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Super Robot Wars/A Portable/Mech Abilities: Difference between revisions
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→Mech Abilities: All three Getter 2-type models have different Afterimage system names |
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| Getter Vision || 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill | | Getter Vision || 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill | ||
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| Mach Special || 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill | |||
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| Shin Mach Special || 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill | | Shin Mach Special || 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill | ||
Revision as of 01:19, 22 July 2020
Mech Abilities
| Abilities | Description | ||
|---|---|---|---|
| Repair | Restores HP to one adjacent ally. Can be used post move. | ||
| Resupply | Completely restores EN and Ammo to one adjacent ally. Reduces Morale by 10. | ||
| Beam Coat | Reduces Beam type damage by 1000. Consumes 5 EN when triggered. | ||
| I-Field | Reduces Beam type damage by 2000. Consumes 10 EN when triggered. | ||
| Distortion Field | Negate Beam type damage up to 3000 and Gravity type damage up to 5000. All other types of damage are reduced by 50%. Consumes 20 EN when triggered | ||
| Double Image | 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill | ||
| Getter Vision | 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill | ||
| Mach Special | 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill | ||
| Shin Mach Special | 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill | ||
| God Shadow | 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill | ||
| Hyper Jammer | 50% chance to evade any enemy attack. Activates at 130 Will. *Double Image Skill | ||
| Open Get | 25% chance to evade any enemy attack. Activates at 120 Will. *Double Image Skill | ||
| Jammer | Missile weapons are guaranteed to miss. | ||
| EWAC (s-L) | Allies within 8 adjacent tiles get a +15%-30% bonus in Evasion and Hit Rate. | ||
| Super Mode | Grants the pilot +10 to all Attributes. +10 Mobility, +100 Armor, A terrain ratings (except "Air"). Unlocks new attacks. Activates at 120 Will. | ||
| Hyper Mode | Grants the pilot +10 to all Attributes. +10 Mobility, +100 Armor, A terrain ratings (except "Air"). Unlocks new attacks. Activates at 120 Will. | ||
| Zero System | Grants the pilot +10 to all Attributes. Activates at 130 Will | ||
| HP Regeneration (s,M,L) | Max HP regenerates by 10%, 20%, and 30% respectively at the start of your turn | ||
| EN Regeneration (s,M,L) | Max EN regenerates by 10%, 20%, and 30% respectively at the start of your turn | ||
| Transform | This Unit can change forms. | ||
| Combine | Multiple Units can combine into a single Unit. | ||
| Split | Combined Units can separate into multiple units | ||
| Ditch Mod | When this Unit is shot down. or when selecting the command, this Unit can change forms. | ||
| Equip Mod | By equipping Parts, this Unit can change forms | ||
| Board | Can let other Units board the vessel. *Battleship only | ||