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Super Robot Wars/OGs/Mech Database: Difference between revisions

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Syochan (talk | contribs)
Set up the factions as per Daichi's request. Sorry about before!
Syochan (talk | contribs)
Added an explanation to the layout currently used in this section of the wiki
Line 14: Line 14:
*[[/Einst|Einst]] - ''mysterious alien race''
*[[/Einst|Einst]] - ''mysterious alien race''
*[[/Inspectors|Inspectors]] - ''mechs used by the Inspectors''
*[[/Inspectors|Inspectors]] - ''mechs used by the Inspectors''
==Layout Explanation==
''Below is how the information is laid out in the links''
'''General Statistics'''
{|
|-
| '''Name''' || (The name of the unit)
|-
| '''Model Number''' || (The unit's model number if known)
|-
| '''Height''' || (The unit's height if known)
|-
| '''Weight''' || (The unit's weight if known)
|}
(Any innate abilities the mech possesses will be logged here)
(The mech's Twin System atribute will be logged here)
(Information from the mech database will be here if/when translated)
'''Mechanic Statistics'''
{|
|-
! Statistics !! Base !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
|}
(The unit's base values for each stat is listed here with the values after each upgrade purchased.)
{|
| '''HP''' - The unit's hit points. Unit is destroted if reduced to zero.
|-
| '''EN''' - The unit's energy.
|-
| '''Mobility''' - Determines how well the unit is at dodging attacks.
|-
| '''Armour''' - Unit's defensive ability. High stats will reduce damage.
|}
'''Armament Statistics'''
{|
! Armament !! Attribute !! Classification !! Attack Power !! Range !! Accuracy !! Critical !! Ammo !! EN Cost !! Morale !! Terrain !! Requirement !! Status
|}
(Detailed information on the attacks available to a unit excluding equipable weapons)
{|
| colspan="2" | '''Armament''' - The name of the unit's attack
|-
| '''Attribute''' || '''P''' means Post Movement, able to perform this attack after moving.
|-
| || '''B''' means Beam, will be affected by beam barriers.
|-
| || '''M''' means Missle, will be affected by jammers.
|-
| '''Classification''' || '''Melee''' - Damage modified by pilot's melee stat.
|-
| || '''Shoot''' - Damage modified by pilot's shooting stat & Gunfight level.
|-
| || '''Infight''' - Melee attack that is also modified by a pilot's Infight level.
|-
| || '''All''' - Attack that will target both units in a twin setup.
|-
| || '''Double''' - Possible to target two units that are 1 square apart at once.
|-
| || '''Map''' - Will target all units within the designated range. (May or may not ignore allies)
|-
| colspan="2" | '''Attack Power''' - Base value of the attack.
|-
| colspan="2" | '''Range''' - How many squares from the unit that the attack is usable at.
|-
| colspan="2" | '''Accuracy''' - Modifier to the chance of attack hitting the target.
|-
| colspan="2" | '''Critical''' - Modifier to the chance of the attack causing critical damage.
|-
| colspan="2" | '''Ammo''' - How many times the attack can be used if limited by ammo.
|-
| colspan="2" | '''EN Cost''' - How much energy this attack requires to be used.
|-
| colspan="2" | '''Morale''' - The minimum morale requirement of the pilot before the attack can be used.
|-
| colspan="2" | '''Terrain''' - Final damage modifier on various terrain ranked from S to D in this order: '''Air / Ground / Water / Space'''
|-
| colspan="2" | '''Requirement''' - Anything else the attack requires e.g Nendou Level 2, Must be near X unit, etc.
|-
| '''Status''' || Any status effects the attack has.
|-
| || '''R''' status effects can be blocked by certain mech abilities.
|-
| || '''P''' status effects can be blocked by certain mech abilities.
|}
'''Armament Upgrading'''
{|
! Armament !! Attack Power !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
|}
(The unit's base values for each attack is listed here with the values after each upgrade purchased.)

Revision as of 12:11, 7 August 2007


Mech Factions


Layout Explanation

Below is how the information is laid out in the links

General Statistics

Name (The name of the unit)
Model Number (The unit's model number if known)
Height (The unit's height if known)
Weight (The unit's weight if known)

(Any innate abilities the mech possesses will be logged here)

(The mech's Twin System atribute will be logged here)

(Information from the mech database will be here if/when translated)


Mechanic Statistics

Statistics Base +1 +2 +3 +4 +5 +6 +7 +8 +9 +10

(The unit's base values for each stat is listed here with the values after each upgrade purchased.)

HP - The unit's hit points. Unit is destroted if reduced to zero.
EN - The unit's energy.
Mobility - Determines how well the unit is at dodging attacks.
Armour - Unit's defensive ability. High stats will reduce damage.


Armament Statistics

Armament Attribute Classification Attack Power Range Accuracy Critical Ammo EN Cost Morale Terrain Requirement Status

(Detailed information on the attacks available to a unit excluding equipable weapons)

Armament - The name of the unit's attack
Attribute P means Post Movement, able to perform this attack after moving.
B means Beam, will be affected by beam barriers.
M means Missle, will be affected by jammers.
Classification Melee - Damage modified by pilot's melee stat.
Shoot - Damage modified by pilot's shooting stat & Gunfight level.
Infight - Melee attack that is also modified by a pilot's Infight level.
All - Attack that will target both units in a twin setup.
Double - Possible to target two units that are 1 square apart at once.
Map - Will target all units within the designated range. (May or may not ignore allies)
Attack Power - Base value of the attack.
Range - How many squares from the unit that the attack is usable at.
Accuracy - Modifier to the chance of attack hitting the target.
Critical - Modifier to the chance of the attack causing critical damage.
Ammo - How many times the attack can be used if limited by ammo.
EN Cost - How much energy this attack requires to be used.
Morale - The minimum morale requirement of the pilot before the attack can be used.
Terrain - Final damage modifier on various terrain ranked from S to D in this order: Air / Ground / Water / Space
Requirement - Anything else the attack requires e.g Nendou Level 2, Must be near X unit, etc.
Status Any status effects the attack has.
R status effects can be blocked by certain mech abilities.
P status effects can be blocked by certain mech abilities.


Armament Upgrading

Armament Attack Power +1 +2 +3 +4 +5 +6 +7 +8 +9 +10

(The unit's base values for each attack is listed here with the values after each upgrade purchased.)