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Super Robot Wars/OGs/Pilot Skills: Difference between revisions

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Updated names to match OGs fan translation. A few descriptions updated as well.
Ghost (talk | contribs)
Added tables for many skills.
Line 1: Line 1:
== '''Purchasable Skills''' ==
<sup>Hover over the PP cost to see its scaling.</sup>
{|
{|
|-
|-
! Skill !! Japanese !! PP Cost !! Description  
! Skill !! Japanese !! PP Cost !! Description  
|-
|- align="center"
| Potential || 底力 || 20&nbsp;(+5) || When HP is low, Hit/Evade/Crit/Armor stats will be raised
| Potential || 底力 || {{caption|20 (+5)| 25 - 30 - 35 - 40 - 45 - 50 - 55 - 60}} || When HP is below certain thresholds, gain a bonus to Hit, Evade, Armor, and Critical stats.
|-
|- align="center"
| Support Attack || 援護攻撃 || 50&nbsp;(+10) || Allows the pilot to provide offensive support to an adjacent ally  
| Support Attack || 援護攻撃 || {{caption|50 (+10)| 60 - 70 - 80}} || Provide offensive support to an adjacent ally.
|-
|- align="center"
| Support Defend || 援護防御 || 50&nbsp;(+10) || Allows the pilot to provide defensive support to an adjacent ally  
| Support Defend || 援護防御 || {{caption|50 (+10)| 60 - 70 - 80}} || Provide defensive support to an adjacent ally.
|-
|- align="center"
| Counter || カウンター || 20&nbsp;(+5) || Allows you to counterattack when targeted by the enemy.
| Counter || カウンター || {{caption|20 (+5)| 25 - 30 - 35 - 40 - 45 - 50 - 55 - 60}} || Attack first when targeted by the enemy.
|-
|- align="center"
| In-Fighter || インファイト || 20&nbsp;(+5) || Increases the damage dealt by melee weapons; Increase unit movement.
| In-Fight || インファイト || {{caption|20 (+5)| 25 - 30 - 35 - 40 - 45 - 50 - 55 - 60}} || Increase movement and damage dealt by melee weapons.
|-
|- align="center"
| Gunfighter || ガンファイト || 20&nbsp;(+5) || Increases the range and damage dealt by ranged weapons  
| Gun-Fight || ガンファイト || {{caption|20 (+5)| 25 - 30 - 35 - 40 - 45 - 50 - 55 - 60}} || Increase range of, and damage dealt by, ranged weapons.
|-
|- align="center"
|colspan=4|
|- align="center"
| SP Up || SPアップ || {{caption|30 (+5)| 35 - 40 - 45 - 50 - 55 - 60 - 65 - 70}} || Gain +6 Spirit Points per level.
|- align="center"
| Commander || 指揮官 || {{caption|30 (+10)| 40 - 50 - 60}} || Provide a bonus to nearby allies' Hit and Evade stats.
|- align="center"
| SP Regen || SP回復 || 80 || Regain 10 Spirit Points at the start of every player phase.
|- align="center"
| Concentrate || 集中力 || 80 || Reduce the SP cost of [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Commands]] to 80%.
|- align="center"
| Hit & Away || ヒット&アウェイ || 70 || Enable movement after attacking.
|- align="center"
| Attacker || アタッカー || 80 || Gain +20% damage dealt at 130+ Will.
|- align="center"
|colspan=4|
|colspan=4|
|-
|- align="center"
| SP Up || SPアップ || 30&nbsp;(+5) || Increases a pilots maximum Spirit Points (+6 to MAX SP)
| Revenge || リベンジ || 40 || Gain +20% counterattack damage dealt.
|-
|- align="center"
| Commander || 指揮官 || 30&nbsp;(+10) || Increases nearby ally's Hit/Evade stats
| Predict || 見切り || 90 || Gain +10 to Hit, Evade, and Skill at 130+ Will.
|-
|- align="center"
| SP Regen || SP回復 || 80 || Restores 10 Spirit Points every turn
| E. Save || Eセーブ || 80 || Reduce EN cost of weapons and attacks to 70%.
|-
|- align="center"
| Concentrate || 集中力 || 80 || Reduces the SP cost for Spirit Commands to 80%  
| B. Save || Bセーブ || 80 || Increase ammo of weapons by 1.5x.
|-
|- align="center"
| Hit & Run || ヒット&アウェイ || 70 || Enables movement after attacking
| Learning || ラーニング || 100 || Pilots in the sub-unit of a Twin unit gain the same amount of EXP and PP as the main unit.
|-
|- align="center"
| Attacker || アタッカー || 80 || Increases offensive power by 20% when the pilot's Will is more then 130
| Resolve || 闘争心 || 50 || Gain +5 Will at the start of each scenario.
|-
|- align="center"
| Revenge || リベンジ || 40 || Increases damage dealt by counterattacks by 20%
|-
|colspan=4|
|colspan=4|
|-
|- align="center"
| Predict || 見切り || 90 || +10 to Dodge, Skill & Hit on 130 morale
| Morale || 戦意高揚 || 60 || Gain +2 Will at the start of every player phase starting on Turn 2.
|-
|- align="center"
| E-Save || Eセーブ || 80 || Reduce weapon EN costs to 70% of normal.  
|- align="center"
|-
| Will+ (Evade) || 気力+(回避) || 60 || Gain +1 Will when unit evades attack.
| B-Save || Bセーブ || 80 || Increases weapon ammo to 1.5 times normal.
|- align="center"
|-
| Will+ (Hit) || 気力+(命中) || 65 || Gain +1 Will when unit hits enemy.
| Learner || ラーニング || 100 || Normal EXP and PP gain when attacking as sub.
|- align="center"
|-
| Will+ (Damaged) || 気力+(ダメージ) || 60 || Gain +2 Will when unit is damaged by enemy.
| Resolve || 闘争心 || 50 || Will +5 at beginning of stage
|- align="center"
|-
| Will+ (Kill) || 気力+(撃破) || 65 || Gain +1 Will when enemy is destroyed.
| Morale || 戦意高揚 || 60 || Will +2 every turn
|- align="center"
|-
| Assist Attack || 連携攻撃 || 75 || ''Support Attacks'' deal 100% damage.
|- align="center"
|colspan=4|
|colspan=4|
|- align="center"
| Focused Attack || 集束攻撃 || 75 || Deal 85% damage when attacking the sub-unit of a Twin unit as a main unit or vice-versa.
|- align="center"
| Guard || ガード || 85 || Take 80% damage at 130+ Will.
|- align="center"
| Will Limit Break || 気力限界突破 || 100 || Increase maximum Will to 170.
|- align="center"
| Mechanic || 修理技能 || 65 || Restore 1.2x HP when the [[Super_Robot_Wars/OGs/Weapon_List|Repair]] command is used.
|- align="center"
| Resupply || 補給技能 || 70 || Enable the [[Super_Robot_Wars/OGs/Weapon_List|Resupply]] command after moving.
|- align="center"
| EXP Up ||  EXPアップ || 100 || Gain 1.2x EXP.
|}
=== '''Potential''' ===
{|
|-
|-
| Will+ (Evade) || 気力+(回避) || 60 || Will+1 when unit evades attack
! Level !! Cost !! Cumulative Cost
|- align="center"
| 1 || 20 || 20
|- align="center"
| 2 || 25 || 45
|- align="center"
| 3 || 30 || 75
|- align="center"
| 4 || 35 || 110
|- align="center"
| 5 || 40 || 150
|- align="center"
| 6 || 45 || 195
|- align="center"
| 7 || 50 || 245
|- align="center"
| 8 || 55 || 300
|- align="center"
| 9 || 60 || 360
|}
 
 
{|
|- align="center"
! colspan="10" | Bonus to Hit, Evade, and Armor
|- align="center"
! Level !! 10% HP !! 20% HP !! 30% HP !! 40% HP !! 50% HP !! 60% HP !! 70% HP !! 80% HP !! 90% HP
|- align="center"
| 1 || 5% || - || - || - || - || - || - || - || -
|- align="center"
| 2 || 10% || 5% || - || - || - || - || - || - || -
|- align="center"
| 3 || 15% || 10% || 5% || - || - || - || - || - || -
|- align="center"
| 4 || 20% || 15% || 10% || 5% || - || - || - || - || -
|- align="center"
| 5 || 25% || 20% || 15% || 10% || 5% || - || - || - || -
|- align="center"
| 6 || 30% || 25% || 20% || 15% || 10% || 5% || - || - || -
|- align="center"
| 7 || 35% || 30% || 25% || 20% || 15% || 10% || 5% || - || -
|- align="center"
| 8 || 40% || 35% || 30% || 25% || 20% || 15% || 10% || 5% || -
|- align="center"
| 9 || 45% || 40% || 35% || 30% || 25% || 20% || 15% || 10% || 5%
|}
 
 
{|
|- align="center"
! colspan="10" | Bonus to Critical
|- align="center"
! Level !! 10% HP !! 20% HP !! 30% HP !! 40% HP !! 50% HP !! 60% HP !! 70% HP !! 80% HP !! 90% HP
|- align="center"
| 1 || 8% || - || - || - || - || - || - || - || -
|- align="center"
| 2 || 16% || 8% || - || - || - || - || - || - || -
|- align="center"
| 3 || 24% || 16% || 8% || - || - || - || - || - || -
|- align="center"
| 4 || 32% || 24% || 16% || 8% || - || - || - || - || -
|- align="center"
| 5 || 40% || 32% || 24% || 16% || 8% || - || - || - || -
|- align="center"
| 6 || 48% || 40% || 32% || 15% || 16% || 8% || - || - || -
|- align="center"
| 7 || 56% || 48% || 40% || 32% || 24% || 16% || 8% || - || -
|- align="center"
| 8 || 64% || 56% || 48% || 40% || 32% || 24% || 16% || 8% || -
|- align="center"
| 9 || 72% || 64% || 56% || 48% || 40% || 32% || 24% || 16% || 8%
|}
 
 
=== '''Support Attack''' ===
{|
|-
|-
| Will+ (Hit) || 気力+(命中) || 65 || Will+1 when unit hits enemy  
! Level !! Cost !! Cumulative Cost
|- align="center"
| 1 || 50 || 50
|- align="center"
| 2 || 60 || 110
|- align="center"
| 3 || 70 || 180
|- align="center"
| 4 || 80 || 260
|}
* Each level provides one use per turn. Uses recharge each turn.
* A unit who performs a Support Attack deals 75% of their normal damage.
* In order to use Support Attack (SA), the unit providing SA must meet the following requirements:
** They must be next to the attacking unit.
** They must not have ended their turn.
** They must have one or more uses left of SA.
** They must be able to enter the terrain of the attacking unit.
** They must have a weapon that is within range of the targeted enemy (including terrain restrictions).
* SA cannot be used if the attacking unit uses an ALL or W attack.
 
 
=== '''Support Defend''' ===
{|
|-
|-
| Will+ (Damaged) || 気力+(ダメージ) || 60 || Will+2 when unit is damaged by enemy
! Level !! Cost !! Cumulative Cost
|- align="center"
| 1 || 50 || 50
|- align="center"
| 2 || 60 || 110
|- align="center"
| 3 || 70 || 180
|- align="center"
| 4 || 80 || 260
|}
* Each level provides one use per turn. Uses recharge each turn.
* A unit who performs a Support Defend takes 50% of the normal damage.
* In order to use Support Defend (SD), the original target of the attack must fail to the evade the attack and the unit providing SD must meet the following requirements:
** They must be next to the unit who is being attacked.
** They must not have ended their turn.
** They must have one or more uses left of SD.
** They must be able to enter the terrain of the unit who is being attacked.
* SD cannot be used if the attacking unit uses an ALL or W attack.
 
 
=== '''Counter''' ===
{|
|-
|-
| Will+ (Kill) || 気力+(撃破) || 65 || Will+1 when enemy is destroyed
! Level !! Cost !! Cumulative Cost
|- align="center"
| 1 || 20 || 20
|- align="center"
| 2 || 25 || 45
|- align="center"
| 3 || 30 || 75
|- align="center"
| 4 || 35 || 110
|- align="center"
| 5 || 40 || 150
|- align="center"
| 6 || 45 || 195
|- align="center"
| 7 || 50 || 245
|- align="center"
| 8 || 55 || 300
|- align="center"
| 9 || 60 || 360
|}
* Formula for calculating activation rate: [(Pilot Skill - Enemy Skill)/10 + Counter Level]/16
* Does not work with Revenge. If Counter activates then Revenge won't grant its damage bonus.
 
 
=== '''In-Fight''' ===
{|
|-
|-
| Assist Attacker || 連携攻撃 || 75 || Deal 100% damage when preforming a support attack.
! Level !! Range !! Attack Power !! Cost !! Cumulative Cost
|- align="center"
| 1 || - || +50 || 20 || 20
|- align="center"
| 2 || - || +100 || 25 || 45
|- align="center"
| 3 || - || +150 || 30 || 75
|- align="center"
| 4 || +1 || - || 35 || 110
|- align="center"
| 5 || - || +200 || 40 || 150
|- align="center"
| 6 || - || +250 || 45 || 195
|- align="center"
| 7 || +2 || - || 50 || 245
|- align="center"
| 8 || - || +300 || 55 || 300
|- align="center"
| 9 || - || +350 || 60 || 360
|}
 
 
=== '''Gun-Fight''' ===
{|
|-
|-
| Focus Attacker || 集束攻撃 || 75 || Deal only 20% less damage when attack a sub as a main or vice versa.
! Level !! Range !! Attack Power !! Cost !! Cumulative Cost
|- align="center"
| 1 || - || +50 || 20 || 20
|- align="center"
| 2 || - || +100 || 25 || 45
|- align="center"
| 3 || - || +150 || 30 || 75
|- align="center"
| 4 || +1 || - || 35 || 110
|- align="center"
| 5 || - || +200 || 40 || 150
|- align="center"
| 6 || - || +250 || 45 || 195
|- align="center"
| 7 || +2 || - || 50 || 245
|- align="center"
| 8 || - || +300 || 55 || 300
|- align="center"
| 9 || - || +350 || 60 || 360
|}
* Affects ''Special'' [[Super_Robot_Wars/OGs/Weapon_List|Weapons]].
* Does not affect the range of MAP attacks or weapons.
 
 
=== '''SP Up''' ===
{|
|-
|-
|colspan=4|
! Level !! SP !! Cost !! Cumulative Cost
|- align="center"
| 1 || +6 || 30 || 30
|- align="center"
| 2 || +12 || 35 || 65
|- align="center"
| 3 || +18 || 40 || 105
|- align="center"
| 4 || +24 || 45 || 150
|- align="center"
| 5 || +36 || 50 || 200
|- align="center"
| 6 || +42 || 55 || 255
|- align="center"
| 7 || +48 || 60 || 315
|- align="center"
| 8 || +54 || 65 || 380
|- align="center"
| 9 || +60 || 70 || 450
|}
 
 
=== '''Commander''' ===
{|
|-
|-
| Guard || ガード || 85 || Takes 80% Damage when Will is more then 130
! Level !! Cost !! Cumulative Cost
|-
|- align="center"
| Break Will Limit || 気力限界突破 || 100 || Raises max will cap to 170.
| 1 || 30 || 30
|-
|- align="center"
| Mechanic || 修理技能 || 65 || When Repair command is used, the HP regenerated will be 1.2 times the normal amount.
| 2 || 40 || 70
|-
|- align="center"
| Resupplier || 補給技能 || 70 || Allows the pilot to use the Resupply command after moving.
| 3 || 50 || 120
|-
|- align="center"
| EXP UP || EXPアップ || 100 || Gain 1.2x EXP.
| 4 || 60 || 180
|}
 
 
{|
|- align="center"
! colspan="10" | Bonus to Hit and Evade
|- align="center"
! Level !! Twin !! Range 1 !! Range 2 !! Range 3 !! Range 4 !! Range 5
|- align="center"
| 1 || 12 || 10 || 8 || - || - || -
|- align="center"
| 2 || 18 || 15 || 12 || 9 || - || -
|- align="center"
| 3 || 24 || 20 || 16 || 12 || 8 || -
|- align="center"
| 4 || 30 || 25 || 20 || 15 || 10 || 5
|}
|}




'''Pilot Personal Skills:'''
== '''Unique Skills''' ==


{|
{|
|-
|-
! Skill !! Japanese !! PP Cost !! Description  
! Skill !! Japanese !! PP Cost !! Description  
|- align="center"
| Telekinesis || 念動力 || - || Level-dependent bonus to Hit and Evade stats.
|- align="center"
| Genius || 天才 || - || +20 to Hit, Evade, and Critical stats.
|- align="center"
| Lucky || ラッキー || - || On activation, Hit, Evade, and Critical become 100%.
|- align="center"
| Fortune || 強運 || - || Receive 20% more money when destroying enemy units.
|- align="center"
| Foresight || 予知 || - || At 130+ Will, +30 to Final Evade during enemy phase.
|}
=== '''Telekinesis''' ===
{|
|-
|-
| Telekinesis || 念動力 || None || Bonus to Hit & Evade stats.
! Level !! Bonus !! [[Super_Robot_Wars/OGs/Mech_Abilities|Telekinesis Field]]
|-
|- align="center"
| Genius  || 天才 || None || +20 to Hit/Evade/Critical Hit Rates stats.
| 1 || 0% || 200
|-
|- align="center"
| Lucky || ラッキー || None || On activation Hit/Evade/Critical Rate become 100%.
| 2 || 3% || 400
|-
|- align="center"
| Fortune || 強運 || None || Receives 20% more credit when destroying enemy units.
| 3 || 6% || 600
|-
|- align="center"
| Precognition || 予知 || None || When pilot's morale is 130 or more, +30 final evade during enemy phase.
| 4 || 9% || 800
|- align="center"
| 5 || 12% || 1000
|- align="center"
| 6 || 15% || 1200
|- align="center"
| 7 || 18% || 1400
|- align="center"
| 8 || 21% || 1600
|- align="center"
| 9 || 24% || 1800
|}
|}
=== '''Lucky''' ===
* Activation rate = (Lucky level/64)
* Does not stack with the ''Valor'' and ''Soul'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Commands]].
=== '''Fortune''' ===
* Stacks with "Ace Pilot" status (50+ kills) and [[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]] that provide extra money.
* Does not stack with the ''Luck'' or ''Bless'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Commands]].
== '''Notes''' ==
* The bold lines in the table denote a page break.
* '''Unique Skills''' can't be learned.

Revision as of 04:40, 13 June 2021

Purchasable Skills

Hover over the PP cost to see its scaling.

Skill Japanese PP Cost Description
Potential 底力 20 (+5) When HP is below certain thresholds, gain a bonus to Hit, Evade, Armor, and Critical stats.
Support Attack 援護攻撃 50 (+10) Provide offensive support to an adjacent ally.
Support Defend 援護防御 50 (+10) Provide defensive support to an adjacent ally.
Counter カウンター 20 (+5) Attack first when targeted by the enemy.
In-Fight インファイト 20 (+5) Increase movement and damage dealt by melee weapons.
Gun-Fight ガンファイト 20 (+5) Increase range of, and damage dealt by, ranged weapons.
SP Up SPアップ 30 (+5) Gain +6 Spirit Points per level.
Commander 指揮官 30 (+10) Provide a bonus to nearby allies' Hit and Evade stats.
SP Regen SP回復 80 Regain 10 Spirit Points at the start of every player phase.
Concentrate 集中力 80 Reduce the SP cost of Spirit Commands to 80%.
Hit & Away ヒット&アウェイ 70 Enable movement after attacking.
Attacker アタッカー 80 Gain +20% damage dealt at 130+ Will.
Revenge リベンジ 40 Gain +20% counterattack damage dealt.
Predict 見切り 90 Gain +10 to Hit, Evade, and Skill at 130+ Will.
E. Save Eセーブ 80 Reduce EN cost of weapons and attacks to 70%.
B. Save Bセーブ 80 Increase ammo of weapons by 1.5x.
Learning ラーニング 100 Pilots in the sub-unit of a Twin unit gain the same amount of EXP and PP as the main unit.
Resolve 闘争心 50 Gain +5 Will at the start of each scenario.
Morale 戦意高揚 60 Gain +2 Will at the start of every player phase starting on Turn 2.
Will+ (Evade) 気力+(回避) 60 Gain +1 Will when unit evades attack.
Will+ (Hit) 気力+(命中) 65 Gain +1 Will when unit hits enemy.
Will+ (Damaged) 気力+(ダメージ) 60 Gain +2 Will when unit is damaged by enemy.
Will+ (Kill) 気力+(撃破) 65 Gain +1 Will when enemy is destroyed.
Assist Attack 連携攻撃 75 Support Attacks deal 100% damage.
Focused Attack 集束攻撃 75 Deal 85% damage when attacking the sub-unit of a Twin unit as a main unit or vice-versa.
Guard ガード 85 Take 80% damage at 130+ Will.
Will Limit Break 気力限界突破 100 Increase maximum Will to 170.
Mechanic 修理技能 65 Restore 1.2x HP when the Repair command is used.
Resupply 補給技能 70 Enable the Resupply command after moving.
EXP Up EXPアップ 100 Gain 1.2x EXP.


Potential

Level Cost Cumulative Cost
1 20 20
2 25 45
3 30 75
4 35 110
5 40 150
6 45 195
7 50 245
8 55 300
9 60 360


Bonus to Hit, Evade, and Armor
Level 10% HP 20% HP 30% HP 40% HP 50% HP 60% HP 70% HP 80% HP 90% HP
1 5% - - - - - - - -
2 10% 5% - - - - - - -
3 15% 10% 5% - - - - - -
4 20% 15% 10% 5% - - - - -
5 25% 20% 15% 10% 5% - - - -
6 30% 25% 20% 15% 10% 5% - - -
7 35% 30% 25% 20% 15% 10% 5% - -
8 40% 35% 30% 25% 20% 15% 10% 5% -
9 45% 40% 35% 30% 25% 20% 15% 10% 5%


Bonus to Critical
Level 10% HP 20% HP 30% HP 40% HP 50% HP 60% HP 70% HP 80% HP 90% HP
1 8% - - - - - - - -
2 16% 8% - - - - - - -
3 24% 16% 8% - - - - - -
4 32% 24% 16% 8% - - - - -
5 40% 32% 24% 16% 8% - - - -
6 48% 40% 32% 15% 16% 8% - - -
7 56% 48% 40% 32% 24% 16% 8% - -
8 64% 56% 48% 40% 32% 24% 16% 8% -
9 72% 64% 56% 48% 40% 32% 24% 16% 8%


Support Attack

Level Cost Cumulative Cost
1 50 50
2 60 110
3 70 180
4 80 260
  • Each level provides one use per turn. Uses recharge each turn.
  • A unit who performs a Support Attack deals 75% of their normal damage.
  • In order to use Support Attack (SA), the unit providing SA must meet the following requirements:
    • They must be next to the attacking unit.
    • They must not have ended their turn.
    • They must have one or more uses left of SA.
    • They must be able to enter the terrain of the attacking unit.
    • They must have a weapon that is within range of the targeted enemy (including terrain restrictions).
  • SA cannot be used if the attacking unit uses an ALL or W attack.


Support Defend

Level Cost Cumulative Cost
1 50 50
2 60 110
3 70 180
4 80 260
  • Each level provides one use per turn. Uses recharge each turn.
  • A unit who performs a Support Defend takes 50% of the normal damage.
  • In order to use Support Defend (SD), the original target of the attack must fail to the evade the attack and the unit providing SD must meet the following requirements:
    • They must be next to the unit who is being attacked.
    • They must not have ended their turn.
    • They must have one or more uses left of SD.
    • They must be able to enter the terrain of the unit who is being attacked.
  • SD cannot be used if the attacking unit uses an ALL or W attack.


Counter

Level Cost Cumulative Cost
1 20 20
2 25 45
3 30 75
4 35 110
5 40 150
6 45 195
7 50 245
8 55 300
9 60 360
  • Formula for calculating activation rate: [(Pilot Skill - Enemy Skill)/10 + Counter Level]/16
  • Does not work with Revenge. If Counter activates then Revenge won't grant its damage bonus.


In-Fight

Level Range Attack Power Cost Cumulative Cost
1 - +50 20 20
2 - +100 25 45
3 - +150 30 75
4 +1 - 35 110
5 - +200 40 150
6 - +250 45 195
7 +2 - 50 245
8 - +300 55 300
9 - +350 60 360


Gun-Fight

Level Range Attack Power Cost Cumulative Cost
1 - +50 20 20
2 - +100 25 45
3 - +150 30 75
4 +1 - 35 110
5 - +200 40 150
6 - +250 45 195
7 +2 - 50 245
8 - +300 55 300
9 - +350 60 360
  • Affects Special Weapons.
  • Does not affect the range of MAP attacks or weapons.


SP Up

Level SP Cost Cumulative Cost
1 +6 30 30
2 +12 35 65
3 +18 40 105
4 +24 45 150
5 +36 50 200
6 +42 55 255
7 +48 60 315
8 +54 65 380
9 +60 70 450


Commander

Level Cost Cumulative Cost
1 30 30
2 40 70
3 50 120
4 60 180


Bonus to Hit and Evade
Level Twin Range 1 Range 2 Range 3 Range 4 Range 5
1 12 10 8 - - -
2 18 15 12 9 - -
3 24 20 16 12 8 -
4 30 25 20 15 10 5


Unique Skills

Skill Japanese PP Cost Description
Telekinesis 念動力 - Level-dependent bonus to Hit and Evade stats.
Genius 天才 - +20 to Hit, Evade, and Critical stats.
Lucky ラッキー - On activation, Hit, Evade, and Critical become 100%.
Fortune 強運 - Receive 20% more money when destroying enemy units.
Foresight 予知 - At 130+ Will, +30 to Final Evade during enemy phase.


Telekinesis

Level Bonus Telekinesis Field
1 0% 200
2 3% 400
3 6% 600
4 9% 800
5 12% 1000
6 15% 1200
7 18% 1400
8 21% 1600
9 24% 1800


Lucky

  • Activation rate = (Lucky level/64)
  • Does not stack with the Valor and Soul Spirit Commands.


Fortune

  • Stacks with "Ace Pilot" status (50+ kills) and Ace Bonuses that provide extra money.
  • Does not stack with the Luck or Bless Spirit Commands.


Notes

  • The bold lines in the table denote a page break.
  • Unique Skills can't be learned.