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Battle Moon Wars/Spirit: Difference between revisions

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Dawnbomb (talk | contribs)
Created page with "{| |- ! English !! Japanese !! Target !! Description |- | Miracle || 奇跡|| Self || Use the effects of Hot Blood, Flash, Focus Energy, Accelerate, Leap, Lucky and Great Eff..."
 
Netmonmatt (talk | contribs)
A complete rewrite of the Spirit command page. It sure needed it, half the text was incorrect.
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{|
{|
|-
|-
! English !! Japanese !! Target !! Description  
! English !! Target !! Description  
|-
|-
| Miracle || 奇跡|| Self || Use the effects of Hot Blood, Flash, Focus Energy, Accelerate, Leap, Lucky and Great Effort, all at once.
| Love || Self || Activate Strike, Alert, Valor, Accel, Leap, Gain, and Luck.
|-
|-
| Belief || 信念 || Self || Removes bad Status Effects and gives temporary immunity to Status Arms.
| Provoke || Enemy || The target prioritizes attacking the user. The effect lasts until the target attacks.
|-
|-
| Prayer || 祈り || Self / Ally || Removes bad Status Effects and gives temporary immunity to Status Arms.
| Leap || Self || Increases Jump by 4 for 1 turn.
|-
|-
|Move Again || 再動 || Self || Enables a character to have an extra turn.
| Accel || Self || Next move is increased by 3.
|-
|-
|Awaken || 覚醒 || Self / Ally || Enables a character to have an extra turn.
| Snipe || Self || Core and Overall range increased by 2, Height by 4, Hit Rate +50% until next attack.<br>Does not affect Arms with the same Core and Overall ranges, Status Up, or Field Arms.
|-
|-
|Scout || 偵察 || Enemy || See the target's information.
| Fury || Self || Ignore enemy's special defenses when attacking.
|-
|-
|Exhaust || 脱力 || Enemy  || Morale-10.
| Mercy || Self || An enemy defeated in battle will remain at 10 HP.
|-
|-
|Focus Energy || 気合 || Self || Morale+10.
| Assail || Self || Enable all Arms except Field after moving for 1 turn.
|-
|-
|Encourage || 激励 || Self / Ally || Morale+10.
| Hope || Ally || Recover an ally's SP by 50.
|-
|-
|Focus || 集中 || Self || Accuracy & Evade +30% for a turn.
| Trust || Ally || Recover 30% HP.
|-
|-
|Flash || ひらめき || Self / Ally || 100% Evade for a turn.
| Faith || Ally || Fully recover HP.
|-
|-
|Sure Hit || 必中 || Self || 100% Accuracy for a turn.
| Vigor || Self || Recover 30% HP.
|-
|-
|Inspire || 感応 || Self / Ally  || 100% Accuracy for a turn.
| Guts || Self || Fully recover HP.
|-
|-
|Fortune || 幸運 || Self || Doubles the BP gained.
| Zeal || Self || Allows unit to take an extra turn.
|-
|-
|Bless || 祝福 || Self / Ally || Doubles the BP gained.
| Again || Ally || Allows unit to take an extra turn.
|-
|-
|Great Effort || 努力 || Self  || Doubles the EXP gained.
| Observe || Enemy || Enemy's details become available.
|-
|-
|Cheer || 応援 || Self / Ally || Doubles the EXP gained.
| Valor || Self || Doubles damage dealt on next attack.
|-
|-
|Resupply || 補給 || Self || Recover EN and Ammo.
| Soul || Self || Damage dealt multiplied by 2.5x on next attack.
|-
|-
|Hope || 期待 || Self  || Recover 50 SP.
| Exhaust || Enemy || Decrease Will by 10.
|-
|-
|Trust || 信頼 || Self / Ally || Recover 30% HP.
| Rouse || Ally || Increase Will by 10.
|-
|-
|Friendship || 友情 || Self / Ally || Recover 100% HP.
| Spirit || Self || Increase Will by 10.
|-
|-
|Perseverance || 根性 || Self || Recover 30% HP.
| Resist || Self || Decrease next damage received to 10.
|-
|-
|Great Perseverance || ド根性 || Self || Recover 100% HP.
| Guard || Self || Reduce damage taken by 75% for 1 turn.
|-
|-
|Hot Blood || 熱血|| Self || The damage of your next attack is multiplied by 2.
| Focus || Self || Raise Hit and Evade Rates by 30% for 1 turn.
|-
|-
|Soul || 魂|| Self || The damage of your next attack is multiplied by 2.5.
| Alert || Self || Avoid the next enemy attack.
|-
|-
|Resist || 不屈 || Self || Decrease the next damage received to 10.
| Resist || Self || Decrease the next damage received to 10.
|-
|-
|Iron Wall || 鉄壁 || Self || Decrease the next damage received to 1/4.
| Iron Wall || Self || Decrease the next damage received to 1/4.
|-
|-
|Leap || 跳躍 || Self || Jump+4 for a turn.
| Strike || Self || Raise Hit Rate to 200% for 1 turn.
|-
|-
|Accelerate || 加速 || Self || Move+3 for a turn.
| Attune || Ally || Raise Hit Rate to 200% for 1 turn.
|-
|-
|Snipe || 狙撃 || Self || Range+2 for a turn.
| Gain || Self || Double EXP earned in the next battle.
|-
|-
|Direct Attack || 直撃 || Self || Ignores the enemy's barrier when attacking.
| Cheer || Ally || Double EXP earned in the next battle.
|-
|-
|Mercy || てかげん || Self || Enemy destroyed in battle will have 10 HP left.
| Luck || Self || Double BP earned in the next battle.
|-
|-
|Assault || 突撃 || Self || Enables a character to attack after moving.
| Bless || Ally || Double BP earned in the next battle.
|}
|}

Revision as of 05:59, 16 August 2021

English Target Description
Love Self Activate Strike, Alert, Valor, Accel, Leap, Gain, and Luck.
Provoke Enemy The target prioritizes attacking the user. The effect lasts until the target attacks.
Leap Self Increases Jump by 4 for 1 turn.
Accel Self Next move is increased by 3.
Snipe Self Core and Overall range increased by 2, Height by 4, Hit Rate +50% until next attack.
Does not affect Arms with the same Core and Overall ranges, Status Up, or Field Arms.
Fury Self Ignore enemy's special defenses when attacking.
Mercy Self An enemy defeated in battle will remain at 10 HP.
Assail Self Enable all Arms except Field after moving for 1 turn.
Hope Ally Recover an ally's SP by 50.
Trust Ally Recover 30% HP.
Faith Ally Fully recover HP.
Vigor Self Recover 30% HP.
Guts Self Fully recover HP.
Zeal Self Allows unit to take an extra turn.
Again Ally Allows unit to take an extra turn.
Observe Enemy Enemy's details become available.
Valor Self Doubles damage dealt on next attack.
Soul Self Damage dealt multiplied by 2.5x on next attack.
Exhaust Enemy Decrease Will by 10.
Rouse Ally Increase Will by 10.
Spirit Self Increase Will by 10.
Resist Self Decrease next damage received to 10.
Guard Self Reduce damage taken by 75% for 1 turn.
Focus Self Raise Hit and Evade Rates by 30% for 1 turn.
Alert Self Avoid the next enemy attack.
Resist Self Decrease the next damage received to 10.
Iron Wall Self Decrease the next damage received to 1/4.
Strike Self Raise Hit Rate to 200% for 1 turn.
Attune Ally Raise Hit Rate to 200% for 1 turn.
Gain Self Double EXP earned in the next battle.
Cheer Ally Double EXP earned in the next battle.
Luck Self Double BP earned in the next battle.
Bless Ally Double BP earned in the next battle.