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Super Robot Wars/W/Pilot Skills: Difference between revisions

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Clarified many of the Pilot Skills descriptions. Including correcting some grammatical errors and changed all instances of Morale to Will.
Table spacing fix
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=Skills list=
=Skills list=
<table>
{|
<tr>
|-
<th>Pilot Skill
! Pilot&nbsp;Skill&nbsp;(JP) !! Translation !! Description
<th>Translation
|-
<th>Description
| 斬り払い || Countercut <small>(Sword Cut)</small> || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.
<tr>
|-
<td>斬り払い
| 撃ち落とし || Countershoot <small>(Shoot&nbsp;Down)</small> || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.
<td>Countercut <small>(Sword Cut)</small>
|-
<td>Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it's automatically activated.
<tr>
|-
<td>撃ち落とし
| カウンター || <span id="Counter">Counter</span> || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.
<td>Countershoot <small>(Shoot&nbsp;Down)</small>
|-
<td>Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.
| <span id="HitAndAway">ヒット&アウェイ</span> || Hit & Away || If the pilot attacks before moving, their unit can move after its attack is executed.
<tr>
|-
<td>シールド防御
| コーディネイター || Coordinator || Pilot's stats raised by their current amount of Will minus 110, when it is over 110 Will.
<td>Shield Defense
|-
<td>Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it's automatically activated.
| SEED || SEED || +10 to Pilot's stats, activated at 130 Will.
<tr>
|-
<td>カウンター
| IFS || IFS <small>(Image&nbsp;Feedback&nbsp;System)</small> || Pilot's stats raised by their current amount of Will minus 110, when it is over 110 Will.
<td><span id="Counter">Counter</span>
|-
<td>Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.
| ブラスター化 || Blaster Form || +10 to Pilot's stats, activated at 130 Will.
<tr>
|-
<td><span id="HitAndAway">ヒット&アウェイ</span>
| <span id="IgnoreSize">サイズ差無視</span> || Ignore Size || Pilot takes no damage penalty when attacking a unit larger than his/her own
<td>Hit & Away
|-
<td>If the pilot attacks before moving, their unit can move after its attack is executed.
| <span id="WillLimitBreak">気力限界突破</span> || Will Limit Break || Pilot's Will can increase all the way up to 170
<tr>
|-
<td>コーディネイター
| 勇者 || Yuusha || &nbsp;
<td>Coordinator
|-
<td>Pilot's stats raised by their current amount of Will minus 110, when it is over 110 Will.
| <span id="Prevail">底力</span> || Prevail || Pilot's statistics increase as HP decreases
<tr>
|-
<td>SEED
| <span id="Infight">インファイト</span> || In-fight || Unit's melee attack power and critical rate will increase
<td>SEED
|-
<td>+10 to Pilot's stats, activated at 130 Will.
| <span id="Gunfight">ガンファイト</span> || Gunfight || Unit's ranged attack power and hit rate will increase
<tr>
|-
<td>IFS
| <span id="SupportAttack">援護攻撃</span> || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as "Hot Blood"(熱血) and "Soul"(魂) will not apply to the supporting unit. Other "Offensive" Spirit skills like "Snipe"(狙撃), "Sure Hit"(必中), and "Focus"(集中) <b>can</b> apply.
<td>IFS <small>(Image&nbsp;Feedback&nbsp;System)</small>
|-
<td>Pilot's stats raised by their current amount of Will minus 110, when it is over 110 Will.
| <span id="SupportDefense">援護防御</span> || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a "Defending Stance" and will take less damage than normal and they may activate "Defensive" Pilot Skills like "Countershoot"(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills <b>can</b> apply to the Support Defending unit such as "Invincible"(不屈).
<tr>
|-
<td>ブラスター化
| <span id="SupportRequest">支援要請</span> || Support Request || Unit can request Support Attack or Defense from a unit that hasn't been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.
<td>Blaster Form
|-
<td>+10 to Pilot's stats, activated at 130 Will.
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot's Commander "Aura".
<tr>
|-
<td><span id="IgnoreSize">サイズ差無視</span>
| <span id="Combo">コンボ</span> || Combo <small>[Chain&nbsp;Attack<!--Atlus Translation-->]</small> || Attacks marked with a "C" can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted
<td>Ignore Size
|}<br>
<td>Pilot takes no damage penalty when attacking a unit larger than his/her own
<tr>
<td><span id="WillLimitBreak">気力限界突破</span>
<td>Will Limit Break
<td>Pilot's Will can increase all the way up to 170
<tr>
<td>勇者
<td>Yuusha
<td>&nbsp;
<tr>
<td><span id="Prevail">底力</span>
<td>Prevail
<td>Pilot's statistics increase as HP decreases
<tr>
<td><span id="Infight">インファイト</span>
<td>In-fight
<td>Unit's melee attack power and critical rate will increase
<tr>
<td><span id="Gunfight">ガンファイト</span>
<td>Gunfight
<td>Unit's ranged attack power and hit rate will increase
<tr>
<td><span id="SupportAttack">援護攻撃</span>
<td>Support Attack
<td>Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as "Hot Blood"(熱血) and "Soul"(魂) will not apply to the supporting unit. Other "Offensive" Spirit skills like "Snipe"(狙撃), "Sure Hit"(必中), and "Focus"(集中) <b>can</b> apply.
<tr>
<td><span id="SupportDefense">援護防御</span>
<td>Support Defense
<td>Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a "Defending Stance" and will take less damage than normal and they may activate "Defensive" Pilot Skills like "Countershoot"(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills <b>can</b> apply to the Support Defending unit such as "Invincible"(不屈).
<tr>
<td><span id="SupportRequest">支援要請</span>
<td>Support Request
<td>Unit can request Support Attack or Defense from a unit that hasn't been sortied during that Stage.  Can only be used as many times as the level of Support Request skill during the entire Stage.
<tr>
<td>指揮
<td>Commander
<td>Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot's Commander "Aura".
<tr>
<td><span id="Combo">コンボ</span>
<td>Combo <small>[Chain&nbsp;Attack<!--Atlus Translation-->]</small>
<td>Attacks marked with a "C" can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted
</table><br>


=Inherent Skills List=
=Inherent Skills List=

Revision as of 02:27, 30 January 2008

Skills list

Pilot Skill (JP) Translation Description
斬り払い Countercut (Sword Cut) Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon. Activation depends on skill difference with enemy.
撃ち落とし Countershoot (Shoot Down) Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon. Activation depends on skill difference with enemy.
シールド防御 Shield Defense Allows the pilot to reduce incoming damage if equipped with a shield. Activation and amount of damage reduced depends on skill difference with enemy. If Defending from an enemy attack, it's automatically activated.
カウンター Counter Allows the pilot to attack first when the enemy targets the pilot. Activation depends on skill difference with enemy.
ヒット&アウェイ Hit & Away If the pilot attacks before moving, their unit can move after its attack is executed.
コーディネイター Coordinator Pilot's stats raised by their current amount of Will minus 110, when it is over 110 Will.
SEED SEED +10 to Pilot's stats, activated at 130 Will.
IFS IFS (Image Feedback System) Pilot's stats raised by their current amount of Will minus 110, when it is over 110 Will.
ブラスター化 Blaster Form +10 to Pilot's stats, activated at 130 Will.
サイズ差無視 Ignore Size Pilot takes no damage penalty when attacking a unit larger than his/her own
気力限界突破 Will Limit Break Pilot's Will can increase all the way up to 170
勇者 Yuusha  
底力 Prevail Pilot's statistics increase as HP decreases
インファイト In-fight Unit's melee attack power and critical rate will increase
ガンファイト Gunfight Unit's ranged attack power and hit rate will increase
援護攻撃 Support Attack Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn. Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as "Hot Blood"(熱血) and "Soul"(魂) will not apply to the supporting unit. Other "Offensive" Spirit skills like "Snipe"(狙撃), "Sure Hit"(必中), and "Focus"(集中) can apply.
援護防御 Support Defense Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn. Supporting Unit will be in a "Defending Stance" and will take less damage than normal and they may activate "Defensive" Pilot Skills like "Countershoot"(撃ち落とし) and any defensive abilities the unit might have such as Barrier Emitters(発生装置) and Anti-Beam Coatings(対ビームコーティング). Also, certain Defensive Spirit Skills can apply to the Support Defending unit such as "Invincible"(不屈).
支援要請 Support Request Unit can request Support Attack or Defense from a unit that hasn't been sortied during that Stage. Can only be used as many times as the level of Support Request skill during the entire Stage.
指揮 Commander Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot's Commander "Aura".
コンボ Combo [Chain Attack] Attacks marked with a "C" can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted


Inherent Skills List

Countercut Aki, Athran, Tekkaman Hiver, Elijah Kiel, Wufei, Organ, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Kira, Clouseau, Kouji, Kogane Akira, Zechs, Sousuke, Tekkaman Sommer, Tetsuya, TenRyuJin, Tekkaman Dead End, Duo, Nicole, Heero, Volfogg, Tekkaman Blade, Prayer R., Tekkaman Vesna, Mao, Mwu La Flaga, Ryoma N., Lowe
Countershoot Aki, Akito, Athran, Izumi, Elijah Kiel, Wufei, EnRyu, Cagalli, Kazuma, Quattre, Carnard, Gai Murakumo, Gai Daigouji, Kira, Clouseau, Kurz, KouRyu, Saburota, Zechs, Sosuke, ChouRyuJin, TenRyuJin, Dearkka, Duo, Trowa, Nicole, Noel, Millia, Balzack, Heero, Hikaru, HyoRyu, FuRyu, Prayer R., Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Lowe
Shield Defense Athran, AnRyu, Elijah Kiel, EnRyu, Cagalli, Kazamu, Quattre, Carnard, Gai Murakumo, Kira, Zechs, Nicole, Balzack, Tekkaman Blade, Prayer R., Skip, Professor (SEED Astray), Mwu La Flaga, RaiRyu, Lowe
Counter J, Akito, Wufei, Carnard, Gai D., Clouseau, Duo, Nicole, Hayato, Volfogg, Mao, Ryouko, Lowe
Hit & Away Gai Murakumo, Kurz, Saburota, Dearkka, Trowa
Coordinator Athran, Elijah Keil, Carnard, Gai M., Kira, Dearkka, Nicole, Lacus
SEED Mode Athran, Cagalli, Kira, Lacus
IFS Akito, Izumi, Gai D., Saburota, Hikaru, Ryouko, Ruri, Lapis
Blaster Form Tekkaman Blade
Yuusha All GaoGaigar Units
Prevail J, Aki, Akito, AnRyu, Tekkaman Hiver, Wufei, EnRyu, Organ, Cagalli, Kazuma, Carnard, Gai D., Gai Shishiou, Clouseau, Kurz, GekiRyuJin, Kouji, KouRyu, Kogane Akira, Saburota, Sayaka, Jun, Sosuke, Tekkaman Sommer, ChouRyuJin, Tsukomo, Tetsuya, TenRyuJin, Tekkaman Dead End, Noel, Hayato, Balzack, Heero, HyoRyu, FuRyu, Tekkaman Blade, Prayer, Tekkaman Vesna, Benkei Kuruma, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Ryouko, Ryoma, Lori (Million Alpha), Lowe
Support Attack Aki, Athran, Izumi, Elijah, Wufei, EnRyu, Cagalli, Kazuma, Carnard, Gai D., Clouseau, Kurz, GekiRyuJin, KouRyu, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Dearkka, Tekkaman Dead End, Duo, Trowa, Nicole, Noel, Millia, Hayato, Balzack, Volfogg, Prayer, Tekkaman Vesna, Boss, Mao, Murrue, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lacus, Ryouko, Lori (Million Alpha)
Support Defend Aki, AnRyu, Tekkaman Hiver, Elijah, Kazuma, Quattre, Gai D., GekiRyuJin, Saburota, Sayaka, Jun, Zechs, Tekkaman Sommer, ChouRyuJin, Tsukomo, TenRyuJin, Trowa, Nicole, Noel, Millia, Balzack, Hikaru, HyoRyu, FuRyu, Professor (SEED Astray), Benkei Kuruma, Boss, Mic Sounders the 13th, Mao, Yurika, Ruri, Lori (Million Alpha)
Support Request AnRyu, Elijah, EnRyu, Cagalli, Kurz, KouRyu, Saburota, Sayaka, Jun, Noel, Millia, Balzack, HyoRyu, FuRyu, Boss, Mic Sounders the 13th, Mao, Mwu La Flaga, Yoko Mitsurugi, RaiRyu, Lori (Million Alpha)
Commander Aki, Athran, Gai M., Clouseau, Tsukomo, Millia, Mao, Murrue, Mwu La Flaga, Yurika, Yoko Mitsurugi, Lacus, Ryouko, Ruri
Combo Everybody except Battleship captains and Mic Sounders the 13th