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Makai Senki Disgaea 2/Walkthrough/Episode 6: Difference between revisions
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Tink is required for one possible solution to this map. | Tink is required for one possible solution to this map. | ||
There are two ways to solve the geo prism puzzle. | There are two ways to solve the geo prism puzzle. | ||
# | #Solution one: Have Tink to do Sonic Roll on an ally, with Tink rolling to the right into a square that is directly 4 paces below the Ally Damage 20% symbol. Tink will land in a yellow square. End turn. Next turn, have Tink use Sonic Roll on that Ally Damage 20% symbol. This will cause an massive geo chain destroying all geo panels, and leaving all enemies wide open for damage. | ||
Solution two: If you have a mage with a high enough spell and staff mastery, you can easily hit the far left geo-prism with a spell from the starting "room" (It will look like it's not in range, but you can hit it with an Area of Effect seven pattern, because the pattern will give you another two squares of effective range.) It will | #Solution two: If you have a mage with a high enough spell and staff mastery, you can easily hit the far left geo-prism with a spell from the starting "room" (It will look like it's not in range, but you can hit it with an Area of Effect seven pattern, because the pattern will give you another two squares of effective range.) It will cause a chain, but leave the entire map under the yellow Invincible effect. Pull allies out of the base panel (and surround it), then throw the Druid into the base panel. Your base panel will be destroyed and a single square that enemies are vulnerable will appear. Just toss enemies into that square one by one until the map is cleared. | ||
[http://www.youtube.com/watch?v=ap5OxgExx98 video of how its done] | |||
==Battle 4== | ==Battle 4== | ||
Simple way to do it: Toss a prinny at the other prinnies and they will all explode........ | Simple way to do it: Toss a prinny at the other prinnies and they will all explode........ | ||
Revision as of 06:47, 27 November 2007
Battle 2
Tink is required for one possible solution to this map.
There are two ways to solve the geo prism puzzle.
- Solution one: Have Tink to do Sonic Roll on an ally, with Tink rolling to the right into a square that is directly 4 paces below the Ally Damage 20% symbol. Tink will land in a yellow square. End turn. Next turn, have Tink use Sonic Roll on that Ally Damage 20% symbol. This will cause an massive geo chain destroying all geo panels, and leaving all enemies wide open for damage.
- Solution two: If you have a mage with a high enough spell and staff mastery, you can easily hit the far left geo-prism with a spell from the starting "room" (It will look like it's not in range, but you can hit it with an Area of Effect seven pattern, because the pattern will give you another two squares of effective range.) It will cause a chain, but leave the entire map under the yellow Invincible effect. Pull allies out of the base panel (and surround it), then throw the Druid into the base panel. Your base panel will be destroyed and a single square that enemies are vulnerable will appear. Just toss enemies into that square one by one until the map is cleared.
Battle 4
Simple way to do it: Toss a prinny at the other prinnies and they will all explode........