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Super Robot Wars/OGs/Spirit Commands: Difference between revisions

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{|
{|
|-
|-
! English !! Japanese !! Description  
! English !! Japanese !! Target !! Description  
|-
|-
| Valor (Hotblood) || 熱血 || (Self) Next attack deals double damage.
| Valor (Hotblood) || 熱血 || Self || Next attack deals double damage.
|-
|-
| Alert (Flash) || ひらめき || (Self) 100% chance to evade the next attack.
| Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack.
|-
|-
| (Invincible) || 不屈 || (Self) The next attack that hits this unit will deal 10 damage.
| (Invincible) || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
|-
|-
| Guard (Iron Wall) || 鉄壁 || (Self) For 1 turn, decrease damage received from enemy by 1/4.
| Guard (Iron Wall) || 鉄壁 || Self || For 1 turn, decrease damage received from enemy by 1/4.
|-
|-
| Focus (Concentrate)  || 集中 || (Self) For 1 turn, hit & evade rates increase by 30%.
| Focus (Concentrate)  || 集中 || Self || For 1 turn, hit & evade rates increase by 30%.
|-
|-
| Strike (Surehit) || 必中 || (Self) For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.
| Strike (Surehit) || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.
|-
|-
| Attune (Inspire) || 感応 || (Select Ally) For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.
| Attune (Inspire) || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.
|-
|-
| Accel (Accelerate) || 加速 || (Self/ Twin) +3 to movement, effect remains until unit moves.
| Accel (Accelerate) || 加速 || Self/ Twin || +3 to movement, effect remains until unit moves.
|-
|-
| Zeal (Awaken) || 覚醒 || (Self/ Twin) Unit can act again after moving/attacking. Does not stack.
| Zeal (Awaken) || 覚醒 || Self/ Twin || Unit can act again after moving/attacking. Does not stack.
|-
|-
| Vigor (Guts) || 根性 || (Self) Recovers 30% of MAX HP.
| Vigor (Guts) || 根性 || Self || Recovers 30% of MAX HP.
|-
|-
| Guts (Guts(L)) || ド根性 || (Self) Fully recovers HP.
| Guts (Guts(L)) || ド根性 || Self || Fully recovers HP.
|-
|-
| Trust || 信頼 || (Selected Ally) Recovers 2000 HP.
| Trust || 信頼 || 1 Ally || Recovers 2000 HP.
|-
|-
| Faith (Friendship) || 友情 || (Selected Ally/ Twin Unit) Fully recovers HP.
| Faith (Friendship) || 友情 || 1 Ally/ Twin Unit || Fully recovers HP.
|-
|-
| Renew (Resupply) || 補給 || (Selected Unit) Recover all EN and Ammo.
| Renew (Resupply) || 補給 || 1 Unit || Recover all EN and Ammo.
|-
|-
| Spirit (Yell) || 気合 || (Self) +10 to Will.
| Spirit (Yell) || 気合 || Self || +10 to Will.
|-
|-
| Drive (Vigor) || 気迫 || (Self) +30 to Will.
| Drive (Vigor) || 気迫 || Self || +30 to Will.
|-
|-
| Rouse || 激励 || (Select Ally) +10 to Will.
| Rouse || 激励 || 1 Ally || +10 to Will.
|-
|-
| Mercy || てかげん || (Self) If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
|-
|-
| Snipe || 狙撃 || (Self) +2 to weapons range except for MAP and weapons with 1 range.
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.
|-
|-
| Fury || 直撃 || (Self) The next attack ignores enemy barriers and defensive skills, including support defense.  (Except for LUCKY and Afterimage.)
| Fury || 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense.  (Except for LUCKY and Afterimage.)
|-
|-
| Scan || 偵察 || (Enemy/ Twin) View an enemy's stats.
| Scan || 偵察 || 1 Enemy/ Twin || View an enemy's stats.
|-
|-
| Exhaust || 脱力 || (Enemy) -10 to Will.
| Exhaust || 脱力 || 1 Enemy || -10 to Will.
|-
|-
| Love || 愛 || (Self) Use Accelerate, Zeal, Flash, Strike, Yell, Luck and Effort at once.
| Love || 愛 || Self || Use Accelerate, Zeal, Flash, Strike, Yell, Luck and Effort at once.
|-
|-
| Luck || 幸運 || (Self/ Twin) Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Luck || 幸運 || Self/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
|-
|-
| Bless || 祝福 || (Ally/ Twin) Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Bless || 祝福 || 1 Ally/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
|-
|-
| Gain (Effort) || 努力 || (Self/ Twin) Gain double experience after the next attack.
| Gain (Effort) || 努力 || Self/ Twin || Gain double experience after the next attack.
|-
|-
| Cheer || 応援 || (Ally/ Twin) Gain double experience after the next attack.
| Cheer || 応援 || 1 Ally/ Twin || Gain double experience after the next attack.
|-
|-
| Sense (Instinct) || 直感 || (Self) Use Strike & Flash at once.
| Sense (Instinct) || 直感 || Self || Use Strike & Flash at once.
|-
|-
| Enable (Move Again) || 再動 || (Ally/ Twin) Allow an ally that has already acted this turn to act again.
| Enable (Move Again) || 再動 || 1 Ally/ Twin || Allow an ally that has already acted this turn to act again.
|-
|-
| Assail (Assault) || 突撃 || (Self) For one turn, use any weapon (except MAP weapons) after moving.
| Assail (Assault) || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.
|}
|}


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'''Twin Commands'''  --Page 23
'''Twin Commands'''  --Page 23


Note:  For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s).  It takes full cost of the command SP on BOTH members.
{|
{|
|-
|-
! English !! Japanese !! Description  
! English !! Japanese !! Target !! Description  
|-
|-
| Bonds || 絆 || (ALL Ally units) Recover 50% of MAX HP.
| Bonds || 絆 || ALL Ally units || Recover 50% of MAX HP.
|-
|-
| Rouse(L) || 大激励 || (ALL Ally units) +5 to Will.
| Rouse(L) || 大激励 || ALL Ally units || +5 to Will.
|-
|-
| Training || 修行 || (Self Twin) Receive double PP after the unit's next attack.
| Training || 修行 || Self Twin || Receive double PP after the unit's next attack.
|-
|-
| Estimate || 予測 || (All enemy units) Decrease evasion chances.
| Estimate || 予測 || All enemy units || Decrease evasion chances.
|-
|-
| Disturbance/ Confuse || かく乱 || (All enemy units) Decrease to-hit chances.
| Disturbance/ Confuse || かく乱 || All enemy units || Decrease to-hit chances.
|-
|-
| Soul || 魂 || (Self Twin) Increase attack power of next attack by 150%.
| Soul || 魂 || Self Twin || Increase attack power of next attack by 150%.
|-
|-
| Follow up attack || 連撃 || (Self Twin) If the next attack destroys its target, this unit will be able to act again.
| Follow up attack || 連撃 || Self Twin || If the next attack destroys its target, this unit will be able to act again.
|-
|-
| Sympathy || 同調 || (Self Twin) For 1 turn, both pilots use the highest skill stats (all) of the two pilots.
| Sympathy || 同調 || Self Twin || For 1 turn, both pilots use the highest skill stats (all) of the two pilots.
|-
|-
| Fighting Spirit || 闘志 || (Self Twin) For 1 turn, all attacks have a 100% critical-hit chance.
| Fighting Spirit || 闘志 || Self Twin || For 1 turn, all attacks have a 100% critical-hit chance.
|-
|-
| Hope || 期待 || (Select Ally) Recover 50 SP.
| Hope || 期待 || 1 Ally || Recover 50 SP.
|-
|-
| Prayer || 祈り || (Select Ally) Remove bad status effects.
| Prayer || 祈り || 1 Ally || Remove bad status effects.
|-
|-
| Fright/ Fear || 戦慄 || (All enemy units) -5 to Will. Only affects enemies with a Skill stat lower than the user's.
| Fright/ Fear || 戦慄 || All enemy units || -5 to Will. Only affects enemies with a Skill stat lower than the user's.
|}
|}

Revision as of 17:46, 28 June 2007

SP & Twin Commands as in User Menu (Asian Version)


SP Commands --Page 22

English Japanese Target Description
Valor (Hotblood) 熱血 Self Next attack deals double damage.
Alert (Flash) ひらめき Self 100% chance to evade the next attack.
(Invincible) 不屈 Self The next attack that hits this unit will deal 10 damage.
Guard (Iron Wall) 鉄壁 Self For 1 turn, decrease damage received from enemy by 1/4.
Focus (Concentrate) 集中 Self For 1 turn, hit & evade rates increase by 30%.
Strike (Surehit) 必中 Self For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.
Attune (Inspire) 感応 1 Ally For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image.
Accel (Accelerate) 加速 Self/ Twin +3 to movement, effect remains until unit moves.
Zeal (Awaken) 覚醒 Self/ Twin Unit can act again after moving/attacking. Does not stack.
Vigor (Guts) 根性 Self Recovers 30% of MAX HP.
Guts (Guts(L)) ド根性 Self Fully recovers HP.
Trust 信頼 1 Ally Recovers 2000 HP.
Faith (Friendship) 友情 1 Ally/ Twin Unit Fully recovers HP.
Renew (Resupply) 補給 1 Unit Recover all EN and Ammo.
Spirit (Yell) 気合 Self +10 to Will.
Drive (Vigor) 気迫 Self +30 to Will.
Rouse 激励 1 Ally +10 to Will.
Mercy てかげん Self If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
Snipe 狙撃 Self +2 to weapons range except for MAP and weapons with 1 range.
Fury 直撃 Self The next attack ignores enemy barriers and defensive skills, including support defense. (Except for LUCKY and Afterimage.)
Scan 偵察 1 Enemy/ Twin View an enemy's stats.
Exhaust 脱力 1 Enemy -10 to Will.
Love Self Use Accelerate, Zeal, Flash, Strike, Yell, Luck and Effort at once.
Luck 幸運 Self/ Twin Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Bless 祝福 1 Ally/ Twin Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Gain (Effort) 努力 Self/ Twin Gain double experience after the next attack.
Cheer 応援 1 Ally/ Twin Gain double experience after the next attack.
Sense (Instinct) 直感 Self Use Strike & Flash at once.
Enable (Move Again) 再動 1 Ally/ Twin Allow an ally that has already acted this turn to act again.
Assail (Assault) 突撃 Self For one turn, use any weapon (except MAP weapons) after moving.


Twin Commands --Page 23

Note: For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s). It takes full cost of the command SP on BOTH members.

English Japanese Target Description
Bonds ALL Ally units Recover 50% of MAX HP.
Rouse(L) 大激励 ALL Ally units +5 to Will.
Training 修行 Self Twin Receive double PP after the unit's next attack.
Estimate 予測 All enemy units Decrease evasion chances.
Disturbance/ Confuse かく乱 All enemy units Decrease to-hit chances.
Soul Self Twin Increase attack power of next attack by 150%.
Follow up attack 連撃 Self Twin If the next attack destroys its target, this unit will be able to act again.
Sympathy 同調 Self Twin For 1 turn, both pilots use the highest skill stats (all) of the two pilots.
Fighting Spirit 闘志 Self Twin For 1 turn, all attacks have a 100% critical-hit chance.
Hope 期待 1 Ally Recover 50 SP.
Prayer 祈り 1 Ally Remove bad status effects.
Fright/ Fear 戦慄 All enemy units -5 to Will. Only affects enemies with a Skill stat lower than the user's.