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Super Robot Wars/OGs/Mech Database: Difference between revisions

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m the Aerogators are part of Euzeth's rogue Balmar fleet, so I changed it to that
m Misc fix
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*[[/Personal Trooper X|Personal Trooper X]] - ''Gespenst series related mechs''
*[[/Personal Trooper X|Personal Trooper X]] - ''Gespenst series related mechs''
*[[/Real Trooper X|Real Trooper X]] - ''Huckebein series related mechs''
*[[/Real Trooper X|Real Trooper X]] - ''Huckebein series related mechs''
*[[/Super Robot Grungust|Super Robot Grungust]] - ''Grungust series realted mechs''
*[[/Super Robot Grungust|Super Robot Grungust]] - ''Grungust series related mechs''
*[[/Armored Module|Armored Module]] - ''Mobile weapons used by the Divine Crusaders''
*[[/Armored Module|Armored Module]] - ''Mobile weapons used mostly by the Divine Crusaders''
*[[/Others|Others]] - ''Units that fit under no category''
*[[/Others|Others]] - ''Units that fit under no category''
*[[/Battleships|Battleships]] - ''Various ships/carriers''
*[[/Battleships|Battleships]] - ''Various ships/carriers''

Revision as of 19:01, 22 August 2007


Mech Factions

Layout Explanation

Below is how the information is laid out in the links

General Statistics

Name (The name of the unit)
Model Number (The unit's model number if known)
Height (The unit's height if known)
Weight (The unit's weight if known)

(Any innate abilities the mech possesses will be logged here)

(The mech's Twin System atribute will be logged here)

(Information from the mech database will be here if/when translated)


Mechanic Statistics

Statistics Base +1 +2 +3 +4 +5 +6 +7 +8 +9 +10

(The unit's base values for each stat is listed here with the values after each upgrade purchased.)

HP - The unit's hit points. Unit is destroted if reduced to zero.
EN - The unit's energy.
Mobility - Determines how well the unit is at dodging attacks.
Armour - Unit's defensive ability. High stats will reduce damage.


Armament Statistics

Armament Attribute Classification Attack Power Range Accuracy Critical Ammo EN Cost Morale Terrain Requirement Status

(Detailed information on the attacks available to a unit excluding equipable weapons)

Armament - The name of the unit's attack
Attribute P means Post Movement, able to perform this attack after moving.
B means Beam, will be affected by beam barriers.
M means Missle, will be affected by jammers.
Classification Melee - Damage modified by pilot's melee stat.
Shoot - Damage modified by pilot's shooting stat & Gunfight level.
Infight - Melee attack that is also modified by a pilot's Infight level.
All - Attack that will target both units in a twin setup.
Double - Possible to target two units that are 1 square apart at once.
Map - Will target all units within the designated range. (May or may not ignore allies)
Pierce - Will penetrate/ignore enemies' barriers.
Attack Power - Base value of the attack.
Range - How many squares from the unit that the attack is usable at.
Accuracy - Modifier to the chance of attack hitting the target.
Critical - Modifier to the chance of the attack causing critical damage.
Ammo - How many times the attack can be used if limited by ammo.
EN Cost - How much energy this attack requires to be used.
Morale - The minimum morale requirement of the pilot before the attack can be used.
Terrain - Final damage modifier on various terrain ranked from S to D in this order: Air / Ground / Water / Space
Requirement - Anything else the attack requires e.g Nendou Level 2, Must be near X unit, etc.
Status Any status effects the attack has.
R status effects can be blocked by certain mech abilities.
P status effects can be blocked by certain mech abilities.


Armament Upgrading

Armament Attack Power +1 +2 +3 +4 +5 +6 +7 +8 +9 +10

(The unit's base values for each attack is listed here with the values after each upgrade purchased.)