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Super Robot Wars/OGG/Flow Chart: Difference between revisions

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Syochan (talk | contribs)
Added Mission 9. Tidied notes to seperate info, units carrying parts, and after mission rewards.
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== Mission 1 -凍結した過去- -Frozen Past- ==
{|
! colspan="2" | <center>Battle Objectives</center>
|-
| Victory Conditions || Defeat all enemies
|-
| Loss Conditions || Loss of 1 unit
|-
| Skill Point || Achieve victory within 3 turns
|}
{|
! colspan="3" | <center>Deployments</center>
|-
! || Units || Pilots
|-
| Event Deployments || MP Gespenst Mk-II || Albero
|-
| || MP Gespenst Mk-II || Foglia
|-
| || MP Gespenst Mk-II || Hugo
|-
| Enemy Deployments || Einst Knochen x3 || ???
|-
| || Einst Glied x2 || ???
|-
| || Einst Gemuet || ???
|-
| Enemy Reinforcement || Einst Regisseur || ???
|}
{|
! Available Terrain || Effects
|-
| 荒野 <Wasteland> || DEF+5%, EVA+5%
|-
| 陥没アースクレイドル <Caved-in Earth Cradle> || DEF+25%, EVA+25%, HP Recovery+10%, EN Recovery+10%
|}
*The three MP Gespenst Mk-IIs all start equipped with a [Cartridge], [Propelant Tank], and [Repair Kit] each.
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.
*Mission Cleared when Einst Regisseur's HP is under 72,000.
*Parts: [Repair Kit]x2, [Propelant Tank]x2 recieved after mission.
== Mission 2 -捨てる神あれば- -Abandoned by the Gods- ==
{|
! colspan="2" | <center>Battle Objectives</center>
|-
| Victory Conditions || Reach designated point with an ally unit
|-
| Loss Conditions || Loss of 1 unit
|-
| Skill Point || Achieve victory within 4 turns
|}
{|
! colspan="3" | <center>Deployments</center>
|-
! || Units || Pilots
|-
| Event Deployments || MP Gespenst Mk-II || Albero
|-
| || MP Gespenst Mk-II || Foglia
|-
| || MP Gespenst Mk-II || Hugo
|-
| Enemy Deployments || GunSect x6 || AI
|-
| || Galoica Nai x3 || AI
|-
| || MP Giganspada || Bioroid Soldier
|}
{|
! Available Terrain || Effects
|-
| ネビーイーム要塞内部 <Nebiem Stronghold Interior> || EVA+5%
|-
| エネルギータンク <Energy Tank> || EVA+5%, HP Recovery+20%, EN Recovery+10%
|}
== Mission 3 -踊る揺籃 (前編)- -Dancing Cradle (Beginning)- ==
{|
! colspan="2" | <center>Battle Objectives</center>
|-
| Victory Conditions || Defeat all enemies
|-
| Loss Conditions || Kai is defeated
|-
| Skill Point || Achieve victory within 3 turns
|}
{|
! colspan="3" | <center>Deployments</center>
|-
! || Units || Pilots
|-
| Event Deployments || MP Gespenst Mk-II || Kai
|-
| Enemy Deployments || MP Huckebein Mk-II x5 || Federation Army Soldier
|}
{|
! Available Terrain || Effects
|-
| 破壊道路 <Destroyed Road> || DEF+5%, EVA+5%
|-
| 廃虚 <Ruins> || DEF+5%, EVA+5%
|-
| 平地 <Plains> ||
|-
| クレーター <Crater> || DEF+20%, EVA+20%
|-
| クレーター湖 <Crater Lake> || DEF+5%, EVA+5%
|}
*Weapons: [M950 Machinegun], [Slash Ripper] recieved after mission.
*Parts: [Servo Motor], [Chobham Armor], [Dual Sensor] recieved after mission.
*Ammo: [Accuracy Up, Critical Down], [Ground Terrain Up] ammo recieved after mission.
== Mission 4 -踊る揺籃 (後編)- -Dancing Cradle (Conclusion)- ==
{|
! colspan="2" | <center>Battle Objectives</center>
|-
| Victory Conditions || Defeat Wendigo
|-
| Loss Conditions || All allies defeated
|-
| Skill Point || Achieve victory without losing a unit
|}
{|
! colspan="3" | <center>Deployments</center>
|-
! || Units || Pilots
|-
| Event Deployments || MP Huckebein Mk-II x3 || Federation Army Soldier
|-
| Enemy Deployments || Wendigo || ???
|-
| Player Reinforcement || MP Gespenst Mk-II || Kai
|}
{|
! Available Terrain || Effects
|-
| 軍事基地 <Military Base> || EVA+5%
|-
| 道路 <Road> ||
|-
| 軍事施設 <Military Installation> || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%
|-
| 格納庫 <Hangar> || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%
|-
| 塔 <Tower> || EVA+5%
|-
| 本部 <Headquarters> || DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%
|-
| 緑地帯 <Green Belt> || DEF+5%
|-
| 滑走路 <Runway> || EVA+5%
|-
| 平原 <Prairie> ||
|-
| 森 <Forest> || DEF+20%, EVA+20%
|}
*Kai arrives at Player Phase 3.
*Player Phase 5/Kai is hit then Kai's morale becomes 150 and Jet Magnum S is available.
*Wendigo carries a [SP Drink] part.
*Weapons: [M13 Shotgun], [Chaff Grenade] recieved after mission.
*Parts: [Repair Kit], [Propelant Tank] recieved after mission.
*Ammo: [Critical Up, Range Down], [Sea Terrain Up] recieved after mission.
== Mission 5 -狠達との邂逅- -Extreme Arrival and a Chance Meeting- ==
{|
! colspan="2" | <center>Battle Objectives</center>
|-
| Victory Conditions || Defeat all enemies
|-
| Loss Conditions || Loss of 1 unit
|-
| Skill Point || Achieve victory within 4 turns
|}
{|
! colspan="3" | <center>Deployments</center>
|-
! || Units || Pilots
|-
| Event Deployments || Angelg || Lamia
|-
| || MP Gespenst Mk-II Kai || Kai
|-
| || MP Gespenst Mk-II Kai || Albero
|-
| || MP Gespenst Mk-II Kai || Hugo
|-
| || MP Gespenst Mk-II || Foglia
|-
| Enemy Deployments || Lion Type F x5 || Neue DC Soldier
|-
| || Landlion x3 || Neue DC Soldier
|-
| || Sorpresa x2 || Neue DC Soldier
|-
| || Barrelion/Barrelion || Neue DC Soldier
|-
| || Heavy Barrelion ||  Neue DC Soldier
|-
| Non-Playable Unit || Ladybird || ???
|}
{|
{|
! Available Terrain || Effects
! Stage !! colspan="2" | <center>Routes</center>
|-
| 平原 <Prairie> ||
|-
| 森 <Forest> || DEF+20%, EVA+20%
|-
|-
| 荒地 <Rough Ground> || DEF+5%, EVA+5%
| 01 || colspan="2" | <center> [[/OG_Gaiden_Scenario_01-09#1|凍結した過去]] | Frozen Past </center>
|-
|-
| 道路 <Road> ||  
| 02 || colspan="2" | <center>捨てる神あれば <Abandoned of the
|}
 
*Mech: [Angelg], [MP Gespenst MK-II Kai] recieved after mission.
 
 
== Mission 6 -甦る炎- -Resurrected Flame- ==


{|
Gods></center>
! colspan="2" | <center>Battle Objectives</center>
|-
| Victory Conditions || Defeat all enemies
|-
| Loss Conditions || Kouta is defeated
|-
|-
| Skill Point || Achieve victory within 2 turns
| 03 || colspan="2" | <center>踊る揺籃(前編) <Dancing Cradle (First Part)
|}
 


{|
></center>
! colspan="3" | <center>Deployments</center>
|-
! || Units || Pilots
|-
| Event Deployments || Fighter Roar || Kouta
|-
| Enemy Deployments || GunSect x4 || AI
|-
| Enemy Reinforcement || Galoica/Galoica x2 || AI
|-
| || Galoica x2 || AI
|-
| || Barrelion x2 || AI
|-
|-
| Player Reinforcement || Compatible Kaiser || Kouta
| 04 || colspan="2" | <center>踊る揺籃(後編) <Dancing Cradle (Last Part)
|}
 


{|
></center>
! Available Terrain || Effects
|-
| 浅草寺 <Asakusa Temple> || DEF+25%, EVA+25%, EN Recovery+10%
|-
| ビル <Building> || DEF+25%, EVA+25%, EN Recovery+10%
|-
| 林 <Forest> || DEF+15%, EVA+10%
|-
| 遊園地 <Amusement Park> || DEF+5%, EVA+5%
|-
| 川 <River> || DEF+5%, EVA+5%
|-
| 浅草寺 <Asakusa Temple> ||
|-
| 平地 <Level Ground> ||
|-
|-
| 道路 <Road> ||
| 05 || colspan="2" | <center>狠達との邂逅 <Vicious Arrival and a Chance
|}
 
*Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.
*Player Reinforcement appears after 2 enemy reinforcement units are defeated.
 
 
*Mech: [Compatible Kaiser] recieved after mission.
 
 
== Mission 7 -修羅の予兆- -Prelude of the Shura- ==


{|
Meeting></center>
! colspan="2" | <center>Battle Objectives</center>
|-
|-
| Victory Conditions || Defeat all enemies
| 06 || colspan="2" | <center>甦る炎 <Resurrected Flame></center>
|-
|-
| Loss Conditions || Loss of 1 unit
| 07 || colspan="2" | <center>修羅の予兆 <Shura's Prelude></center>
|-
|-
| Skill Point || Achieve victory within 3 turns
| 08 || colspan="2" | <center>悩める守人 <Troubled Defender></center>
|}
 
 
{|
! colspan="3" | <center>Deployments</center>
|-
|-
! || Units || Pilots
| 09 || colspan="2" | <center>試される番人達 <Tested Watchmen></center>
|-
|-
| Event Deployments || Compatible Kaiser || Kouta
! - !! Earth Route !! Space Route
|-
|-
| || Ialdabaoth || Phorka
| 10 || || <center>遊泳する異形 <Swimming Grotesque></center>
|-
|-
| || Bylefol || Phernand
| 11 || || <center>ヒトという部品 <The Accessory called Man></center>
|-
|-
| Enemy Deployments || Guarlion || AI
| 12 || || <center>望まれぬ訪者</center>
|-
|-
| || Barrelion x3 || AI
| 13 || || <center>迫り来る惨事</center>
|-
| 14 || || <center>加速する危機</center>
|-
|-
| || Lion x4 || AI
| 15 || colspan="2" | <center>迷宮の囚人</center>
|-
|-
| || Landlion x5 || AI
| 16 || colspan="2" | <center>争覇の宴(前編)</center>
|-
|-
| Player Reinforcement || Angelg || Lamia
| 17 || colspan="2" | <center>争覇の宴(後編)</center>
|-
|-
| || MP Gespenst Mk-II Kai || Kai
| 18 || colspan="2" | <center>放たれた凶獣</center>
|}
 
 
{|
! Available Terrain || Effects
|-
|-
| 浅草寺 <Asakusa Temple> || DEF+25%, EVA+25%, EN Recovery+10%
| 19 || colspan="2" | <center>震える大地</center>
|-
|-
| ビル <Building> || DEF+25%, EVA+25%, EN Recovery+10%
| 20 || colspan="2" | <center>未知への飛翔</center>
|-
|-
| <Forest> || DEF+15%, EVA+10%
| 21 || colspan="2" | <center>無垢なる刺客</center>
|-
|-
| 遊園地 <Amusement Park> || DEF+5%, EVA+5%
| 22 || colspan="2" | <center>黒き雷翼</center>
|-
|-
| <River> || DEF+5%, EVA+5%
| 23 || colspan="2" | <center>想い、拳に乗せて</center>
|-
|-
| 浅草寺 <Asakusa Temple> ||
| 24 || colspan="2" | <center>ドール・マスター</center>
|-
|-
| 平地 <Level Ground> ||
| 25 || colspan="2" | <center>折れない心</center>
|-
|-
| 道路 <Road> ||
| 26 || colspan="2" | <center>機神乱舞</center>
|}
 
*Ialdabaoth and Bylefol leave after 6 enemy units are destroyed.
*Player reinforcements arrive after Ialdabaoth and Bylefol leave.
 
 
*Guarlion carries [Critical Up, Accuracy Down] ammo.
*Barrelion carries a [Cartridge] part.
 
 
== Mission 8 -悩める守人- -Troubled Protector- ==
 
{|
! colspan="2" | <center>Battle Objectives</center>
|-
|-
| Victory Conditions || Defeat all enemies
| 27 || colspan="2" | <center>還るべき処へ(前編)</center>
|-
|-
| Victory Conditions 2 || Defeat [Guarlion Custom "Mumyou"
| 28 || colspan="2" | <center>還るべき処へ(後編)</center>
|-
|-
| Loss Conditions || Loss of 1 unit
| 29 || colspan="2" | <center>閃く光、燃ゆる炎</center>
|-
|-
| Skill Point || Defeat 5 enemy units within 2 turns
| 30 || colspan="2" | <center>狼達の終焉</center>
|}
 
 
{|
! colspan="3" | <center>Deployments</center>
|-
! || Units || Pilots
|-
| Event Deployments || Kurogane || Ratsel
|-
| || DaiGenGuar || Sanger
|-
| || Razangriff Raven || Yuuki
|-
| || Randgriz Raven || Carla
|-
| Enemy Deployments || Barrelion/Lion x2 || Unknown Alliance Soldier
|-
| || Landlion x3 || Unknown Alliance Soldier
|-
| || Lion Type V x3 || Unknown Alliance Soldier
|-
| Enemy Reinforcement || Guarlion Custom "Mumyou" || Murata
|-
| || Lion Type V x4 || Unknown Alliance Soldier
|-
| Player Reinforcement || Excellence Striker || Raul
|}
 
 
{|
! Available Terrain || Effects
|-
| 森 <Forest> || DEF+20%, EVA+20%
|-
| 荒地 <Rough Ground> || DEF+5%, EVA+5%
|-
| 平原 <Prairie> ||
|-
|-
| 道路 <Road> ||  
| 31 || colspan="2" | <center>轟き、覇壞せし者</center>
|}
 
*Enemy reinforcements arrive when 4 enemy units remain.
*Excellence Striker arrives when enemy reinforcements arrive.
*Victory conditions change to VC2 when enemy reinforcements arrive.
*Guarlion Custom "Mumyou" retreats if HP is less than 12,000.
 
 
*Lion carries [Servo Motor] part.
*Reinforcement Lion Type V carries [Dual Sensor] part.
 
 
*Battleship: [Kurogane recieved after mission]
*Mech: [DaiGenGuar], [Razangriff Raven], [Randgriz Raven], [Excellence Striker] recieved after mission.
*Extra Mech: [AshSaviour] recieved after mission.
 
== Mission 9 -試される番人達- -Tested Guards- ==
 
{|
! colspan="2" | <center>Battle Objectives</center>
|-
|-
| Victory Conditions || Defeat all enemies
| 32 || colspan="2" | <center>阿修羅の頂天(前編)</center>
|-
|-
| Loss Conditions || Hagane is destroyed
| 33 || colspan="2" | <center>阿修羅の頂天(後編)</center>
|-
|-
| || Ladybird is destroyed
| 34 || colspan="2" | <center>生まれ落ちた過ち</center>
|-
|-
| || Mironga is destroyed
| 35 || colspan="2" | <center>ザ・グレイトバトル</center>
|-
|-
| Skill Point || Ladybird is unharmed
| 35 || colspan="2" | <center>ラグナロク</center>
|}
|}
{|
! colspan="3" | <center>Deployments</center>
|-
! || Units || Pilots
|-
| Event Deployments || Hagane || Tetsuya
|-
| || R-1 || Ryusei
|-
| || R-2 Powered || Rai
|-
| || R-3 Powered || Aya
|-
| || R-Gun Powered || Viletta
|-
| || Huckebein Mk-III Type L || Ryoto
|-
| || AM Gunner || Rio
|-
| || MP Huckebein Mk-II || Mai
|-
| || Grungust || Irum
|-
| Enemy Deployments || Guarlion x3 || Neue DC Soldier
|-
| || Guarlion LB x2 || Neue DC Soldier
|-
| || Lion Type V x5 || Neue DC Soldier
|-
| || F-32V Schwert Kai x6 || Neue DC Soldier
|-
| Non-Playable Unit || Ladybird || Federation Army Soldier
|-
| Enemy Reinforcements || Guarlion x4 || Neue DC Soldier
|-
| || Heavy Barrelion || Neue DC Soldier
|-
| || Lion Type V x13 || Neue DC Soldier
|-
| Non-Playable Reinforcement || Mironga || Federation Army Soldier
|}
{|
! Available Terrain || Effects
|-
| 荒地 <Rough Ground> || DEF+5%, EVA+5%
|-
| 平原 <Prairie> ||
|}
*Enemy reinforcements appear when all enemy units are destroyed.
*Mironga appears when enemy reinforcements appear.
*Guarlion LB carries [Assault Blade] weapon.
*Reinforcement Guarlion carries [Booster] part.
*Reinforcement Heavy Barrelion carries [Cartridge] part.
*Battleship: [Hagane] recieved after mission.
*Mech: [R-1], [R-2 Powered], [R-3 Powered], [R-Gun Powered], [Huckebein Mk-III Type L], [AM Gunner], [MP Huckebein Mk-II], [Grungust] recieved after mission.
*Extra Mech: [Armorlion], [Wildschwein], [F-32V Schwert Kai], [Arblade], [Gespenst Mk-II Type R] recieved after mission.

Revision as of 14:12, 15 January 2008

Stage
Routes
01
凍結した過去 | Frozen Past
02
捨てる神あれば <Abandoned of the Gods>
03
踊る揺籃(前編) <Dancing Cradle (First Part) >
04
踊る揺籃(後編) <Dancing Cradle (Last Part) >
05
狠達との邂逅 <Vicious Arrival and a Chance Meeting>
06
甦る炎 <Resurrected Flame>
07
修羅の予兆 <Shura's Prelude>
08
悩める守人 <Troubled Defender>
09
試される番人達 <Tested Watchmen>
- Earth Route Space Route
10
遊泳する異形 <Swimming Grotesque>
11
ヒトという部品 <The Accessory called Man>
12
望まれぬ訪者
13
迫り来る惨事
14
加速する危機
15
迷宮の囚人
16
争覇の宴(前編)
17
争覇の宴(後編)
18
放たれた凶獣
19
震える大地
20
未知への飛翔
21
無垢なる刺客
22
黒き雷翼
23
想い、拳に乗せて
24
ドール・マスター
25
折れない心
26
機神乱舞
27
還るべき処へ(前編)
28
還るべき処へ(後編)
29
閃く光、燃ゆる炎
30
狼達の終焉
31
轟き、覇壞せし者
32
阿修羅の頂天(前編)
33
阿修羅の頂天(後編)
34
生まれ落ちた過ち
35
ザ・グレイトバトル
35
ラグナロク