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Super Robot Wars/OGs/Spirit Commands: Difference between revisions

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copy edit and rewrite for clarity.
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! English !! Japanese !! Description  
! English !! Japanese !! Description  
|-
|-
| Valor (Hotblood) || 熱血 || (Self) Increase attack power on the next attack by 100%.
| Valor (Hotblood) || 熱血 || (Self) Next attack deals double damage.
|-
|-
| Alert (Flash) || ひらめき || (Self) 100% chance of evading the next attack.
| Alert (Flash) || ひらめき || (Self) 100% chance to evade the next attack.
|-
|-
| (Invincible) || 不屈 || (Self) Receive only 10 damage on next enemy attack that hits.
| (Invincible) || 不屈 || (Self) The next attack that hits this unit will deal 10 damage.
|-
|-
| Guard (Iron Wall) || 鉄壁 || (Self) For 1 turn, decrease damage received from enemy by 1/4.
| Guard (Iron Wall) || 鉄壁 || (Self) For 1 turn, decrease damage received from enemy by 1/4.
|-
|-
| Focus (Concentrate)  || 集中 || (Self) For 1 turn, Hit & Evade rate up 30%.
| Focus (Concentrate)  || 集中 || (Self) For 1 turn, hit & evade rates increase by 30%.
|-
|-
| Strike (Surehit) || 必中 || (Self) For 1 turn, Hit rate becomes 100%.
| Strike (Surehit) || 必中 || (Self) For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.
|-
|-
| Attune (Inspire) || 感応 || (Select Ally) For 1 turn, Hit rate becomes 100%.
| Attune (Inspire) || 感応 || (Select Ally) For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.
|-
|-
| Accel (Accelerate) || 加速 || (Self/ Twin) +3 to movement, effect remains until moved.
| Accel (Accelerate) || 加速 || (Self/ Twin) +3 to movement, effect remains until unit moves.
|-
|-
| Zeal (Awaken) || 覚醒 || (Self/ Twin) Unit's action turn +1. Cannot stack.
| Zeal (Awaken) || 覚醒 || (Self/ Twin) Unit can act again after moving/attacking. Does not stack.
|-
|-
| Vigor (Guts) || 根性 || (Self) Recovers 30% of MAX HP.
| Vigor (Guts) || 根性 || (Self) Recovers 30% of MAX HP.
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| Rouse || 激励 || (Select Ally) +10 to Will.
| Rouse || 激励 || (Select Ally) +10 to Will.
|-
|-
| Mercy || てかげん || (Self) If the next attack from self will destory the enemy, enemy HP becomes 10 instead of being destoryed. Works when enemy's Skill stats is lower that Self's.
| Mercy || てかげん || (Self) If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when enemy's Skill stats is lower than the attacker's.
|-
|-
| Snipe || 狙撃 || (Self) +2 to weapons range except for MAP and 1 ranged weapons.
| Snipe || 狙撃 || (Self) +2 to weapons range except for MAP and weapons with 1 range.
|-
|-
| Fury || 直撃 || (Self) For the next attack, ingores enemy Sup.Def/Special Def.Skills.  (Except for LUCKY and Afterimage.)
| Fury || 直撃 || (Self) The next attack ignores enemy barriers and defensive skills, including support defense.  (Except for LUCKY and Afterimage.)
|-
|-
| Scan || 偵察 || (Enemy/ Twin) Check upon an enemy's stats.
| Scan || 偵察 || (Enemy/ Twin) View an enemy's stats.
|-
|-
| Exhaust || 脱力 || (Enemy) -10 Will.
| Exhaust || 脱力 || (Enemy) -10 to Will.
|-
|-
| Love || 愛 || (Self) Use Accelerate, Zeal, Flash, Strike, Yell, Luck, Effort at once.
| Love || 愛 || (Self) Use Accelerate, Zeal, Flash, Strike, Yell, Luck and Effort at once.
|-
|-
| Luck || 幸運 || (Self/ Twin) Receives 2x Credit on next attack.
| Luck || 幸運 || (Self/ Twin) Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
|-
|-
| Bless || 祝福 || (Ally/ Twin) Receives 2x Credit on next attack.
| Bless || 祝福 || (Ally/ Twin) Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Gain (Effort) || 努力 || (Self/ Twin) Gain double experience after the next attack.
|-
|-
| Gain (Effort) || 努力 || (Self/ Twin) Receives 2x EXP on next attack.
| Cheer || 応援 || (Ally/ Twin) Gain double experience after the next attack.
|-
| Cheer || 応援 || (Ally/ Twin) Receives 2x EXP on next attack.
|-
|-
| Sense (Instinct) || 直感 || (Self) Use Strike & Flash at once.
| Sense (Instinct) || 直感 || (Self) Use Strike & Flash at once.
|-
|-
| Enable (Move Again) || 再動 || (Ally/ Twin) Give 1 more chance of action to unit that have already taken their turn of action.
| Enable (Move Again) || 再動 || (Ally/ Twin) Allow an ally that has already acted this turn to act again.
|-
|-
| Assail (Assault) || 突撃 || (Self) For 1 turn, can use any non MAP weapons after movement.
| Assail (Assault) || 突撃 || (Self) For one turn, use any weapon (except MAP weapons) after moving.
|}
|}


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| Rouse(L) || 大激励 || (ALL Ally units) +5 to Will.
| Rouse(L) || 大激励 || (ALL Ally units) +5 to Will.
|-
|-
| Training || 修行 || (Self Twin) Receive 2x PP on next attack.
| Training || 修行 || (Self Twin) Receive double PP after the unit's next attack.
|-
|-
| Estimate || 予測 || (All enemy units) Decrease in Evade.
| Estimate || 予測 || (All enemy units) Decrease evasion chances.
|-
|-
| Disturbance/ Confuse || かく乱 || (All enemy units) Decrease in Hit.
| Disturbance/ Confuse || かく乱 || (All enemy units) Decrease to-hit chances.
|-
|-
| Soul || 魂 || (Self Twin) Increase attack power of next attack by 150%.
| Soul || 魂 || (Self Twin) Increase attack power of next attack by 150%.
|-
|-
| Follow up attack || 連撃 || (Self Twin) Gets 1 more chance of action if the next attack destorys the enemy/ twin.
| Follow up attack || 連撃 || (Self Twin) If the next attack destroys its target, this unit will be able to act again.
|-
|-
| Sympathy || 同調 || (Self Twin) For 1 turn, both pilots use the highest skill stats (all) of the two pilots.
| Sympathy || 同調 || (Self Twin) For 1 turn, both pilots use the highest skill stats (all) of the two pilots.
|-
|-
| Fighting Spirit || 闘志 || (Self Twin) For 1 turn, 100% chance of Critical Hit.
| Fighting Spirit || 闘志 || (Self Twin) For 1 turn, all attacks have a 100% critical-hit chance.
|-
|-
| Hope || 期待 || (Select Ally) Recovers 50 SP.
| Hope || 期待 || (Select Ally) Recover 50 SP.
|-
|-
| Prayer || 祈り || (Select Ally) Remove bad status effects.
| Prayer || 祈り || (Select Ally) Remove bad status effects.
|-
|-
| Fright/ Fear || 戦慄 || (All enemy units) -5 to Will, works on those with Skill stats lower than user.
| Fright/ Fear || 戦慄 || (All enemy units) -5 to Will. Only affects enemies with a Skill stat lower than the user's.
|}
|}

Revision as of 11:48, 28 June 2007

SP & Twin Commands as in User Menu (Asian Version)


SP Commands --Page 22

English Japanese Description
Valor (Hotblood) 熱血 (Self) Next attack deals double damage.
Alert (Flash) ひらめき (Self) 100% chance to evade the next attack.
(Invincible) 不屈 (Self) The next attack that hits this unit will deal 10 damage.
Guard (Iron Wall) 鉄壁 (Self) For 1 turn, decrease damage received from enemy by 1/4.
Focus (Concentrate) 集中 (Self) For 1 turn, hit & evade rates increase by 30%.
Strike (Surehit) 必中 (Self) For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.
Attune (Inspire) 感応 (Select Ally) For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.
Accel (Accelerate) 加速 (Self/ Twin) +3 to movement, effect remains until unit moves.
Zeal (Awaken) 覚醒 (Self/ Twin) Unit can act again after moving/attacking. Does not stack.
Vigor (Guts) 根性 (Self) Recovers 30% of MAX HP.
Guts (Guts(L)) ド根性 (Self) Fully recovers HP.
Trust 信頼 (Selected Ally) Recovers 2000 HP.
Faith (Friendship) 友情 (Selected Ally/ Twin Unit) Fully recovers HP.
Renew (Resupply) 補給 (Selected Unit) Recover all EN and Ammo.
Spirit (Yell) 気合 (Self) +10 to Will.
Drive (Vigor) 気迫 (Self) +30 to Will.
Rouse 激励 (Select Ally) +10 to Will.
Mercy てかげん (Self) If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when enemy's Skill stats is lower than the attacker's.
Snipe 狙撃 (Self) +2 to weapons range except for MAP and weapons with 1 range.
Fury 直撃 (Self) The next attack ignores enemy barriers and defensive skills, including support defense. (Except for LUCKY and Afterimage.)
Scan 偵察 (Enemy/ Twin) View an enemy's stats.
Exhaust 脱力 (Enemy) -10 to Will.
Love (Self) Use Accelerate, Zeal, Flash, Strike, Yell, Luck and Effort at once.
Luck 幸運 (Self/ Twin) Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Bless 祝福 (Ally/ Twin) Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. Gain (Effort) 努力 (Self/ Twin) Gain double experience after the next attack.
Cheer 応援 (Ally/ Twin) Gain double experience after the next attack.
Sense (Instinct) 直感 (Self) Use Strike & Flash at once.
Enable (Move Again) 再動 (Ally/ Twin) Allow an ally that has already acted this turn to act again.
Assail (Assault) 突撃 (Self) For one turn, use any weapon (except MAP weapons) after moving.


Twin Commands --Page 23

English Japanese Description
Bonds (ALL Ally units) Recover 50% of MAX HP.
Rouse(L) 大激励 (ALL Ally units) +5 to Will.
Training 修行 (Self Twin) Receive double PP after the unit's next attack.
Estimate 予測 (All enemy units) Decrease evasion chances.
Disturbance/ Confuse かく乱 (All enemy units) Decrease to-hit chances.
Soul (Self Twin) Increase attack power of next attack by 150%.
Follow up attack 連撃 (Self Twin) If the next attack destroys its target, this unit will be able to act again.
Sympathy 同調 (Self Twin) For 1 turn, both pilots use the highest skill stats (all) of the two pilots.
Fighting Spirit 闘志 (Self Twin) For 1 turn, all attacks have a 100% critical-hit chance.
Hope 期待 (Select Ally) Recover 50 SP.
Prayer 祈り (Select Ally) Remove bad status effects.
Fright/ Fear 戦慄 (All enemy units) -5 to Will. Only affects enemies with a Skill stat lower than the user's.