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Super Robot Wars/OGG/Skill Point: Difference between revisions

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Shale (talk | contribs)
Stages 1-12, space route only so far.
 
Shale (talk | contribs)
Too much C+P, not enough thinking.
Line 10: Line 10:
| 04 || colspan="2" | <center>Clear the stage without allowing an ally unit to die.</center>
| 04 || colspan="2" | <center>Clear the stage without allowing an ally unit to die.</center>
|-
|-
| 05 || colspan="2" | <center>Defeat all enemies except the Valsion Kai CF and Guarlion Custom "Mumyou" by Player Phase 6.</center>
| 05 || colspan="2" | <center>Defeat all enemies within 4 turns</center>
|-
|-
| 06 || colspan="2" | <center>Defeat all enemies within 4 turns.</center>
| 06 || colspan="2" | <center>Defeat all initial enemies within 2 turns.</center>
|-
|-
| 07 || colspan="2" | <center>Clear the stage within 3 turns.</center>
| 07 || colspan="2" | <center>Clear the stage within 3 turns.</center>

Revision as of 10:18, 27 December 2007

Stage
Routes
01
Defeat all initial enemies within 3 turns.
02
Reach the designated area within 4 turns.
03
Defeat all enemies within 3 turns.
04
Clear the stage without allowing an ally unit to die.
05
Defeat all enemies within 4 turns
06
Defeat all initial enemies within 2 turns.
07
Clear the stage within 3 turns.
08
Destroy 5 enemies within 2 turns.
09
Defeat all initial enemies without allowing the Ladybird (ally transport) to take damage.
- Earth Route Space Route
10 Clear the first section of the stage within 2 turns.
11 Defeat all initial enemies (except those hovering above the stadium area) within 2 turns.
12 Reduce one of the boss units to 30% HP or less within 5 turns.