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Super Robot Wars/GC/Seishin: Difference between revisions
From Akurasu
< Super Robot Wars | GC
Mattman324 (talk | contribs) m a few minor fixes |
Arc impulse (talk | contribs) Setting up the effects of the GC Seishins. Names are untouched as they're pulling from the shared data. |
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! {{caption|名前*|Name}} !! !! Translation !! Average SP !! Effect | ! {{caption|名前*|Name}} !! !! Translation !! Average SP !! Effect | ||
|- | |- | ||
{{SeishinData:自爆}} || 1 || | {{SeishinData:自爆}} || 1 || Self-destructs, dealing damage to any adjacent units equal to HP | ||
|-class="even" | |-class="even" | ||
{{SeishinData:偵察}} || 1 || | {{SeishinData:偵察}} || 1 || Reveals the information for one enemy unit | ||
|- | |- | ||
{{SeishinData:加速}} || 5 || | {{SeishinData:加速}} || 5 || Movement +3. Effect remains until the unit moves. | ||
|-class="even" | |-class="even" | ||
{{SeishinData:ひらめき}} || 10 || 100% chance to | {{SeishinData:ひらめき}} || 10 || 100% chance to evade the next attack. Nullifies the effect of Strike. | ||
|- | |- | ||
{{SeishinData:狙撃}} || 15 || Increase the range of weapons by 2 for one turn, except for range 1 weapons and | {{SeishinData:狙撃}} || 15 || Increase the range of weapons by 2 for one turn, except for range 1 weapons and MAP weapons. | ||
|-class="even" | |-class="even" | ||
{{SeishinData:集中}} || 10 || | {{SeishinData:集中}} || 10 || Grants +30% Hit and Evasion Rates for one turn. | ||
|- | |- | ||
{{SeishinData:努力}} || ? || | {{SeishinData:努力}} || ? || Gain 2x experience from the next battle. | ||
|-class="even" | |-class="even" | ||
{{SeishinData:根性}} || ? || | {{SeishinData:根性}} || ? || Restores 30% of the Max HP for the Body part of the pilot's unit. | ||
|- | |- | ||
{{SeishinData:必中}} || 20 || 100% | {{SeishinData:必中}} || 20 || Grants 100% Hit Rate for one turn. Ineffective against the effect of Flash. | ||
|-class="even" | |-class="even" | ||
{{SeishinData:直撃}} || ? || | {{SeishinData:直撃}} || ? || Bypass the effects of any defensive abilities for the next attack. | ||
|- | |- | ||
{{SeishinData:不屈}} || 15 || | {{SeishinData:不屈}} || 15 || Reduces the damage received from the next attack to 10. | ||
|-class="even" | |-class="even" | ||
{{SeishinData:突撃}} || 25 || | {{SeishinData:突撃}} || 25 || All weapons may be used after moving for one turn. (Excluding MAP weapons). | ||
|- | |- | ||
{{SeishinData:応援}} || 20 || | {{SeishinData:応援}} || 20 || Casts "Effort/努力" on an allied unit. | ||
|-class="even" | |-class="even" | ||
{{SeishinData:信頼}} || ? || | {{SeishinData:信頼}} || ? || Restores 2000 HP to the Body part of an allied unit. | ||
|- | |- | ||
{{SeishinData:鉄壁}} || 25 || | {{SeishinData:鉄壁}} || 25 || Reduce all damage received by 75% for one turn. | ||
|-class="even" | |-class="even" | ||
{{SeishinData:献身}} || ? || | {{SeishinData:献身}} || ? || Restores 10 SP to an allied unit. | ||
|- | |- | ||
{{SeishinData:ド根性}} || 35 || | {{SeishinData:ド根性}} || 35 || Fully restores the HP for the Body part of the pilot's unit. | ||
|-class="even" | |-class="even" | ||
{{SeishinData:熱血}} || ? || | {{SeishinData:熱血}} || ? || Deal 2x damage for the next attack. | ||
|- | |- | ||
{{SeishinData:幸運}} || 35 || | {{SeishinData:幸運}} || 35 || Gain 2x Funds from the next battle | ||
|-class="even" | |-class="even" | ||
{{SeishinData:祝福}} || 45 || | {{SeishinData:祝福}} || 45 || Casts "Luck/幸運" on an allied unit. | ||
|- | |- | ||
{{SeishinData:かく乱}} || ? || | {{SeishinData:かく乱}} || ? || Enemy Hit Rate halved for 1 turn. Ineffective against the effect of Strike. | ||
|-class="even" | |-class="even" | ||
{{SeishinData:気合}} ||40 || | {{SeishinData:気合}} ||40 || Increases Will by 10 for the pilot's unit. | ||
|- | |- | ||
{{SeishinData:覚醒}} || ? || | {{SeishinData:覚醒}} || ? || Grants this unit an additional action. This effect cannot be stacked. | ||
|-class="even" | |-class="even" | ||
{{SeishinData:脱力}} || ? || | {{SeishinData:脱力}} || ? || Lower the Will of an enemy unit by 10. | ||
|- | |- | ||
{{SeishinData:魂}} || ? || | {{SeishinData:魂}} || ? || Deal 2.5x damage for the next attack. | ||
|-class="even" | |-class="even" | ||
{{SeishinData:補給}} || ? || | {{SeishinData:補給}} || ? || Fully restores and allied unit's ammo and EN. | ||
|- | |- | ||
{{SeishinData:激励}} || ? || | {{SeishinData:激励}} || ? || Raise the Will of an allied unit by 10. | ||
|-class="even" | |-class="even" | ||
{{SeishinData:友情}} || ? || | {{SeishinData:友情}} || ? || Fully restore HP to an allied unit's Body part. | ||
|- | |- | ||
{{SeishinData:再動}} || ? || | {{SeishinData:再動}} || ? || Grants an allied unit that has acted an additional action. | ||
|-class="even" | |-class="even" | ||
{{SeishinData:愛}} || ? || | {{SeishinData:愛}} || ? || Fully heals pilot's unit. Casts Accel/Flash/Strike/Effort/Hot Blood/Luck/Yell. | ||
|} | |} | ||
Revision as of 18:48, 27 May 2021
精神/Seishin List
| 名前* | Translation | Average SP | Effect | |
|---|---|---|---|---|
| - | Self-Destruct | 1 | Self-destructs, dealing damage to any adjacent units equal to HP | |
| - | Scan | 1 | Reveals the information for one enemy unit | |
| 加 | Accel | 5 | Movement +3. Effect remains until the unit moves. | |
| ひらめき | 閃 | Alert | 10 | 100% chance to evade the next attack. Nullifies the effect of Strike. |
| 狙 | Snipe | 15 | Increase the range of weapons by 2 for one turn, except for range 1 weapons and MAP weapons. | |
| 集 | Focus | 10 | Grants +30% Hit and Evasion Rates for one turn. | |
| 努 | Gain | ? | Gain 2x experience from the next battle. | |
| - | Vigor | ? | Restores 30% of the Max HP for the Body part of the pilot's unit. | |
| 必 | Strike | 20 | Grants 100% Hit Rate for one turn. Ineffective against the effect of Flash. | |
| 直 | Fury | ? | Bypass the effects of any defensive abilities for the next attack. | |
| 不 | Fortitude | 15 | Reduces the damage received from the next attack to 10. | |
| 突 | Assail | 25 | All weapons may be used after moving for one turn. (Excluding MAP weapons). | |
| 努 | Cheer | 20 | Casts "Effort/努力" on an allied unit. | |
| - | Trust | ? | Restores 2000 HP to the Body part of an allied unit. | |
| 鉄 | Guard | 25 | Reduce all damage received by 75% for one turn. | |
| - | Devotion | ? | Restores 10 SP to an allied unit. | |
| - | Guts | 35 | Fully restores the HP for the Body part of the pilot's unit. | |
| 熱 | Valor/Hot Blood | ? | Deal 2x damage for the next attack. | |
| 幸 | Luck | 35 | Gain 2x Funds from the next battle | |
| 幸 | Bless | 45 | Casts "Luck/幸運" on an allied unit. | |
| 撹 | Confuse | ? | Enemy Hit Rate halved for 1 turn. Ineffective against the effect of Strike. | |
| - | Spirit/Yell | 40 | Increases Will by 10 for the pilot's unit. | |
| 覚 | Zeal | ? | Grants this unit an additional action. This effect cannot be stacked. | |
| - | Daunt | ? | Lower the Will of an enemy unit by 10. | |
| 魂 | Soul | ? | Deal 2.5x damage for the next attack. | |
| - | Renew | ? | Fully restores and allied unit's ammo and EN. | |
| - | Rouse | ? | Raise the Will of an allied unit by 10. | |
| - | Faith | ? | Fully restore HP to an allied unit's Body part. | |
| - | Enable | ? | Grants an allied unit that has acted an additional action. | |
| ! | Love | ? | Fully heals pilot's unit. Casts Accel/Flash/Strike/Effort/Hot Blood/Luck/Yell. |