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Super Robot Wars/OGs/Pilot Skills: Difference between revisions

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Updated names to match OGs fan translation. A few descriptions updated as well.
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! Skill !! Japanese !! PP Cost !! Description  
! Skill !! Japanese !! PP Cost !! Description  
|-
|-
| Prevail || 底力 || 20 (+5) || When HP is low, Hit/Evade/Crit/Armor stats will be raised  
| Potential || 底力 || 20 (+5) || When HP is low, Hit/Evade/Crit/Armor stats will be raised  
|-
|-
| Support Attack || 援護攻撃 || 50 (+10) || Allows the pilot to provide offensive support to an adjacent ally  
| Support Attack || 援護攻撃 || 50 (+10) || Allows the pilot to provide offensive support to an adjacent ally  
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| Support Defend || 援護防御 || 50 (+10) || Allows the pilot to provide defensive support to an adjacent ally  
| Support Defend || 援護防御 || 50 (+10) || Allows the pilot to provide defensive support to an adjacent ally  
|-
|-
| Counter || カウンター || 20 (+5) || Allows the pilot to attack first when targeted by the enemy  
| Counter || カウンター || 20 (+5) || Allows you to counterattack when targeted by the enemy.
|-
|-
| In-fight || インファイト || 20 (+5) || Inceases the damage dealt by melee weapons; Increase unit movement.
| In-Fighter || インファイト || 20 (+5) || Increases the damage dealt by melee weapons; Increase unit movement.
|-
|-
| Gunfight || ガンファイト || 20 (+5) || Inceases the range and damage dealt by ranged weapons  
| Gunfighter || ガンファイト || 20 (+5) || Increases the range and damage dealt by ranged weapons  
|-
|-
|colspan=4|
|colspan=4|
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| SP Up || SPアップ || 30 (+5) || Increases a pilots maximum Spirit Points (+6 to MAX SP)
| SP Up || SPアップ || 30 (+5) || Increases a pilots maximum Spirit Points (+6 to MAX SP)
|-
|-
| Leadership || 指揮官 || 30 (+10) || Increases nearby ally's Hit/Evade stats  
| Commander || 指揮官 || 30 (+10) || Increases nearby ally's Hit/Evade stats  
|-
|-
| SP Regen || SP回復 || 80 || Restores 10 Spirit Points every turn  
| SP Regen || SP回復 || 80 || Restores 10 Spirit Points every turn  
|-
|-
| Focus || 集中力 || 80 || Reduces the SP cost for Spirit Commands to 80%  
| Concentrate || 集中力 || 80 || Reduces the SP cost for Spirit Commands to 80%  
|-
|-
| Hit & Away || ヒット&アウェイ || 70 || Enables movement after attacking  
| Hit & Run || ヒット&アウェイ || 70 || Enables movement after attacking  
|-
|-
| Attacker || アタッカー || 80 || Increases offensive power by 20% when the pilot's Will is more then 130  
| Attacker || アタッカー || 80 || Increases offensive power by 20% when the pilot's Will is more then 130  
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| Predict || 見切り || 90 || +10 to Dodge, Skill & Hit on 130 morale  
| Predict || 見切り || 90 || +10 to Dodge, Skill & Hit on 130 morale  
|-
|-
| EN Save || Eセーブ || 80 || E-Save (70% EN usage)
| E-Save || Eセーブ || 80 || Reduce weapon EN costs to 70% of normal.
|-
|-
| Ammo Save || Bセーブ || 80 || B-Save (1.5 times Ammo)
| B-Save || Bセーブ || 80 || Increases weapon ammo to 1.5 times normal.
|-
|-
| Learning || ラーニング || 100 || when in team as sub, same exp and PP gain as main.  
| Learner || ラーニング || 100 || Normal EXP and PP gain when attacking as sub.
|-
|-
| Resolve || 闘争心 || 50 || Will +5 at beginning of stage  
| Resolve || 闘争心 || 50 || Will +5 at beginning of stage  
|-
|-
| High Spirits || 戦意高揚 || 60 || Will +2 every turn  
| Morale || 戦意高揚 || 60 || Will +2 every turn  
|-
|-
|colspan=4|
|colspan=4|
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| Will+ (Damaged) || 気力+(ダメージ) || 60 || Will+2 when unit is damaged by enemy  
| Will+ (Damaged) || 気力+(ダメージ) || 60 || Will+2 when unit is damaged by enemy  
|-
|-
| Will+ (Destroyed) || 気力+(撃破) || 65 || Will+1 when enemy is destroyed  
| Will+ (Kill) || 気力+(撃破) || 65 || Will+1 when enemy is destroyed  
|-
|-
| Assist Attack || 連携攻撃 || 75 || Sup.Atk at 100% damage  
| Assist Attacker || 連携攻撃 || 75 || Deal 100% damage when preforming a support attack.
|-
|-
| Focused Attack || 集束攻撃 || 75 || Main -> Sub/ Sub -> Main damage penalty reduced by 20%.  
| Focus Attacker || 集束攻撃 || 75 || Deal only 20% less damage when attack a sub as a main or vice versa.
|-
|-
|colspan=4|
|colspan=4|
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| Guard || ガード || 85 || Takes 80% Damage when Will is more then 130  
| Guard || ガード || 85 || Takes 80% Damage when Will is more then 130  
|-
|-
| Will Limit Break || 気力限界突破 || 100 || Break Will Limit (MAX = 170)
| Break Will Limit || 気力限界突破 || 100 || Raises max will cap to 170.
|-
|-
| Mechanic || 修理技能 || 65 || When Repair command is used, the HP regenerated will be 1.2 times the normal amount.  
| Mechanic || 修理技能 || 65 || When Repair command is used, the HP regenerated will be 1.2 times the normal amount.  
|-
|-
| Resupply || 補給技能 || 70 || Allows the pilot to replenish other units after moving.  
| Resupplier || 補給技能 || 70 || Allows the pilot to use the Resupply command after moving.  
|-
|-
| EXP UP ||  EXPアップ || 100 || 1.2 times EXP gain.
| EXP UP ||  EXPアップ || 100 || Gain 1.2x EXP.
|}
|}


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| Fortune || 強運 || None || Receives 20% more credit when destroying enemy units.
| Fortune || 強運 || None || Receives 20% more credit when destroying enemy units.
|-
|-
| Foresight || 予知 || None || When pilot's morale is 130 or more, +30 final evade during enemy phase.
| Precognition || 予知 || None || When pilot's morale is 130 or more, +30 final evade during enemy phase.
|}
|}

Revision as of 08:00, 21 December 2020

Skill Japanese PP Cost Description
Potential 底力 20 (+5) When HP is low, Hit/Evade/Crit/Armor stats will be raised
Support Attack 援護攻撃 50 (+10) Allows the pilot to provide offensive support to an adjacent ally
Support Defend 援護防御 50 (+10) Allows the pilot to provide defensive support to an adjacent ally
Counter カウンター 20 (+5) Allows you to counterattack when targeted by the enemy.
In-Fighter インファイト 20 (+5) Increases the damage dealt by melee weapons; Increase unit movement.
Gunfighter ガンファイト 20 (+5) Increases the range and damage dealt by ranged weapons
SP Up SPアップ 30 (+5) Increases a pilots maximum Spirit Points (+6 to MAX SP)
Commander 指揮官 30 (+10) Increases nearby ally's Hit/Evade stats
SP Regen SP回復 80 Restores 10 Spirit Points every turn
Concentrate 集中力 80 Reduces the SP cost for Spirit Commands to 80%
Hit & Run ヒット&アウェイ 70 Enables movement after attacking
Attacker アタッカー 80 Increases offensive power by 20% when the pilot's Will is more then 130
Revenge リベンジ 40 Increases damage dealt by counterattacks by 20%
Predict 見切り 90 +10 to Dodge, Skill & Hit on 130 morale
E-Save Eセーブ 80 Reduce weapon EN costs to 70% of normal.
B-Save Bセーブ 80 Increases weapon ammo to 1.5 times normal.
Learner ラーニング 100 Normal EXP and PP gain when attacking as sub.
Resolve 闘争心 50 Will +5 at beginning of stage
Morale 戦意高揚 60 Will +2 every turn
Will+ (Evade) 気力+(回避) 60 Will+1 when unit evades attack
Will+ (Hit) 気力+(命中) 65 Will+1 when unit hits enemy
Will+ (Damaged) 気力+(ダメージ) 60 Will+2 when unit is damaged by enemy
Will+ (Kill) 気力+(撃破) 65 Will+1 when enemy is destroyed
Assist Attacker 連携攻撃 75 Deal 100% damage when preforming a support attack.
Focus Attacker 集束攻撃 75 Deal only 20% less damage when attack a sub as a main or vice versa.
Guard ガード 85 Takes 80% Damage when Will is more then 130
Break Will Limit 気力限界突破 100 Raises max will cap to 170.
Mechanic 修理技能 65 When Repair command is used, the HP regenerated will be 1.2 times the normal amount.
Resupplier 補給技能 70 Allows the pilot to use the Resupply command after moving.
EXP UP EXPアップ 100 Gain 1.2x EXP.


Pilot Personal Skills:

Skill Japanese PP Cost Description
Telekinesis 念動力 None Bonus to Hit & Evade stats.
Genius 天才 None +20 to Hit/Evade/Critical Hit Rates stats.
Lucky ラッキー None On activation Hit/Evade/Critical Rate become 100%.
Fortune 強運 None Receives 20% more credit when destroying enemy units.
Precognition 予知 None When pilot's morale is 130 or more, +30 final evade during enemy phase.