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Super Robot Wars/OGs/Mech Database: Difference between revisions
From Akurasu
< Super Robot Wars | OGs
Set up the factions as per Daichi's request. Sorry about before! |
Added an explanation to the layout currently used in this section of the wiki |
||
| Line 14: | Line 14: | ||
*[[/Einst|Einst]] - ''mysterious alien race'' | *[[/Einst|Einst]] - ''mysterious alien race'' | ||
*[[/Inspectors|Inspectors]] - ''mechs used by the Inspectors'' | *[[/Inspectors|Inspectors]] - ''mechs used by the Inspectors'' | ||
==Layout Explanation== | |||
''Below is how the information is laid out in the links'' | |||
'''General Statistics''' | |||
{| | |||
|- | |||
| '''Name''' || (The name of the unit) | |||
|- | |||
| '''Model Number''' || (The unit's model number if known) | |||
|- | |||
| '''Height''' || (The unit's height if known) | |||
|- | |||
| '''Weight''' || (The unit's weight if known) | |||
|} | |||
(Any innate abilities the mech possesses will be logged here) | |||
(The mech's Twin System atribute will be logged here) | |||
(Information from the mech database will be here if/when translated) | |||
'''Mechanic Statistics''' | |||
{| | |||
|- | |||
! Statistics !! Base !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 | |||
|} | |||
(The unit's base values for each stat is listed here with the values after each upgrade purchased.) | |||
{| | |||
| '''HP''' - The unit's hit points. Unit is destroted if reduced to zero. | |||
|- | |||
| '''EN''' - The unit's energy. | |||
|- | |||
| '''Mobility''' - Determines how well the unit is at dodging attacks. | |||
|- | |||
| '''Armour''' - Unit's defensive ability. High stats will reduce damage. | |||
|} | |||
'''Armament Statistics''' | |||
{| | |||
! Armament !! Attribute !! Classification !! Attack Power !! Range !! Accuracy !! Critical !! Ammo !! EN Cost !! Morale !! Terrain !! Requirement !! Status | |||
|} | |||
(Detailed information on the attacks available to a unit excluding equipable weapons) | |||
{| | |||
| colspan="2" | '''Armament''' - The name of the unit's attack | |||
|- | |||
| '''Attribute''' || '''P''' means Post Movement, able to perform this attack after moving. | |||
|- | |||
| || '''B''' means Beam, will be affected by beam barriers. | |||
|- | |||
| || '''M''' means Missle, will be affected by jammers. | |||
|- | |||
| '''Classification''' || '''Melee''' - Damage modified by pilot's melee stat. | |||
|- | |||
| || '''Shoot''' - Damage modified by pilot's shooting stat & Gunfight level. | |||
|- | |||
| || '''Infight''' - Melee attack that is also modified by a pilot's Infight level. | |||
|- | |||
| || '''All''' - Attack that will target both units in a twin setup. | |||
|- | |||
| || '''Double''' - Possible to target two units that are 1 square apart at once. | |||
|- | |||
| || '''Map''' - Will target all units within the designated range. (May or may not ignore allies) | |||
|- | |||
| colspan="2" | '''Attack Power''' - Base value of the attack. | |||
|- | |||
| colspan="2" | '''Range''' - How many squares from the unit that the attack is usable at. | |||
|- | |||
| colspan="2" | '''Accuracy''' - Modifier to the chance of attack hitting the target. | |||
|- | |||
| colspan="2" | '''Critical''' - Modifier to the chance of the attack causing critical damage. | |||
|- | |||
| colspan="2" | '''Ammo''' - How many times the attack can be used if limited by ammo. | |||
|- | |||
| colspan="2" | '''EN Cost''' - How much energy this attack requires to be used. | |||
|- | |||
| colspan="2" | '''Morale''' - The minimum morale requirement of the pilot before the attack can be used. | |||
|- | |||
| colspan="2" | '''Terrain''' - Final damage modifier on various terrain ranked from S to D in this order: '''Air / Ground / Water / Space''' | |||
|- | |||
| colspan="2" | '''Requirement''' - Anything else the attack requires e.g Nendou Level 2, Must be near X unit, etc. | |||
|- | |||
| '''Status''' || Any status effects the attack has. | |||
|- | |||
| || '''R''' status effects can be blocked by certain mech abilities. | |||
|- | |||
| || '''P''' status effects can be blocked by certain mech abilities. | |||
|} | |||
'''Armament Upgrading''' | |||
{| | |||
! Armament !! Attack Power !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 | |||
|} | |||
(The unit's base values for each attack is listed here with the values after each upgrade purchased.) | |||
Revision as of 12:11, 7 August 2007
Mech Factions
- R Series - SRX project related mechs
- Personal Trooper X - Gespenst series related mechs
- Real Trooper X - Huckebein series related mechs
- Super Robot Grungust - Grungust series realted mechs
- Divine Crusaders - Lion series related mechs
- Others - mechs that fit under no faction
- Battleships - the various carriers
- Balmar Empire - mechs from the Balmar Empire
- Shadow Mirror - mechs from the Shadow Mirror dimension
- Einst - mysterious alien race
- Inspectors - mechs used by the Inspectors
Layout Explanation
Below is how the information is laid out in the links
General Statistics
| Name | (The name of the unit) |
| Model Number | (The unit's model number if known) |
| Height | (The unit's height if known) |
| Weight | (The unit's weight if known) |
(Any innate abilities the mech possesses will be logged here)
(The mech's Twin System atribute will be logged here)
(Information from the mech database will be here if/when translated)
Mechanic Statistics
| Statistics | Base | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|
(The unit's base values for each stat is listed here with the values after each upgrade purchased.)
| HP - The unit's hit points. Unit is destroted if reduced to zero. |
| EN - The unit's energy. |
| Mobility - Determines how well the unit is at dodging attacks. |
| Armour - Unit's defensive ability. High stats will reduce damage. |
Armament Statistics
| Armament | Attribute | Classification | Attack Power | Range | Accuracy | Critical | Ammo | EN Cost | Morale | Terrain | Requirement | Status |
|---|
(Detailed information on the attacks available to a unit excluding equipable weapons)
| Armament - The name of the unit's attack | |
| Attribute | P means Post Movement, able to perform this attack after moving. |
| B means Beam, will be affected by beam barriers. | |
| M means Missle, will be affected by jammers. | |
| Classification | Melee - Damage modified by pilot's melee stat. |
| Shoot - Damage modified by pilot's shooting stat & Gunfight level. | |
| Infight - Melee attack that is also modified by a pilot's Infight level. | |
| All - Attack that will target both units in a twin setup. | |
| Double - Possible to target two units that are 1 square apart at once. | |
| Map - Will target all units within the designated range. (May or may not ignore allies) | |
| Attack Power - Base value of the attack. | |
| Range - How many squares from the unit that the attack is usable at. | |
| Accuracy - Modifier to the chance of attack hitting the target. | |
| Critical - Modifier to the chance of the attack causing critical damage. | |
| Ammo - How many times the attack can be used if limited by ammo. | |
| EN Cost - How much energy this attack requires to be used. | |
| Morale - The minimum morale requirement of the pilot before the attack can be used. | |
| Terrain - Final damage modifier on various terrain ranked from S to D in this order: Air / Ground / Water / Space | |
| Requirement - Anything else the attack requires e.g Nendou Level 2, Must be near X unit, etc. | |
| Status | Any status effects the attack has. |
| R status effects can be blocked by certain mech abilities. | |
| P status effects can be blocked by certain mech abilities. | |
Armament Upgrading
| Armament | Attack Power | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|
(The unit's base values for each attack is listed here with the values after each upgrade purchased.)