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Super Robot Wars/T/Bugs/Glitches: Difference between revisions
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==Sagiri / Saizo Skill Bug== | ==Sagiri / Saizo Skill Bug== | ||
When starting a New Game + from your clear data, the skills and stat bonuses on Sagiri and Saizo will carry over to their counterparts; if you picked Sagiri as your main on the first run, then Saizo as your main on the next, he would inherit her kills, skills, stats, and vice versa. This causes a bug to occur with the other main character (the one piloting the Gespenst). The non-selected mains also carry over to each other, but their default skills are different from each other. The non-main version of Sagiri has Guard L2, while the non-main Saizo has Instinct L2. If the non-main Saizo was given Guard, he can pass it on to Sagiri on the next run if you choose Saizo as the main. This causes Sagiri to have two copies of the Guard skill (her default L2 and whatever Guard level Saizo had in the previous run). Interestingly, <i>the two Guard skills actually stack with each other</i>. Presumably, the same could be done with Instinct by teaching it to non-main Sagiri and passing it onto non-main Saizo, but this hasn't been tested yet. | When starting a New Game + from your clear data, if you choose not to have your skill/stat TacP refunded, the skills and stat bonuses on Sagiri and Saizo will carry over to their counterparts; if you picked Sagiri as your main on the first run, then Saizo as your main on the next, he would inherit her kills, skills, stats, and vice versa. This causes a bug to occur with the other main character (the one piloting the Gespenst). The non-selected mains also carry over to each other, but their default skills are different from each other. The non-main version of Sagiri has Guard L2, while the non-main Saizo has Instinct L2. If the non-main Saizo was given Guard, he can pass it on to Sagiri on the next run if you choose Saizo as the main. This causes Sagiri to have two copies of the Guard skill (her default L2 and whatever Guard level Saizo had in the previous run). Interestingly, <i>the two Guard skills actually stack with each other</i>. Presumably, the same could be done with Instinct by teaching it to non-main Sagiri and passing it onto non-main Saizo, but this hasn't been tested yet. | ||
Revision as of 18:58, 20 April 2019
Spirit Training Bug
If you have your selected main character undergo Spirit Training, they will permanently lose the +50 SP bonus during the events of scenario 42. (Validity still unclear atm)
Ryoma Pilot Swap Bug
Completing a scenario with Shin Getter 2 or 3 on the field will prevent Ryoma from switching into Shin Getter Dragon from the intermission menu. The game remembers what form transformable mechs are in when a scenario is completed, and if Ryoma isn't the main pilot of Shin Getter, he can't be reassigned to Shin Getter Dragon. Simply complete a scenario with Shin Getter 1 on the field to fix this.
Amari Voice Bug
In secret scenario 4 (Visitor X), choosing the female protagonist in the pre-scenario dialogue will cause Amari to be the main pilot of Xelguard, and none of her combat dialogue will load properly. Most attacks will have Amari's lines replaced by generic Gardim AI dialogue, and the character portrait will fail to load. When using Universe Command, Amari's portrait will load, but no voice clips will be played, nor will any text be displayed. This bug does not affect Iori's version of the scenario, and occurs on both PS4 and Switch versions of the game.
Sagiri / Saizo Skill Bug
When starting a New Game + from your clear data, if you choose not to have your skill/stat TacP refunded, the skills and stat bonuses on Sagiri and Saizo will carry over to their counterparts; if you picked Sagiri as your main on the first run, then Saizo as your main on the next, he would inherit her kills, skills, stats, and vice versa. This causes a bug to occur with the other main character (the one piloting the Gespenst). The non-selected mains also carry over to each other, but their default skills are different from each other. The non-main version of Sagiri has Guard L2, while the non-main Saizo has Instinct L2. If the non-main Saizo was given Guard, he can pass it on to Sagiri on the next run if you choose Saizo as the main. This causes Sagiri to have two copies of the Guard skill (her default L2 and whatever Guard level Saizo had in the previous run). Interestingly, the two Guard skills actually stack with each other. Presumably, the same could be done with Instinct by teaching it to non-main Sagiri and passing it onto non-main Saizo, but this hasn't been tested yet.