https://akurasu.net/downloads/Mazin_head.png
Come hang out with us in the Discord server.
Account creation is disabled due to spam.
If you want to help out on the Wiki, poke us in on our Discord server in #wiki.
Please consider supporting the site with the PlayAsia referral links here or via the donate buttons in the sidebar, it really does help.
https://akurasu.net/downloads/Flonne_cheer.png

Super Robot Wars/T/Pilot Skills: Difference between revisions

From Akurasu
Jump to navigationJump to search
Dancoulion (talk | contribs)
Dancoulion (talk | contribs)
Line 15: Line 15:
| Eセーブ || Save E || 150 || 2 || Reduces the EN consumption of weapons. L1: -10% / L2: -20%
| Eセーブ || Save E || 150 || 2 || Reduces the EN consumption of weapons. L1: -10% / L2: -20%
|-class=even
|-class=even
| Bセーブ || Save B || 150 || 2 || Ammo is increased for all weapons. L1: +20% / L2: +50%; Rounds up on values of 0.5 or higher. Can only be learned by pilots that can control units with attacks that use Ammo
| Bセーブ || Save B || 150 || 2 || Ammo is increased for all weapons. L1: +20% / L2: +50%; Rounds up on values of 0.5 or higher.
|-
|-
| 再攻撃 || Second Attack || 350 || 1 || If the pilot's SKL is at least 30 higher than the target's, they can perform another attack after the opponent's counterattack. Second Attack deals 50% of the normal damage.
| 再攻撃 || Second Attack || 350 || 1 || If the pilot's SKL is at least 30 higher than the target's, they can perform another attack after the opponent's counterattack. Second Attack deals 50% of the normal damage.
Line 21: Line 21:
| 援護防御 || Support Defend || 250 || 4 || Allows the unit to Support Defend for adjacent allied units once per skill level each turn. Damage taken by the defender is equivalent to guarding (60%) or guarding with a shield (40%), if applicable.
| 援護防御 || Support Defend || 250 || 4 || Allows the unit to Support Defend for adjacent allied units once per skill level each turn. Damage taken by the defender is equivalent to guarding (60%) or guarding with a shield (40%), if applicable.
|-
|-
| 見切り || Instinct || 100 || 3 || Activates at 130 Morale. Increases final accuracy and evasion. L1: +5% / L2: +10% / L3: +15%
| 見切り || Instinct || 100 || 3 || Activates at 130 Morale. Increases final accuracy and evasion. L1: +5% / L2: +10% / L3: +15%. In addition, damage taken from attacks with less than 30% accuracy will be halved.
In addition, damage taken from attacks with less than 30% accuracy will be halved.
|-class=even
|-class=even
| ガード || Guard || 100 || 3 || Activates at 130 Morale. Reduces damage taken. L1: 10% / L2: 15% / L3: 20%
| ガード || Guard || 100 || 3 || Activates at 130 Morale. Reduces damage taken. L1: 10% / L2: 15% / L3: 20%
Line 48: Line 47:
| エースプラウド || Proud Ace || 200 || 1 || Lowers the kill requirements for Ace and Great Ace to 50 and 70, respectively.  
| エースプラウド || Proud Ace || 200 || 1 || Lowers the kill requirements for Ace and Great Ace to 50 and 70, respectively.  
|-class=even
|-class=even
| ラッキースター || Lucky Star || 350 || 1 || Casts the Fortune spirit on the pilot at the beginning of each mission. L2: Recasts the Fortune spirit on the pilot at the start of every player phase when Morale is 130 or higher.  
| ラッキースター || Lucky Star || 350 || 2 || Casts the Fortune spirit on the pilot at the beginning of each mission. L2: Recasts the Fortune spirit on the pilot at the start of every player phase when Morale is 130 or higher.  
|-
|-
| アタッカー || Attacker || 2,500 || 1 || When Morale is 130 or higher, increases damage dealt by 20%.  
| アタッカー || Attacker || 2,500 || 1 || When Morale is 130 or higher, increases damage dealt by 20%.  

Revision as of 23:00, 12 April 2019

Buyable Skills

Normal Skills

Skill Name JP Skill Name EN Cost Max Lv Effect
底力 Potential 100 9 Increases accuracy, evasion, critical rate, and Armor as HP decreases. More effective at higher skill levels.
サイズ差補正無視 Ignore Size 100 4 Reduces the damage penalty incurred when attacking larger units. Each skill level removes one rank from the size penalty. For instance, an M-sized unit with Ignore Size L1 will deal normal damage to an L-sized target. The maximum skill level that can be obtained depends on the size of the pilot's unit.
援護攻撃 Support Attack 250 4 Allows the unit to support attack for adjacent allied units once per skill level each turn. Support Attack deals 50% of the normal damage.
サポートアタック Enhance Attack 300 1 Guarantees critical hits on Support Attack. Does not apply to the Second Attack skill.
Eセーブ Save E 150 2 Reduces the EN consumption of weapons. L1: -10% / L2: -20%
Bセーブ Save B 150 2 Ammo is increased for all weapons. L1: +20% / L2: +50%; Rounds up on values of 0.5 or higher.
再攻撃 Second Attack 350 1 If the pilot's SKL is at least 30 higher than the target's, they can perform another attack after the opponent's counterattack. Second Attack deals 50% of the normal damage.
援護防御 Support Defend 250 4 Allows the unit to Support Defend for adjacent allied units once per skill level each turn. Damage taken by the defender is equivalent to guarding (60%) or guarding with a shield (40%), if applicable.
見切り Instinct 100 3 Activates at 130 Morale. Increases final accuracy and evasion. L1: +5% / L2: +10% / L3: +15%. In addition, damage taken from attacks with less than 30% accuracy will be halved.
ガード Guard 100 3 Activates at 130 Morale. Reduces damage taken. L1: 10% / L2: 15% / L3: 20%
ヒット&アウェイ Hit & Run 300 1 If the unit attacks before moving, they will be able to move after attacking.
先制攻撃 Preemptive Strike 300 1 Casts the Persist and Accel spirits on the pilot at the beginning of each mission.
精神耐性 Spirit Endurance 200 1 Prevents special effects such as Status Down, Immobile, Morale Down, and SP Down. Also prevents Daunt when Morale is 100 or lower.
闘爭心 Fighter's Spirit 100 3 Increases starting Morale. L1: +2 / L2: +5 / L3: +10
気力+ATK Morale+ (ATK) 250 1 The pilot gains 1 extra Morale when attacking, counterattacking, or providing a Support Attack.
気力+DEF Morale+ (DEF) 250 1 The pilot gains 1 extra Morale when taking damage, evading, or nullifying an attack with a barrier or special evasion ability.
気力限界突破 Break Morale Limit 100 3 Increases the pilot's maximum Morale. L1: +5 / L2: +10 / L3: +20
パーツ供給 Supply Parts 150 1 Allows the use of consumable parts on adjacent allies. Does not apply to parts that can affect multiple units.
SPアップ SP Up 100 9 Increases the pilot's maximum Spirit Points by 5 per skill level.
レスキュー技能 Maintenance Skill 300 1 Increases the Repair command's range by 1, and increases the amount of HP it restores by 50%. Allows the Resupply command to be used after moving.
エースプラウド Proud Ace 200 1 Lowers the kill requirements for Ace and Great Ace to 50 and 70, respectively.
ラッキースター Lucky Star 350 2 Casts the Fortune spirit on the pilot at the beginning of each mission. L2: Recasts the Fortune spirit on the pilot at the start of every player phase when Morale is 130 or higher.
アタッカー Attacker 2,500 1 When Morale is 130 or higher, increases damage dealt by 20%.
フルカウンター Full Counter 2,000 1 All counterattacks will trigger Counter, causing the unit to attack first during the enemy phase.
ダッシュ Dash 1,500 1 Movement +1.
SP回復 SP Recovery 2,500 1 Restores an additional 10 SP to the main pilot at the beginning of each player phase.
ExCボーナス ExC Bonus 2,000 1 Grants +2 Extra Count (ExC) at the beginning of each mission.
戦術待機 Tactical Standby 2,500 1 Ending the player phase while the unit can still act will cast the Zeal and Accel spirits on the pilot at the beginning of the next player phase. Restores 5 SP to the main pilot when activated.


Parameter Skills

Skill Name JP Skill Name EN Cost Effect
格闘アップ CQB Up 100 Increase Melee by 5 points
射撃アップ RNG Up 100 Increase Range by 5 points
技量アップ SKL Up 100 Increase Skill by 5 points
防御アップ DEF Up 100 Increase Defense by 5 points
回避アップ EVN Up 100 Increase Evasion by 5 points
命中アップ HIT Up 100 Increase Accuracy by 5 points
地形適応アップ-空 Terrain Handling Up - Air 250 Increase Terrain Rank for Air by 1
地形適応アップ-陸 Terrain Handling Up - Grd 250 Increase Terrain Rank for Ground by 1
地形適応アップ-海 Terrain Handling Up - Wtr 250 Increase Terrain Rank for Water by 1
地形適応アップ-宇 Terrain Handling Up - Spc 250 Increase Terrain Rank for Space by 1


Non-Buyable Skills

Unique Skills

Skill Name JP Skill Name EN Max Lv Effect
地形利用 Apply Terrain 1 Doubles the defense and evasion bonuses of terrain.
指揮官 Commander 4 Increases Final Accuracy and Evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves. (see Skill Details).
艦隊指揮 Captain's Order 1 Increases the accuracy and evasion bonuses of the Commander skill by 10%. All units within the effective range gain the maximum bonus.
強運 Strong Luck 1 Funds gained from shooting down enemy units are increased by 20%.
反骨心 Defiance 1 If the opponent's SKL is higher, damage dealt increases by 10%, damage taken is reduced by 10%, and final accuracy and evasion are increased by 10%.
Supreme 1 Activates at 130 Morale. Increases final accuracy, evasion, and critical rates by 30%.
プレッシャー Pressure 4 Increases damage dealt to and reduces damage taken from opponents within range whose SKL stats are lower. Effective range is twice the skill level. More effective at higher skill levels.
CEO CEO 1 Awards 50 TacP when clearing a map. Multiple instances of this skill will stack.
勇者 Brave 9 Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels.
ヒーロー Hero 9 Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels.
聖戦士 Battler 1 Increases the pilot's Morale by 3 each turn. At 150 Morale and higher, damage dealt is increased by 10%.
オーラ力 Aura Power 9 Increases evasion, attack power for weapons requiring Aura Power, and Aura Barrier output. More effective at higher skill levels.
魔法騎士 Magic Knight 1 Increases final accuracy and damage dealt, and reduces damage taken as Morale increases. Enables Fuu's Magic command.
ニュータイプ Newtype 9 Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels.
強化人間 Artificial Newtype 9 Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels.
明鏡止水 Meikyou-Shisui 1 Activates at 140 Morale. All counterattacks will trigger Counter. CQB, HIT, and SKL increase by 10. Restores an additional 5 SP at the beginning of each player phase.
宇宙海賊 Space Pirate 1 Funds and TacP gained from shooting down enemy units are increased by 20%. Increases damage dealt by 20% against targets with higher HP.
ガッツ Gutsy 1 CQB, RNG, SKL, DEF, EVD, and HIT are increased by [(Morale - 100) ÷ 5], up to a maximum bonus of +10 at 150 Morale.
スーパーガッツ Super Gutsy 1 CQB, RNG, SKL, DEF, EVD, and HIT are increased by [(Morale - 100) ÷ 5], up to a maximum bonus of +10 at 150 Morale. In addition, the effect of the Morale+ Bonus skill is granted to the pilot.
カウボーイ Cowboy 1 Funds gained from shooting down enemy units are increased as Morale increases. 100~119: +20% / 120~149: +30% / 150+: +40%
In addition, Morale is increased by 3 when gaining more than 5000 funds from shooting down an enemy.
カウボーイ Cowboy (Ace) 1 Funds gained from shooting down enemy units are increased as Morale increases. 100~109: +30% / 110~119: +40% / 120+: +50%
In addition, Morale is increased by 3 when gaining more than 5000 funds from shooting down an enemy.
アクロバット Acrobat 1 Increases the unit's Mobility and Sight as Morale increases. 110~129: +10 / 130~149: +15 / 150+: +20
YII YII (1) 1 CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases.
YII YII (2) 1 CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases. In addition, damage dealt is increased by 10% when Morale is 130 or higher.
オーバーフロウ Overflow 1 Activates at 150 Morale. Damage dealt is increased by 10% and damage taken is reduced by 20%.
異能生存体 Superhuman Abilities 1 Increases CQB, RNG, SKL, DEF, EVD, and HIT by 20 when HP is less than 10%.
精密攻撃 Precision Attack 1 Critical hits deal 50% more damage rather than the usual 25% more.
電子の妖精 Electron Fairy 1 Increases CQB, RNG, SKL, DEF, EVD, and HIT by 5 for all allied units within 3 spaces.
IFS IFS 1 HIT, EVD, and SKL are increased as Morale increases.


Enemy-only Skills

Skill Name JP Skill Name EN Effect
戦闘プログラム Combat Program Increases final accuracy, evasion, and critical rates by 15%.
気力+ボーナス Morale+ Bonus The pilot gains 1 extra Morale when landing an attack, evading, taking damage, or when an allied unit is shot down. Stacks with the Morale+ (ATK) and Morale+ (DEF) skills.
2回行動 Double Action Allows the unit to take two turns per phase.
3回行動 Triple Action Allows the unit to take three turns per phase.


Pilot Skill Details

Potential

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Accuracy
Evasion
Critical
Defense


Commander

This skill provides a bonus to final accuracy and evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves.

Lvl. 1
2 1 0 1 2
2
1
0
1
2


Lvl. 2
3 2 1 0 1 2 3
3
2
1
0
1
2
3


Lvl. 3
4 3 2 1 0 1 2 3 4
4
3
2
1
0
1
2
3
4


Lvl. 4
5 4 3 2 1 0 1 2 3 4 5
5
4
3
2
1
0
1
2
3
4
5


Hero

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Accuracy
Evasion
Critical
Armor 0 0 +100 +100 +100 +200 +200 +200 +300


Newtype

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Accuracy
Evasion
Range +0 +0 +0 +0 +0 +0 +1 +1 +2


Aura Power

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Evasion
Dmg +100 +150 +200 +250 +300 +350 +400 +450 +500
Aura Barrier Value