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Super Robot Wars/OGs/Mech Abilities: Difference between revisions
From Akurasu
< Super Robot Wars | OGs
m Fixed formatting. |
m Updated wording. |
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| Jammer || ジャマー || - || - || 50% chance to evade any missile-based attack. | | Jammer || ジャマー || - || - || 50% chance to evade any missile-based attack. | ||
|- align="center" | |- align="center" | ||
| Mind Block || マインドブロック || - || - || Ignore ''Will Down'', ''SP Absorb'' and ''Spirit Block'' [[Super_Robot_Wars/OGs/Weapon_List|status effects]]. | | Mind Block || マインドブロック || - || - || Ignore ''Will Down'', ''SP Absorb'' and ''Spirit Block'' [[Super_Robot_Wars/OGs/Weapon_List|status effects]]. | ||
|- align="center" | |- align="center" | ||
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| Distortion Field <small>(Warp Field)</small> || 歪曲フィールド || 10 || - || Reduce damage taken by 50% (except for attacks with [[Super_Robot_Wars/OGs/Weapon_List|Barrier Pierce]]). | | Distortion Field <small>(Warp Field)</small> || 歪曲フィールド || 10 || - || Reduce damage taken by 50% (except for attacks with [[Super_Robot_Wars/OGs/Weapon_List|Barrier Pierce]]). | ||
|- align="center" | |- align="center" | ||
| Beam Absorption || ビーム吸収 || - || - || Ignore beam-based damage and | | Beam Absorption || ビーム吸収 || - || - || Ignore beam-based damage and gain HP equal to the damage. | ||
|} | |} | ||
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* ''After Image'' and ''Jammer'' are ignored by the ''Strike'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]]. | * ''After Image'' and ''Jammer'' are ignored by the ''Strike'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]]. | ||
* ''G-Wall'' and ''G-Territory'' will activate on every attack regardless of whether the damage can be ignored or not. | * ''G-Wall'' and ''G-Territory'' will activate on every attack regardless of whether the damage can be ignored or not. | ||
* ''Telekinesis Field'': 200 - 400 - 600 - 800 - 1000 - 1200 - 1400 - 1600 - 1800 | * ''Telekinesis Field'' power: 200 - 400 - 600 - 800 - 1000 - 1200 - 1400 - 1600 - 1800 | ||
* ''Telekinesis Field S'': 250 - 500 - 750 - 1000 - 1250 - 1500 - 1750 - 2000 - 2250 | * ''Telekinesis Field S'' power: 250 - 500 - 750 - 1000 - 1250 - 1500 - 1750 - 2000 - 2250 | ||
Revision as of 02:54, 18 June 2021
Special Skills
| English | Japanese | EN | Will | Description |
|---|---|---|---|---|
| HP Regeneration (S) | HP回復(大) | - | - | Recover 10% of max HP each player phase. |
| HP Regeneration (M) | HP回復(中) | - | - | Recover 20% of max HP each player phase. |
| HP Regeneration (L) | HP回復(小) | - | - | Recover 30% of max HP each player phase. |
| EN Regeneration (S) | EN回復(大) | - | - | Recover 10% of max EN each player phase. |
| EN Regeneration (M) | EN回復(中) | - | - | Recover 20% of max EN each player phase. |
| EN Regeneration (L) | EN回復(小) | - | - | Recover 30% of max EN each player phase. |
| After Image (Double Image) | 分身 | - | 130 | 50% chance to evade any attack. |
| Jammer | ジャマー | - | - | 50% chance to evade any missile-based attack. |
| Mind Block | マインドブロック | - | - | Ignore Will Down, SP Absorb and Spirit Block status effects. |
| Cockpit Block | コクピットブロック | - | - | Ignore Ability Down, and Stun status effects |
| Energy Block | エナジーブロック | - | - | Ignore EN Down and EN Absorb status effects. |
| Weapon Block | ウェポンブロック | - | - | Ignore Attack Down, Range Down, and Accuracy Down status effects. |
Barriers
| English | Japanese | EN | Will | Description |
|---|---|---|---|---|
| Beam Coat | ビームコート | 5 | - | Reduce beam-based damage by 900. |
| AB Field | ABフィールド | 10 | - | Reduce beam-based damage by 1200. |
| E. Field | Eフィールド | 15 | 120 | Reduce damage by 1500. |
| G-Wall | G.ウォール | 5 | 120 | Ignore damage below 800. |
| G-Territory | G.テリトリー | 15 | 120 | Ignore damage below 1800. |
| Telekinesis Field | 念動フィールド | 5 | 110 | Ignore damage below (Telekinesis skill level x 200). |
| Telekinesis Field S | 念動フィールド S | 5 | 110 | Ignore damage below (Telekinesis skill level x 250). |
| Distortion Field (Warp Field) | 歪曲フィールド | 10 | - | Reduce damage taken by 50% (except for attacks with Barrier Pierce). |
| Beam Absorption | ビーム吸収 | - | - | Ignore beam-based damage and gain HP equal to the damage. |
Notes
- After Image and Jammer can activate during the Support Defend Pilot Skill which allows the defender to evade the attack.
- After Image and Jammer are ignored by the Strike Spirit Command.
- G-Wall and G-Territory will activate on every attack regardless of whether the damage can be ignored or not.
- Telekinesis Field power: 200 - 400 - 600 - 800 - 1000 - 1200 - 1400 - 1600 - 1800
- Telekinesis Field S power: 250 - 500 - 750 - 1000 - 1250 - 1500 - 1750 - 2000 - 2250