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Super Robot Wars/OGs/Bullet List: Difference between revisions
From Akurasu
< Super Robot Wars | OGs
No edit summary |
10 years-overdue cleanup |
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This system lets you customize eligible weapons with stat buffs (and certain trade-off effects) by equipping them with special "bullets" that sometimes drop from enemies. | |||
To create a special bullet: On the Intermission Map, Search for "武器選択"(Weapon Selection) -> "特殊弾"(Special Bullets) -> "開発"(Develop). Choose "新規開発" (New Development) and choose 2 or 3 Bullets to combine their effects. | |||
{| | {| | ||
! English !! Japanese !! | ! English !! Japanese !! Effect | ||
|- | |- | ||
| | | Attack Up, Ammo Down || 攻撃力↑ 弾数↓ || +200 Attack, Ammunition -2 | ||
|- | |- | ||
| | | Attack Up, Range Down || 攻撃力↑ 射程↓ || +200 Attack, Maximum Weapon Range -2 | ||
|- | |- | ||
| Range Up, | | Range Up, Attack Down || 射程↑ 攻撃力↓ || Range +2, -200 Attack | ||
|- | |- | ||
| Range Up, Ammo Down || 射程↑ 弾数↓ || Range +2, Ammunition -2 | | Range Up, Ammo Down || 射程↑ 弾数↓ || Range +2, Ammunition -2 | ||
|- | |- | ||
| Hit | | Hit Up, Range Down || 命中↑ 射程↓ || Hit Accuracy +40, Maximum Weapon Range -2 | ||
|- | |- | ||
| Hit | | Hit Up, Critical Down || 命中↑ クリティカル↓ || Hit Accuracy +20, Critical Rate -40 | ||
|- | |- | ||
| Critical | | Critical Up, Range Down || クリティカル↑ 射程↓ || Critical Rate +40, Maximum Weapon Range -1 | ||
|- | |- | ||
| Critical Up, Hit | | Critical Up, Hit Down || クリティカル↑ 命中↓ || Critical Rate +80, Hit Accuracy -40 | ||
|- | |- | ||
| | | Will Up, Attack Down || 気力↑ 攻撃力↓ || Will Requirement -5, Attack -100 | ||
|- | |- | ||
| | | Will Up, Ammo Down || 気力↑ 弾数↓ || Will Requirement -5, Ammunition -1 | ||
|- | |- | ||
| Weaken Barrier, | | Weaken Barrier, Will Down || バリア弱体 気力↓ || Halve the Enemy's Barrier Effect, Will Requirement +5 | ||
|- | |- | ||
| Pierce Barrier, | | Pierce Barrier, Will Down || バリア貫通 気力↓ || Ignore the Enemy's Barrier Effect, Will Requirement +10 | ||
|- | |- | ||
| Terrain Adaptation | | Terrain Adaptation Air || 地形適応空↑ || Increase Terrain Adaptation on Air | ||
|- | |- | ||
| Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land | | Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land | ||
|- | |- | ||
| Terrain Adaptation | | Terrain Adaptation Water || 地形適応海↑ || Increase Terrain Adaptation on Water | ||
|- | |- | ||
| Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space | | Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space | ||
|- | |- | ||
| Move & | | Move & Attack || 行動後攻撃可能 || Weapon Becomes Useable Post-Movement | ||
|- | |- | ||
| | | Attack Up || 攻撃力↑ || Attack +100 | ||
|- | |- | ||
| Range Up || 射程↑ || Range +1 | | Range Up || 射程↑ || Maximum Weapon Range +1 | ||
|- | |- | ||
| Hit | | Hit Up || 命中↑ || Hit Accuracy +20 | ||
|- | |- | ||
| Critical Up || クリティカル↑ || Critical Rate +40 | | Critical Up || クリティカル↑ || Critical Rate +40 | ||
|- | |- | ||
| | | Will Up || 気力↑ || Will Requirement -5 | ||
|- | |- | ||
| | | Attack Up, Critical Up || 攻撃力↑ クリティカル↑ || Attack +200, Critical Rate +30 | ||
|- | |- | ||
| Range Up, Hit | | Range Up, Hit Up || 射程↑ 命中↑ || Weapon Range +1, Hit Accuracy +40 | ||
|- | |- | ||
| Terrain Adaptation || 地形適応↑ || Increase All Terrain | | Terrain Adaptation || 地形適応↑ || Increase All Terrain Adaptations | ||
|} | |} | ||
There are also secret bullet adaptations that are activated by combining certain bullets. The combination order doesn't matter. (Some of these may need to be tested for errors) | |||
The combination order doesn't matter. | |||
{| | {| | ||
! Bullet | ! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3 !! Secret Bonus !! Overall Bullet Properties | ||
|- | |- | ||
| | | Attack Up, Ammo Down || Range Up, Ammo Down || Attack Up || Critical +15 || Attack +300, Range +2, Ammo -4, Critical Rate +15 | ||
|- | |- | ||
| | | Attack Up, Ammo Down || Range Up, Ammo Down || Range Up || Attack +100, Hit +20 || Attack +300, Range +3, Ammo -4, Hit Accuracy +20 | ||
|- | |- | ||
| | | Attack Up, Ammo Down || Range Up, Ammo Down || Will Up, Ammo Down || Armor Down (Level 3) || Attack +200, Ammo -5, Range +2, Will Req. -5, Reduce Enemy's Armor | ||
|- | |- | ||
| Attack Down | | Attack Up, Ammo Down || Hit Up, Range Down || Hit Up, Critical Down || Hit +10, Will Req. -5 || Attack +200, Range -2, Ammo -2, Hit accuracy +70, Critical rate -40, Will Req. -5 | ||
|- | |- | ||
| Attack Down | | Attack Up, Ammo Down || Critical Up, Hit Down || Attack Up || Attack -100, Range +1 || Attack +200, Range +1, Ammo -2, Hit accuracy -40, Critical rate +80 | ||
|- | |- | ||
| Attack | | Attack Up, Range Down || Range Up, Attack Down || None || Hit +20, Critical +10, Weaken Barrier || Hit accuracy +20, Critical rate +10, Halve the Enemy's Barrier Effect | ||
|- | |- | ||
| Attack | | Attack Up, Range Down || Range Up, Attack Down || Weaken Barrier, Will Down || Will Req. -15, Pierce Barrier || Will Req. -10, Ignore the Enemy's Barrier Effect | ||
|- | |- | ||
| Attack | | Attack Up, Range Down || Hit Up, Range Down || Critical Up, Range Down || Range +1, Post Movement || Attack +200, Range -4, Hit +40, Critical rate +40, Weapon Becomes Useable Post-Movement | ||
|- | |- | ||
| Attack | | Attack Up, Range Down || Will Up, Attack Down || Will Up, Ammo Down || Post Movement || Attack +100, Range -2, Ammo -1, Will Req. -10, Weapon Becomes Useable Post-Movement | ||
|- | |- | ||
| | | Attack Up, Critical Up || Critical Up, Range Down || Critical Up, Hit Down || Mobilty Down (Level 2) || Attack +200, Range -1, Hit accuracy -40, Critical rate +150, Reduce Enemy's Mobility | ||
|- | |- | ||
| | | Attack Up, Critical Up || Range Up, Hit Up || Terrain Adaptation || Weaken Barrier || Attack +200, Critical rate +30, Range +1, Hit accuracy +40, Halve the Enemy's Barrier Effect | ||
|- | |- | ||
| Range | | Range Up, Attack Down || Hit Up, Range Down || Attack Up, Critical Up || Attack +100, Accuracy Down (Level 3) || Attack +100, Hit accuracy +40, Critical rate +30, Reduce Enemy's Hit Accuracy | ||
|- | |- | ||
| | | Range Up, Attack Down || Will Up, Attack Down || Will Up, Attack Down || Armor Down (Level 2) || Attack -300, Range +2, Will Req. -10, Reduce Enemy's Armor | ||
|- | |- | ||
| | | Range Up, Ammo Down || Critical Up, Hit Down || Critical Up || Attack +100, Will Req. -5 || Attack +100, Range +2, Ammo -2, Hit accuracy -40, Critical rate +120, Will Req. -5 | ||
|- | |- | ||
| | | Hit Up, Range Down || Hit Up, Critical Down || None || Hit +20, Accuracy Down (Level 2) || Range -2, Hit accuracy +80, Critical rate -40, Reduce Enemy's Hit Accuracy | ||
|- | |- | ||
| | | Hit Up, Range Down || Hit Up, Critical Down || Hit Up || Critical +30, Accuracy Down (Level 2) || Hit accuracy +80, Range -2, Critical rate -10, Reduce Enemy's Hit Accuracy | ||
|- | |- | ||
| | | Hit Up, Range Down || Hit Up || Critical Up || Movement Down (Level 1) || Hit accuracy +60, Range -2, Critical rate +40, Reduce Enemy's Movement | ||
|- | |- | ||
| || || || || | | Hit Up, Critical Down || Critical Up, Hit Down || None || Weaken Barrier || Hit accuracy -20, Critical rate +40, Halve the Enemy's Barrier Effect | ||
|- | |- | ||
| || || || || | | Critical Up, Range Down || Critical Up, Hit Down || Critical Up || Mobility Down (Level 2) || Critical rate +160, Range -2, Hit accuracy -40, Reduce Enemy's Mobility | ||
|- | |- | ||
| || || || || | | Critical Up, Range Down || Range Up || Critical Up || Mobility Down (Level 3) || Critical rate +80, Range -1, Reduce Enemy's Mobility | ||
|- | |- | ||
| || || || || | | Critical Up, Range Down || Hit Up || Critical Up || Movement Down (Level 1) || Critical rate +80, Range -2, Hit accuracy +20, Reduce Enemy's Movement | ||
|- | |- | ||
| || || || || | | Critical Up, Range Down || Hit Up || Range Up, Hit Up || Movement Down (Level 1) || Critical rate +40, Range -1, Hit accuracy +60, Reduce Enemy's Movement | ||
|- | |- | ||
| || || || || | | Critical Up, Hit Down || Critical Up || Critical Up || Attack +100 || Attack +100, Critical rate +160, Hit accuracy -40 | ||
|- | |- | ||
| || || || || | | Weaken Barrier, Will Down || Weaken Barrier, Will Down || None || Attack Down (Level 2) || Halve the Enemy's Barrier Effect, Will Req. +10, Drops Enemy's Attack | ||
|- | |- | ||
| || || || || | | Weaken Barrier, Will Down || Pierce Barrier, Will Down || None || Attack Down (Level 3) || Ignore the Enemy's Barrier Effect, Will Req. +15, Drops Enemy's Attack | ||
|- | |- | ||
| || || || || | | Will Up || Will Up || None || Hit +20, Ability Down (Level 2) || Will Req. -10, Hit accuracy +20, Drops Enemy Pilot's Stats 20 Points | ||
|- | |- | ||
| || || || || | | Will Up || Will Up || Weaken Barrier, Will Down || Hit +30, Ability Down (Level 3) || Will Req. -5, Halve the Enemy's Barrier Effect, Hit accuracy +30, Drops Enemy Pilot's Stats 30 Points | ||
|- | |- | ||
| || || || || | | Critical Up || Attack Up || Attack Up || Hit +10 || Attack +200, Critical rate +40, Hit accuracy +10 | ||
|- | |- | ||
| || || || || | | Any 3 Terrain Adaptations || <-- || <-- || Terrain Adaptation Up || Increase All Terrain Adaptations | ||
|} | |} | ||
Revision as of 14:42, 19 April 2020
This system lets you customize eligible weapons with stat buffs (and certain trade-off effects) by equipping them with special "bullets" that sometimes drop from enemies.
To create a special bullet: On the Intermission Map, Search for "武器選択"(Weapon Selection) -> "特殊弾"(Special Bullets) -> "開発"(Develop). Choose "新規開発" (New Development) and choose 2 or 3 Bullets to combine their effects.
| English | Japanese | Effect |
|---|---|---|
| Attack Up, Ammo Down | 攻撃力↑ 弾数↓ | +200 Attack, Ammunition -2 |
| Attack Up, Range Down | 攻撃力↑ 射程↓ | +200 Attack, Maximum Weapon Range -2 |
| Range Up, Attack Down | 射程↑ 攻撃力↓ | Range +2, -200 Attack |
| Range Up, Ammo Down | 射程↑ 弾数↓ | Range +2, Ammunition -2 |
| Hit Up, Range Down | 命中↑ 射程↓ | Hit Accuracy +40, Maximum Weapon Range -2 |
| Hit Up, Critical Down | 命中↑ クリティカル↓ | Hit Accuracy +20, Critical Rate -40 |
| Critical Up, Range Down | クリティカル↑ 射程↓ | Critical Rate +40, Maximum Weapon Range -1 |
| Critical Up, Hit Down | クリティカル↑ 命中↓ | Critical Rate +80, Hit Accuracy -40 |
| Will Up, Attack Down | 気力↑ 攻撃力↓ | Will Requirement -5, Attack -100 |
| Will Up, Ammo Down | 気力↑ 弾数↓ | Will Requirement -5, Ammunition -1 |
| Weaken Barrier, Will Down | バリア弱体 気力↓ | Halve the Enemy's Barrier Effect, Will Requirement +5 |
| Pierce Barrier, Will Down | バリア貫通 気力↓ | Ignore the Enemy's Barrier Effect, Will Requirement +10 |
| Terrain Adaptation Air | 地形適応空↑ | Increase Terrain Adaptation on Air |
| Terrain Adaptation Land | 地形適応陸↑ | Increase Terrain Adaptation on Land |
| Terrain Adaptation Water | 地形適応海↑ | Increase Terrain Adaptation on Water |
| Terrain Adaptation Space | 地形適応宇↑ | Increase Terrain Adaptation on Space |
| Move & Attack | 行動後攻撃可能 | Weapon Becomes Useable Post-Movement |
| Attack Up | 攻撃力↑ | Attack +100 |
| Range Up | 射程↑ | Maximum Weapon Range +1 |
| Hit Up | 命中↑ | Hit Accuracy +20 |
| Critical Up | クリティカル↑ | Critical Rate +40 |
| Will Up | 気力↑ | Will Requirement -5 |
| Attack Up, Critical Up | 攻撃力↑ クリティカル↑ | Attack +200, Critical Rate +30 |
| Range Up, Hit Up | 射程↑ 命中↑ | Weapon Range +1, Hit Accuracy +40 |
| Terrain Adaptation | 地形適応↑ | Increase All Terrain Adaptations |
There are also secret bullet adaptations that are activated by combining certain bullets. The combination order doesn't matter. (Some of these may need to be tested for errors)
| Bullet Part 1 | Bullet Part 2 | Bullet Part 3 | Secret Bonus | Overall Bullet Properties |
|---|---|---|---|---|
| Attack Up, Ammo Down | Range Up, Ammo Down | Attack Up | Critical +15 | Attack +300, Range +2, Ammo -4, Critical Rate +15 |
| Attack Up, Ammo Down | Range Up, Ammo Down | Range Up | Attack +100, Hit +20 | Attack +300, Range +3, Ammo -4, Hit Accuracy +20 |
| Attack Up, Ammo Down | Range Up, Ammo Down | Will Up, Ammo Down | Armor Down (Level 3) | Attack +200, Ammo -5, Range +2, Will Req. -5, Reduce Enemy's Armor |
| Attack Up, Ammo Down | Hit Up, Range Down | Hit Up, Critical Down | Hit +10, Will Req. -5 | Attack +200, Range -2, Ammo -2, Hit accuracy +70, Critical rate -40, Will Req. -5 |
| Attack Up, Ammo Down | Critical Up, Hit Down | Attack Up | Attack -100, Range +1 | Attack +200, Range +1, Ammo -2, Hit accuracy -40, Critical rate +80 |
| Attack Up, Range Down | Range Up, Attack Down | None | Hit +20, Critical +10, Weaken Barrier | Hit accuracy +20, Critical rate +10, Halve the Enemy's Barrier Effect |
| Attack Up, Range Down | Range Up, Attack Down | Weaken Barrier, Will Down | Will Req. -15, Pierce Barrier | Will Req. -10, Ignore the Enemy's Barrier Effect |
| Attack Up, Range Down | Hit Up, Range Down | Critical Up, Range Down | Range +1, Post Movement | Attack +200, Range -4, Hit +40, Critical rate +40, Weapon Becomes Useable Post-Movement |
| Attack Up, Range Down | Will Up, Attack Down | Will Up, Ammo Down | Post Movement | Attack +100, Range -2, Ammo -1, Will Req. -10, Weapon Becomes Useable Post-Movement |
| Attack Up, Critical Up | Critical Up, Range Down | Critical Up, Hit Down | Mobilty Down (Level 2) | Attack +200, Range -1, Hit accuracy -40, Critical rate +150, Reduce Enemy's Mobility |
| Attack Up, Critical Up | Range Up, Hit Up | Terrain Adaptation | Weaken Barrier | Attack +200, Critical rate +30, Range +1, Hit accuracy +40, Halve the Enemy's Barrier Effect |
| Range Up, Attack Down | Hit Up, Range Down | Attack Up, Critical Up | Attack +100, Accuracy Down (Level 3) | Attack +100, Hit accuracy +40, Critical rate +30, Reduce Enemy's Hit Accuracy |
| Range Up, Attack Down | Will Up, Attack Down | Will Up, Attack Down | Armor Down (Level 2) | Attack -300, Range +2, Will Req. -10, Reduce Enemy's Armor |
| Range Up, Ammo Down | Critical Up, Hit Down | Critical Up | Attack +100, Will Req. -5 | Attack +100, Range +2, Ammo -2, Hit accuracy -40, Critical rate +120, Will Req. -5 |
| Hit Up, Range Down | Hit Up, Critical Down | None | Hit +20, Accuracy Down (Level 2) | Range -2, Hit accuracy +80, Critical rate -40, Reduce Enemy's Hit Accuracy |
| Hit Up, Range Down | Hit Up, Critical Down | Hit Up | Critical +30, Accuracy Down (Level 2) | Hit accuracy +80, Range -2, Critical rate -10, Reduce Enemy's Hit Accuracy |
| Hit Up, Range Down | Hit Up | Critical Up | Movement Down (Level 1) | Hit accuracy +60, Range -2, Critical rate +40, Reduce Enemy's Movement |
| Hit Up, Critical Down | Critical Up, Hit Down | None | Weaken Barrier | Hit accuracy -20, Critical rate +40, Halve the Enemy's Barrier Effect |
| Critical Up, Range Down | Critical Up, Hit Down | Critical Up | Mobility Down (Level 2) | Critical rate +160, Range -2, Hit accuracy -40, Reduce Enemy's Mobility |
| Critical Up, Range Down | Range Up | Critical Up | Mobility Down (Level 3) | Critical rate +80, Range -1, Reduce Enemy's Mobility |
| Critical Up, Range Down | Hit Up | Critical Up | Movement Down (Level 1) | Critical rate +80, Range -2, Hit accuracy +20, Reduce Enemy's Movement |
| Critical Up, Range Down | Hit Up | Range Up, Hit Up | Movement Down (Level 1) | Critical rate +40, Range -1, Hit accuracy +60, Reduce Enemy's Movement |
| Critical Up, Hit Down | Critical Up | Critical Up | Attack +100 | Attack +100, Critical rate +160, Hit accuracy -40 |
| Weaken Barrier, Will Down | Weaken Barrier, Will Down | None | Attack Down (Level 2) | Halve the Enemy's Barrier Effect, Will Req. +10, Drops Enemy's Attack |
| Weaken Barrier, Will Down | Pierce Barrier, Will Down | None | Attack Down (Level 3) | Ignore the Enemy's Barrier Effect, Will Req. +15, Drops Enemy's Attack |
| Will Up | Will Up | None | Hit +20, Ability Down (Level 2) | Will Req. -10, Hit accuracy +20, Drops Enemy Pilot's Stats 20 Points |
| Will Up | Will Up | Weaken Barrier, Will Down | Hit +30, Ability Down (Level 3) | Will Req. -5, Halve the Enemy's Barrier Effect, Hit accuracy +30, Drops Enemy Pilot's Stats 30 Points |
| Critical Up | Attack Up | Attack Up | Hit +10 | Attack +200, Critical rate +40, Hit accuracy +10 |
| Any 3 Terrain Adaptations | <-- | <-- | Terrain Adaptation Up | Increase All Terrain Adaptations |