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Super Robot Wars/OGs/Ace Bonuses: Difference between revisions

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When a pilot reaches '''50 kills''', he/she obtains the '''Ace''' ranking, indicated by a silver 'A' beside their kill counter.  Ace Pilots start with a '''+5 morale/will''' each map.
== '''Ace Bonuses''' ==


If an ace pilot reaches '''100 kills''', he/she will gain a gold 'A' and a '''+10 morale/will''' start.
Once a pilot has 50 kills, they will become an ''Ace'' pilot and the "A" beside their kill count will be colored in gold instead of being faded. Ace pilots gain the following benefits:
* They start each scenario with +5 Will.
* They will receive 20% more money whenever they shoot down an enemy unit.
* They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.


The three pilots with the highest kill counts will be a '''Top Ace''', they also get a '''+5 morale/will''' bonus.
==== '''Top Ace''' ====


''Without the aid of equip parts, a pilot can be deployed with 115 morale/will each map if he has over 100 kills (Gold Ace) and is within the players top three pilots (Top Ace)''
Among all of your pilots, the one with the most kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster.


A feature in OGs is when a pilot initially becomes an Ace at 50 kills, he/she will also gain an '''Ace Bonus'''


*Note: All modifiers are applied after the final calculation.
== '''Original Generations 1''' ==
{|
! English !! Japanese !! Ace Bonus !! Notes
|- align="center"
| Daitetsu || ダイテツ || Final Damage Taken -10% ||
|- align="center"
| Tetsuya || テツヤ || SP +20 || Cannot become an Ace through normal gameplay.
|- align="center"
| Lefina || レフィーナ || Command Effect +5% ||
|- align="center"
| Sean || ショーン || SP +20 || Cannot become an Ace through normal gameplay.
|- align="center"
| Ryusei || リュウセイ || TK Weapons Final Damage + 10% ||
|- align="center"
| Rai || ライ || Final Hit Rate +10%, Final Evasion Rate +10% ||
|- align="center"
| Aya || アヤ || Hit Rate +10%, SP +20 || Hit Rate bonus affects the ''Basic Hit Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
|- align="center"
| Ingram || イングラム || Critical Hit Rate +20%, SP +10 ||
|- align="center"
| Viletta || ヴィレッタ || Critical Hit Rate +20%, SP +10 ||
|- align="center"
| Kyosuke || キョウスケ || ''Counter'' [[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Pilot Skill]] activation rate +10%, Melee Damage +10% ||
|- align="center"
| Excellen || エクセレン || Support Attack Final Damage +10%, Support Defense Final Damage Taken -10% ||
|- align="center"
| Bullet || ブリット || Hit Rate +10%, Critical Hit Rate +10% || Hit Rate bonus affects the ''Basic Hit Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
|- align="center"
| Kusuha || クスハ || Support Defense Final Damage Taken -10%, EXP +10% ||
|- align="center"
| Ryoto ||リョウト || Final Damage +5%, Final Damage Taken -5% ||
|- align="center"
| Rio || リオ || Money +10%, EXP +10% ||
|- align="center"
| Katina || カチーナ || Hit Rate +10%, Final Damage Taken -10% || Hit Rate bonus affects the ''Basic Hit Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
|- align="center"
| Russel || ラッセル || Support Defense Final Damage Taken -20% ||
|- align="center"
| Tasuku || タスク || ''Lucky'' [[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Pilot Skill]] activation +10%, ''Luck'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] cost reduced to 15 SP ||
|- align="center"
| Leona || レオナ || Hit Rate +10%, Evasion Rate +10% || Affects the ''Basic Hit Rate'' and ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formulas]].
|- align="center"
| Masaki || マサキ || Final Damage +5%, Final Hit Rate +10% ||
|- align="center"
| Lune || リューネ || Final Damage +10% ||
|- align="center"
| Kai || カイ || Command Effect +5%, Critical Rate +10% ||
|- align="center"
| Gilliam || ギリアム || Final Evasion Rate +15% ||
|- align="center"
| Sanger || ゼンガー || Melee Final Damage +10% ||
|- align="center"
| Elzam || エルザム || Ranged Final Damage +10% ||
|- align="center"
| Irm || イルム || ''Love'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] cost reduced to 45 SP ||
|- align="center"
| Ring || リン || Hit Rate +10%, Evasion Rate +10%, Critical Hit Rate +10% || Affects the ''Basic Hit Rate'' and ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formulas]].
|- align="center"
| Giada || ジャーダ || Evasion Rate +10%, Final Damage Taken -10% || Evasion Rate bonus affects the ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
|- align="center"
| Garnet || ガーネット || EXP +10%, ''Bless'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] cost reduced to 20 SP ||
|- align="center"
| Latune || ラトゥーニ || EXP +20% ||
|- align="center"
| Radha || ラーダ || Evasion Rate +10%, SP +20 || Evasion Rate bonus affects the ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
|}
 
 
== '''Original Generations 2''' ==
 
'''Note''': pilots returning from OGs1 will have the same Ace Bonus in OGs2.


'''Original Generation'''


{|
{|
! Pilot !! Japanese !! Ace Bonus
! English !! Japanese !! Ace Bonus !! Notes
|-
|- align="center"
| Daitetsu || ダイテツ || Final Damage Taken -10%
| Tetsuya (Main) || テツヤ || Final Damage +10% for all weapons with range over 1 ||
|-
|- align="center"
| Tetsuya (Sub) || テツヤ || SP +20 (From game data; Cannot be aced)
| Raul || ラウル || Evasion Rate +10%, Critical Hit Rate +10% || Evasion Rate bonus affects the ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
|-
|- align="center"
| Tetsuya (Captain) || テツヤ || Final Damage +10% for all weapons with range over 1
| Fiona || フィオナ || ''Enable'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] cost reduced to 50 SP ||
|-
|- align="center"
| Lefina || レフィーナ || Command Effect +5%
| Ibis || アイビス || Movement +1 ||
|-
|- align="center"
| Sean || ショーン || SP +20 (From game data; Cannot be aced)
| Srey || スレイ || Counterattack Final Damage +10% ||
|-
|- align="center"
| Ryusei || リュウセイ || Final Damage for TK (念動) weapons + 10%
| Tsugumi || ツグミ || Final Hit Rate +10%, SP +20 || Cannot become an Ace through normal gameplay.
|-
|- align="center"
| Rai || ライ || Final Accuracy +10%, Final Evasion +10%
| Lamia || ラミア || Ranged Weapons Final Damage +5% and Ranged Weapons Final Hit Rate +10% ||
|-
|- align="center"
| Aya || アヤ || Accuracy +10%, SP +20
| Mai || マイ || Final Hit Rate +10%, SP +20 ||
|-
|- align="center"
| Ingram || イングラム || Critical Rate +20%, SP +10
| Arado || アラド || Melee Final Damage +5%, Money +10% ||
|-
|- align="center"
| Viletta || ヴィレッタ || Critical Rate +20%, SP +10
| Seolla || ゼオラ || Ranged Final Damage +5%, EXP +10% ||
|-
|- align="center"
| Kyosuke || キョウスケ || Counter +10%, Melee Damage +10%
| Yuuki || ユウキ || Evasion Rate +10%, Critical Hit Rate +10% || Evasion Rate bonus affects the ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
|-
|- align="center"
| Excellen || エクセレン || Final Support Attack Damage +10%, Final Support Defense Damage -10%
| Carla || リルカーラ || Hit Rate +10%, Money +10% || Hit Rate bonus affects the ''Basic Hit Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
|-
|- align="center"
| Bullet || ブリット || Accuracy +10%, Critical Rate +10%
| Ratsel || レーツェル || Ranged Final Damage +10% ||
|-
|- align="center"
| Kusuha || クスハ || Final Support Defense Damage -10%, EXP +10%
| Shine || シャイン || Money +20% ||
|-
|- align="center"
| Ryoto ||リョウト || Final Damage +5%, Final Damage Taken -5%
| Alchimie || アルフィミィ || Support Attack Final Damage +10%, Support Defense Final Damage Taken -10% ||
|-
|- align="center"
| Rio || リオ || Money +10%, EXP +10%
| Ouka || オウカ || Counterattack Final Damage +10% ||
|-
|- align="center"
| Tasuku || タスク || Lucky Activation +10%, "Luck" (幸運) cost reduced to 15SP
| Wodan || ウォーダン || Melee Final Damage +10% ||
|-
|- align="center"
| Leona || レオナ || Accuracy +10%, Evasion +10%
| Axel || アクセル || Final Hit Rate +20% ||
|-
|- align="center"
| Masaki || マサキ || Final Damage +5%, Final Accuracy +10%
| Lee || リー || Counterattack Final Damage +10%, Final Damage Taken -10% ||
|-
| Lune || リューネ || Final Damage +10%
|-
| Kai || カイ || Command Effect +5%, Critical Rate +10%
|-
| Guilliam || ギリアム || Evasion +15%
|-
| Sanger || ゼンガー || Final Melee Damage +10%
|-
| Elzam || エルザム || Final Shooting Damage +10%
|-
| Irm || イルム || "Love" (愛) cost reduced to 45SP
|-
| Ring || リン || Accuracy +10%, Evasion +10%, Critical Rate +10%
|-
| Giado || ジャーダ || Evasion +10%, Final Damage Taken -10%
|-
| Garnet || ガーネット || EXP +10%, "Bless" (祝福) cost reduced to 20SP
|-
| Latooni || ラトゥーニ || EXP +20%
|-
| Katina || カチーナ || Accuracy +10%, Final Damage Taken -10%
|-
| Radha || ラーダ || Evasion +10%, SP +20
|-
| Russel || ラッセル || Final Support Defense Damage -20%
|}
|}


'''Original Generation 2 / 2.5'''
 
''Pilots returning from Original Generation 1 will have the same Ace Bonuses in Original Generation 2 / 2.5''
== '''Original Generations 2.5''' ==
 
'''Note''': pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.
 


{|
{|
! Pilot !! Japanese !! Ace Bonus
! English !! Japanese !! Ace Bonus
|-
|- align="center"
| Raul || ラウル || Evasion +10%, Critical Rate +10%
| Kouta || コウタ || Counterattack Final Damage +15%
|-
|- align="center"
| Fiona || フィオナ || Enable (Move Again)'s Cost is reduced to 50SP.
| Folka || フォルカ || Critical Hit Rate +30%, Melee Final Damage +5%
|-
|- align="center"
| Ibis || アイビス || Movement +1
| Fernando || フェルナンド || Melee Final Damage +10%
|-
|- align="center"
| Srey || スレイ || Final Counter Damage +10%
| Rishu || リシュウ || Critical Hit Rate +40%
|-
|- align="center"
| Tsugumi || ツグミ || Final Accuracy +10%, SP +20
| Shu || シュウ || Final Damage +20% for all weapons with range over 1
|-
| Lamia || ラミア || Final Shooting Damage +5%, Final Accuracy +10%
|-
| Mai || マイ || Final Accuracy +10%, SP +20
|-
| Arado || アラド || Final Melee Damage +5%, Credits +10%
|-
| Seolla || ゼオラ || Final Shooting Damage +5%, EXP +10%
|-
| Eita || エイタ || SP +20 (From game data; Cannot be aced)
|-
| Yuuki || ユウキ || Evasion +10%, Critical rate +10%
|-
| Ricarla || リルカーラ || Accuracy +10%, Credits +10%
|-
| Ratsel || レーツェル || Shooting Attack +10%
|-
| Shine || シャイン || Credits +20%
|-
| Alchimie || アルフィミィ || Final Support Attack Damage +10%, Final Support Defense Damage -10%
|-
| Ouka || オウカ || Final Counter Damage +10%
|-
| Wodan || ウォーダン || Final Melee Damage +10%
|-
| Axel || アクセル || Final Accuracy +20%
|-
| Lee || リー || Final Counter Damage +10%, Final Damage Taken -10%
|-
| Kouta || コウタ || Final Counter Damage +15%
|-
| Folka || フォルカ || Critical Rate +30%, Final Melee Damage +5%
|-
| Fernand || フェルナンド || Final Melee Damage +10%
|-
| Rishu || リシュウ || Critical Rate +40%
|-
| Shuu|| シュウ || Final Damage +20% for all weapons with range over 1
|}
|}

Revision as of 15:40, 4 August 2021

Ace Bonuses

Once a pilot has 50 kills, they will become an Ace pilot and the "A" beside their kill count will be colored in gold instead of being faded. Ace pilots gain the following benefits:

  • They start each scenario with +5 Will.
  • They will receive 20% more money whenever they shoot down an enemy unit.
  • They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.

Top Ace

Among all of your pilots, the one with the most kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster.


Original Generations 1

English Japanese Ace Bonus Notes
Daitetsu ダイテツ Final Damage Taken -10%
Tetsuya テツヤ SP +20 Cannot become an Ace through normal gameplay.
Lefina レフィーナ Command Effect +5%
Sean ショーン SP +20 Cannot become an Ace through normal gameplay.
Ryusei リュウセイ TK Weapons Final Damage + 10%
Rai ライ Final Hit Rate +10%, Final Evasion Rate +10%
Aya アヤ Hit Rate +10%, SP +20 Hit Rate bonus affects the Basic Hit Rate formula.
Ingram イングラム Critical Hit Rate +20%, SP +10
Viletta ヴィレッタ Critical Hit Rate +20%, SP +10
Kyosuke キョウスケ Counter Pilot Skill activation rate +10%, Melee Damage +10%
Excellen エクセレン Support Attack Final Damage +10%, Support Defense Final Damage Taken -10%
Bullet ブリット Hit Rate +10%, Critical Hit Rate +10% Hit Rate bonus affects the Basic Hit Rate formula.
Kusuha クスハ Support Defense Final Damage Taken -10%, EXP +10%
Ryoto リョウト Final Damage +5%, Final Damage Taken -5%
Rio リオ Money +10%, EXP +10%
Katina カチーナ Hit Rate +10%, Final Damage Taken -10% Hit Rate bonus affects the Basic Hit Rate formula.
Russel ラッセル Support Defense Final Damage Taken -20%
Tasuku タスク Lucky Pilot Skill activation +10%, Luck Spirit Command cost reduced to 15 SP
Leona レオナ Hit Rate +10%, Evasion Rate +10% Affects the Basic Hit Rate and Basic Evade Rate formulas.
Masaki マサキ Final Damage +5%, Final Hit Rate +10%
Lune リューネ Final Damage +10%
Kai カイ Command Effect +5%, Critical Rate +10%
Gilliam ギリアム Final Evasion Rate +15%
Sanger ゼンガー Melee Final Damage +10%
Elzam エルザム Ranged Final Damage +10%
Irm イルム Love Spirit Command cost reduced to 45 SP
Ring リン Hit Rate +10%, Evasion Rate +10%, Critical Hit Rate +10% Affects the Basic Hit Rate and Basic Evade Rate formulas.
Giada ジャーダ Evasion Rate +10%, Final Damage Taken -10% Evasion Rate bonus affects the Basic Evade Rate formula.
Garnet ガーネット EXP +10%, Bless Spirit Command cost reduced to 20 SP
Latune ラトゥーニ EXP +20%
Radha ラーダ Evasion Rate +10%, SP +20 Evasion Rate bonus affects the Basic Evade Rate formula.


Original Generations 2

Note: pilots returning from OGs1 will have the same Ace Bonus in OGs2.


English Japanese Ace Bonus Notes
Tetsuya (Main) テツヤ Final Damage +10% for all weapons with range over 1
Raul ラウル Evasion Rate +10%, Critical Hit Rate +10% Evasion Rate bonus affects the Basic Evade Rate formula.
Fiona フィオナ Enable Spirit Command cost reduced to 50 SP
Ibis アイビス Movement +1
Srey スレイ Counterattack Final Damage +10%
Tsugumi ツグミ Final Hit Rate +10%, SP +20 Cannot become an Ace through normal gameplay.
Lamia ラミア Ranged Weapons Final Damage +5% and Ranged Weapons Final Hit Rate +10%
Mai マイ Final Hit Rate +10%, SP +20
Arado アラド Melee Final Damage +5%, Money +10%
Seolla ゼオラ Ranged Final Damage +5%, EXP +10%
Yuuki ユウキ Evasion Rate +10%, Critical Hit Rate +10% Evasion Rate bonus affects the Basic Evade Rate formula.
Carla リルカーラ Hit Rate +10%, Money +10% Hit Rate bonus affects the Basic Hit Rate formula.
Ratsel レーツェル Ranged Final Damage +10%
Shine シャイン Money +20%
Alchimie アルフィミィ Support Attack Final Damage +10%, Support Defense Final Damage Taken -10%
Ouka オウカ Counterattack Final Damage +10%
Wodan ウォーダン Melee Final Damage +10%
Axel アクセル Final Hit Rate +20%
Lee リー Counterattack Final Damage +10%, Final Damage Taken -10%


Original Generations 2.5

Note: pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.


English Japanese Ace Bonus
Kouta コウタ Counterattack Final Damage +15%
Folka フォルカ Critical Hit Rate +30%, Melee Final Damage +5%
Fernando フェルナンド Melee Final Damage +10%
Rishu リシュウ Critical Hit Rate +40%
Shu シュウ Final Damage +20% for all weapons with range over 1