || 250 || Increase Terrain Rank for Water by 1
|-class=even
| 地形適応アップ-宇|| Terrain Handling Up - Spc || 250 || Increase Terrain Rank for Space by 1
|}
|}
<br>
<br>
==Non-Buyable Skills==
===Unique Skills===
===Unique Skills===
These skills are exclusive to certain pilots, and cannot be purchased.
These skills are exclusive to certain pilots, and cannot be purchased.
Line 80: Line 99:
|-
|-
| 地形利用 || Apply Terrain || 1 || Doubles the defense and evasion bonuses of terrain.
| 地形利用 || Apply Terrain || 1 || Doubles the defense and evasion bonuses of terrain.
|-
|-class=even
| 指揮官 || Commander || 4 || Increases final accuracy and evasion for nearby allied units. The higher the skill level and the closer the allied units, the greater the effect.
| 指揮官 || Commander || 4 || Increases final accuracy and evasion for nearby allied units. The higher the skill level and the closer the allied units, the greater the effect.
|-
|-
| 艦隊指揮 || Captain's Order || 1 || Increases the accuracy and evasion bonuses of the Commander skill by 10%. All units within the effective range gain the maximum bonus.
| 艦隊指揮 || Captain's Order || 1 || Increases the accuracy and evasion bonuses of the Commander skill by 10%. All units within the effective range gain the maximum bonus.
|-
|-class=even
| 強運 || Strong Luck || 1 || Funds gained from shooting down enemy units are increased by 20%.
| 強運 || Strong Luck || 1 || Funds gained from shooting down enemy units are increased by 20%.
|-
|-
| 反骨心 || Defiance || 1 || If the opponent's SKL is higher, damage dealt increases by 10%, damage taken is reduced by 10%, and final accuracy and evasion are increased by 10%.
| 反骨心 || Defiance || 1 || If the opponent's SKL is higher, damage dealt increases by 10%, damage taken is reduced by 10%, and final accuracy and evasion are increased by 10%.
|-
|-class=even
| 極 || Supreme || 1 || Activates at 130 Morale. Increases final accuracy, evasion, and critical rates by 30%.
| 極 || Supreme || 1 || Activates at 130 Morale. Increases final accuracy, evasion, and critical rates by 30%.
|-
|-
| プレッシャー || Pressure || 4 || Increases damage dealt to and reduces damage taken from opponents within range whose SKL stats are lower. Effective range is twice the skill level. More effective at higher skill levels.
| プレッシャー || Pressure || 4 || Increases damage dealt to and reduces damage taken from opponents within range whose SKL stats are lower. Effective range is twice the skill level. More effective at higher skill levels.
|-
|-class=even
| CEO || CEO || 1 || Awards 50 TacP when clearing a map. Multiple instances of this skill will stack.
| CEO || CEO || 1 || Awards 50 TacP when clearing a map. Multiple instances of this skill will stack.
|-
|-
| 勇者 || Brave || 9 || Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels.
| 勇者 || Brave || 9 || Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels.
|-
|--class=even
| ヒーロー || Hero || 9 || Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels.
| ヒーロー || Hero || 9 || Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels.
|-
|-
| 聖戦士 || Battler || 1 || Increases the pilot's Morale by 3 each turn. At 150 Morale and higher, damage dealt is increased by 10%.
| 聖戦士 || Battler || 1 || Increases the pilot's Morale by 3 each turn. At 150 Morale and higher, damage dealt is increased by 10%.
|-
|-class=even
| オーラ力 || Aura Power || 9 || Increases evasion, attack power for weapons requiring Aura Power, and Aura Barrier output. More effective at higher skill levels.
| オーラ力 || Aura Power || 9 || Increases evasion, attack power for weapons requiring Aura Power, and Aura Barrier output. More effective at higher skill levels.
|-
|-
| 魔法騎士 || Magic Knight || 1 || Increases final accuracy and damage dealt, and reduces damage taken as Morale increases. Enables Fuu's Magic command.
| 魔法騎士 || Magic Knight || 1 || Increases final accuracy and damage dealt, and reduces damage taken as Morale increases. Enables Fuu's Magic command.
|-
|-class=even
| ニュータイプ || Newtype || 9 || Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels.
| ニュータイプ || Newtype || 9 || Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels.
|-
|-
| 強化人間 || Artificial Newtype || 9 || Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels.
| 強化人間 || Artificial Newtype || 9 || Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels.
|-
|-class=even
| 明鏡止水 || Meikyou-Shisui || 1 || Activates at 140 Morale. All counterattacks will trigger Counter. CQB, HIT, and SKL increase by 10. Restores an additional 5 SP at the beginning of each player phase.
| 明鏡止水 || Meikyou-Shisui || 1 || Activates at 140 Morale. All counterattacks will trigger Counter. CQB, HIT, and SKL increase by 10. Restores an additional 5 SP at the beginning of each player phase.
|-
|-
| 宇宙海賊 || Space Pirate || 1 || Funds and TacP gained from shooting down enemy units are increased by 20%. Increases damage dealt by 20% against targets with higher HP.
| 宇宙海賊 || Space Pirate || 1 || Funds and TacP gained from shooting down enemy units are increased by 20%. Increases damage dealt by 20% against targets with higher HP.
|-
|-class=even
| ガッツ || Gutsy || 1 || CQB, RNG, SKL, DEF, EVD, and HIT are increased by [(Morale - 100) ÷ 5], up to a maximum bonus of +10 at 150 Morale.
| ガッツ || Gutsy || 1 || CQB, RNG, SKL, DEF, EVD, and HIT are increased by [(Morale - 100) ÷ 5], up to a maximum bonus of +10 at 150 Morale.
|-
|-
| スーパーガッツ || Super Gutsy || 1 || CQB, RNG, SKL, DEF, EVD, and HIT are increased by [(Morale - 100) ÷ 5], up to a maximum bonus of +10 at 150 Morale. In addition, the effect of the Morale+ Bonus skill is granted to the pilot.
| スーパーガッツ || Super Gutsy || 1 || CQB, RNG, SKL, DEF, EVD, and HIT are increased by [(Morale - 100) ÷ 5], up to a maximum bonus of +10 at 150 Morale. In addition, the effect of the Morale+ Bonus skill is granted to the pilot.
|-
|-class=even
| カウボーイ || Cowboy || 1 || Funds gained from shooting down enemy units are increased as Morale increases. 100~119: +20% / 120~149: +30% / 150+: +40% <br> In addition, Morale is increased by 3 when gaining more than 5000 funds from shooting down an enemy.
| カウボーイ || Cowboy || 1 || Funds gained from shooting down enemy units are increased as Morale increases. 100~119: +20% / 120~149: +30% / 150+: +40% <br> In addition, Morale is increased by 3 when gaining more than 5000 funds from shooting down an enemy.
|-
|-
| カウボーイ || Cowboy (Ace) || 1 || Funds gained from shooting down enemy units are increased as Morale increases. 100~109: +30% / 110~119: +40% / 120+: +50% <br> In addition, Morale is increased by 3 when gaining more than 5000 funds from shooting down an enemy.
| カウボーイ || Cowboy (Ace) || 1 || Funds gained from shooting down enemy units are increased as Morale increases. 100~109: +30% / 110~119: +40% / 120+: +50% <br> In addition, Morale is increased by 3 when gaining more than 5000 funds from shooting down an enemy.
|-
|-class=even
| アクロバット || Acrobat || 1 || Increases the unit's Mobility and Sight as Morale increases. 110~129: +10 / 130~149: +15 / 150+: +20
| アクロバット || Acrobat || 1 || Increases the unit's Mobility and Sight as Morale increases. 110~129: +10 / 130~149: +15 / 150+: +20
|-
|-
| YII || YII (1) || 1 || CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases.
| YII || YII (1) || 1 || CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases.
|-
|-class=even
| YII || YII (2) || 1 || CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases. In addition, damage dealt is increased by 10% when Morale is 130 or higher.
| YII || YII (2) || 1 || CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases. In addition, damage dealt is increased by 10% when Morale is 130 or higher.
|-
|-
| オーバーフロウ || Overflow || 1 || Activates at 150 Morale. Damage dealt is increased by 10% and damage taken is reduced by 20%.
| オーバーフロウ || Overflow || 1 || Activates at 150 Morale. Damage dealt is increased by 10% and damage taken is reduced by 20%.
|-
|-class=even
| 異能生存体 || Superhuman Abilities || 1 || Increases CQB, RNG, SKL, DEF, EVD, and HIT by 20 when HP is less than 10%.
| 異能生存体 || Superhuman Abilities || 1 || Increases CQB, RNG, SKL, DEF, EVD, and HIT by 20 when HP is less than 10%.
|-
|-
| 精密攻撃 || Precision Attack || 1 || Critical hits deal 50% more damage rather than the usual 25% more.
| 精密攻撃 || Precision Attack || 1 || Critical hits deal 50% more damage rather than the usual 25% more.
|-
|-class=even
| 電子の妖精 || Electron Fairy || 1 || Increases CQB, RNG, SKL, DEF, EVD, and HIT by 5 for all allied units within 3 spaces.
| 電子の妖精 || Electron Fairy || 1 || Increases CQB, RNG, SKL, DEF, EVD, and HIT by 5 for all allied units within 3 spaces.
|-
|-
Line 145: Line 164:
|-
|-
| 戦闘プログラム || Combat Program || Increases final accuracy, evasion, and critical rates by 15%.
| 戦闘プログラム || Combat Program || Increases final accuracy, evasion, and critical rates by 15%.
|-
|-class=even
| 気力+ボーナス || Morale+ Bonus || The pilot gains 1 extra Morale when landing an attack, evading, taking damage, or when an allied unit is shot down. Stacks with the Morale+ (ATK) and Morale+ (DEF) skills.
| 気力+ボーナス || Morale+ Bonus || The pilot gains 1 extra Morale when landing an attack, evading, taking damage, or when an allied unit is shot down. Stacks with the Morale+ (ATK) and Morale+ (DEF) skills.
|-
|-
| 2回行動 || Double Action || Allows the unit to take two turns per phase.
| 2回行動 || Double Action || Allows the unit to take two turns per phase.
|-
|-class=even
| 3回行動 || Triple Action || Allows the unit to take three turns per phase.
| 3回行動 || Triple Action || Allows the unit to take three turns per phase.
|-
|-
|}
|}
<br>
<br>
===Parameter Up===
{|
|-
! Japanese !! English !! TacP !! Effect
|-
| 格闘アップ || CQB Up || 250 || Increases CQB by 5.
|-
| 射撃アップ || RNG Up || 250 || Increases RNG by 5.
|-
| 技量アップ || SKL Up || 250 || Increases SKL by 5.
|-
| 防御アップ || DEF Up || 250 || Increases DEF by 5.
|-
| 回避アップ || EVD Up || 250 || Increases EVD by 5.
|-
| 命中アップ || HIT Up || 250 || Increases HIT by 5.
|-
| 地形適応アップ:空 || Terrain Handling Up: Air || 250 || Increases the pilot's Air rank by 1.
|-
| 地形適応アップ:陸 || Terrain Handling Up: Grd || 250 || Increases the pilot's Ground rank by 1.
|-
| 地形適応アップ:海 || Terrain Handling Up: Wtr || 250 || Increases the pilot's Water rank by 1.
|-
| 地形適応アップ:宇 || Terrain Handling Up: Spc || 250 || Increases the pilot's Space rank by 1.
|-
|}

Revision as of 22:01, 12 April 2019

Buyable Skills

Normal Skills

Skill Name JP Skill Name EN Cost Effect
底力 Potential 100 As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level. Maximum level 9 (see Skill Details).
サイズ差補正無視 Ignore Size 100 Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. At level 1, S-sized units can battle 1L-sized units without penalties, and viceversa. Maximum level 4.
援護攻撃 Support Attack 250 Allows the pilot to provide offensive support to an adjacent ally. Number of times is equivalent to skill level. Maximum level 4. Attack power is reduced by 50%
サポートアタック Enhance Attack 300 When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again.
Eセーブ Save E 150 Weapon EN consumption reduced by 10%/20%. Effect increases with skill level. Can only be learned by pilots that can control units with attacks that use EN
Bセーブ Save B 150 Weapon Ammo multiplied by 1.2x/1.5x (decimals are rounded up). Can only be learned by pilots that can control units with attacks that use Ammo
再攻撃 Second Attack 350 Allows the pilot to Support Attack for himself if Skill stat is 30 or higher than enemy.
援護防御 Support Defend 250 Allows the pilot to provide defensive support to an adjacent ally. Number of times is equivalent to skill level. Maximum level 4. Damage taken is equivalent to when applying Defend.
見切り Instinct 100 At 130 Will or more, final Hit, Evade and Critical rates are increased, effect increases with skill level. (5/10/15%) Maximum Level 3.
ガード Guard 100 At 130 Will or more, damage taken is reduced. Effect increases with skill level (10/15/20%)
ヒット&アウェイ Hit & Run 300 If the unit has not moved yet, it can move after performing an attack.
先制攻撃 Preemptive Strike 300 Allows for the Spirit Commands Persist, Charge, and Accel to be cast on a unit on initial sortie.
精神耐性 Spirit Endurance 200 Ignores weapon special effects such as Status Down, Immobile, Morale Down, and SP Down. If your Focus is below 100, also ignores Daunt. This skill has no effect on sub-pilots
闘爭心 Fighter's Spirit 100 Increases starting Will. Effect increases alongside skill level. (2/5/10)
気力+ATK Morale+ (ATK) 250 After performing an Attack, a Counterattack or a Cover Attack, gain +1 Focus
気力+DEF Morale+ (DEF) 250 Gain Focus on Defending
気力限界突破 Break Morale Limit 100 Focus limit raised. Effect increases with level (5/10/20) Maximum Level 3.
パーツ供給 Supply Parts 150 Consumable parts can be used on own team or on a member of an adjacent team
SPアップ SP Up 100 Increases the pilot's maximum Spirit Points by 5 per level.
レスキュー技能 Maintenance Skill 300 The Repair command's effect is multiplied by 1.5 and it's range is increased by 1 as well as allow for Resupply after moving
エースプラウド Proud Ace 200 Lowers kill count for Ace status to 50 and Great Ace to 70.
ラッキースター Lucky Star 350 Allows for Spirit Command Fortune to be cast on a unit on initial sortie
アタッカー Attacker 2,500 When Morale is 130 or higher, increases damage dealt by 20%.
フルカウンター Full Counter 2,000 When counter-attacking, you attack first.
ダッシュ Dash 1,500 Movement +1.
SP回復 SP Recovery 2,500 Pilot recovers 10 SP at the start of player phase.
ExCボーナス ExC Bonus 2,000 Gain +2 ExC when sortie.
戦術待機 Tactical Standby 2,500 If you end the player phase without taking action, main pilot activates Zeal and Accel and recovers 5SP at the start of the next player phase.


Parameter Skills

Skill Name JP Skill Name EN Cost Effect
格闘アップ CQB Up 100 Increase Melee by 5 points
射撃アップ RNG Up 100 Increase Range by 5 points
技量アップ SKL Up 100 Increase Skill by 5 points
防御アップ DEF Up 100 Increase Defense by 5 points
回避アップ EVN Up 100 Increase Evasion by 5 points
命中アップ HIT Up 100 Increase Accuracy by 5 points
地形適応アップ-空 Terrain Handling Up - Air 250 Increase Terrain Rank for Air by 1
地形適応アップ-陸 Terrain Handling Up - Grd 250 Increase Terrain Rank for Ground by 1
地形適応アップ-海 Terrain Handling Up - Wtr 250 Increase Terrain Rank for Water by 1
地形適応アップ-宇 Terrain Handling Up - Spc 250 Increase Terrain Rank for Space by 1


Non-Buyable Skills

Unique Skills

These skills are exclusive to certain pilots, and cannot be purchased.

Japanese English Max Lv Effect
地形利用 Apply Terrain 1 Doubles the defense and evasion bonuses of terrain.
指揮官 Commander 4 Increases final accuracy and evasion for nearby allied units. The higher the skill level and the closer the allied units, the greater the effect.
艦隊指揮 Captain's Order 1 Increases the accuracy and evasion bonuses of the Commander skill by 10%. All units within the effective range gain the maximum bonus.
強運 Strong Luck 1 Funds gained from shooting down enemy units are increased by 20%.
反骨心 Defiance 1 If the opponent's SKL is higher, damage dealt increases by 10%, damage taken is reduced by 10%, and final accuracy and evasion are increased by 10%.
Supreme 1 Activates at 130 Morale. Increases final accuracy, evasion, and critical rates by 30%.
プレッシャー Pressure 4 Increases damage dealt to and reduces damage taken from opponents within range whose SKL stats are lower. Effective range is twice the skill level. More effective at higher skill levels.
CEO CEO 1 Awards 50 TacP when clearing a map. Multiple instances of this skill will stack.
勇者 Brave 9 Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels.
ヒーロー Hero 9 Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels.
聖戦士 Battler 1 Increases the pilot's Morale by 3 each turn. At 150 Morale and higher, damage dealt is increased by 10%.
オーラ力 Aura Power 9 Increases evasion, attack power for weapons requiring Aura Power, and Aura Barrier output. More effective at higher skill levels.
魔法騎士 Magic Knight 1 Increases final accuracy and damage dealt, and reduces damage taken as Morale increases. Enables Fuu's Magic command.
ニュータイプ Newtype 9 Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels.
強化人間 Artificial Newtype 9 Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels.
明鏡止水 Meikyou-Shisui 1 Activates at 140 Morale. All counterattacks will trigger Counter. CQB, HIT, and SKL increase by 10. Restores an additional 5 SP at the beginning of each player phase.
宇宙海賊 Space Pirate 1 Funds and TacP gained from shooting down enemy units are increased by 20%. Increases damage dealt by 20% against targets with higher HP.
ガッツ Gutsy 1 CQB, RNG, SKL, DEF, EVD, and HIT are increased by [(Morale - 100) ÷ 5], up to a maximum bonus of +10 at 150 Morale.
スーパーガッツ Super Gutsy 1 CQB, RNG, SKL, DEF, EVD, and HIT are increased by [(Morale - 100) ÷ 5], up to a maximum bonus of +10 at 150 Morale. In addition, the effect of the Morale+ Bonus skill is granted to the pilot.
カウボーイ Cowboy 1 Funds gained from shooting down enemy units are increased as Morale increases. 100~119: +20% / 120~149: +30% / 150+: +40%
In addition, Morale is increased by 3 when gaining more than 5000 funds from shooting down an enemy.
カウボーイ Cowboy (Ace) 1 Funds gained from shooting down enemy units are increased as Morale increases. 100~109: +30% / 110~119: +40% / 120+: +50%
In addition, Morale is increased by 3 when gaining more than 5000 funds from shooting down an enemy.
アクロバット Acrobat 1 Increases the unit's Mobility and Sight as Morale increases. 110~129: +10 / 130~149: +15 / 150+: +20
YII YII (1) 1 CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases.
YII YII (2) 1 CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases. In addition, damage dealt is increased by 10% when Morale is 130 or higher.
オーバーフロウ Overflow 1 Activates at 150 Morale. Damage dealt is increased by 10% and damage taken is reduced by 20%.
異能生存体 Superhuman Abilities 1 Increases CQB, RNG, SKL, DEF, EVD, and HIT by 20 when HP is less than 10%.
精密攻撃 Precision Attack 1 Critical hits deal 50% more damage rather than the usual 25% more.
電子の妖精 Electron Fairy 1 Increases CQB, RNG, SKL, DEF, EVD, and HIT by 5 for all allied units within 3 spaces.
IFS IFS 1 HIT, EVD, and SKL are increased as Morale increases.


Enemy-only Skills

Japanese English Effect
戦闘プログラム Combat Program Increases final accuracy, evasion, and critical rates by 15%.
気力+ボーナス Morale+ Bonus The pilot gains 1 extra Morale when landing an attack, evading, taking damage, or when an allied unit is shot down. Stacks with the Morale+ (ATK) and Morale+ (DEF) skills.
2回行動 Double Action Allows the unit to take two turns per phase.
3回行動 Triple Action Allows the unit to take three turns per phase.