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Real Robot Battle Line/Spirit Commands: Difference between revisions

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=精神/Spirit List=
=精神/Spirit List=
{|
{|
! English || 日本語 || Targets || Description
! English || 日本語 || Cost || Targets || Description
|-
|-
| Love || {{Caption||あい}} || Self || Commands Accel/加速, Bullseye/必中, Flash/閃き, Valor/熱血, Spirit/気合, Gain/努力 and Fortune/幸運  will take effect.
| Lock-On || 必中 || 20 || Self || Hit rate 100% on next attack. Does not negate Flash (閃き)
|-class="even"
|-class="even"
| Cheer || {{Caption|応援|おうえん}} || Single Ally || Increases EXP gained by 100% for the next battle.
| Inspiration || 閃き || 15 || Self || Evade 100% enemy attacks, once
|-
|-
| Zeal || {{Caption|覚醒|かくせい}} || Self || Grants the unit one extra action. You cannot stack this effect.
| Guts || 根性 || 20 || Self || Restores 30% of maximum HP
|-class="even"
|-class="even"
| Disrupt || {{Caption|かく乱|かくらん}} || All Enemies || Halves all enemy Accuracy % for one turn.
| Great Guts || ど根性 || 40 || Self || Restores maximum HP
|-
|-
| Accel || {{Caption|加速|かそく}} || Self || Increases movement by 3 for yourself for one time. Effect will stay until you move.
| Trust || 信頼 || 30 || Single Ally || Restores 30% of an ally's maximum HP
|-class="even"
|-class="even"
| Attune || {{Caption|感応|かんの}} || Single Ally || Unit's Accuracy % becomes 100% for one turn.
| Friendship || 友情 || 80 || All allies || Restores 50% of all allies maximum HP
|-
|-
| Spirit || {{Caption|気合|きあい}} || Self || Increases Morale by 10.
| Love || || 100 || All allies || Restores all allies maximum HP
|-class="even"
|-class="even"
| Bonds || {{Caption||きずな}} || All Allies || Recovers 5000 HP for all ally units.
| Revive || 復活 || 120 || Single Ally || Revive a defeated ally on an adjacent square
|-
|-
| Prospect || {{Caption|期待|きたい}} || Single Ally || Recovers 30 SP for an ally unit's main pilot.
| Resupply || 補給 || 50 || Single Ally || Recovers all ammo and EN
|-class="even"
|-class="even"
| Drive || {{Caption|気迫|きはく}} || Self || Increases Morale by 30.
| Spirit || 気合 || 40 || Self || Increases Morale by 10.
|-
|-
| Wish || {{Caption|希望|きぼう}} || Single Ally || Recovers 50% HP for an ally unit. Recovers any negative status and applies Gain/努力 and Fortune/幸運.
| Encourage || 激励 || 55 || Single Ally || Increases an ally's Morale by 10
|-class="even"
|-class="even"
| Rouse || {{Caption|激励|げきれい}} || Ally Vicinity || Increases Morale by 10 for all adjacent allies.
| Hot Blood || 熱血 || 40 || Self || Guarantees next attack is a critical hit
|-
|-
| Resolve || {{Caption|決意|けつい}} || Self || Gives pilot +5 ExC
| Abandon || 捨て身 || 50 || Self || For 1 turn, damage dealt is 3x, but damage taken is 2x
|-class="even"
|-class="even"
| Fortune || {{Caption|幸運|こううん}} || Self || Next time this unit defeats an enemy, increases money gained by 100%
| Iron Wall || 鉄壁 || 30 || Self || For 1 turn, damage taken is halved
|-
|-
| Vigor || {{Caption|根性|こんじょう}} || Self || Recovers 50% of total HP.
| Adjustment || 手加減 || 10 || Self || If the next attack would defeat an enemy, leave it with 10 HP instead.
|-class="even"
|-class="even"
| Focus || {{Caption|集中|しゅうちゅう}} || Self || For 1 turn, hit & evade rates increase by 30%.
| Good Luck || 幸運 || 40 || Self || Double the money received from the next attack
|-
|-
| Bless || {{Caption|祝福|しゅくふく}} || Single Ally || Next time this unit defeats an enemy, increases money gained by 100%
| Effort || 努力 || 30 || Self || Double the experience received from the next attack
|-class="even"
|-class="even"
| Trust || {{Caption|信頼|しんらい}} || Single Ally || Recovers 3000 HP for an ally unit.
| Accel || 加速 || 10 || Self || Movement increases by 2.  Effect lasts until unit moves
|-
|-
| Foresee || {{Caption|先見|せんけん}} || Single Ally || Allows one ally unit to completely evade attacks for one battle.
| Godspeed || 神速 || 20 || Self || Movement increases by 3.  Effect lasts until unit moves
|-class="even"
|-class="even"
| Snipe || {{Caption|狙撃|そげき}} || Self || Increases RNG by 2 for one battle for all weapons excluding RNG 1 and MAP weapons.
| Awakening || 覚醒 || 70 || Self || Allows the unit 1 additional turn
|-
|-
| Daunt || {{Caption|脱力|だつりょく}} || Single Enemy || Decreases an enemy unit's Morale by 10.
| Act Again || 再動 || 100 || Single Ally || Allows a unit that has already taken it's turn to take an additional turn
|-class="even"
|-class="even"
| Soul || {{Caption||たましい}} || Self || Increases damage dealt by 120% for one time. If Valor is used at the same time, Soul will be applied.
| Concentration || 集中 || 20 || Self || For the next turn, Hit Rate and Evasion increase by 30%
|-
|-
| Intuition || {{Caption|直感|ちょっかん}} || Self || Grants the effects of Bullseye/必中 and Flash/閃き.
| Disturbance || 撹乱 || 60 || All enemies || For the next turn, all enemies hit rate decreases by 50%
|-class="even"
|-class="even"
| Mercy || てかげん || Self || Leaves enemy with 10 HP. Only affects enemies with lower SKL than yourself.
| Temptation || 誘惑 || 30 || All enemies || For the next turn, all enemies opposite of the user's sex have attack power and accuracy decreased by 30%
|-
| Wall || {{Caption|鉄壁|てっぺき}} || Self || Decrease damage taken by 75% for one turn.
|-class="even"
| Charge || {{Caption|突撃|とつげき}} || Self || You can use any weapon excluding map weapons after moving for one time.
|-
| Gain || {{Caption|努力|どりょく}} || Self || Increases EXP gained by 100% for the next battle.
|-class="even"
| Valor || {{Caption|熱血|ねっけつ}} || Self || Increases damage dealt by 100% for one time. If Soul is used at the same time, Soul will be applied.
|-
| Bullseye || {{Caption|必中|ひっちゅう}} || Self || Unit's Accuracy % becomes 100% for one turn.
|-class="even"
| Flash || {{Caption|閃き|ひらめき}} || Self || 100% chance to evade the next attack.
|-
| Persist || {{Caption|不屈|ふくつ}} || Self || Decrease damage taken by 87.5% for one battle.
|-class="even"
|-class="even"
| Analyze || {{Caption|分析|ぶんせき}} || Single Enemy || Increases damage dealt to one enemy by 10% and decreases damage taken from that enemy by 10% for one turn.
| Hidden || 隠れ身 || 50 || Self || Cannot be targeted or counter attacked by enemies for 1 turn
|-
|-
| Resupply || {{Caption|補給|ほきゅう}} || Single Ally || Recovers all EN and ammo for an ally unit.
| Weakness || 脱力 || 50 || Single Enemy || Decreases enemy power by 10%
|-class="even"
|-class="even"
| Bravery || {{Caption|勇気|ゆうき}} || Self || Commands Accel/加速, Bullseye/必中, Persist/不屈, Valor/熱血, Spirit/気合, and Charge/突撃 will take effect.
| Self Destruct || 自爆 || 1 || Self || All adjacent units take the user's remaining HP as damage, and reduces the user's HP to 0
|-
|-
| Faith || {{Caption|友情|ゆうじょう}} || Single Ally || Recovers 6000 HP for an ally unit.
|}
|}

Revision as of 10:57, 18 June 2021

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精神/Spirit List

English 日本語 Cost Targets Description
Lock-On 必中 20 Self Hit rate 100% on next attack. Does not negate Flash (閃き)
Inspiration 閃き 15 Self Evade 100% enemy attacks, once
Guts 根性 20 Self Restores 30% of maximum HP
Great Guts ど根性 40 Self Restores maximum HP
Trust 信頼 30 Single Ally Restores 30% of an ally's maximum HP
Friendship 友情 80 All allies Restores 50% of all allies maximum HP
Love 100 All allies Restores all allies maximum HP
Revive 復活 120 Single Ally Revive a defeated ally on an adjacent square
Resupply 補給 50 Single Ally Recovers all ammo and EN
Spirit 気合 40 Self Increases Morale by 10.
Encourage 激励 55 Single Ally Increases an ally's Morale by 10
Hot Blood 熱血 40 Self Guarantees next attack is a critical hit
Abandon 捨て身 50 Self For 1 turn, damage dealt is 3x, but damage taken is 2x
Iron Wall 鉄壁 30 Self For 1 turn, damage taken is halved
Adjustment 手加減 10 Self If the next attack would defeat an enemy, leave it with 10 HP instead.
Good Luck 幸運 40 Self Double the money received from the next attack
Effort 努力 30 Self Double the experience received from the next attack
Accel 加速 10 Self Movement increases by 2. Effect lasts until unit moves
Godspeed 神速 20 Self Movement increases by 3. Effect lasts until unit moves
Awakening 覚醒 70 Self Allows the unit 1 additional turn
Act Again 再動 100 Single Ally Allows a unit that has already taken it's turn to take an additional turn
Concentration 集中 20 Self For the next turn, Hit Rate and Evasion increase by 30%
Disturbance 撹乱 60 All enemies For the next turn, all enemies hit rate decreases by 50%
Temptation 誘惑 30 All enemies For the next turn, all enemies opposite of the user's sex have attack power and accuracy decreased by 30%
Hidden 隠れ身 50 Self Cannot be targeted or counter attacked by enemies for 1 turn
Weakness 脱力 50 Single Enemy Decreases enemy power by 10%
Self Destruct 自爆 1 Self All adjacent units take the user's remaining HP as damage, and reduces the user's HP to 0