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Super Robot Wars/OGs/Bullet List: Difference between revisions

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'''Bullet List'''
This system lets you customize eligible weapons with stat buffs (and certain trade-off effects) by equipping them with special "bullets" that sometimes drop from enemies.
''Note: It's in the game's sort order.''


How to create special bullets: On the Intermission Map, Search for "武器選択"(Weapon Selection)->"特殊弾"(Special Bullets)->"開発"(Develop). Choose "新規開発" (New Development) and choose 2 or 3 Bullets to combine them.
To create a special bullet: On the Intermission Map, Search for "武器選択"(Weapon Selection) -> "特殊弾"(Special Bullets) -> "開発"(Develop). Choose "新規開発" (New Development) and choose 2 or 3 Bullets to combine their effects.


{|
{|
! English !! Japanese !! Descriptions
! English !! Japanese !! Effect
|-
|-
| ATK Up, Ammo Down || 攻撃力↑ 弾数↓ || +200 ATK, Ammunition -2
| Attack Up, Ammo Down || 攻撃力↑ 弾数↓ || +200 Attack, Ammunition -2
|-
|-
| ATK Up, Range Down || 攻撃力↑ 射程↓ || +200 ATK, Maximum Weapon Range -2
| Attack Up, Range Down || 攻撃力↑ 射程↓ || +200 Attack, Maximum Weapon Range -2
|-
|-
| Range Up, ATK Down || 射程↑ 攻撃力↓ || Range +2, -200 ATK
| Range Up, Attack Down || 射程↑ 攻撃力↓ || Range +2, -200 Attack
|-
|-
| Range Up, Ammo Down || 射程↑ 弾数↓ || Range +2, Ammunition -2
| Range Up, Ammo Down || 射程↑ 弾数↓ || Range +2, Ammunition -2
|-
|-
| Hit Accuracy Up, Range Down || 命中↑ 射程↓ || Hit Accuracy +40, Maximum Weapon Range -2
| Hit Up, Range Down || 命中↑ 射程↓ || Hit Accuracy +40, Maximum Weapon Range -2
|-
|-
| Hit Accuracy Up, Critical Down || 命中↑ クリティカル↓ || Hit Accuracy +20, Critical Rate -40
| Hit Up, Critical Down || 命中↑ クリティカル↓ || Hit Accuracy +20, Critical Rate -40
|-
|-
| Critical UP, Range Down || クリティカル↑ 射程↓ || Critical Rate +40, Maximum Weapon Range -1
| Critical Up, Range Down || クリティカル↑ 射程↓ || Critical Rate +40, Maximum Weapon Range -1
|-
|-
| Critical Up, Hit Accuracy Down || クリティカル↑ 命中↓ || Critical Rate +80, Hit Accuracy -40
| Critical Up, Hit Down || クリティカル↑ 命中↓ || Critical Rate +80, Hit Accuracy -40
|-
|-
| Morale Up, ATK Down || 気力↑ 攻撃力↓ || Morale Requirement -5, ATK -100
| Will Up, Attack Down || 気力↑ 攻撃力↓ || Will Requirement -5, Attack -100
|-
|-
| Morale Up, Ammo Down || 気力↑ 弾数↓ || Morale Requirement -5, Ammunition -1
| Will Up, Ammo Down || 気力↑ 弾数↓ || Will Requirement -5, Ammunition -1
|-
|-
| Weaken Barrier, Morale Down || バリア弱体 気力↓ || Half Barrier Effect, Morale Requirement +5
| Weaken Barrier, Will Down || バリア弱体 気力↓ || Halve the Enemy's Barrier Effect, Will Requirement +5
|-
|-
| Pierce Barrier, Morale Down || バリア貫通 気力↓ || Ignore Barrier Effect, Morale Requirement +10
| Pierce Barrier, Will Down || バリア貫通 気力↓ || Ignore the Enemy's Barrier Effect, Will Requirement +10
|-
|-
| Terrain Adaptation Sky || 地形適応空↑ || Increase Terrain Adaptation on Sky
| Terrain Adaptation Air || 地形適応空↑ || Increase Terrain Adaptation on Air
|-
|-
| Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land
| Terrain Adaptation Land || 地形適応陸↑ || Increase Terrain Adaptation on Land
|-
|-
| Terrain Adaptation Sea || 地形適応海↑ || Increase Terrain Adaptation on Sea
| Terrain Adaptation Water || 地形適応海↑ || Increase Terrain Adaptation on Water
|-
|-
| Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space
| Terrain Adaptation Space || 地形適応宇↑ || Increase Terrain Adaptation on Space
|-
|-
| Move & ATK || 行動後攻撃可能 || Can Attack After Moving The Unit
| Move & Attack || 行動後攻撃可能 || Weapon Becomes Useable Post-Movement
|-
|-
| ATK Up || 攻撃力↑ || ATK +100
| Attack Up || 攻撃力↑ || Attack +100
|-
|-
| Range Up || 射程↑ || Range +1
| Range Up || 射程↑ || Maximum Weapon Range +1
|-
|-
| Hit Accuracy Up || 命中↑ || Hit Accuracy +20
| Hit Up || 命中↑ || Hit Accuracy +20
|-
|-
| Critical Up || クリティカル↑ || Critical Rate +40
| Critical Up || クリティカル↑ || Critical Rate +40
|-
|-
| Morale Up|| 気力↑ || Morale Requirement -5
| Will Up || 気力↑ || Will Requirement -5
|-
|-
| ATK Up, Critical Up || 攻撃力↑ クリティカル↑ || ATK +200, Critical Rate +30  
| Attack Up, Critical Up || 攻撃力↑ クリティカル↑ || Attack +200, Critical Rate +30  
|-
|-
| Range Up, Hit Accuracy Up || 射程↑ 命中↑ || Weapon Range +1, Hit Accuracy +40
| Range Up, Hit Up || 射程↑ 命中↑ || Weapon Range +1, Hit Accuracy +40
|-
|-
| Terrain Adaptation || 地形適応↑ || Increase All Terrain Adaptation
| Terrain Adaptation || 地形適応↑ || Increase All Terrain Adaptations
|}
|}




Their are also special bullet adaptations that are obtained by combining certain bullets.
There are also secret bullet adaptations that are activated by combining certain bullets. The combination order doesn't matter. (Some of these may need to be tested for errors)
The combination order doesn't matter. I'm missing a few, please add them if you know them.


{|
{|
! Bullet Real Properties !! Bullet Bonuses !! Bullet Ability !! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3
! Bullet Part 1 !! Bullet Part 2 !! Bullet Part 3 !! Secret Bonus !! Overall Bullet Properties
|-
|-
| Ability Down (Level 2), Hit accuracy +20, Morale Req. -10 || Ability Down (Level 2), Hit +20 || Drops Enemy Pilot's Stats 20 Points || Morale Up || Morale Up || None
| Attack Up, Ammo Down || Range Up, Ammo Down || Attack Up || Critical +15 || Attack +300, Range +2, Ammo -4, Critical Rate +15
|-
|-
| Ability Down (Level 3), Hit accuracy +30, Morale Req. -5, Half barrier effect || Ability Down (Level 3), Hit +30 || Drops Enemy Pilot's Stats 30 Points || Morale Up || Morale Up || Weaken Barrier, Morale Down
| Attack Up, Ammo Down || Range Up, Ammo Down || Range Up || Attack +100, Hit +20 || Attack +300, Range +3, Ammo -4, Hit Accuracy +20
|-
|-
| All Terrain Adaptation Grades Up || Grades Terrain Adaptation Up 1 Level || Weapon Effectiveness In All Terrain || 3 Different Terrain Adaptations || <-- || <--
| Attack Up, Ammo Down || Range Up, Ammo Down || Will Up, Ammo Down || Armor Down (Level 3) || Attack +200, Ammo -5, Range +2, Will Req. -5, Reduce Enemy's Armor
|-
|-
| Attack Down (Level 2), Half barrier, Morale Req. +10 || Attack Down (Level 2) || Drops Enemy's Attack || Weaken Barrier, Morale Down || Weaken Barrier, Morale Down || None
| Attack Up, Ammo Down || Hit Up, Range Down || Hit Up, Critical Down || Hit +10, Will Req. -5 || Attack +200, Range -2, Ammo -2, Hit accuracy +70, Critical rate -40, Will Req. -5
|-
|-
| Attack Down (Level 3), Pierce barrier, Morale Req. +15 || Attack Down (Level 3) || Drops Enemy's Attack || Weaken Barrier, Morale Down || Pierce Barrier, Morale Down || None
| Attack Up, Ammo Down || Critical Up, Hit Down || Attack Up || Attack -100, Range +1 || Attack +200, Range +1, Ammo -2, Hit accuracy -40, Critical rate +80
 
|-
|-
| Attack +200, Range +1, Hit accuracy +40, Critical +30, Morale Req. -5, Half Enemy Barrier Effectiveness || Half Enemy Barrier Effectiveness || Enemy Barrier Effectiveness Reduce To Half || ATK Up, Critical Up || Range Up, Hit Up || Terrain Adaptation
| Attack Up, Range Down || Range Up, Attack Down || None || Hit +20, Critical +10, Weaken Barrier || Hit accuracy +20, Critical rate +10, Halve the Enemy's Barrier Effect
|-
|-
| Attack +200, Range +2, Ammo -5, Morale Req. -5, Armor Down (Level 3) || Armor Down (Level 3) || Reduce Enemy's Armor || ATK Up, Ammo Down || Range Up, Ammo Down || Morale Up, Ammo Down
| Attack Up, Range Down || Range Up, Attack Down || Weaken Barrier, Will Down || Will Req. -15, Pierce Barrier || Will Req. -10, Ignore the Enemy's Barrier Effect
|-
|-
| Attack +100, Range -2, Ammo -1, Morale Req. -10, Post Movement || Post Movement || Weapon Can Attack After Moving || Morale Up, ATK Down || Morale Up, Ammo Down || ATK Up, Range Down
| Attack Up, Range Down || Hit Up, Range Down || Critical Up, Range Down || Range +1, Post Movement || Attack +200, Range -4, Hit +40, Critical rate +40, Weapon Becomes Useable Post-Movement
|-
|-
| Attack +100, Range -4, Hit accuracy +40, Critical rate +40, Post Movement || Range +1, Post Movement || Weapon Can Attack After Moving || Attack Up, Range Down || Hit Up, Range Down || Critical Up, Range Down
| Attack Up, Range Down || Will Up, Attack Down || Will Up, Ammo Down || Post Movement || Attack +100, Range -2, Ammo -1, Will Req. -10, Weapon Becomes Useable Post-Movement
 
|-
|-
| Hit accuracy -20, Critical rate +40, Half Enemy's Barrier Effectiveness || Half Enemy's Barrier Effectiveness || Enemy's Barrier Effectiveness Reduce To Half || Critical Up, Hit Down || Hit Up, Critical Down || None
| Attack Up, Critical Up || Critical Up, Range Down || Critical Up, Hit Down || Mobilty Down (Level 2) || Attack +200, Range -1, Hit accuracy -40, Critical rate +150, Reduce Enemy's Mobility
|-
|-
| Hit accuracy +20, Critical rate +10, Half Enemy's Barrier Effectiveness || Half Enemy's Barrier Effectiveness  || Enemy's Barrier Effectiveness Reduce To Half || ATK Up, Range Down || Range Up, ATK Down || None
| Attack Up, Critical Up || Range Up, Hit Up || Terrain Adaptation || Weaken Barrier || Attack +200, Critical rate +30, Range +1, Hit accuracy +40, Halve the Enemy's Barrier Effect
 
|-
|-
| Range -2, Hit accuracy +80, Critical rate -40, Hit Accuracy Down (Level 2) || Hit accuracy +20, Hit Accuracy Down (Level 2) || Reduce Enemy's Hit Accuracy || Hit Up, Range Down || Hit Up, Critical Down || None
| Range Up, Attack Down || Hit Up, Range Down || Attack Up, Critical Up || Attack +100, Accuracy Down (Level 3) || Attack +100, Hit accuracy +40, Critical rate +30, Reduce Enemy's Hit Accuracy
|-
|-
| Attack +300, Range +2, Ammo -4, Critical rate +15 || Critical rate +15 || Critical Rate Bonus || ATK Up, Ammo Down || Range Up, Ammo Down || ATK Up
| Range Up, Attack Down || Will Up, Attack Down || Will Up, Attack Down || Armor Down (Level 2) || Attack -300, Range +2, Will Req. -10, Reduce Enemy's Armor
 
|-
|-
| Attack +300, Range +3, Ammo -4, Hit accuracy +20 || Attack +100, Hit accuracy +20 || Attack and Hit Bonus|| ATK Up, Ammo Down || Range Up, Ammo Down || Range Up
| Range Up, Ammo Down || Critical Up, Hit Down || Critical Up || Attack +100, Will Req. -5 || Attack +100, Range +2, Ammo -2, Hit accuracy -40, Critical rate +120, Will Req. -5
 
|-
|-
| Attack +200, Range -2, Ammo -2, Hit accuracy +70, Critical rate -40, Morale Req. -5 || Hit accuracy +10, Morale Req. -5 || Hit Accuracy and Morale Req. Bonus || ATK Up, Ammo Down || Hit Up, Range Down || Hit Up, Critical Down
| Hit Up, Range Down || Hit Up, Critical Down || None || Hit +20, Accuracy Down (Level 2) || Range -2, Hit accuracy +80, Critical rate -40, Reduce Enemy's Hit Accuracy
|-
|-
| Attack +200, Range +1, Ammo -2, Hit accuracy -40, Critical rate +80 || Attack -100, Range +1 || Attack Penalty and Range Bonus || ATK Up, Ammo Down || Critical Up, Hit Down || ATK Up
| Hit Up, Range Down || Hit Up, Critical Down || Hit Up || Critical +30, Accuracy Down (Level 2) || Hit accuracy +80, Range -2, Critical rate -10, Reduce Enemy's Hit Accuracy
|-
|-
| Attack +200, Range -1, Hit accuracy -40, Critical rate || || || ATK Up, Critical Up || Critical Up, Range Down || Crit Up, Hit Down
| Hit Up, Range Down || Hit Up || Critical Up || Movement Down (Level 1) || Hit accuracy +60, Range -2, Critical rate +40, Reduce Enemy's Movement
 
|-
|-
| || || || || ||
| Hit Up, Critical Down || Critical Up, Hit Down || None || Weaken Barrier || Hit accuracy -20, Critical rate +40, Halve the Enemy's Barrier Effect
 
|-
|-
| || || || || ||
| Critical Up, Range Down || Critical Up, Hit Down || Critical Up || Mobility Down (Level 2) || Critical rate +160, Range -2, Hit accuracy -40, Reduce Enemy's Mobility
|-
|-
| || || || || ||
| Critical Up, Range Down || Range Up || Critical Up || Mobility Down (Level 3) || Critical rate +80, Range -1, Reduce Enemy's Mobility
|-
|-
| || || || || ||
| Critical Up, Range Down || Hit Up || Critical Up || Movement Down (Level 1) || Critical rate +80, Range -2, Hit accuracy +20, Reduce Enemy's Movement
|-
|-
| || || || || ||
| Critical Up, Range Down || Hit Up || Range Up, Hit Up || Movement Down (Level 1) || Critical rate +40, Range -1, Hit accuracy +60, Reduce Enemy's Movement
 
|-
|-
| || || || || ||
| Critical Up, Hit Down || Critical Up || Critical Up || Attack +100 || Attack +100, Critical rate +160, Hit accuracy -40
 
|-
|-
| || || || || ||
| Weaken Barrier, Will Down || Weaken Barrier, Will Down || None || Attack Down (Level 2) || Halve the Enemy's Barrier Effect, Will Req. +10, Drops Enemy's Attack
|-
|-
| || || || || ||
| Weaken Barrier, Will Down || Pierce Barrier, Will Down || None || Attack Down (Level 3) || Ignore the Enemy's Barrier Effect, Will Req. +15, Drops Enemy's Attack
 
|-
|-
| || || || || ||
| Will Up || Will Up || None || Hit +20, Ability Down (Level 2) || Will Req. -10, Hit accuracy +20, Drops Enemy Pilot's Stats 20 Points
|-
|-
| || || || || ||
| Will Up || Will Up || Weaken Barrier, Will Down || Hit +30, Ability Down (Level 3) || Will Req. -5, Halve the Enemy's Barrier Effect, Hit accuracy +30, Drops Enemy Pilot's Stats 30 Points
 
|-
|-
| || || || || ||
| Critical Up || Attack Up || Attack Up || Hit +10 || Attack +200, Critical rate +40, Hit accuracy +10
 
|-
|-
| || || || || ||
| Any 3 Terrain Adaptations || <-- || <-- || Terrain Adaptation Up || Increase All Terrain Adaptations
|}
|}

Revision as of 14:42, 19 April 2020

This system lets you customize eligible weapons with stat buffs (and certain trade-off effects) by equipping them with special "bullets" that sometimes drop from enemies.

To create a special bullet: On the Intermission Map, Search for "武器選択"(Weapon Selection) -> "特殊弾"(Special Bullets) -> "開発"(Develop). Choose "新規開発" (New Development) and choose 2 or 3 Bullets to combine their effects.

English Japanese Effect
Attack Up, Ammo Down 攻撃力↑ 弾数↓ +200 Attack, Ammunition -2
Attack Up, Range Down 攻撃力↑ 射程↓ +200 Attack, Maximum Weapon Range -2
Range Up, Attack Down 射程↑ 攻撃力↓ Range +2, -200 Attack
Range Up, Ammo Down 射程↑ 弾数↓ Range +2, Ammunition -2
Hit Up, Range Down 命中↑ 射程↓ Hit Accuracy +40, Maximum Weapon Range -2
Hit Up, Critical Down 命中↑ クリティカル↓ Hit Accuracy +20, Critical Rate -40
Critical Up, Range Down クリティカル↑ 射程↓ Critical Rate +40, Maximum Weapon Range -1
Critical Up, Hit Down クリティカル↑ 命中↓ Critical Rate +80, Hit Accuracy -40
Will Up, Attack Down 気力↑ 攻撃力↓ Will Requirement -5, Attack -100
Will Up, Ammo Down 気力↑ 弾数↓ Will Requirement -5, Ammunition -1
Weaken Barrier, Will Down バリア弱体 気力↓ Halve the Enemy's Barrier Effect, Will Requirement +5
Pierce Barrier, Will Down バリア貫通 気力↓ Ignore the Enemy's Barrier Effect, Will Requirement +10
Terrain Adaptation Air 地形適応空↑ Increase Terrain Adaptation on Air
Terrain Adaptation Land 地形適応陸↑ Increase Terrain Adaptation on Land
Terrain Adaptation Water 地形適応海↑ Increase Terrain Adaptation on Water
Terrain Adaptation Space 地形適応宇↑ Increase Terrain Adaptation on Space
Move & Attack 行動後攻撃可能 Weapon Becomes Useable Post-Movement
Attack Up 攻撃力↑ Attack +100
Range Up 射程↑ Maximum Weapon Range +1
Hit Up 命中↑ Hit Accuracy +20
Critical Up クリティカル↑ Critical Rate +40
Will Up 気力↑ Will Requirement -5
Attack Up, Critical Up 攻撃力↑ クリティカル↑ Attack +200, Critical Rate +30
Range Up, Hit Up 射程↑ 命中↑ Weapon Range +1, Hit Accuracy +40
Terrain Adaptation 地形適応↑ Increase All Terrain Adaptations


There are also secret bullet adaptations that are activated by combining certain bullets. The combination order doesn't matter. (Some of these may need to be tested for errors)

Bullet Part 1 Bullet Part 2 Bullet Part 3 Secret Bonus Overall Bullet Properties
Attack Up, Ammo Down Range Up, Ammo Down Attack Up Critical +15 Attack +300, Range +2, Ammo -4, Critical Rate +15
Attack Up, Ammo Down Range Up, Ammo Down Range Up Attack +100, Hit +20 Attack +300, Range +3, Ammo -4, Hit Accuracy +20
Attack Up, Ammo Down Range Up, Ammo Down Will Up, Ammo Down Armor Down (Level 3) Attack +200, Ammo -5, Range +2, Will Req. -5, Reduce Enemy's Armor
Attack Up, Ammo Down Hit Up, Range Down Hit Up, Critical Down Hit +10, Will Req. -5 Attack +200, Range -2, Ammo -2, Hit accuracy +70, Critical rate -40, Will Req. -5
Attack Up, Ammo Down Critical Up, Hit Down Attack Up Attack -100, Range +1 Attack +200, Range +1, Ammo -2, Hit accuracy -40, Critical rate +80
Attack Up, Range Down Range Up, Attack Down None Hit +20, Critical +10, Weaken Barrier Hit accuracy +20, Critical rate +10, Halve the Enemy's Barrier Effect
Attack Up, Range Down Range Up, Attack Down Weaken Barrier, Will Down Will Req. -15, Pierce Barrier Will Req. -10, Ignore the Enemy's Barrier Effect
Attack Up, Range Down Hit Up, Range Down Critical Up, Range Down Range +1, Post Movement Attack +200, Range -4, Hit +40, Critical rate +40, Weapon Becomes Useable Post-Movement
Attack Up, Range Down Will Up, Attack Down Will Up, Ammo Down Post Movement Attack +100, Range -2, Ammo -1, Will Req. -10, Weapon Becomes Useable Post-Movement
Attack Up, Critical Up Critical Up, Range Down Critical Up, Hit Down Mobilty Down (Level 2) Attack +200, Range -1, Hit accuracy -40, Critical rate +150, Reduce Enemy's Mobility
Attack Up, Critical Up Range Up, Hit Up Terrain Adaptation Weaken Barrier Attack +200, Critical rate +30, Range +1, Hit accuracy +40, Halve the Enemy's Barrier Effect
Range Up, Attack Down Hit Up, Range Down Attack Up, Critical Up Attack +100, Accuracy Down (Level 3) Attack +100, Hit accuracy +40, Critical rate +30, Reduce Enemy's Hit Accuracy
Range Up, Attack Down Will Up, Attack Down Will Up, Attack Down Armor Down (Level 2) Attack -300, Range +2, Will Req. -10, Reduce Enemy's Armor
Range Up, Ammo Down Critical Up, Hit Down Critical Up Attack +100, Will Req. -5 Attack +100, Range +2, Ammo -2, Hit accuracy -40, Critical rate +120, Will Req. -5
Hit Up, Range Down Hit Up, Critical Down None Hit +20, Accuracy Down (Level 2) Range -2, Hit accuracy +80, Critical rate -40, Reduce Enemy's Hit Accuracy
Hit Up, Range Down Hit Up, Critical Down Hit Up Critical +30, Accuracy Down (Level 2) Hit accuracy +80, Range -2, Critical rate -10, Reduce Enemy's Hit Accuracy
Hit Up, Range Down Hit Up Critical Up Movement Down (Level 1) Hit accuracy +60, Range -2, Critical rate +40, Reduce Enemy's Movement
Hit Up, Critical Down Critical Up, Hit Down None Weaken Barrier Hit accuracy -20, Critical rate +40, Halve the Enemy's Barrier Effect
Critical Up, Range Down Critical Up, Hit Down Critical Up Mobility Down (Level 2) Critical rate +160, Range -2, Hit accuracy -40, Reduce Enemy's Mobility
Critical Up, Range Down Range Up Critical Up Mobility Down (Level 3) Critical rate +80, Range -1, Reduce Enemy's Mobility
Critical Up, Range Down Hit Up Critical Up Movement Down (Level 1) Critical rate +80, Range -2, Hit accuracy +20, Reduce Enemy's Movement
Critical Up, Range Down Hit Up Range Up, Hit Up Movement Down (Level 1) Critical rate +40, Range -1, Hit accuracy +60, Reduce Enemy's Movement
Critical Up, Hit Down Critical Up Critical Up Attack +100 Attack +100, Critical rate +160, Hit accuracy -40
Weaken Barrier, Will Down Weaken Barrier, Will Down None Attack Down (Level 2) Halve the Enemy's Barrier Effect, Will Req. +10, Drops Enemy's Attack
Weaken Barrier, Will Down Pierce Barrier, Will Down None Attack Down (Level 3) Ignore the Enemy's Barrier Effect, Will Req. +15, Drops Enemy's Attack
Will Up Will Up None Hit +20, Ability Down (Level 2) Will Req. -10, Hit accuracy +20, Drops Enemy Pilot's Stats 20 Points
Will Up Will Up Weaken Barrier, Will Down Hit +30, Ability Down (Level 3) Will Req. -5, Halve the Enemy's Barrier Effect, Hit accuracy +30, Drops Enemy Pilot's Stats 30 Points
Critical Up Attack Up Attack Up Hit +10 Attack +200, Critical rate +40, Hit accuracy +10
Any 3 Terrain Adaptations <-- <-- Terrain Adaptation Up Increase All Terrain Adaptations