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Gensou Shoujo Wars/Spell Cards: Difference between revisions

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** 3 turns.  Player cannot move through danmaku spaces.
** 3 turns.  Player cannot move through danmaku spaces.
* Halo "Karakasa Surprising Flash"
* Halo "Karakasa Surprising Flash"
** 3 turns.
** 3 turns.  Kogasa's Accuracy +100,000%.
* Rainbow Sign "Umbrella Cyclone"
* Rainbow Sign "Umbrella Cyclone"
** 3 turns.
** 3 turns.  Power -50 when declared and at the start of each turn.  Player cannot move through danmaku spaces.


===Chapter 62===
===Chapter 62===

Revision as of 20:54, 7 October 2019

Spell Card effects tend to change by difficulty, especially the generic penalties. The ones listed are for Normal, so for the higher difficulties just assume the effects were enhanced.

If a spellcard does not have a special penalty, it tends to have a significant generic penalty instead.

FMW E

Chapter 2

  • 2R: Night Sign "Night Bird"
    • 4 turns. Halves the accuracy of Ranged attacks.
  • 2M: Magic Sign "Artful Sacrifice"
    • 5 turns.

Chapter 3

  • Conjuring "Misdirection"
    • 3 turns. No attacks can be used after moving.

Chapter 6

  • Freeze Sign "Perfect Freeze"
    • 4 turns. Halves the accuracy of Ranged attacks.

Chapter 8

  • Colorful Sign "Colorful Light Wind Chime"
    • 4 turns. Enemy Defense +20%.

Chapter 9

  • Water Sign "Princess Undine"
    • 5 turns.
  • Wood and Fire Sign "Forest Blaze"
    • 5 turns. Increases Graze damage by 20%.

Chapter 10

  • Maid Secret Skill "Killer Doll"
    • 4 turns. Evasion -15%, Defense -15%.
  • "Sakuya's World"
    • Infinite turns. Sakuya will always activate Counter.

Chapter 11

  • Conjuring "Eternal Meek"
    • 4 turns. Sakuya's damage increases as her HP decreases. (Every 10% HP lost, +3% damage)
  • Scarlet Sign "Scarlet Shoot"
    • 5 turns. Evasion -15%.
  • Heaven's Punishment "Star of David"
    • 4 turns. Evasion -10%, small MP loss at the beginning of every turn on certain spaces. MAP.
  • "Scarlet Gensokyo"
    • Infinite turns. Cuts Evasion stat by 10.

Chapter 14

  • Moon Sign "Silent Selene"
    • 7 turns. Decreases attack range of all attacks by 1.
  • Sun Sign "Royal Flare"
    • 3 turns. Movement -1. MAP.

Chapter 15

  • Taboo "Lævateinn"
    • 4 turns. Flandre does 1000 more damage.
  • Taboo "Four of a Kind"
    • 4 turns. Enemy accuracy +(Number of copies of Flandre * 5)%.
  • Secret Barrage "And Then Will There Be None?"
    • 4 turns. Full screen MAP. Must be timed out to capture.
  • Q.E.D. "Ripples of 495 Years"
    • Infinite turns. Cuts Defense stat by 10.

FMW P

Chapter 17

  • Baked Sweet Potato "Sweet Potato Room"
    • 3 turns. Reduces 3(E), 5(N), 7(H) or 9(L) power when unit is hit.

Chapter 20

  • 2R: Wound Sign "Pain Flow"
    • 3 turns. All damage dealt to players will be criticals.
  • 2M: Water Sign "Kappa's Pororoca"
    • 4 turns. All units in the danmaku field are considered underwater.

Chapter 21

  • Momiji: Dog Sign "Rabies Bite"
    • 3 turns.
  • Aya 1: Wind God "Tengu's Fall Wind"
    • 3 turns.
  • Aya 2: "Illusionary Dominance"
    • 3 turns.

Chapter 22

  • Sea Opening "The Day the Sea Split"
    • 3 turns. Attacks use Water terrain for damage calculation.
  • Preparation "Summon Take-Minakata"
    • 3 turns.
  • Miracle "God's Wind"
    • Infinite turns. Player attack range -1. Sanae casts Miracle at the start of each turn on Hard/Lunatic. On Normal she only does it upon declaration. MAP.

Chapter 23

  • Kanako 1: "Divine Festival" Expanded Onbashira
    • 3 turns. Player damage taken +20% within strengthened layer.
  • Suwako 1: "Native God" Long Arms and Long Legs
    • 3 turns. Player units cannot move through danmaku.
  • "Suwa War"
    • 3 turns.
    • Kanako's: Reduces Sky Terrain rankings to C.
    • Suwako's: Reduces Water Terrain rankings to C.
  • Kanako 2: "Mountain of Faith"
    • Infinite turns. Player evasion -15%. Kanako's Armor and Accuracy increase as her HP decreases.
  • Suwako 2: Scourge Sign "Lord Mishaguji"
    • Infinite turns.

Chapter 24

  • Oni Sign "Missing Power"
    • 3 turns. Suika's size is treated as being LL.

Chapter 26

  • Winter Sign "Flower Wither Away"
    • 3 turns. Player Mobility -40.

Chapter 28M

  • Miasma Sign "Filled Miasma"
    • 3 turns. All player stats -25.

Chapter 29R

  • Bakeneko "Chen"
    • 3 turns.

Chapter 30

  • Funeral Concert "Prism Converto"
    • 3 turns.
  • Great Funeral Concert "Ghostly Wheel Concerto Grosso"
    • 3 turns.

Chapter 31

  • Shikigami's Shot "Ultimate Buddhist"
    • 3 turns. MAP.
  • "Kokkuri's Contract"
    • 3 turns.

Chapter 32

  • Hell Realm Sword "Two Hundred Yojana in One Slash"
    • 3 turns. Player units cannot cross strengthened areas. MAP.
  • Deva Realm Sword "Five Signs of the Dying Deva"
    • 3 turns. Player Armor -350.
  • Six Realms Sword "A Single Thought and the Infinite Kalpas"
    • Infinite turns. Player units cannot use Support Attack or Support Defense.

Chapter 33

  • Losing Hometown "Village of Self-Loss"
    • 3 turns. Player Move -2. Enemy reinforcements are summoned each turn.
  • Deadly Dance "Law of Mortality"
    • 3 turns. All player healing is halved.
  • Flowery Soul "Swallowtail Butterfly"
    • 3 turns. All player healing -70%. MAP.
  • Cherry Blossom Sign "Perfect Blackened Cherry Blossom"
    • Infinite turns. All player healing is nullified.
  • "Resurrection Butterfly"
    • 3 turns. All player healing is inverted. MAP targeting entire danmaku field fires each turn. Must be timed out to capture.

Chapter 34

  • Barrier "Curse of Dreams and Reality"
    • 4 turns. Yukari can use any spirit command known by the player team, up to 5 times.
  • Sinister Spirits "Double Black Death Butterfly"
    • 3 turns. Graze damage taken +500.
  • "Boundary of Humans and Youkai"
    • 5 turns. Player cannot cross strengthened dots in grid pattern. Alternates between human evasion -25% and youkai evasion -25% each turn. MAP targeting entire danmaku field fires each turn. Must be timed out to capture.
  • Barrier "Boundary of Life and Death"
    • 3 turns. Bomb range -1. Yukari is invincible to all attacks unless they are delivered from range 1 or from outside the danmaku field.
  • Yukari's Arcanum "Danmaku Barrier"
    • 5 turns. If at least one character is within the danmaku field, the current turn count is set to (Yukari's HP%/20). Yukari's Armor and Accuracy increase as her HP decreases. Yukari can act once per character within the danmaku field.

FMW I

Chapter 37R

  • Night-Blindness "Song of the Night Sparrow"
    • 3 turns.

Chapter 37M

  • Wriggle Sign "Night Bug Storm"
    • 3 turns. Summons a large number of Dobsonfly and Bee enemies. Bugs can Support Attack or Support Defend.

Chapter 38M

  • "Ancient Duper"
    • 3 turns. At start of enemy turn, one half of the screen will have their Power randomly decreased or increased by 50. Spellcard description lies about effect.

Chapter 40R

  • Love Sign "Master Spark"
    • 3 turns. MAP.

Chapter 40M

  • Divine Spirit "Fantasy Seal -Blink-"
    • 3 turns. Player units cannot dodge except with Alert.

Chapter 41

  • Keine: Future "New History Of Phantasm -Next History-"
    • 3 turns. Player units have their level reduced by 25.
  • Mokou 1: Hourai "South Wind, Clear Sky -Fujiyama Volcano-"
    • 3 turns. MAP. Player movement -1. Mokou's HP Regen increased to 60%. Mokou must be killed twice to capture.
  • Mokou 2: "Possessed by Phoenix"
    • 3 turns. Player movement -1. Effects of Mokou's Prevail and Instinct are doubled.

Chapter 42

  • Reisen: "Stare of the Hazy Phantom Moon (Lunatic Red Eyes)"
    • 3 turns. Player Hit/Evade rates halved.
  • Eirin 1: Leading God "Omoikane's Device"
    • 3 turns. Player units have their Defense stat set to 0.
  • Eirin 2: Esoterica "Astronomical Entombing"
    • 3 turns. Player units cannot cross strengthened area. Player units within the seal cannot take most actions. All of Eirin's attacks are critical hits.

Chapter 43

  • Impossible Request "Jewel from the Dragon's Neck -Five-Colored Shots-"
    • 3 turns. MAP. Player Evasion -30.
  • Impossible Request "Buddha's Stone Bowl -Indomitable Will-"
    • 3 turns. Player units cannot cross. Kaguya is immune to the first 6 attacks taken while she stands within the danmaku field.
  • Impossible Request "Robe of the Fire Rat -Patient Mind-"
    • 3 turns. Kaguya gains a barrier instead of a new attack. Player MP costs +25%. Kaguya does not attack, and will only Defend in response to attacks unless affected by Break The Sabbath.
  • Impossible Request "Swallow's Cowrie Shell -Everlasting Life-"
    • 3 turns. Each attack against Kaguya raises her HP Regen by +10% on the next turn, unless the attack used Fury.
  • Impossible Request "Bullet Branch of Hourai -Rainbow Danmaku-"
    • 3 turns. Spirit commands cost 30% more SP.
  • "End of Imperishable Night"
    • 3 turns. MAP. Turn count advances as Kaguya's HP depletes. Alert does not function on turn 1. Grit does not function on turn 2. Kaguya cannot take more than 5000 damage from any attack.

Chapter 44

  • Forbidden Barrage "Clock that Ticks Away the Past"
    • 3 turns. Player units cannot cross. Flandre's Accuracy +20%.
  • Taboo "Maze of Love"
    • Infinite turns. MAP. Player units cannot cross strengthened area. Player Move -1 in regular area.

Chapter 48

  • Divine Sword "Hi-no-Kagutsuchi"
    • 3 turns. Yorihime's final damage +1200.
  • Divine Dance "Ame-no-Uzume-no-Mikoto"
    • 3 turns. Yorihime is immune to Ranged attacks.
  • Spiritualism "Take-Mikazuchi"
    • 3 turns. Yorihime auto-casts Accel each turn. Yorihime can pass through allied units. Yorihime's Accuracy can go over 100%. Values over 100% are turned into a damage multiplier.
  • "Amaterasu-Omikami"
    • 3 turns. MAP. Yorihime auto-casts Zeal each turn. Yorihime gets all stats +40.

Chapter 51

  • Kisume: Well Bucket "Well Destructor"
    • 3 turns. No Entry on the strengthened area. Damage taken -60%.
  • Yamame: Small Thread "Kandata's Rope"
    • 3 turns. Player weapon power -500. Player Armor/Mobility -50%.

Chapter 52

  • Parsee: Jealousy Sign "Green-Eyed Monster"
    • 3 turns. MAP. Parsee's stats increase for each bar of upgrades and WP her opponent has.
  • Yuugi 1: Oni Sign "Anomalies, Strength, Disorder, and Spirits"
    • 3 turns. Yuugi's weapon power +500.
  • Yuugi 2: Four Devas' Arcanum "Knock Out in Three Steps"
    • 3 turns. Yuugi auto-casts Strike and Fury.

Chapter 53

  • Satori 1R: Recollection "Illusionary Dominance"
    • 3 turns.
  • Satori 1M: Recollection "Kappa's Pororoca"
    • 3 turns. All units are forced Underwater.
  • Satori 2R: Recollection "Boundary of Life and Death"
    • 3 turns.
  • Satori 2M: Recollection "And Then Will There Be None?"
    • 3 turns. MAP. Units within danmaku field cannot attack.
  • Rin 1: Cursed Sprite "Zombie Fairy"
    • 3 turns. Zombie Fairies respawn after each of Orin's actions. Zombie Fairies recover all HP at the start of each turn.
  • Rin 2: Malicious Spirit "Spleen Eater"
    • 3 turns. Player damage dealt reduced proportional to HP lost. Player units in the strengthened area lose 500 HP at the start of each turn.

Chapter 54

  • Atomic Fire "Nuclear Fusion"
    • 3 turns. Alert is nullified. Utsuho gains MP Regen 100%.
  • Crow Sign "Yatagarasu Dive"
    • 3 turns. Utsuho can pass through enemies. Whenever Utsuho is damaged, her next attack's damage increases. Bonus resets at the start of the player phase.
  • Explosion Sign "Mega Flare"
    • 3 turns. Player move -1. Utsuho gains an additional HP Regen 20%.
  • Explosion Sign "Giga Flare"
    • 3 turns. MAP. Final Evade Rate -30%. Bomb Range -2. Utsuho gains 10 Power at the start of each turn.

Chapter 55

  • Atomic Fire "Uncontainable Nuclear Reaction"
    • 3 turns. Alert is nullified. Within the strengthened area, Grit is also nullified.
  • Explosion Sign "Peta Flare"
    • 3 turns. MAP. Player movement -2. Final evade rate -50%.
  • Atomic Fire "Uncontainable Nuclear Reaction Dive"
    • 3 turns. Utsuho auto-casts Fury. Each attack Utsuho hits with gives her an additional turn (max 2).
  • "Hell and Heaven Meltdown"
    • 3 turns. MAP. Move range -2. Attack range -2. Bomb range -1.
  • "Subterranean Sun"
    • 5 turns. Bomb range -2. Utsuho's Armor and Accuracy increase as her HP depletes. Utsuho's Meltdown L2 is replaced by Lifeforce Reactor L2 (unaffected by bombing).

FMW D

Chapter 57

  • Keystone "Kaname Funnel"
    • 3 turns. All enemies will focus fire on Tenshi's attack target.
  • "Sky of Scarlet Perception of all Humankind"
    • 3 turns. MAP. Tenshi's stats each increase by 5 whenever she takes damage. Tenshi gains an additional action. Player movement and range -1 in the blade field.

Chapter 59

  • Unidentified "Red UFO Invasion of Rage"
    • Unlocked if Chapter 59 is played first.
    • 3 turns. Enemy final damage +800. Enemy gains HP Regen 10%.
  • Unidentified "Blue UFO Invasion of Grief"
    • Unlocked if Chapter 59 is played second.
    • 3 turns. Power decreases by 5 when damaged. Enemy gains HP Regen 10%.
  • Unidentified "Green UFO Invasion of Justice"
    • Unlocked if Chapter 59 is played last.
    • 3 turns.
  • Nue Sign "Undefined Darkness"
    • 3 turns. Player accuracy -35%. Nue cannot be targeted.
  • "Nightmare of Heiankyou"
    • 5 turns. MAP. Cannot cross the bars. Movement -1 in the filled boxes. Nue Evasion +45%.

Chapter 60

  • Fog Sign "Gassing Garden"
    • 3 turns. Mobility -85. Movement -2.
  • Confusion "Into Delirium"
    • 3 turns. If this stage was played first, the front unit's HP is reduced to 1 upon declaration and at the beginning of each Player Phase. If this stage was played second, the front unit's MP is reduced to 1 upon declaration and at the beginning of each Player Phase. If this stage was played third, the front unit's SP is reduced by 60% upon declaration and at the beginning of each Player Phase.

Chapter 61

  • Rainbow Sign "Over The Rainbow"
    • 3 turns. Player cannot move through danmaku spaces.
  • Halo "Karakasa Surprising Flash"
    • 3 turns. Kogasa's Accuracy +100,000%.
  • Rainbow Sign "Umbrella Cyclone"
    • 3 turns. Power -50 when declared and at the start of each turn. Player cannot move through danmaku spaces.

Chapter 62

  • Komachi: Death Price "Price of Life"
    • 3 turns.
  • Eiki 1: Judgement "Trial of the Ten Kings"
    • 3 turns.
  • Eiki 2: Judgement "Last Judgement"
    • 3 turns.
  • Eiki 3: Judgement "Cleansed Crystal Judgement"
    • 3 turns.

Chapter 63

  • Symbol "Danmaku Paranoia"
    • 3 turns.
  • Instinct "Release of the Id"
    • 2 turns.
  • Suppression "Super-Ego"
    • 3 turns.
  • Subconscious "Rorschach in Danmaku"
    • 2 turns.

Chapter 64

  • Depths "Genetics of the Subconscious"
    • 5 turns.
  • Response "Youkai Polygraph"
    • Event-only (answer "いいえ、それでは…" -> "そんなことはないのよ" -> "わからない").
  • Rekindled "The Embers of Love"
    • Infinite turns. Has no effect.
  • "Philosophy of a Hated Person"
  • "Subterranean Rose"
    • Event-only.

Chapter 65

  • Sword Banquet "Blade Party"
    • 2 turns.
  • Sword Dance "Sabre Dance"
    • 2 turns.
  • Doll "Misery Doll"
    • 2 turns.

Chapter 68

  • Yumeko: Sword Stepping "Spear Step"
    • 3 turns. Reduces movement by 2 if you are in certain areas and increases the final hit rate of all enemies by 70%


  • Shinki 1: Creation "Daimonas Gospel"
    • 3 turns. Gives all enemies (in field) a 40% HP recovery rate
  • Shinki 2: Great Magic "Devil's Creation Recitation"
    • 3 turns. Allows Shinki to damage the back row unit when the front row unit takes damage (by the same amount) and reduces movement by 2 in some areas
  • Shinki 3: God Wing "El Kanaf"
    • 3 turns. Allows Shinki to damage the back row unit when the front row unit takes damage and creates a "no movement" area.
  • Shinki 4: "Motherly God of Makai"
    • 3 turns. Shinki will force any character or team that is reduced to under 3,000 hp to retreat from battle. This will not count as a death.

Chapter 72

  • Catfish "All-Electrical for Ecology!"
    • 3 turns.
  • Catfish "The Earth Liquefies into Mud!"
    • 3 turns.
  • Great Catfish "With This Ends the Fleeting World!"
    • 3 turns.

Chapter 73

  • Byakuren (Nightmare): Sorcerer "Byakuren"
    • 3 turns.
  • Mima (Nightmare): Forbidden Curse "Darkness Shower"
    • 3 turns.

Chapter 74

  • Great Funeral Concert "Ghostly Wheel Concerto Grosso: Revised"
    • Player event spell card. Max SP +100, Max Power +100.

Chapter 75

  • Flower Sign "Reflowering of Gensokyo"
    • 3 turns.
  • Magicannon "Dual Spark"
    • 4 turns.
  • Ultimatum "Ultimate Spark"
    • 3 turns.
  • Fantasy "The Beauty of Nature"
    • 5 turns.
  • "Flower Master of the Four Seasons"
    • 5 turns.

Chapter 76

  • Sheep Sign "Mount Sheep"
    • 3 turns.
  • Sheep Counting "Countless Sheep"
    • 3 turns.
  • Manifest Dream "Infinite Sheep"
    • 3 turns.
  • "Do Youkai Sheep Dream of Gensokyo?"
    • 3 turns.
  • "Lamb of Offerings"
    • 3 turns.

Chapter 77

  • Dream Crossing "Stray Dream"
    • 5 turns.
  • Manifest Dream "Forming Terror"
    • 5 turns.
  • Nightmare "Abyss of Chaos"
    • 3 turns.
  • Dream Sign "Indian Amulet"
    • 5 turns.
  • Baku Sign "Foreign Divine Beast"
    • 3 turns.
  • Dream Eating "Sweet Dream"
    • 5 turns.
  • "All the Dreams in Paradise"
    • 5 turns.
  • "The Furthest Reaches of Dreams"
    • 9 turns. Triggered at 50% remaining HP.
  • "Fantasy Maiden Wars"
    • Player event spell card. Max SP +150, Max Power +150. Full Power Mode is re-activated at each turn.