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Super Robot Wars/OGs/Ace Bonuses: Difference between revisions

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== '''Ace Bonuses''' ==
== '''Ace Bonuses''' ==


Once a pilot has 50 kills, they will become an ''Ace'' pilot and the "A" beside their kill count will be colored in [https://i.imgur.com/lYz9cmg.png gold] instead of being [https://i.imgur.com/ZqQMJW3.png faded]. Ace pilots gain the following benefits:
Once a pilot has 50 kills, they will become an ''Ace'' pilot and the "A" beside their kill count will be colored in [https://i.imgur.com/ZqQMJW3.png gold] instead of being [https://i.imgur.com/lYz9cmg.png faded]. Ace pilots gain the following benefits:
* They start each scenario with +5 Will.
* They start each scenario with +5 Will.
* They will receive 20% more money whenever they shoot down an enemy unit.
* They will receive 20% more money whenever they shoot down an enemy unit.

Revision as of 11:18, 5 August 2021

Ace Bonuses

Once a pilot has 50 kills, they will become an Ace pilot and the "A" beside their kill count will be colored in gold instead of being faded. Ace pilots gain the following benefits:

  • They start each scenario with +5 Will.
  • They will receive 20% more money whenever they shoot down an enemy unit.
  • They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.

Top Ace

Among all of your pilots, the one with the most kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster.


Original Generations 1

English Japanese Ace Bonus Notes
Daitetsu ダイテツ Final Damage Taken -10%
Tetsuya テツヤ SP +20 Cannot become an Ace through normal gameplay.
Lefina レフィーナ Command Effect +5%
Sean ショーン SP +20 Cannot become an Ace through normal gameplay.
Ryusei リュウセイ TK Weapons Final Damage + 10%
Rai ライ Final Hit Rate +10%, Final Evasion Rate +10%
Aya アヤ Hit Rate +10%, SP +20 Hit Rate bonus affects the Basic Hit Rate formula.
Ingram イングラム Critical Hit Rate +20%, SP +10
Viletta ヴィレッタ Critical Hit Rate +20%, SP +10
Kyosuke キョウスケ Counter Pilot Skill activation rate +10%, Melee Damage +10%
Excellen エクセレン Support Attack Final Damage +10%, Support Defense Final Damage Taken -10%
Bullet ブリット Hit Rate +10%, Critical Hit Rate +10% Hit Rate bonus affects the Basic Hit Rate formula.
Kusuha クスハ Support Defense Final Damage Taken -10%, EXP +10%
Ryoto リョウト Final Damage +5%, Final Damage Taken -5%
Rio リオ Money +10%, EXP +10%
Katina カチーナ Hit Rate +10%, Final Damage Taken -10% Hit Rate bonus affects the Basic Hit Rate formula.
Russel ラッセル Support Defense Final Damage Taken -20%
Tasuku タスク Lucky Pilot Skill activation +10%, Luck Spirit Command cost reduced to 15 SP
Leona レオナ Hit Rate +10%, Evasion Rate +10% Affects the Basic Hit Rate and Basic Evade Rate formulas.
Masaki マサキ Final Damage +5%, Final Hit Rate +10%
Lune リューネ Final Damage +10%
Kai カイ Command Effect +5%, Critical Rate +10%
Gilliam ギリアム Final Evasion Rate +15%
Sanger ゼンガー Melee Final Damage +10%
Elzam エルザム Ranged Final Damage +10%
Irm イルム Love Spirit Command cost reduced to 45 SP
Ring リン Hit Rate +10%, Evasion Rate +10%, Critical Hit Rate +10% Affects the Basic Hit Rate and Basic Evade Rate formulas.
Giada ジャーダ Evasion Rate +10%, Final Damage Taken -10% Evasion Rate bonus affects the Basic Evade Rate formula.
Garnet ガーネット EXP +10%, Bless Spirit Command cost reduced to 20 SP
Latune ラトゥーニ EXP +20%
Radha ラーダ Evasion Rate +10%, SP +20 Evasion Rate bonus affects the Basic Evade Rate formula.


Original Generations 2

Note: pilots returning from OGs1 will have the same Ace Bonus in OGs2.


English Japanese Ace Bonus Notes
Tetsuya (Main) テツヤ Final Damage +10% for all weapons with range over 1
Raul ラウル Evasion Rate +10%, Critical Hit Rate +10% Evasion Rate bonus affects the Basic Evade Rate formula.
Fiona フィオナ Enable Spirit Command cost reduced to 50 SP
Ibis アイビス Movement +1
Srey スレイ Counterattack Final Damage +10%
Tsugumi ツグミ Final Hit Rate +10%, SP +20 Cannot become an Ace through normal gameplay.
Lamia ラミア Ranged Weapons Final Damage +5% and Ranged Weapons Final Hit Rate +10%
Mai マイ Final Hit Rate +10%, SP +20
Arado アラド Melee Final Damage +5%, Money +10%
Seolla ゼオラ Ranged Final Damage +5%, EXP +10%
Yuuki ユウキ Evasion Rate +10%, Critical Hit Rate +10% Evasion Rate bonus affects the Basic Evade Rate formula.
Carla リルカーラ Hit Rate +10%, Money +10% Hit Rate bonus affects the Basic Hit Rate formula.
Ratsel レーツェル Ranged Final Damage +10%
Shine シャイン Money +20%
Alchimie アルフィミィ Support Attack Final Damage +10%, Support Defense Final Damage Taken -10%
Ouka オウカ Counterattack Final Damage +10%
Wodan ウォーダン Melee Final Damage +10%
Axel アクセル Final Hit Rate +20%
Lee リー Counterattack Final Damage +10%, Final Damage Taken -10%


Original Generations 2.5

Note: pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.


English Japanese Ace Bonus
Kouta コウタ Counterattack Final Damage +15%
Folka フォルカ Critical Hit Rate +30%, Melee Final Damage +5%
Fernando フェルナンド Melee Final Damage +10%
Rishu リシュウ Critical Hit Rate +40%
Shu シュウ Final Damage +20% for all weapons with range over 1