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Super Robot Wars/T/Parts: Difference between revisions

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! English !! Japanese !! Buy !! Sell !! Description
! English !! Japanese !! Buy !! Sell !! Description
|-
|-
| Booster || || 100 || 20 || Movement +1.
| Booster || ブースター || 100 || 20 || Movement +1.
|-class="even"
|-class="even"
| Megabooster || || 500 || 100 || Movement +2.
| Megabooster || メガブースター || 500 || 100 || Movement +2.
|-
|-
| Supercond. Motor || || 250 || 50 || Movement +1 and Mobility +10.
| Supercond. Motor || 超電導モーター || 250 || 50 || Movement +1 and Mobility +10.
|-class="even"
|-class="even"
| Magnetic Coating || || 100 || 20 || Mobility +10.
| Magnetic Coating || マグネットコーティング || 100 || 20 || Mobility +10.
|-
|-
| Reinforced Aura Mars || || 250 || 50 || Mobility +20.
| Reinforced Aura Mars || 強化オーラ・マルス || 250 || 50 || Mobility +20.
|-class="even"
|-class="even"
| Precision Scope || || 100 || 20 || Sight +10.
| Precision Scope || デュアルセンサー || 100 || 20 || Sight +10.
|-
|-
| Quentian Sensor || || 250 || 50 || Sight +20.
| Quentian Sensor || クエント製センサー || 250 || 50 || Sight +20.
|-class="even"
|-class="even"
| Sniper Kit || || 100 || 50 || CRT +20.
| Sniper Kit || スナイパーキット || 100 || 50 || CRT +20.
|-
|-
| High-Fidelity Radar || || 250 || 50 || Range +1 for all non-MAP, non-Range 1 weapons.
| High-Fidelity Radar || 高性能レーダー || 250 || 50 || Range +1 for all non-MAP, non-Range 1 weapons.
|-class="even"
|-class="even"
| High Precision Sensors || || 500 || 100 || Sight +20; Range +1 for all non-MAP, non-Range 1 weapons.
| High Precision Sensors || 高精度センサーシステム || 500 || 100 || Sight +20; Range +1 for all non-MAP, non-Range 1 weapons.
|-
|-
| Haro || || 1000 || 200 || Movement +2, Mobility and Sight +20; Range +1 for all non-MAP, non-Range 1 weapons.
| Haro || ハロ || 1000 || 200 || Movement +2, Mobility and Sight +20; Range +1 for all non-MAP, non-Range 1 weapons.
|-class="even"
|-class="even"
| Fairy's Amulet || || - || 200 || Max SP +20, Max Morale +10; Morale +10 when sortied. Max Morale effecct does not stack with other parts.
| Fairy's Amulet || 妖精の守り || - || 200 || Max SP +20, Max Morale +10; Morale +10 when sortied. Max Morale effecct does not stack with other parts.
|-
|-
| Chobham Armor || || 100 || 20 || Max HP +500 and Armor +100.
| Chobham Armor || チョバムアーマー || 100 || 20 || Max HP +500 and Armor +100.
|-class="even"
|-class="even"
| Hybrid Armor || || 250 || 50 || Max HP +1000 and Armor +150.
| Hybrid Armor || ハイブリッドアーマー || 250 || 50 || Max HP +1000 and Armor +150.
|-
|-
| G-ER Fluid || || 1000 || 100 || Max HP +1500, Armor +200, and Movement +1.
| G-ER Fluid || G-ER流体 || 1000 || 100 || Max HP +1500, Armor +200, and Movement +1.
|-class="even"
|-class="even"
| Chogokin Z || || - || 100 || Max HP +1200, Armor +250; recovers 10% Max EN at the start of Player Phase.
| Chogokin Z || 超合金Z || - || 100 || Max HP +1200, Armor +250; recovers 10% Max EN at the start of Player Phase.
|-
|-
| Chogokin New Z || || - || 100 || Max HP +1700, Armor +350; recovers 10% Max EN at the start of Player Phase.
| Chogokin New Z || 超合金ニューZ || - || 100 || Max HP +1700, Armor +350; recovers 10% Max EN at the start of Player Phase.
|-class="even"
|-class="even"
| Support GS-Ride || || 350 || 50 || Max EN +150; recovers 20% Max EN at the start of Player Phase.
| Support GS-Ride || 補助GSライド || 350 || 50 || Max EN +150; recovers 20% Max EN at the start of Player Phase.
|-
|-
| Small Aster Panel || || - || 50 || Recovers 20% Max EN at the start of Player Phase.
| Small Aster Panel || 小型アスターパネル || - || 50 || Recovers 20% Max EN at the start of Player Phase.
|-class="even"
|-class="even"
| Barrier Field || || - || 100 || Equips a barrier that reduces damage from all attacks by 1000. Barrier consumes 5 EN when in use.
| Barrier Field || バリア・フィールド || - || 100 || Equips a barrier that reduces damage from all attacks by 1000. Barrier consumes 5 EN when in use.
|-
|-
| Autozam Goggles || || - || 200 || Automatically triggers Spirit Command Bullseye at the start of Player Phase when Morale is above 130.
| Autozam Goggles || オートザム製ゴーグル || - || 200 || Automatically triggers Spirit Command Bullseye at the start of Player Phase when Morale is above 130.
|-class="even"
|-class="even"
| Hero's Mark || || - || 200 || Mobility +25, Armor +250. Spirit Command Bravery can be used once per map.
| Hero's Mark || 勇者の印 || - || 200 || Mobility +25, Armor +250. Spirit Command Bravery can be used once per map.
|-
|-
| Soul of Steel || || - || 200 || Mobility +25, Armor +250. Spirit Command Soul can be used once per map.
| Soul of Steel || 鋼の魂 || - || 200 || Mobility +25, Armor +250. Spirit Command Soul can be used once per map.
|-class="even"
|-class="even"
| Miracle Mark || || - || 200 || Wpn damage +200 and Movement +2. Range +1 for all non-MAP, non-Range 1 weapons.<br><span style="color:blue;">Spirit Command Miracle can be used once per map. Miracle applies the following effects : Bravery, Love, Soul, Focus, Zeal and Snipe.</span>
| Miracle Mark || 奇跡の証 || - || 200 || Wpn damage +200 and Movement +2. Range +1 for all non-MAP, non-Range 1 weapons.<br><span style="color:blue;">Spirit Command Miracle can be used once per map. Miracle applies the following effects : Bravery, Love, Soul, Focus, Zeal and Snipe.</span>
|-
|-
| Prairie Oyster || || 350 || 200 || Morale +5 when sortied. Removes all main pilot's statuses once per map.
| Prairie Oyster || プレイリー・オイスター || 350 || 200 || Morale +5 when sortied. Removes all main pilot's statuses once per map.
|-class="even"
|-class="even"
| Bionic Armor || || - || 200 || Max HP +1500, Armor +300; recovers 10% of Max EN/HP at the start of Player Phase.
| Bionic Armor || バイオニックアーマー || - || 200 || Max HP +1500, Armor +300; recovers 10% of Max EN/HP at the start of Player Phase.
|-
|-
| Cyclone Booster || || - || 200 || Movement +2; equips a barrier that reduces damage from all attacks by 1000. Barrier consumes 5 EN when in use.
| Cyclone Booster || サイクロンブースター || - || 200 || Movement +2; equips a barrier that reduces damage from all attacks by 1000. Barrier consumes 5 EN when in use.
|-class="even"
|-class="even"
| Topological Scope || || - || 200 || Sight and Critical +20. Changes terrain handling for all types of terrain for units / weapons to A.
| Topological Scope || トポロジカルサイト || - || 200 || Sight and Critical +20. Changes terrain handling for all types of terrain for units / weapons to A.
|-
|-
| Maxwell Motor || || - || 200 || Mobility +20; Range +1 for all non-MAP, non-Range 1 weapons. Changes terrain handling for all types of terrain for units / weapons to A.
| Maxwell Motor || マクスウェルモーター || - || 200 || Mobility +20; Range +1 for all non-MAP, non-Range 1 weapons. Changes terrain handling for all types of terrain for units / weapons to A.
|-class="even"
|-class="even"
| T-Ignition || || - || 200 || Movement +2, ExC +2; Morale +10 when sortied
| T-Ignition || T-ライザー || - || 200 || Movement +2, ExC +2; Morale +10 when sortied
|-
|-
| T-Riser || || - || 200 || Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A.
| T-Riser || T-イグニッション || - || 200 || Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A.
|-class="even"
|-class="even"
| V Crystal || || - || 200 || Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A.
| V Crystal || Vクリスタル || - || 200 || Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A.
|-
|-
| Quark Boost || || 1000 || 200 || Movement +1, weapon damage +200; Range +1 for all non-MAP, non-Range 1 weapons.
| Quark Boost || クォークブースト || 1000 || 200 || Movement +1, weapon damage +200; Range +1 for all non-MAP, non-Range 1 weapons.
|-class="even"
|-class="even"
| Rescue Unit || || 1000 || 200 || Equips Repair Device and Resupply Device.
| Rescue Unit || レスキューユニット || 1000 || 200 || Equips Repair Device and Resupply Device.
|-
|-
| Full Armor Coating || || 500 || 200 || Max HP +1500, Armor +300, and renders effects from all special attack weapons (such as Armor Down) ineffective.
| Full Armor Coating || フルコートアーマー || 500 || 200 || Max HP +1500, Armor +300, and renders effects from all special attack weapons (such as Armor Down) ineffective.
|-class="even"
|-class="even"
| CQB Supporter || || 1200 || 200 || CQB weapon damage +300 and Movement +2.
| CQB Supporter || インファイトサポーター || 1200 || 200 || CQB weapon damage +300 and Movement +2.
|-
|-
| Gunfight Sipporter || || 1200 || 200 || RNG weapon damage +300. Range +2 for all non-MAP, non-Range 1 weapons.
| Gunfight Supporter || ガンファイトサポーター || 1200 || 200 || RNG weapon damage +300. Range +2 for all non-MAP, non-Range 1 weapons.
|-class="even"
|-class="even"
| Omnidefensor || || 800 || 200 || Renders repeated target correction and placement ineffective. Grants Barrier Field and Spirit Endurance.
| Omnidefensor || オールディフェンサー || 800 || 200 || Renders repeated target correction and placement ineffective. Grants Barrier Field and Spirit Endurance.
|-
|-
| Spiral Effector || || 1000 || 200 || Damage of all weapons +300. Grants effcts Ignore Size and Barrier Piercing.
| Spiral Effector || スパイラルエフェクター || 1000 || 200 || Damage of all weapons +300. Grants effcts Ignore Size and Barrier Piercing.
|-class="even"
|-class="even"
| Range Extender || || 1200 || 200 || Range +2 for all non-MAP, including weapons with a Range of 1.
| Range Extender || レンジエクステンダー || 1200 || 200 || Range +2 for all non-MAP, including weapons with a Range of 1.
|-
|-
| Turbo Overclock || || 800 || 200 || Movement +3. Ignore EN consumption and terrain effects when moving.
| Turbo Overclock || ターボペネトレイター || 800 || 200 || Movement +3. Ignore EN consumption and terrain effects when moving.
|-class="even"
|-class="even"
| Hyper Generator || || 1000 || 200 || Restores EN to Max at the start of Player Phase.
| Hyper Generator || ハイパージェネレーター || 1000 || 200 || Restores EN to Max at the start of Player Phase.
|-
|-
| Hyper Reloader || || 1000 || 200 || Restores ammo to Max at the start of Player Phase.
| Hyper Reloader || ハイパーリローダー || 1000 || 200 || Restores ammo to Max at the start of Player Phase.
|-class="even"
|-class="even"
| Wizard Operator || || - || 200 || Mobility and Sight +25; EXP, funds and TacP +25%. Funds and TacP effects do not stack with other parts.
| Wizard Operator || ウィザードオペレーター || - || 200 || Mobility and Sight +25; EXP, funds and TacP +25%. Funds and TacP effects do not stack with other parts.
|-
|-
| Flight Module || || - || 100 || Changes terrain handling for units / weapons to Air-S. All non-exclusive units move as if in Air.
| Flight Module || フライトモジュール || - || 100 || Changes terrain handling for units / weapons to Air-S. All non-exclusive units move as if in Air.
|-class="even"
|-class="even"
| Thurster Module || || 500 || 100 || Changes terrain handling for units / weapons to Spc-S.
| Thruster Module || スラスターモジュール || 500 || 100 || Changes terrain handling for units / weapons to Spc-S.
|-
|-
| Land Module || || 250 || 100 || Changes terrain handling for units / weapons to Grd-S. All non-exclusive units move as if in Grd.
| Land Module || ランドモジュール || 250 || 100 || Changes terrain handling for units / weapons to Grd-S. All non-exclusive units move as if in Grd.
|-class="even"
|-class="even"
| Aqua Module || || 100 || 50 || Changes terrain handling for units / weapons to Wtr-S. All non-exclusive units move as if in Wtr.
| Aqua Module || アクアモジュール || 100 || 50 || Changes terrain handling for units / weapons to Wtr-S. All non-exclusive units move as if in Wtr.
|-
|-
| Minovsky Drive || || - || 200 || Changes terrain handling for units / weapons to Air-S; Movement +2. All non-exclusive units move as if in Air.
| Minovsky Drive || ミノフスキードライブ || - || 200 || Changes terrain handling for units / weapons to Air-S; Movement +2. All non-exclusive units move as if in Air.
|-class="even"
|-class="even"
| A-Adapter || || 100 || 100 || Changes terrain handling for all types of terrain for units / weapons to A.
| A-Adapter || A-アダプター || 100 || 100 || Changes terrain handling for all types of terrain for units / weapons to A.
|-
|-
| S-Adapter || || 1000 || 200 || Changes terrain handling for all types of terrain for units / weapons to S.
| S-Adapter || S-アダプター || 1000 || 200 || Changes terrain handling for all types of terrain for units / weapons to S.
|-class="even"
|-class="even"
| Propellant Tank || || 250 || 100 || Recovers 250 EN to unit. Can only be used once per map.
| Propellant Tank || プロペラントタンク || 250 || 100 || Recovers 250 EN to unit. Can only be used once per map.
|-
|-
| Cartridge || || 250 || 100 || Recovers all ammo to unit. Can only be used once per map.
| Cartridge || カートリッジ || 250 || 100 || Recovers all ammo to unit. Can only be used once per map.
|-class="even"
|-class="even"
| Repairkit || || 250 || 100 || Recovers 6000 HP to unit. Can only be used once per map.
| Repairkit || リペアキット || 250 || 100 || Recovers 6000 HP to unit. Can only be used once per map.
|-
|-
| Super Repairkit || || 500 || 100 || Fully recovers unit's HP, EN, and ammo. Can only be used once per map.
| Super Repairkit || スーパーリペアキット || 500 || 100 || Fully recovers unit's HP, EN, and ammo. Can only be used once per map.
|-class="even"
|-class="even"
| Ikue's Snack || || - || 100 || Recovers 20 SP one of the unit's pilots. Can only be used once per map.
| Ikue's Snack || 郁恵のおやつ || - || 100 || Recovers 20 SP one of the unit's pilots. Can only be used once per map.
|-
|-
| Mars Bowl || || 250 || 150 || Recovers 60 SP one of the unit's pilots. Can only be used once per map.
| Mars Bowl || 火星丼 || 250 || 150 || Recovers 60 SP one of the unit's pilots. Can only be used once per map.
|-class="even"
|-class="even"
| Boss Ramen || || - || 200 || Recovers 100 SP one of the unit's pilots. Can only be used once per map.
| Boss Ramen || ぼすらーめん || - || 200 || Recovers 100 SP one of the unit's pilots. Can only be used once per map.
|-
|-
| St. Valkyrie's Fire || || - || 200 || All ally units recover 50% of Max EN. Can only be used once per map.
| St. Valkyrie's Fire || 聖ワルキューレの火 || - || 200 || All ally units recover 50% of Max EN. Can only be used once per map.
|-class="even"
|-class="even"
| Zone Recover || || 800 || 200 || Recovers 5000 HP and 100 EN to unit and all adjacent allies. Can only be used once per map.
| Zone Recover || ゾーンリカバー || 800 || 200 || Recovers 5000 HP and 100 EN to unit and all adjacent allies. Can only be used once per map.
|-
|-
| Vitality Down || || 800 || 200 || Grants the use of Spirit Command Daunt on all enemies. Can only be used once per map.
| Vitality Down || バイタルダウン || 800 || 200 || Grants the use of Spirit Command Daunt on all enemies. Can only be used once per map.
|-class="even"
|-class="even"
| Golden Legacy || || 1200 || 200 || Grants the use of Spirit Command Wish. Can only be used once per map.
| Golden Legacy || ゴールデンレガシー || 1200 || 200 || Grants the use of Spirit Command Wish. Can only be used once per map.
|-
|-
| Victory Turn || || 1200 || 200 || Damage dealt +30%, damage taken -30% for one turn. Can only be used once per map.
| Victory Turn || ビクトリーターン || 1200 || 200 || Damage dealt +30%, damage taken -30% for one turn. Can only be used once per map.
|-class="even"
|-class="even"
| ExC Boost || || 1500 || 200 || ExC +5 in the map. Can only be used once per map.
| ExC Boost || ExCブースト || 1500 || 200 || ExC +5 in the map. Can only be used once per map.
|-
|-
| Adrenaline Ampoule || || 100 || 50 || Morale +5 when sortied.
| Adrenaline Ampoule || アドレナリンアンプル || 100 || 50 || Morale +5 when sortied.
|-class="even"
|-class="even"
| Force Reactor || || 250 || 100 || Morale +10 when sortied.
| Force Reactor || フォースリアクター || 250 || 100 || Morale +10 when sortied.
|-
|-
| Soul of Gekiganger || || - || 200 || Max Morale +10; Morale +10 when sortied. Max Morale effects do not stack with other parts.
| Soul of Gekiganger || ゲキ・ガンガー魂 || - || 200 || Max Morale +10; Morale +10 when sortied. Max Morale effects do not stack with other parts.
|-class="even"
|-class="even"
| Shuffle Union Soul || || - || 200 || Max Morale +20; Morale +5 when sortied. Max Morale effects do not stack with other parts.
| Shuffle Union Soul || シャッフル同盟の魂 || - || 200 || Max Morale +20; Morale +5 when sortied. Max Morale effects do not stack with other parts.
|-
|-
| Gravity Wave Antenna || || - || 100 || Allows you to receive a Gravity Wave Beam. Units equipped with the special ability Gravity Wave Beam are not affected.
| Gravity Wave Antenna || 外部重力波アンテナ || - || 100 || Allows you to receive a Gravity Wave Beam. Units equipped with the special ability Gravity Wave Beam are not affected.
|-class="even"
|-class="even"
| Life-Size Chum Doll || || - || 100 || Main pilot recovers 1 SP for each space moved.
| Life-Size Chum Doll || 1/1チャム人形 || - || 100 || Main pilot recovers 1 SP for each space moved.
|-
|-
| Causality Manipulator || || - || 200 || Will hit all enemies if HIT is above 70%, and evade all attacks if HIT is below 30%.
| Causality Manipulator || 因果律操作装置 || - || 200 || Will hit all enemies if HIT is above 70%, and evade all attacks if HIT is below 30%.
|-class="even"
|-class="even"
| Skull and Crossbones Flag || || - || 100 || Main pilot recovers 10 SP each turn.
| Skull and Crossbones Flag || ドクロの旗 || - || 100 || Main pilot recovers 10 SP each turn.
|-
|-
| Backup Calculator || || - || 100 || All actions success rate +10%.
| Backup Calculator || 演算バックアップ || - || 100 || All actions success rate +10%.
|-class="even"
|-class="even"
| Striker-T || || - || 100 || Weapon damage +100, Hit +20, and CRT +20.
| Striker-T || ストライカーT || - || 100 || Weapon damage +100, Hit +20, and CRT +20.
|-
|-
| Defender-T || || - || 100 || Max HP +500, Max EN +50, Armor +100, and Mobility +15.
| Defender-T || ディフェンダーT || - || 100 || Max HP +500, Max EN +50, Armor +100, and Mobility +15.
|-class="even"
|-class="even"
| VTX Business Manual || || 1000 || 200 || TacP from defeated enemies +50%; Sight and Mobility +15. TacP effct does not stack with other parts.
| VTX Business Manual || VTX業務マニュアル || 1000 || 200 || TacP from defeated enemies +50%; Sight and Mobility +15. TacP effct does not stack with other parts.
|-
|-
| VTX Strategy Manual || || 1000 || 200 || Weapon damage +200, Mobility +20, and weapon EN consumption -10%.
| VTX Strategy Manual || VTX戦技マニュアル || 1000 || 200 || Weapon damage +200, Mobility +20, and weapon EN consumption -10%.
|-class="even"
|-class="even"
| Extra Arms || || - || 200 || Weapon with highest damage will deal 5500. No effect if equipped to a unit with weapon damage above 5500.
| Extra Arms || エクストラアームズ || - || 200 || Weapon with highest damage will deal 5500. No effect if equipped to a unit with weapon damage above 5500.
|-
|-
| Extra Arms+ || || - || 200 || Weapon with highest damage will deal 6000. No effect if equipped to a unit with weapon damage above 6000.
| Extra Arms+ || エクストラアームズ+ || - || 200 || Weapon with highest damage will deal 6000. No effect if equipped to a unit with weapon damage above 6000.
|-class="even"
|-class="even"
| Dynamic Armor || || - || 200 || Damage +555, Max HP +555, Armor +555, Max EN +55; Morale +5 when sortied.
| Dynamic Armor || ダイナミックアーマー || - || 200 || Damage +555, Max HP +555, Armor +555, Max EN +55; Morale +5 when sortied.
|-
|-
| Escudo Shard || || - || 200 || Damage +100 for every ExC, up to a maximum of damage +500.
| Escudo Shard || エスクードのかけら || - || 200 || Damage +100 for every ExC, up to a maximum of damage +500.
|-class="even"
|-class="even"
| Photon Power 3D Printer || || - || 200 || Recovers all ammo if EN is above 60% at the start of Player Phase.
| Photon Power 3D Printer || 光子力3Dプリンター || - || 200 || Recovers all ammo if EN is above 60% at the start of Player Phase.
|-
|-
| VTX Employee Guidlines || || - || 200 || Max SP +20. Main pilot recovers 10 SP each turn.
| VTX Employee Guidelines || VTX社員心得 || - || 200 || Max SP +20. Main pilot recovers 10 SP each turn.
|-class="even"
|-class="even"
| Iron Emblem || || - || 300 || Doubles EXP from battle. Stacks with Spirit Command Gain.
| Iron Emblem || アイアンエンブレム || - || 300 || Doubles EXP from battle. Stacks with Spirit Command Gain.
|-
|-
| Bronze Emblem || || - || 300 || Main pilot recovers 15 SP each turn. Stacks with special skills.
| Bronze Emblem || ブロンズエンブレム || - || 300 || Main pilot recovers 15 SP each turn. Stacks with special skills.
|-class="even"
|-class="even"
| Silver Emblem || || - || 300 || Doubles TacP gained from defeating enemies. TacP effect does not stack with other parts.
| Silver Emblem || シルバーエンブレム || - || 300 || Doubles TacP gained from defeating enemies. TacP effect does not stack with other parts.
|-
|-
| Gold Emblem || || - || 300 || Doubles funds gained from defeating enemies. Stacks with Spirit Command Fortune but not with other parts.
| Gold Emblem || ゴールドエンブレム || - || 300 || Doubles funds gained from defeating enemies. Stacks with Spirit Command Fortune but not with other parts.
|-class="even"
|-class="even"
| Platinum Emblem || || - || 500 || Number of actions +1.
| Platinum Emblem || プラチナエンブレム || - || 500 || Number of actions +1.
|-
|-
| Voyage Amulet || || - || 200 || Max SP +20. Main pilot recovers 10 SP each turn.
| Voyage Amulet || 航海のお守り || - || 200 || Max SP +20. Main pilot recovers 10 SP each turn.
|-class="even"
|-class="even"
| X-Treasured Sword || || - || 100 || Weapon damage +100, Hit +20, and CRT +20.
| X-Treasured Sword || Xの宝剣 || - || 100 || Weapon damage +100, Hit +20, and CRT +20.
|-
|-
| X-Treasured Shield || || - || 100 || Max HP +500, Max EN +50, Armor +100, and Mobility +15.
| X-Treasured Shield || Xの宝盾 || - || 100 || Max HP +500, Max EN +50, Armor +100, and Mobility +15.
|-class="even"
|-class="even"
| Soldier's Medallion || || 800 || 200 || Max Morale +30. Effect does not stack with other parts.
| Soldier's Medallion || ソルジャーメダリオン || 800 || 200 || Max Morale +30. Effect does not stack with other parts.
|-
|-
| Commander's Terminal || || 1000 || 200 || Grants level 4 effect of the Skill Set Commander.
| Commander's Terminal || コマンダーターミナル || 1000 || 200 || Grants level 4 effect of the Skill Set Commander.
|-class="even"
|-class="even"
| Gain Meter || || 800 || 200 || Gains 500 funds for each space moved on the map.
| Gain Meter || ゲインメーター || 800 || 200 || Gains 500 funds for each space moved on the map.
|-
|-
| Prana Converter || || 1000 || 200 || Doubles funds and TacP gained from defeating enemies when Morale is above 150. Effect does not stack with other parts.
| Prana Converter || プラーナコンバーター || 1000 || 200 || Doubles funds and TacP gained from defeating enemies when Morale is above 150. Effect does not stack with other parts.
|-class="even"
|-class="even"
| SP Collector || || 1200 || 200 || Main pilot recovers 10 SP when defeating and enemy. Effect does not stack with multiple defeats.
| SP Collector || SPゲッター || 1200 || 200 || Main pilot recovers 10 SP when defeating and enemy. Effect does not stack with multiple defeats.
|-
|-
| Mind Regain || || 1000 || 200 || Main pilot fully recovers SP when sortied.
| Mind Regain || メンタルリゲイナー || 1000 || 200 || Main pilot fully recovers SP when sortied.
|-class="even"
|-class="even"
| Long-Range Impact || || 1200 || 100 || Damage dealt +10% on units 7 or more spaces away. Does not apply for MAP weapons.
| Long-Range Impact || ロングレンジインパクト || 1200 || 100 || Damage dealt +10% on units 7 or more spaces away. Does not apply for MAP weapons.
|}
|}

Revision as of 06:55, 2 June 2019

English Japanese Buy Sell Description
Booster ブースター 100 20 Movement +1.
Megabooster メガブースター 500 100 Movement +2.
Supercond. Motor 超電導モーター 250 50 Movement +1 and Mobility +10.
Magnetic Coating マグネットコーティング 100 20 Mobility +10.
Reinforced Aura Mars 強化オーラ・マルス 250 50 Mobility +20.
Precision Scope デュアルセンサー 100 20 Sight +10.
Quentian Sensor クエント製センサー 250 50 Sight +20.
Sniper Kit スナイパーキット 100 50 CRT +20.
High-Fidelity Radar 高性能レーダー 250 50 Range +1 for all non-MAP, non-Range 1 weapons.
High Precision Sensors 高精度センサーシステム 500 100 Sight +20; Range +1 for all non-MAP, non-Range 1 weapons.
Haro ハロ 1000 200 Movement +2, Mobility and Sight +20; Range +1 for all non-MAP, non-Range 1 weapons.
Fairy's Amulet 妖精の守り - 200 Max SP +20, Max Morale +10; Morale +10 when sortied. Max Morale effecct does not stack with other parts.
Chobham Armor チョバムアーマー 100 20 Max HP +500 and Armor +100.
Hybrid Armor ハイブリッドアーマー 250 50 Max HP +1000 and Armor +150.
G-ER Fluid G-ER流体 1000 100 Max HP +1500, Armor +200, and Movement +1.
Chogokin Z 超合金Z - 100 Max HP +1200, Armor +250; recovers 10% Max EN at the start of Player Phase.
Chogokin New Z 超合金ニューZ - 100 Max HP +1700, Armor +350; recovers 10% Max EN at the start of Player Phase.
Support GS-Ride 補助GSライド 350 50 Max EN +150; recovers 20% Max EN at the start of Player Phase.
Small Aster Panel 小型アスターパネル - 50 Recovers 20% Max EN at the start of Player Phase.
Barrier Field バリア・フィールド - 100 Equips a barrier that reduces damage from all attacks by 1000. Barrier consumes 5 EN when in use.
Autozam Goggles オートザム製ゴーグル - 200 Automatically triggers Spirit Command Bullseye at the start of Player Phase when Morale is above 130.
Hero's Mark 勇者の印 - 200 Mobility +25, Armor +250. Spirit Command Bravery can be used once per map.
Soul of Steel 鋼の魂 - 200 Mobility +25, Armor +250. Spirit Command Soul can be used once per map.
Miracle Mark 奇跡の証 - 200 Wpn damage +200 and Movement +2. Range +1 for all non-MAP, non-Range 1 weapons.
Spirit Command Miracle can be used once per map. Miracle applies the following effects : Bravery, Love, Soul, Focus, Zeal and Snipe.
Prairie Oyster プレイリー・オイスター 350 200 Morale +5 when sortied. Removes all main pilot's statuses once per map.
Bionic Armor バイオニックアーマー - 200 Max HP +1500, Armor +300; recovers 10% of Max EN/HP at the start of Player Phase.
Cyclone Booster サイクロンブースター - 200 Movement +2; equips a barrier that reduces damage from all attacks by 1000. Barrier consumes 5 EN when in use.
Topological Scope トポロジカルサイト - 200 Sight and Critical +20. Changes terrain handling for all types of terrain for units / weapons to A.
Maxwell Motor マクスウェルモーター - 200 Mobility +20; Range +1 for all non-MAP, non-Range 1 weapons. Changes terrain handling for all types of terrain for units / weapons to A.
T-Ignition T-ライザー - 200 Movement +2, ExC +2; Morale +10 when sortied
T-Riser T-イグニッション - 200 Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A.
V Crystal Vクリスタル - 200 Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A.
Quark Boost クォークブースト 1000 200 Movement +1, weapon damage +200; Range +1 for all non-MAP, non-Range 1 weapons.
Rescue Unit レスキューユニット 1000 200 Equips Repair Device and Resupply Device.
Full Armor Coating フルコートアーマー 500 200 Max HP +1500, Armor +300, and renders effects from all special attack weapons (such as Armor Down) ineffective.
CQB Supporter インファイトサポーター 1200 200 CQB weapon damage +300 and Movement +2.
Gunfight Supporter ガンファイトサポーター 1200 200 RNG weapon damage +300. Range +2 for all non-MAP, non-Range 1 weapons.
Omnidefensor オールディフェンサー 800 200 Renders repeated target correction and placement ineffective. Grants Barrier Field and Spirit Endurance.
Spiral Effector スパイラルエフェクター 1000 200 Damage of all weapons +300. Grants effcts Ignore Size and Barrier Piercing.
Range Extender レンジエクステンダー 1200 200 Range +2 for all non-MAP, including weapons with a Range of 1.
Turbo Overclock ターボペネトレイター 800 200 Movement +3. Ignore EN consumption and terrain effects when moving.
Hyper Generator ハイパージェネレーター 1000 200 Restores EN to Max at the start of Player Phase.
Hyper Reloader ハイパーリローダー 1000 200 Restores ammo to Max at the start of Player Phase.
Wizard Operator ウィザードオペレーター - 200 Mobility and Sight +25; EXP, funds and TacP +25%. Funds and TacP effects do not stack with other parts.
Flight Module フライトモジュール - 100 Changes terrain handling for units / weapons to Air-S. All non-exclusive units move as if in Air.
Thruster Module スラスターモジュール 500 100 Changes terrain handling for units / weapons to Spc-S.
Land Module ランドモジュール 250 100 Changes terrain handling for units / weapons to Grd-S. All non-exclusive units move as if in Grd.
Aqua Module アクアモジュール 100 50 Changes terrain handling for units / weapons to Wtr-S. All non-exclusive units move as if in Wtr.
Minovsky Drive ミノフスキードライブ - 200 Changes terrain handling for units / weapons to Air-S; Movement +2. All non-exclusive units move as if in Air.
A-Adapter A-アダプター 100 100 Changes terrain handling for all types of terrain for units / weapons to A.
S-Adapter S-アダプター 1000 200 Changes terrain handling for all types of terrain for units / weapons to S.
Propellant Tank プロペラントタンク 250 100 Recovers 250 EN to unit. Can only be used once per map.
Cartridge カートリッジ 250 100 Recovers all ammo to unit. Can only be used once per map.
Repairkit リペアキット 250 100 Recovers 6000 HP to unit. Can only be used once per map.
Super Repairkit スーパーリペアキット 500 100 Fully recovers unit's HP, EN, and ammo. Can only be used once per map.
Ikue's Snack 郁恵のおやつ - 100 Recovers 20 SP one of the unit's pilots. Can only be used once per map.
Mars Bowl 火星丼 250 150 Recovers 60 SP one of the unit's pilots. Can only be used once per map.
Boss Ramen ぼすらーめん - 200 Recovers 100 SP one of the unit's pilots. Can only be used once per map.
St. Valkyrie's Fire 聖ワルキューレの火 - 200 All ally units recover 50% of Max EN. Can only be used once per map.
Zone Recover ゾーンリカバー 800 200 Recovers 5000 HP and 100 EN to unit and all adjacent allies. Can only be used once per map.
Vitality Down バイタルダウン 800 200 Grants the use of Spirit Command Daunt on all enemies. Can only be used once per map.
Golden Legacy ゴールデンレガシー 1200 200 Grants the use of Spirit Command Wish. Can only be used once per map.
Victory Turn ビクトリーターン 1200 200 Damage dealt +30%, damage taken -30% for one turn. Can only be used once per map.
ExC Boost ExCブースト 1500 200 ExC +5 in the map. Can only be used once per map.
Adrenaline Ampoule アドレナリンアンプル 100 50 Morale +5 when sortied.
Force Reactor フォースリアクター 250 100 Morale +10 when sortied.
Soul of Gekiganger ゲキ・ガンガー魂 - 200 Max Morale +10; Morale +10 when sortied. Max Morale effects do not stack with other parts.
Shuffle Union Soul シャッフル同盟の魂 - 200 Max Morale +20; Morale +5 when sortied. Max Morale effects do not stack with other parts.
Gravity Wave Antenna 外部重力波アンテナ - 100 Allows you to receive a Gravity Wave Beam. Units equipped with the special ability Gravity Wave Beam are not affected.
Life-Size Chum Doll 1/1チャム人形 - 100 Main pilot recovers 1 SP for each space moved.
Causality Manipulator 因果律操作装置 - 200 Will hit all enemies if HIT is above 70%, and evade all attacks if HIT is below 30%.
Skull and Crossbones Flag ドクロの旗 - 100 Main pilot recovers 10 SP each turn.
Backup Calculator 演算バックアップ - 100 All actions success rate +10%.
Striker-T ストライカーT - 100 Weapon damage +100, Hit +20, and CRT +20.
Defender-T ディフェンダーT - 100 Max HP +500, Max EN +50, Armor +100, and Mobility +15.
VTX Business Manual VTX業務マニュアル 1000 200 TacP from defeated enemies +50%; Sight and Mobility +15. TacP effct does not stack with other parts.
VTX Strategy Manual VTX戦技マニュアル 1000 200 Weapon damage +200, Mobility +20, and weapon EN consumption -10%.
Extra Arms エクストラアームズ - 200 Weapon with highest damage will deal 5500. No effect if equipped to a unit with weapon damage above 5500.
Extra Arms+ エクストラアームズ+ - 200 Weapon with highest damage will deal 6000. No effect if equipped to a unit with weapon damage above 6000.
Dynamic Armor ダイナミックアーマー - 200 Damage +555, Max HP +555, Armor +555, Max EN +55; Morale +5 when sortied.
Escudo Shard エスクードのかけら - 200 Damage +100 for every ExC, up to a maximum of damage +500.
Photon Power 3D Printer 光子力3Dプリンター - 200 Recovers all ammo if EN is above 60% at the start of Player Phase.
VTX Employee Guidelines VTX社員心得 - 200 Max SP +20. Main pilot recovers 10 SP each turn.
Iron Emblem アイアンエンブレム - 300 Doubles EXP from battle. Stacks with Spirit Command Gain.
Bronze Emblem ブロンズエンブレム - 300 Main pilot recovers 15 SP each turn. Stacks with special skills.
Silver Emblem シルバーエンブレム - 300 Doubles TacP gained from defeating enemies. TacP effect does not stack with other parts.
Gold Emblem ゴールドエンブレム - 300 Doubles funds gained from defeating enemies. Stacks with Spirit Command Fortune but not with other parts.
Platinum Emblem プラチナエンブレム - 500 Number of actions +1.
Voyage Amulet 航海のお守り - 200 Max SP +20. Main pilot recovers 10 SP each turn.
X-Treasured Sword Xの宝剣 - 100 Weapon damage +100, Hit +20, and CRT +20.
X-Treasured Shield Xの宝盾 - 100 Max HP +500, Max EN +50, Armor +100, and Mobility +15.
Soldier's Medallion ソルジャーメダリオン 800 200 Max Morale +30. Effect does not stack with other parts.
Commander's Terminal コマンダーターミナル 1000 200 Grants level 4 effect of the Skill Set Commander.
Gain Meter ゲインメーター 800 200 Gains 500 funds for each space moved on the map.
Prana Converter プラーナコンバーター 1000 200 Doubles funds and TacP gained from defeating enemies when Morale is above 150. Effect does not stack with other parts.
SP Collector SPゲッター 1200 200 Main pilot recovers 10 SP when defeating and enemy. Effect does not stack with multiple defeats.
Mind Regain メンタルリゲイナー 1000 200 Main pilot fully recovers SP when sortied.
Long-Range Impact ロングレンジインパクト 1200 100 Damage dealt +10% on units 7 or more spaces away. Does not apply for MAP weapons.