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Super Robot Wars/GC/Seishin: Difference between revisions

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Mattman324 (talk | contribs)
m a few minor fixes
Setting up the effects of the GC Seishins. Names are untouched as they're pulling from the shared data.
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! {{caption|名前*|Name}} !!   !! Translation !! Average SP !! Effect
! {{caption|名前*|Name}} !!   !! Translation !! Average SP !! Effect
|-
|-
{{SeishinData:自爆}} || 1 || Kills current unit but causes damage equivelent to current units HP to all adjacent units    
{{SeishinData:自爆}} || 1 || Self-destructs, dealing damage to any adjacent units equal to HP    
|-class="even"
|-class="even"
{{SeishinData:偵察}} || 1 || One enemy units status can now be seen.    
{{SeishinData:偵察}} || 1 || Reveals the information for one enemy unit    
|-
|-
{{SeishinData:加速}} || 5 || Increase "移動力/movement" by 3 for next movement.  
{{SeishinData:加速}} || 5 || Movement +3. Effect remains until the unit moves.  
|-class="even"
|-class="even"
{{SeishinData:ひらめき}} || 10 || 100% chance to dodge any single attack  
{{SeishinData:ひらめき}} || 10 || 100% chance to evade the next attack. Nullifies the effect of Strike.
|-
|-
{{SeishinData:狙撃}} || 15 || Increase the range of weapons by 2 for one turn, except for range 1 weapons and map weapons.
{{SeishinData:狙撃}} || 15 || Increase the range of weapons by 2 for one turn, except for range 1 weapons and MAP weapons.
|-class="even"
|-class="even"
{{SeishinData:集中}} || 10 || For 1 turn, Hit rate and Evasion are increased by 30%.  
{{SeishinData:集中}} || 10 || Grants +30% Hit and Evasion Rates for one turn.  
|-
|-
{{SeishinData:努力}} || ? || For next battle, gain double experience.    
{{SeishinData:努力}} || ? || Gain 2x experience from the next battle.    
|-class="even"
|-class="even"
{{SeishinData:根性}} || ? || Recover 30% of current units maximum HP.  
{{SeishinData:根性}} || ? || Restores 30% of the Max HP for the Body part of the pilot's unit.  
|-
|-
{{SeishinData:必中}} || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.  
{{SeishinData:必中}} || 20 || Grants 100% Hit Rate for one turn. Ineffective against the effect of Flash.  
|-class="even"
|-class="even"
{{SeishinData:直撃}} || ? || Disables opponents support defense.  
{{SeishinData:直撃}} || ? || Bypass the effects of any defensive abilities for the next attack.  
|-
|-
{{SeishinData:不屈}} || 15 || For one attack, damage from opponents is reduced to 10.  
{{SeishinData:不屈}} || 15 || Reduces the damage received from the next attack to 10.  
|-class="even"
|-class="even"
{{SeishinData:突撃}} || 25 || For 1 turn, except for map attacks, it is possible to use any attack after movement.  
{{SeishinData:突撃}} || 25 || All weapons may be used after moving for one turn. (Excluding MAP weapons).  
|-
|-
{{SeishinData:応援}} || 20 || An ally unit recieves the effect of "努力/Gain".  
{{SeishinData:応援}} || 20 || Casts "Effort/努力" on an allied unit.  
|-class="even"
|-class="even"
{{SeishinData:信頼}} || ? || An ally unit recovers 2000 HP.    
{{SeishinData:信頼}} || ? || Restores 2000 HP to the Body part of an allied unit.    
|-
|-
{{SeishinData:鉄壁}} || 25 || For 1 turn, damage from opponents is reduced to 1/4th.    
{{SeishinData:鉄壁}} || 25 || Reduce all damage received by 75% for one turn.    
|-class="even"
|-class="even"
{{SeishinData:献身}} || ? || A chosen ally pilot on the map recives 10 SP.   
{{SeishinData:献身}} || ? || Restores 10 SP to an allied unit.   
|-
|-
{{SeishinData:ド根性}} || 35 || Current units HP is recovered to maximum.    
{{SeishinData:ド根性}} || 35 || Fully restores the HP for the Body part of the pilot's unit.    
|-class="even"
|-class="even"
{{SeishinData:熱血}} || ? || For one attack, deal double damage.    
{{SeishinData:熱血}} || ? || Deal 2x damage for the next attack.    
|-
|-
{{SeishinData:幸運}} || 35 || For next battle, gain double money.    
{{SeishinData:幸運}} || 35 || Gain 2x Funds from the next battle    
|-class="even"
|-class="even"
{{SeishinData:祝福}} || 45 || An ally unit recieves the effect of "幸運/Luck".    
{{SeishinData:祝福}} || 45 || Casts "Luck/幸運" on an allied unit.    
|-
|-
{{SeishinData:かく乱}} || ? || For 1 turn, All enemies hit rate is halved. However priority is given to "必中/Sure hit/Strike" if used.  
{{SeishinData:かく乱}} || ? || Enemy Hit Rate halved for 1 turn. Ineffective against the effect of Strike.  
|-class="even"
|-class="even"
{{SeishinData:気合}} ||40 || Current unit gains 10 morale.    
{{SeishinData:気合}} ||40 || Increases Will by 10 for the pilot's unit.    
|-
|-
{{SeishinData:覚醒}} || ? || Current unit gains 1 more action.    
{{SeishinData:覚醒}} || ? || Grants this unit an additional action. This effect cannot be stacked.    
|-class="even"
|-class="even"
{{SeishinData:脱力}} || ? || Specified enemy unit loses 10 morale.    
{{SeishinData:脱力}} || ? || Lower the Will of an enemy unit by 10.    
|-
|-
{{SeishinData:魂}} || ? || For one attack, increase damage by 2.5.    
{{SeishinData:魂}} || ? || Deal 2.5x damage for the next attack.    
|-class="even"
|-class="even"
{{SeishinData:補給}} || ? || Specified units energy is recovered to maximum.    
{{SeishinData:補給}} || ? || Fully restores and allied unit's ammo and EN.    
|-
|-
{{SeishinData:激励}} || ? || Specified units morale is increased by 10.    
{{SeishinData:激励}} || ? || Raise the Will of an allied unit by 10.    
|-class="even"
|-class="even"
{{SeishinData:友情}} || ? || Specified units HP is recovered to maximum.  
{{SeishinData:友情}} || ? || Fully restore HP to an allied unit's Body part.  
|-
|-
{{SeishinData:再動}} || ? || Sepcified unit that has already moved, may move again.  
{{SeishinData:再動}} || ? || Grants an allied unit that has acted an additional action.  
|-class="even"
|-class="even"
{{SeishinData:愛}} || ? || -
{{SeishinData:愛}} || ? || Fully heals pilot's unit. Casts Accel/Flash/Strike/Effort/Hot Blood/Luck/Yell.   
|}
|}

Revision as of 18:48, 27 May 2021

精神/Seishin List

名前*   Translation Average SP Effect
自爆(じばく) - Self-Destruct 1 Self-destructs, dealing damage to any adjacent units equal to HP
偵察(ていさつ) - Scan 1 Reveals the information for one enemy unit
加速(かそく) Accel 5 Movement +3. Effect remains until the unit moves.
ひらめき Alert 10 100% chance to evade the next attack. Nullifies the effect of Strike.
狙撃(そげき) Snipe 15 Increase the range of weapons by 2 for one turn, except for range 1 weapons and MAP weapons.
集中(しゅうちゅう) Focus 10 Grants +30% Hit and Evasion Rates for one turn.
努力(どりょく) Gain ? Gain 2x experience from the next battle.
根性(こんじょう) - Vigor ? Restores 30% of the Max HP for the Body part of the pilot's unit.
必中(ひっちゅう) Strike 20 Grants 100% Hit Rate for one turn. Ineffective against the effect of Flash.
直撃(ちょくげき) Fury ? Bypass the effects of any defensive abilities for the next attack.
不屈(ふくつ) Fortitude 15 Reduces the damage received from the next attack to 10.
突撃(とつげき) Assail 25 All weapons may be used after moving for one turn. (Excluding MAP weapons).
応援(おうえん) Cheer 20 Casts "Effort/努力" on an allied unit.
信頼(しんらい) - Trust ? Restores 2000 HP to the Body part of an allied unit.
鉄壁(てっぺき) Guard 25 Reduce all damage received by 75% for one turn.
献身(けんしん) - Devotion ? Restores 10 SP to an allied unit.
ド根性(どこんじょう) - Guts 35 Fully restores the HP for the Body part of the pilot's unit.
熱血(ねっけつ) Valor/Hot Blood ? Deal 2x damage for the next attack.
幸運(こううん) Luck 35 Gain 2x Funds from the next battle
祝福(しゅくふく) Bless 45 Casts "Luck/幸運" on an allied unit.
かく乱(かくらん) Confuse ? Enemy Hit Rate halved for 1 turn. Ineffective against the effect of Strike.
気合(きあい) - Spirit/Yell 40 Increases Will by 10 for the pilot's unit.
覚醒(かくせい) Zeal ? Grants this unit an additional action. This effect cannot be stacked.
脱力(だつりょく) - Daunt ? Lower the Will of an enemy unit by 10.
(たましい) Soul ? Deal 2.5x damage for the next attack.
補給(ほきゅう) - Renew ? Fully restores and allied unit's ammo and EN.
激励(げきれい) - Rouse ? Raise the Will of an allied unit by 10.
友情(ゆうじょう) - Faith ? Fully restore HP to an allied unit's Body part.
再動(さいどう) - Enable ? Grants an allied unit that has acted an additional action.
(あい) ! Love ? Fully heals pilot's unit. Casts Accel/Flash/Strike/Effort/Hot Blood/Luck/Yell.