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Super Robot Wars/A Portable/Mech Abilities: Difference between revisions

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Mech Abilities: All three Getter 2-type models have different Afterimage system names
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| Getter Vision || 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
| Getter Vision || 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
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| Mach Special || 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
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| Shin Mach Special || 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
| Shin Mach Special || 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill

Revision as of 01:19, 22 July 2020

Mech Abilities

Abilities Description
Repair Restores HP to one adjacent ally. Can be used post move.
Resupply Completely restores EN and Ammo to one adjacent ally. Reduces Morale by 10.
Beam Coat Reduces Beam type damage by 1000. Consumes 5 EN when triggered.
I-Field Reduces Beam type damage by 2000. Consumes 10 EN when triggered.
Distortion Field Negate Beam type damage up to 3000 and Gravity type damage up to 5000. All other types of damage are reduced by 50%. Consumes 20 EN when triggered
Double Image 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
Getter Vision 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
Mach Special 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
Shin Mach Special 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
God Shadow 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
Hyper Jammer 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill
Open Get 25% chance to evade any enemy attack. Activates at 120 Will. *Double Image Skill
Jammer Missile weapons are guaranteed to miss.
EWAC (s-L) Allies within 8 adjacent tiles get a +15%-30% bonus in Evasion and Hit Rate.
Super Mode Grants the pilot +10 to all Attributes. +10 Mobility, +100 Armor, A terrain ratings (except "Air"). Unlocks new attacks. Activates at 120 Will.
Hyper Mode Grants the pilot +10 to all Attributes. +10 Mobility, +100 Armor, A terrain ratings (except "Air"). Unlocks new attacks. Activates at 120 Will.
Zero System Grants the pilot +10 to all Attributes. Activates at 130 Will
HP Regeneration (s,M,L) Max HP regenerates by 10%, 20%, and 30% respectively at the start of your turn
EN Regeneration (s,M,L) Max EN regenerates by 10%, 20%, and 30% respectively at the start of your turn
Transform This Unit can change forms.
Combine Multiple Units can combine into a single Unit.
Split Combined Units can separate into multiple units
Ditch Mod When this Unit is shot down. or when selecting the command, this Unit can change forms.
Equip Mod By equipping Parts, this Unit can change forms
Board Can let other Units board the vessel. *Battleship only